Anyway I thought this was also an excellent example of what a masterful bardic performance would be like and just a great inspiration for many fantasy and historic games.
Showing posts with label D&D5E. Show all posts
Showing posts with label D&D5E. Show all posts
Saturday, September 30, 2017
So what should Bards sound like? Three songs by Ayreheart
Anyway I thought this was also an excellent example of what a masterful bardic performance would be like and just a great inspiration for many fantasy and historic games.
Tuesday, September 19, 2017
The World of Tellus: The Augustian Empire
The Augustian Empire
When the gods brought their followers to Tellus none were more successful and prosperous than the followers of the Roman Gods. These gods settled followers from different regions of the Roman Empire in regions of Tellus that were similar to their home regions. However as the Roman Empire was diverse and cosmopolitan people of different ethnicities were spread across the new land.
Eventually these peoples merged into a cohesive empire absorbing local non-humans into their system. Emperor Augustus was the first emperor of the new empire. He brought all the divergent lands together from his capitol of Castrum on Minervia. At the height of his reign Emperor Augustus created a land bridge between Aegyptus and Parthia by building massive dykes that connected the Augustia Islands to the main lands. He then built the great city of Augustopolis which became the new capitol of the empire and a center for knowledge and the arts. During the Witch King’s plague the dykes broke and most of Augustopolis was swept into the ocean.
Several other emperors followed Augustus’s reign though none achieved his greatness. Still the empire thrived until the coming of the Witch King’s plague. The devastation wrought by the plague broke the empire into a myriad of lesser kingdoms and city states that for the most part adopted a feudal system to survive. Many ruined cities and towns dot the landscape and most are still overrun by undead and monstrous creatures. The people hope that one day the glory of the empire will be restored but that dream seems impossible to most. Much knowledge was lost during the plague and most rulers lack the power to govern more than a few hundred square miles of territory.
Monday, September 18, 2017
The World of Tellus: A sandbox world for Dungeons and Dragons 5th Edition
Tellus: A sandbox world for Dungeons and Dragons 5th Edition.
How things came to be......
The world of Tellus is connected to our own world through several hidden crossings. It is a world where many of the the gods of Earth originated. A world of fairies and monsters and magic. It is also a desolate death world beset by undead abominations populated by the scattered remnants of broken empires.
Humans, as we know them, are not native to Tellus. Millennia ago humans were created on Tellus by the younger gods. They lived a pampered life of plenty. The younger gods doted on their children and the humans of Tellus grew decadent and lazy eventually dying out. The elder gods banished the younger gods to Earth where they were told to try again at creating humanity in a land less fertile and comfortable.
Having learned their lesson the younger gods set about to re-create the race of man on Earth. Instead of pampering humanity they allowed their children to suffer or prosper largely by their own devices giving minor gifts only to those who sacrificed and prospered. Civilizations rose and fell and for the most part the younger gods were content to observe from afar guiding these civilizations but never interceding on their behalf in a major way. The younger gods eventually grew bored with their creations and completely negligent of humanity.
Realizing that their gods had abandoned them humans began to search for new paths to salvation and enlightenment. New religions sprang up and took hold gaining followers by the thousands and millions. Still the younger gods ignored mankind content to exist in their own demi plains and squabble among themselves. That was until their powers started to diminish and they themselves began to die.
Turning their attention back to mankind they soon realized that they could not stop the spread of these new religions so they developed a plan. Despite many centuries of neglect there were still a number of humans devoted to their worship. The younger gods began to move their human worshipers back to their home world. At first in secret but then openly. Seeing that these humans were much stronger and more independent than than the original children of the younger gods the elder gods allowed this migration and even suggested lands where humanity could colonize and prosper. The younger gods altered the memories of the humans making them believe they had lived on Tellus for their entire lives but allowing them to retain something of their own identity. For over a thousand years the younger gods brought their followers from Earth to their homeland until very few of their followers remained on Earth.
Humans settles Tellus and some of them became quite prosperous. In particular the humans of the Roman Empire who created an empire of their own. The Agustian Empire grew strong and their gods grew stronger along with them. There was a problem however. The elder gods had their own children who had lived on Tellus far longer than even the original humans. Many of these “elder” races embraced the new humans and helped them prosper even allowing themselves to be absorbed into the human kingdoms and empires. Others however resented the humans. Of all the elder races that clashed with humanity none were as powerful nor malicious as the dark elves.
