Showing posts with label Simple Complex. Show all posts
Showing posts with label Simple Complex. Show all posts

Tuesday, January 17, 2012

Station 42 Outskirts project.

Now that we have Station 42 in a playable state as far as the buildings are concerned we have started working on some of the points of interest that are near the station. I outlined the various points of interest in this post http://ironworkersminiatures.blogspot.com/2011/06/klancys-general-store-wip-and-station.html.
The buildings above are some I've been working on for the villages of Hardscrabble and Ramshackle. Most of these are basic houses but I have a com station (the finished one) and a light industrial building. I did the com station about a week ago but the other 10 buildings I knocked out a couple of days ago in one building session. I'm also going to build some more "ramshackle" buildings to fill out the villages. There will also be a large crater filled with water that will separate the two villages. This set will be designed to be played on a 4'x8' table. There will actually be more buildings than station 42 but they will be much smaller and more residential.
Here is a closeup of the com station. The buildings are made out of cork tile. You can find some great ideas and tips for building with cork at Matakishi's Tea House: http://www.matakishi.com/makingbuildings.htm
The roof is made from scraps of card from various cardboard food packages. The detail bits come from; model kits, bottle caps, toys, disposable razors and other things. I still need to make the doors for this building.
We've also been working on the pirate based. These are the main buildings. The Pirate base is suppose to be an old abandoned military bunker complex. We decided to base the complex on this bunker: http://ironworkersminiatures.blogspot.com/2011/06/quick-and-dirty-bunker.html we made a few months ago. We will be buildings an underground complex to go with the bunkers based on our "Simple Complex" project: http://ironworkersminiatures.blogspot.com/2009/06/simple-complex.html
We will probably simply expand on this project with some more specific rooms for the pirates who use the base.
Last up is a simple farm house. We hope to build 3-6 farms that can be set up in various configurations to represent the various hydroponic and livestock farms surrounding Station 42. My wife made this building and I think she did a great job getting both the futuristic and farm house feel.

Sunday, December 4, 2011

Station 42: Works in Progress

We worked on quite a few projects today for the Station 42 setting. This is a simple stage I made from a Platformer kit from Pegasus Hobbies http://pegasushobbies.net/catalog/. The kit is not as easy to put together as it appears and the schematics are really poor but it's a neat kit with lots of potential and it's not too expensive for what you get. This is only a small test piece and it took some time for me to put it together. Also the kit is suppose to be able to be assembled without glue so you can tear it apart and use it for whatever design you want. In theory that makes sense but I'm gluing mine into permanent models. This stage will be useful for a number of scenarios. I primarily designed it for slave auction Seniors in "Junktown".
Also I converted a sniper for my Wolfhound Freikorps mercenary unit using a sniper rifle out of the Malifaux Modern Weapons pack from Wyrd Games http://wyrd-games.net/. It took a lot of cutting to get the rifle to fit but I'm pretty happy with it. I just need to seal up a couple gaps where his arm meet his torso in the back and I'll be ready to start painting him.
Over the Thanksgiving break I also finished three more pirates for my "Bloodborn" pirate gang who have already been involved in a number of encounters in the setting. This makes 11 pirates painted and about 9 more ready to be painted. I still have more on the way. I plan to have at least 30-50 pirates for this force. These are entirely kitbashed from various GW kits.
This is a work in progress shot of the main command bunker that will make up the Bloodborn Pirates main base of operations. In addition to this larger bunker there will be three smaller bunkers and perhaps a few outbuildings and landing pads. We will also be using our underground facility which we plan to expand on in conjunction with these bunkers for the base complex. It should work very nicely when we are finished.
Here is a top down shot of the command bunker. We are considering adding a floor using window screen and a supporting structure. This is going to be a nicely playable piece that is going to be heavily weathered and trashy looking. Should make a great base for pirates!
for some reason blogger is screwing up and I can't highlight txt to create hyperlinks. I'll fix this

Sunday, June 21, 2009

Resident Evil "Hunters" Episode 2 "Dr. Kruger's Labratory"

July 23, 1998 Raccoon City. Anya Fields and Meredith Hartwick of "Hartwick and Fields Investigations" are at their downtown office. It's mid afternoon when they get a visit from Eddy Williams. Eddy tells them he needs their help to recover incriminating evidence from Dr. Kruger's hidden lab before the police find it. Eddy intends to turn the evidence over to a news agency and he's afraid if the police get it that the Umbrella Corporation will use their lawyers to make sure the evidence never sees the light of day.



Eddy also tells them that Kruger was experimenting on the infected creatures in his private lab as well and that he doesn't know the condition of those creatures at this time. Eddy instructs the investigators to meet him at the McDonalds at 4th and Chestnut at 9pm so he can help them break into Kruger's lab.



Hartwick and Feilds decide to stock up on some supplies in case they run into more infected creatures. They pick up an extra shotgun and Colt 1911 and some ammo at a local pawn shop then they pick up some duct tape and flashlights at a department store. They also check a local map and notice that the McDonalds they are meeting at is within walking distance of Kruger's home.




