Showing posts with label Game Reports. Show all posts
Showing posts with label Game Reports. Show all posts

Monday, March 17, 2008

Rescue on Tatooine

Rescue on Tatooine
Wizards of the Coast produces a fairly nice line of pre-painted Star Wars minis. Normally I don't like playing with pre-paints but we've been using these to test out No Limits and although I've been working on painting up a few I'm no where near having even one army done. This battle is a basic rescue operation at 1000 points. Princess Leia has taken her personal yacht to Tatooine to rescue an Imperial informant. Unfortunately for her the Imperials have caught wind of her plan. A local cell of Rebel insurgents led by Oona Fortella are holding the informant in a compound outside of Bestine Spaceport. A platoon of Imperial Stormtroopers have been dispatched under the command of Lt. Derker Steel to prevent the informants escape. The bounty hunter Dengar has been hired by the Imperials to bolster their strength and probe droids have been attached to two of the three squads.

We went with a split deployment to make things more interesting.


Insurgent leader Oona Fortella draws first blood as she guns down the Sergent of Beta Squad.

Stormtrooper Squads Beta and Gamma advance towards the compound while squad Alpha provides covering fire. Squad Alpha and a Rebel Fleet squad engage in a heavy fire fight from opposite sides of the road. Both squads take casualties but the rebels, lacking heavy armor, get the worst of it.


The fighting gets more brutal across the road but the armored Imperial troops continue to shrug off blast after blast. Let it never be said Stormtrooper armor is mealy ceremonial.

Despite having a height advantage the insurgents aren't doing much better than the fleet troopers. Squad Gamma and Dengar Kill all but a lone Jawa in short order.

The Rebel squad fighting with Squad Alpha falls back from their position. The other Rebels fire on Squad Gamma but most of their squad is out of range so they have little effect.

The Rebels switch their attention to Squad Beta who are closer but again the armor of the Stormtroopers proves it usefulness. Things are looking bad for the Rebels. Their Fleet Troopers have taken heavy casualties and the insurgents in the compound are about to be surrounded.


Squad Alpha leaves their position and this time it's Beta squad who provides covering fire. On the other side of the compound squad Gamma move forward with little opposition.

Suddenly the Jawa insurgent comes out of hiding and shoots a Stormtrooper. A hail of blaster bolts will lay him low moments later.

With no hope of victory the Rebels withdraw to their ship and the insurgents in the town surrender.

Notes: The imperial victory here was due to totally improbable die rolls. I would estimate I made over 60% of my required rolls and that's pretty high considering I only had a 40% or less chance of success on most of my test. My wife couldn't believe how many armor saves I made. Her troops where hitting and wounding just fine but my armor was holding even against weapons with modifiers. I found the probe droids with scanners to be immensely helpful for the squads they were assigned to. All in all I would call it a good battle and Leia escaped so we could have a follow up game.


Monday, March 3, 2008

B.M.A.P. Unholy Alliance Episode 2

Unholy Alliance Episode 2

Late March 1919. Members of La Brigade Mobiles Des Affaires Paranormales guard a farmhouse outside of Paris where a German occultist recovers from wounds he suffered at St. Huberts two weeks prior. It has been discovered that the man is a member of a secret society known as the Thule Society. Little is known about this secret organization but the B.M.A.P. Agents have been warned to keep an eye out for any rescue attempt. As further security the agents have been assigned a few French Foreign Legionnaires but they are suppose to keep a low profile.

As dusk approaches several figures are seen on a hill south of the farmhouse. They appear to be German mercenaries. Two columns of figures then emerge from the woods on either side of the hill. It's difficult to tell what they are at first but it soon becomes clear they are walking dead! B.M.A.P. Agents Claude, Selene, and Marie and their four men take up positions to defend the house.


Agent Claude and Agent Selene take up a position near one of the weaker spots in the farms defenses.


The agents begin to fire on the horrid creatures approaching the farmhouse. A few of the undead are destroyed but they continue to advance.


As the undead approach the German mercenaries begin to fire from the hill. One of the B.M.A.P. Men is shot down.


As the undead reach the farmhouse another defender is shot.


The Legionnaires defend the back hedge as the undead creatures charge the farmhouse. Another defender is killed at the gate and things start to look grim.


With no more targets to shoot at the German mercenaries move down from their position and start to advance on the farmhouse.



Agent Claude defends the weak point while Agent Selene starts up one of the trucks.

The fighting starts to get intense. Outnumbered the defenders start to loose men quickly.


Agent Selene backs the truck over two of the undead crushing them but nearly hitting one of the Legionnaires in the process.


She then pulls forward and plows straight through the west side of the hedge. Just as the German mercenaries reach the gate.

The Germans rush into the back yard of the farmhouse shooting but they miss all their targets.

