Thursday, November 28, 2013
Obviously the design owes a lot to my M1 Abrams MBT but it is a bit more narrow in design.
In my setting these tanks are produced by the same company. The hover tanks obviously has less armor but greater speed. The design designation will be the Laird MBT and Laird HHT respectively. I've painted the hover tank up for my Hell Knights army with the company markings. The tracked version I have painted up to be a part of a generic mercenary motor pool I am building so I have gone without giving it a company or national marking and have instead simply given it a name and number.
I intended to photograph these with some miniatures to show their scale. They are pretty big. Defiantly "heavy" tanks although they are not as big as the two Ligers I just finished. I'm happy with the way they turned out and they will likely be making an appearance in my campaign very soon.
Sunday, November 24, 2013
The drive is made from cheap shaving razor handles also purchased at the Dollar Store for $1.00 per 12 pack. I used 8 to build the drive. I used the same system on my "Hobelar" light anti-grav tank also for the Hell Knights.
The tank is shown here with my Hell Knights Mercenaries who use anti-gravity or "hover" vehicles exclusively. This tank will probably be designated the "Laird" and it will likely be the heaviest tank in the Hell Knights arsenal.
Hopefully I will have it painted up and ready for the table in a day or two.
Friday, November 22, 2013
Wednesday, November 20, 2013
Tuesday, November 19, 2013
Next I'll be coming up with a design to paint onto it and some nose art and then the weathering. I'm not entirely sure what I am going to paint on the ship yet but I'm sure I'll figure it out now that I have it together.
I found a gallery with several more shots of this model being used with some WotC 28mm Star Wars figures on this page. I'm feeling even better about this choice after looking at these other photos.
I really enjoy this hobby and I enjoy sharing it with other gamers and seeing their own creations. Thanks for sticking around!
Monday, November 18, 2013
The advantages of this kit is that it is not only in production but also very easy to put together. I've put together my fair share of models but it is not my favorite part of miniature war gaming so that is a bonus for me.
As far as the scale thing goes that is also a trade off. Yes it does look a bit small but if you check out this post in the Lead Adventure Forum you can see a finished version of this kit used with the WoTC 28mm Star Wars minis and it looks pretty good. Also a true to scale model would be twice that size and take up a large section of the play table. That's a pretty reasonable reason to scale back on larger ships especially since this is for a role playing game and the scene may change several times in a session. Another thing to consider is that when they filmed The Empire Strikes Back was built substantially less than full scale to save money. I've heard it was perhaps even 50% smaller than it would have actually been, so in some ways this model is more true to scale to the only actual full set build.
Ultimately it is what I could find in a price range I could manage and it should work as a game piece. With any luck I will have it built and painted by next Sunday which is our next session. Of course it will be a custom paint job because it isn't the "Falcon".
Saturday, November 16, 2013
I'm pretty happy with the way these turned out considering they are just $5.00 toys from the Dollar General store. Hopefully the rest of my projects will go this smoothly.
We will probably limit the number of stories in most buildings to three or four but make the stories a bit higher than usual and design some of the buildings to have non playable spacers between some of the stories. We will also probably make some "Space Needle" style buildings where the elevator shafts aren't playable.
Both of these projects are huge undertakings compared to Station 42 and I don't plan to finish either in one year. In fact both settings will hopefully consist of several tables of terrain covering the points of interest in each city rather than attempts to do the entire city on one table. Obviously that would be impossible for Ceres and would make Titania City unrealistically confined.
We are hoping to make at least enough to cover a 4x8 foot table for each project rather than trying to cover the 5x12 foot table that Station 42 sits on. That table is already more complicated to reach across and we doubt it would be possible to put really large structures on it and still make the thing playable.
This may be more project than we can realistically handle but we are planning on setting our next campaign on Ceres and we have really been wanting to do Titania City for role playing games.
Wednesday, November 13, 2013
Next step is to put a wash on them then do the weathering.
