Sunday, June 22, 2008

Serenity: a WIP shot and a new vehical.

Still doing work on Serenity stuff. My campaign will be called "Midnight Rider". I have a blog set up for it. You can find it in my profile. I'll probably only show mostly finished projects there though. The meaty WIPs will remain here.

The blond with the gun is a player character for the game named Kate. The green John Deer thing will get re painted and converted into a pretty battered looking utility truck.

Thursday, June 12, 2008

More Serenity Miniature Work

Got some more work done on my Serenity project. Unfortunately I thought I would have until at least the end of the month to work on projects but due to a really botched Shadow Run job our group decided to take a break from Shadowrun and run Serenity now so I will be working on things as the game is in progress.
Got a little further on the Fed Squad. All 10 of the troopers have highlighted jumpsuits and I started on the webbing gear and purple markings. So far I've just got these two at that stage but I don't think it will take long to finish up from here.


I also started working on the PC minis. This is a miniature from Urban Mamoths Urban War line. The character's name is Ben and he's the groups pilot and face man.


The player who is going to be playing Ben sent me this render of his character. The thing about minis is that you can't always match your mini to exactly what the character looks like. I think I made a pretty good match for this character. The hair is different and the render doesn't have facial hair but the basic elements of the character are the same and I tried to make my paintjob match his concept as best I could.
This is Toni the crew's mechanic. It's my wife's character and she did the paintjob on this one. I think it turned out real nice.

I expect to do a lot more Serenity projects in the next few months. Watch this spot.

Friday, June 6, 2008

Alliance Fedrals for Serenity

An update a real update. Well we've almost finished the move and we now have our phone and Internet service up at our new place. As I said in the reorganization post my new game group wants me to run the Serenity RPG in July. I already had a box of Starship Troopers Light Armoured Troopers from Mongoose Publishings Starship Trooper game that I picked up for the last Serenity campaign I ran. I never got the point where I needed them last time so I never painted any of them up. The costume designers for the Firefly TV show used the armor and helmets from the Starship Troopers movies for the Alliance federals in "The Train Job", "Bushwhacked", and "Safe" episodes. The miniatures were not the best sculpts and definitely not the best cast and they are on the large side for the 28-30mm scale of miniatures but they are the best match to the troops from the show available.


I decided to speed paint these guys in the same fashion I've been doing my speed paints recently. First I blocked in the colors on the whole squad and even the base on these troops. The box set came with 20 troopers but my experience with the Serenity rules left me feeling the rules didn't support really large combat encounters very well so I decided to pick only 10 troopers to paint. I decided on pretty much just troops with regular weapons though I did pick the sniper and communications officer as well.


After I block in the colors I washed the whole squad with a wash mixed from burnt umber, dark blue, and a drop or future floor wash diluted with water until I got the consistency I liked. I then start my highlighting with the color I used as a base and two additional layers of lighter highlights. As you can see I'm highlighting pretty loosely. These are definitely table top paint jobs and I'm trying to keep the time down on these. I hope they will end up looking nice but they are in no way display models.


So far I've been able to get the jumpsuits highlighted on five of the troops. I've only got about 3-4 hours painting this squad so that's not bad. I usually work from large area to small when doing this stage of highlights. It makes each stage go faster than the previous stage which is a great help when doing larger squads.

Friday, May 30, 2008

Moving Day!

Well today is the day we move from Warsaw Missouri to Warrensburg Missouri. I'm pretty excited though we still don't have jobs. There are two game stores in Warrensburg and we already have a game group there to play in. Our miniature studio space is much smaller but I think that is a good thing. In the old studio we had too much room to spread out so we had a lot of unfinished projects laying around. Hopefully this smaller space will keep us focused on projects until we finish them.

Here are a few shots of our new workspace.



Friday, May 23, 2008

The Best Laid Plans......

Well moving has thrown off all my projects for the year. I didn't think it would cause this much of a problem but it has. There is just no way I'll be able to finish up everything I have planned. I'm cutting all my sci-fi projects, Bretheren of the Belt, The M.S.S.R., and The TLA from this years list. I'm also dropping The Tethys my tramp steamer contest. The rest of my pulp projects I'm going to continue to work on but with some adjustments. Also I have already found a regular game group in Warrensburg Missouri where I am moving but part of being in that group is that I have to run a game for the group and they would like me to run the Serenity RPG so I'm adding Serenity to my project list. There are only six months left in the year so I'm going to have to change how I was origionally going to handle my projects. For one thing I had too many so I'm instead going to make two projects my priority while the rest I will work on but not put any particular deadline or specific goal on. They are all Pulp projects.


Primary Projects:


Adversaries for my Pulp games. These will be creatures like mummies and dinosaurs and the like and perhaps a few villians as well. Right now i have about 6 generic savages, 9 mummies, 9 wolves, 5 wearwolves, 8-10 cultist, 10 frog men, 10-20 lost world skinks, and about 10 other beast and creatures. I'd also like to add a few dinos but I'm not sure yet which ones. I'm not setting a date on this other than the end of the year.