Hartwick, Fields, and Eddy make their way through the escape tunnel and end up in Kruger's bunker at the far end from the lab. Eddy explains that he's most likely to find what he's looking for in the lab. The lights are out in the bunker and the switch doesn't seem to work. Good thing they all have flashlights.


Hartwick thinks she hears something in the room to her right. She opens the door carefully and shines her flashlight inside. The room appears to be a storage room and at the moment it is occupied by three zombies.



The creatures start moaning and shambling towards the investigator. Hartwick and Eddy start shooting and one of the creatures goes down.


Unfortunately their shooting has attracted the attention of another group of zombies who start shambling towards them from a room down the hall.


Not wanting to be attacked from both sides at the same time the investigators first finish off the creatures in the storage room.


They then turn their attention to the creatures coming down the hall. For whatever reason this group is moving very slowly. Two of the creatures are gunned down at range by Fields and Eddy while Hartwick finishes off the storage room zombies.


With all the gun fire another group of creatures surges out of the room at the far end of the hall. this group seems more determined than the last.


Hartwick, Fields, and Eddy shoot several creatures as they charge down the hall but two of the zombies manage to make it into hand to hand.


Hartwick takes out one of the creatures with a couple buffets from the butt of her sawed off 12 gauge but the other creature hits Fields and shakes her up.


The investigators manage to beat down the creature. For the moment things seem quiet again. Fields recovers from being shaken and they all decide to re-load their magazines before they continue.


As they move down the hall Eddy notices that the room to the chemical storage is half open. He decides to push it the rest of the way open and look inside. Not surprisingly there are several creatures inside.

Eddy tries to shoot the nearest creature but he misses and they charge him. The creatures hit him several times but fortunately for him do no damage.


Hartwick pushes into the fight and takes one creature out. Fields tries to help but can't get through the door.


The creatures attack wildly and score several hits but again do no damage to the investigators. Eddy and Hartwick manage to beat the zombies down. Eddy explains that the lab is the next door up on the right and that he thinks they should get in there and start looking for evidence. He's not sure if the lab had an alarm but he's afraid the longer they are down there the more likely it is that the cops will show up.


When they check the door they notice that it is slightly open. Hartwick carefully pushes the door open to find the room filled with creatures.


With amazingly accurate gunfire half of the creatures are gunned down before they even notice the investigators. The humans fall back into the hallway and continue to shoot as the other zombies advance.


Another creature goes down trying to get through the doorway but two of the creatures make it into hand to hand.



Fields is hit again and shaken up again. Hartwick is also hit but not hurt. The investigators fight back but don't take either creature down straight away.


After a bit more fighting one of the creatures goes down. Anya Fields manages to pull herself together and now it's three to one.


Zombies are tough but not that tough. The last creature goes down without inflicting any damage. Hartwick and Fields quickly check the remaining rooms and find no more creatures. Eddy manages to get the power back on.


Eddy starts downloading information from the computer while Hartwick and Fields search the lockers. Hartwick finds two more doses of T-Virus antidote and Fields finds an AK-47 with 3 full 30 round magazines. A further search of the complex turns up an Umbrella Corporation I.D. badge for a man named Bob Johnson and a first aid kit.

Eddy thanks Hartwick and Fields for their help and explains that he plans to take the evidence he found on the computer to a reporter he knows at the Raccoon City Times.

Note: This was part 2 of my Resident Evil campaign using the Savage Worlds rules. I know it seems like the heroes had an easy time of it but they really got lucky. The zombies got the worst initiative cards all but one round and they failed to wound with really bad die rolls.

Saturday, June 20, 2009

Simple Complex: Part 2, Basic Paintjob.


Well I did a basic drybrush of grey over the black foamcore on my underground complex. I think it turned out pretty good since I am basically trying to go as generic as possible with these rooms to get maximum flexibility. I plan on building some more specific rooms in the future.
Of course I plan to add doors next.

Friday, June 19, 2009

Simple Complex

Well I've got some modern and Sci-Fi games I'm working on and I really wanted to do some game in some underground complexes. What I decided to do was make the basic set as simple as I could make it and also make it modular. By keeping it simple I can dress it up however I like and by making it modular I can get maximum flexibility out of it.

Here's what I came up with. This seven room complex is constructed from one 20x30 inch sheet of black foamcore. The basic complex after construction. I will be painting everything grey inside and outside the rooms. The hallway is just one 2 inch wide strip of foamcore and the end of the hallway is just a simple 2x2 inch square with a 1x2 inch rectangle glued to the back of it to hold it up.
The doorways are all 1x1.5 inch which is large enough to fit the average 28mm figure on a Games Workshop round infantry base. Of course figures with larger bases or exaggerated poses won't fit but it's easy enough to just set them on the other side of the door if need be.

And this is basically all I needed to put the complex together. A ruler; pencil, ex-acto knives, tacky glue. That's also all the foamcore I had left over.


These next two pictures show two different combinations. Keep in mind making new hallways is as simple as cutting 2 inch strips of foamcore.

I think I'm going to try to add to this complex 1 sheet of foamcore at a time. The sheets only cost a little less than $4.00 and perhaps another couple dollars worth of materials. Heck even if you didn't have anything to do this project with you could probably get all the materials and tools for less than $20.00.
Next update will be basic painting.