Thursday, November 7, 2013
The wargaming wife and I get a 5 day break for Thanksgiving this year so I have decided to do a tank and AFV building marathon from now until December 1st which is the last day of our break. Hopefully we will be able to get in a large tank battle to wrap the project up.
I don't know if I will get all of these done in that amount of time but hopefully I will be able to finish a few of them.
Wish me luck!
Wednesday, November 6, 2013
We never really have been happy with the layout of Station 42. It always felt a bit too linear and didn't really feel like it had enough buildings. Another issue it had was that there were really no places to land space ships except the edges of the board and a few random spaces in the middle which also served as roadways. The roadways themselves were very open and long creating long and wide lanes of fire which didn't feel very "urban" in nature.
One of the ideas we had when we did the initial set up was that since most of the building were on stilts they could be easily moved with cranes or VTOLs and placed in other configurations. Another idea we had was that the station could be expanded on with more buildings and other structures.
So this is the rough layout of what we are doing now in phase 2 of the project. We now have three large landing pads made from cork tile that I am going to spray pain black dusted with grey to make an asphalt look. Each landing pad will get a warehouse/office which are shown here using some random buildings from our other terrain sets. We will be building custom buildings for this purpose ASAP. We will also be adding 2-3 inch high modular walls around each of the landing pads as we have time to produce them.
We also added some tarmac under many of the buildings to give it a more finished look and make the roadways more apparent. The smaller adobe buildings will be used as small shops and will get removable signs. I'm considering making all new shops but I already have these and their construction style ties them into many of the surrounding locations. I also like the variety they give the station.
There are also three smaller landing pads. One in front of Rosie's workshop. One at the Venture Star complex and one that you can see in the upper right on the table. We may also add one in the lower right of the table but for now that is going to be the Hell Knights occupation base.
The base will start as a camp but be expanded into something more substantial. The Hell Knights will also be occupying Rosie's workshop as well as making use of the landing pad in the lower left corner of the table.
We may also remove the NOVA security station and replace it with civilian parking spaces or simply convert it into another business.
I think this layout is far superior to the one we have been using for the station. It is not only more visually appealing it should provide more interesting play.
In story the idea behind these changes is that Smith and Wilson Agriculture have purchased Station 42 and have made several upgrades to the facility. The Hell Knights have also become the new security contractors for the station. NOVA Securities has been fired by the new owners and Rosie has fled the station after she aided the rogue Planetary Guard forces that were defeated in the "Battle of Station 42". Smith and Wilson began making these changes shortly after the battle.
Monday, November 4, 2013
Sometimes I wonder why I have been putting so much effort into my games. I've been playing with painted miniatures and finished terrain in my current games and I've been trying to do a "good" job of it. Not only that I've been doing my best to do reports for almost every session. All of this requires a lot of effort that a lot of gamers don't bother with
Of course there are people out there doing a far better job of it than I am. I've seen some pretty amazing games out there with nicer terrain and miniatures than I have. There are times when I think I should push myself a bit more and try and up the quality of my work but I really think I have found a good balance between what is reasonable and what I can afford and have time to produce.
I usually don't sit down and really try and do my "best" on miniatures these days but I also don't play with unpainted figures and terrain. I have found over the years that what I enjoy most about this hobby is playing games with finished miniatures. I don't enjoy playing with unpainted figures and I don't enjoy just painting miniatures to display so I have had to find a balance that works.
I think I'm finally getting to the point that I feel like I am playing the kind of games I have always wanted to play. I have had the ability to do these kinds of games for a long time but what I lacked was the focus and commitment to see projects through. I had a lot of nice miniatures but not much in usable collections. I had some nice terrain as well but not enough of any one type to put a good board together for any kind of game. I had to decide what I really wanted to do with my games before I could get organized enough to get these kinds of things done. Doing so has not only made the hobby far more enjoyable for me but more affordable and easier.