Since I'm running the Serenity RPG for my new game group I need to get some minis painted up for it. I've already got some Sci-Fi humans from Star Wars but I could use a few more. The good thing about the serenity setting is that humans are pretty much all you have to deal with. My plans are to do about 10-20 more human types. 10 or so Alliance Fedrals using some Starship Trooper minis I have which is perfect since the troopers from the Firefly TV show wore Starship Trooper armor. I will also be doing 10-20 Reavers using mostly the Scared from Dark Age games since they are a close match. I hope to be ready to start running this game in a couple months so this is really a summer project althout I'm sure I'll be adding things as the campaign runs along.


Secondary Projects:




These are all pulp projects. They have no specific timeline or goal I'll just be working on them as i can.




Monday, May 19, 2008

Two Bit Pulp Hero

I was visiting my friendly local game store yesterday when I spyed these two Lobster Johnson figures from Heroclicks on the singles shelf. I asked the guy who runs the shop how much they were and I was a bit supprised to get them so cheaply. I got the pair for $0.75. One was $0.50 because it was rarer and the other was just $0.25. Just twentyfive cents and a real nice pulpy looking sculpt. I snatched them both up. I decided to do a conversion on the cheaper one so I carved off his symbol and swapped his head with a head from Games Workshop's Bretonian Knights boxed set. I had the carve down the neck area to make it fit the figure but it wasn't too hard. I also cut the little disk under the feat off and mounted the figure on a Games Workshop small round base. The conversion took like an half hour at best and all I used was an exacto knife and super glue.
Here you can see the converted fig between two 28mm figures. The one on the left is from Copplestone Casting and the one on the right is from Pulp Figures. I think he makes a pretty good match height and size wise.

I puttied and textured the base then I primed the figure with a light coat of Duplicolor Sandable Primer. I tried not to get too heavy here because the company paint was still on most of the figure and I didn't want to obsure any more detail than i had too.


The figure painted up fairly well. I did a bit of a rush job on him because I wanted to see how he would look. I spent about two hours on the paint job. It was pretty straight forward. It's not a very complicated sculpt and I didn't want to get very fussy because I wanted to have a project that was both cheap and fast. I'd say the entire project has less than 4 hours of bench time on him and I think he turned out alright. Now I have a totally unique pulp adventure that cost me less than a dollar and only a few hours time.


I think he looks pretty reasonable on my pulp shelf. He's not going to win me any painting contest but I'm very happy with this project as it expanded my pulp figure colletion at a very low cost in terms of both time and money. I plan to do more conversions based on Heroclicks and other cheap plastic miniatures. They are just so cheap you can't pass them up and the sculpts look a lot nicer painted up to even moderate gamer standards compaired to the poor quality paint jobs they come with.



Thursday, May 8, 2008


Well I've been eyeballing the plastic Minotaur of the Maze since I first saw him at a game shop. I must admit my first reaction to Reaper's Legendary Encounters was highly negative and I still don't care for a lot of the first round releases. I really don't care for the Orcs and Skeletons that were chosen for the first batch. They aren't bad minis in pewter at all but I don't think they translate well and I think reaper has some better sculpts for those particular creatures. Seems to me the somewhat bolder and chunkier sculpts with more robust details look better in this format. The second batch minis do look like better choices all around and i am looking forward to picking some of them up. The big monsters however are great all around. Their paint jobs look ok. Much better than a lot of other pre paints and they look like they could be easily over painted or spruced up. Also they paint didn't look as thick in person as it did in some of the photographs.

About the Minotaur specifically. I'm pretty pleased with him. He's definitely a great sculpt. Much better than other pre-paints that I have seen. His pose and attitude and the heft of his weapons lend very well to the material he was cast in. The paint job is not bad either. Somewhat above average and a good foundation for over painting which is what I plan to do with mine. I'm just going to clean him up and add some highlights and shadows using his existing paint job as my base cote. I'm also going to base him on a round metal washer which will add some weight to him so he won't tip over easily. Of course I'll finish up his base a bit more. The paint is thin enough I could even prime him lightly and start with an entirely new paint scheme but I think I'll try that on the ogre chief instead because I don't like his yellowish skin anyway.
There are a couple big advantages to this model over the metal version. He's much cheaper. $5.99 for the plastic version or $13.99 for the metal version. That $8.00 I saved can be used to buy a couple regular humanoid minis. The other advantage is that he's already put together so no difficult pinning work on a large mini and because he's plastic he probably won't break apart in a fall from the table. Big minis are hard to assemble and it can take quite a while to pin several heavy joints. That's going to save me time and get this guy on the table faster.
The one disadvantage to this guy is that he's already assembled. Yup that was also an advantage. Basically it's a problem but not a major one. Of course because these guys are mass produced they are not going to come assembled with carefully puttied joints and all the mold lines removed. There are gaps in the assembly you can clearly see in these photos.



There are also mold lines including a kinda bad one on his face. If I'm going to the trouble to spend additional time painting on this guy that's something I'm going to have to fix. Then I'm going to have to match colors although since I'm only using the existing paint job for the base cote it doesn't have to be perfect. It would be nice however to know what Reaper colors were used to paint each mini so people could color match perfectly is they wanted to.
All and all I'm pretty happy with my purchase. I saved a chunk of money and a bit of time and i think these figures could easily be touched up and enhanced by a skilled painter quicker than painting up a figure from scratch. So I save time and money and I don't have to cringe when a big model falls off the table. I think I'm a convert. I'll be looking forward to future releases especially the larger monsters!