Agent Selene gets out of her truck and shoots one of the Germans. Another is downed by a Legionnaire.

Agent Claude fights hard against his attackers and has only one left.


Rutger Howser Thule Society member and employer of the mercenaries decides it's time to get involved. He carefully advances hoping he won't be seen.


Agent Marie destroys another undead creature while under fire from the mercenaries. She's not hit but another Legionnaire goes down leaving only one of the brave soldiers standing.


Agent Marie moves into cover while agent Claude dispatches the last of his attackers.

Rutger Houser sneaks into a stand of trees and fires on agent Selene hitting her but not wounding her.


Anja Weiss, Thule Society mystic, senses that the undead under her control have all been destroyed. She moves towards to farmhouse to see if she can lend her allies aid.


Tired of getting shot at Agent Selene gets back in her truck and pulls back into the yard to support her fellow agents.


Too late to help with the battle Anja and the German Sergeant flee as Rutger covers their escape.


Anja and the Sergeant make it safely to the woods.



After being wounded twice Rutger decides its time to run as well.


He doesn't get far however before agent Selene catches up to him. Bleeding and tired he give up without further struggle.

The Farmhouse is safe for now and another Thule Society member has been captured in the process but this gives the B.M.A.P. agents little relief. Many of their men were killed or wounded and they now know this Thule Society has discovered a way to raise the dead and control them!

Notes:


That concluded the battle for this episode. It was a clear victory for the B.M.A.P agents but they lost a lot of men during the fighting. They were outnumbered both in numbers and points but had a defensive position and more guns. They scored very few hits in the three turns it took the skeletons to reach the farmhouse which hurt them badly in hand to hand. All in all I'd say the battle went pretty well though. If you missed the first game you can find part 1 here and part 1.5 here.


Wednesday, February 27, 2008

The Atlantis Campaign Part 2

Part 2
After leaving our dig site we notice that the French soldiers are following us in their own truck.

Just as we settle in for the long drive back to Essaoria someone starts to shoot at us from the top of a large rock. The truck is hit and starts to sputter a bit.

Two more individuals start to fire at us from up the road. One of them even has an automatic rifle.

We pull over behind some rocky hills to the right of the road. The French soldiers follow and get out of their truck as well.


The ambushers from the large hill continue to fire on us.

One of the soldiers is hit and goes down. The French move into cover and return fire.

More attackers come out of their hideing places. Suddenly we hear a familier howl. The beast we had slain at the dig site had returned from the dead!

Just as things were looks bad Allison shot down one of the ambushers on the large hill.


Emily and I only had pistols so we decided to try an get a better position on the attackers near the road.


One of the men took a shot at Emily as he ran past the hill she had just climbed. Fortunately he missed.

It became apparant that these weren't local tribsmen attacking us. They had the look of mercenaries as all but one of them was of European desent. The fellow with the automatic rifle was spraying bullets wildly as his comrads advanced but as frequent as his fire was he didn't seem to be hitting anything. I'm not sure but I think I heard him singing a song above the din though I couldn't make it out.

A rather large African man charged up the hill towards Emily and I dodging fire the whole way.

The beast charged a French soldier and tore into him in a savage fury.


Jack didn't like the look of the fellow with the large sword charging us. Before I could stop him he charged the man barking at him and nipping at his heals.

Ignoring our dog he charged Emily and hit her in the head with the pommel of his massive blade. This only made jack madder and he took a pretty nasty bite out of the brute's hand.

Allison tried to shoot the beast which was now feasting on a french soldiers entrails. Though it appeared to hit she aparntly had shot through a hole in it's decayed carcus.

Drawing my sword cane I jumped up on a rock and took a stab at the large man attacking my daughter. He barely managed to avoid my carefully aimed thrust.

The rest of the soldiers avenged their fallen comrad with a hail of bullets that again killed the horrid creature. At least we hoped it was dead this time.

Unfortunately their chears were cut short as another of them was shot down by our attackers.

The man with the BAR continued to pour fire into the fray and continued to miss everything he shot at.

Aparantly I had the attention of the swordsman. He turned his blade on me and I only just managed to dodge.

Jack bit into the mans just as he was about to swing at me again. It must have thrown him off center as he fell to the ground below us knocking himself out in the process.

In all the excitement one of the attackers had managed to sneak up on one side of the hill. He made a dash for my truck which was still running dodging bullets the whole way. He managed to jump into the dirvers seat without so much as a scratch.

We continued to shoot at him as he drove away.

The rest of our attackers took that as their cue to flee!


As they ran away it occured to me that not only was all my equipment on the truck but also some of the artifacts and information we had found at the dig site. Fortunately Emily still had the strange key but the rest had been captured by our attackers. Captain La Clede assigned one of his men to look after the wounded and the rest of us loaded into the truck the French truck to try and track down our stolen artifacts.

To be continued.......