The dark elves hated all the other races of Tellus but they hated humans most of all. Eventually their Witch King decided that he could no longer ignore the human threat. The exact date has been lost to time but approximately two centuries ago the Witch King developed a magical plague that would weaken all the other races of Tellus and allow the Darks Elves to dominate the world. The Witch King gathered powerful members of every race to be sacrificed at a great volcano in the heart of the Dark Elf lands called “The Great Cauldron”. As the Witch King was performing the sacrifices he approached the last sacrifice, a human priestess of Minerva known only as Laelia, he was surprised when she attacked him having broken free of her bonds during the ritual. The two wrestles with their bare hands above the volcano. Their struggle was brief and the they fell into the lava setting off the powerful magical energy of the ritual and causing a chain reaction. The volcano erupted with such magnitude that nothing but a smoldering crater remained. Tens of thousands of dark elves died on the spot and the ash from the eruption blacked out the skies. A great darkness descended on the world as the Witch King’s plague spread. For decades the combination of the Witch King’s plague and the great winter brought on by the volcanic ash devastated the world.
Slowly however the lands and races of Tellus began to recover but the world is still plagued by wandering undead caused by the plague. Civilizations are broken and scattered, trying to rebuild and recover lost knowledge. This time has come to be called “The Ghost Age”.
Notes: This is a "sandbox" world I am creating for my local gaming group. As we adventure my players will help me flesh out this world. Their actions will have direct impact on it's development. I will be posting game reports here as well as projects I am doing for my games.
Sunday, February 5, 2017
The Caves of Chaos Part 01 "The Lair of the Kobolds"
I've recently started a D&D 5th edition game set in "The Keep on the Borderlands". In previous adventures the party explored "The Cave of the Unknown" where they made a pact with a Bugbear and cleared an ancient monastery which was the final resting place of a Wight and several skeletons. After that they fought animated armors and giant spiders in "The Tomb of Ballanor". They then set out of the "Caves of Chaos" to rescue two citizens of the keep who had been kidnapped by Kobolds.
The heroes belong to a mercenary company named "The White Stag Keep Irregulars". Their company specializes in dealing with monstrous threats in their own lairs. Basically they are a company of dungeoneers.
When they returned to the main corridor they discovered even more Kobolds waiting for them. This time they even had a couple of archers.
As they pressed on the party found a large common room with several sleeping pallets laid out on the floor. There were over a dozen Kobolds in the room who were ready and waiting for them.
Searching the Kobold's food storage room they found Old Gregori and Sasha locked in a large crate. Anton pried the crate open with a crowbar and they decided to escort the prisoners back to the Keep before returning to finish off the remaining Kobolds.
Back at the Keep they ran into Hedge Ironfist a Dwarf they had freed while exploring the Cave of the Unknown. Hedge agreed to accompany them back to the Kobolds lair for a share of the loot. When they got their they began to make their way down a corridor they had not yet explored when they were attacked by four Kobold archers hiding behind a barrel barricade. Brigga and Anton quickly dispatched two of them with crossbow and hatchets and then closed on the others. They managed to kill the remaining creatures easily.
Finally they came across the chambers of the Kobold chief. The door was locked by Brigga managed to kick it in with a mighty display of strength. The chief and his two mistresses were ready for them. Anton took an bolt as they entered the room and the chief sprung out of the corner and attacked Brigga.
Anton rushed the chief's mistresses while the others attacked the chief. Although he managed to dispatch them one of the Kobolds managed to give him a nasty wound.
The party managed to save the kidnapped prisoners and walk away with a modest treasure.
Tuesday, January 10, 2017
Venturing back into Dungeons & Dragons
Like a lot of table top gaming nerds I started out playing Dungeons & Dragons. I was 11 years old the first time I tried to run "The Keep on the Borderlands" using the basic D&D rules. I was the DM and as what happens to most DMs I have been a DM/GM pretty much most of my gaming career. Now 31 years later I am taking a much more experienced crew back to the Castellan's Keep on the Borderlands to explore the Caves of Chaos and the surrounding ares using the D&D 5E rules which seem to be the best set of rules since 2nd Edition AD&D.
I've already ran one session where my party ventured to the Borderlands and scouted out The Cave of the Unknown but were forced back to the Keep after being attacked by a Wolf pack at the cave entrance.
I've started working on a set of miniatures for the party. Hopefully I'll have them ready to go for the next session.
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