Showing posts with label Game Reports. Show all posts
Showing posts with label Game Reports. Show all posts

Sunday, April 22, 2012

Battle of Bunker 1138 (No Limits battle report for Station 42)

 Recently a group of mercenaries identified as the "Hell Knights" have been raiding farms and other settlements around Station 42.  Marshal Malcom Reed recently fought off a small team of heavily armored merchs at the Redwing Farm.  The attacks however have continued and the mercenary patrols have been bolstered with armour and light mechs.  Still uncertain about the mercenaries motivations Marshal Reed contacted Carson Boon a local militia leader to solicit his assistance in putting together a more organized militia to combat the merenaries.  All attempts to get help from the Tatania government have fallen on deaf ears. 
Several months ago Boon and his men defeated a band of smugglers at an old Military com bunker outside of Station 42.  This seamed like the perfect place to set up a supply for the militia groups operating under his command.  Boon assigned a squad of militia to guard the supply depo along with as AC 10 Autocannon. 
Yesterday a "Hell Knights" attack craft attempted to recon the supply depo but it was hit by the AC 10 and barely managed to escape.  Boon figured that the Mercenaries would send a more substantial force to attack his supplies next so he decided to re-enforce that position. 
 
 The Hell Knights commander on Tatania decided to send in a small strike force to take out the militia base. The mission was nicknamed "Operation Ragtag Recon".  The strike force consisted of :

An Armoured Assualt Squad of 4 troopers and a sergent who was the force commander.  These troops wore Medium Carapace Armour and carried Heavy Blasters as well as frag grenades, smike grenades, and pistols. 

Two Veteran Rifle Squads of 4 troopers and 1 sergent armed with Light Laser Rifles, Frag Grenades, and Flack Armour.

One "Marksman" Battle Suit armed with an AC 5 Autocannon, Laster Sights and a Distortion Field.

One "Hobelar" Light Hover Tank armed with a Pulse Laser and Laser Sights.



 Carson Boon had assembled a ragtag militia force consisting of a mix of trained militia and green militia which were basically just armed citizens.  He also managed to scounge up a couple of light guns that he hoped would counter any heavily armoured threats.  His small army consisted of:

Boon's Irregulars armed with Assault Rifles and Armoured Battle Uniforms.  Boon's Personal militia unit.  Somewhat infameous locally.

The 3rd Tatania Volenteer Infantry armed with Assault Rifles and Armoured Battle Uniforms.  This militia unit commanded by a man known only as "Bear" normally operated in and around Titania City but Boon managed to recruit them to his cause. 

The Pleasant Valley Neighborhood Watch armed with pistols, shotguns, and stub rifles.  This "posse" was raised by Marshal Reed. 

Dutton's Gang armed with pistols, shotguns, and stub rifles.  Dutton's gang hails mostly from Hardscrabble and Ramshackle. 

An AC 10 Autocannon and a Field Gun.  No one is sure where these guys came from but they seem to know Boon and they seemed well trained.  Rumor has is they are part of the Planetary defense force who hijacked these light artilary pieces from their units armoury.

Carson Boon and Redjack the leaders of Boon's Militia.  Redjack was armed with a sniper rifle with laser sights.  Boon was armed with an Assault Rifle. 

 Boon watched as two Transports landed just out of range of his base.  He couldn't tell the exact size of the force that was deployed but he could see a light hover tank and some kind of small mech or warbot in the force.  Boon was hoping his support weapons could handle them.  Unfortunately the "Plesant Valley Neighborhood Watch" "Dutton's Gang"  were not being coperative.  They wanted to hold back despite having shorter ranged weapons so he was forced to send the more experienced units out to engage the merchs. 
 As the merchs moved in the militia AC 10 opened up on the lead unit.  Three mercenaries were taken down instantly.  Unfortunately the trooper with the grenade launcher servived and fired a grenade at the 3rd Titania unit dropping two of it's members and knocking a third to the ground.  The militia returned fire killing the merch with the grenade launcher.  The mercenary hover tank popped over the hill it was behind and took a shot at the AC 10 killing one of the crew before dropping back down behind the hill. 
On the oposite flank the militia field gun took a shot as a blurr they assumed was the mercenary mech but they overshot their target by several meters.  The Mech responded by shooting at Boon's Irregulars with it's AC 5 killing one of the unit's members. 

 The mercenary mech contined to move up on the militia's left this time taking aim at the field cannon killing one of the crew.  Seeing this Redjack loaded a round into his sniper rifle and returned fire at the mech damaging it with a well placed shot.  Boon's Irregulars also fired at the mech with their assault rifles but most of their shots missed or failed to damage the machine. 
The Hover tank was hit hard by the AC 10 with two shots from the support weapon doing damage.  The lone rifleman from behind the blast crater took aim with his Light Laser Rifle and dropped one of the 1rd Titania members while the other rifle squad moved in behind several supply barrels. 

 The "Hobelar" Returned fire at the AC 10 killing it's final crew member.  Suddenly Bear's 3rd Titania were feeling very exposed. 
 Combined fire from the hover tank and the veteran riflemen killed Bear and reduced the 3rd Titania to half strength.  Despite holding their moral they fell back and took up positions behind a pair of parked civilian cars.
The mercenary Armoured Assault Squad moved up behind some crates and took down one of Boon's Irregulars.
 The mech moved up but failed to hit anything even at short range. To make matters worse Boon's Irregulars managed to further damage the mech with Assault Rifle fire
.   
 After doing little more than watch the entire battle the green militia units decided to try to get into the fight.  This proved to be too little too late.  Both traied militia units were hit hard by combined fire from the mercenaries. 
 The 3rd Titania were wiped out by grenade shrapnel and pulse laser fire.  Their boddies lay scattered across a wide patch of ground. 
 The Mech and the mercenaries on the other flank hammered Boon's Irregulars who lost their nerve and fled. 
 The Mech moved it's armoured body around a large civilian truck and started laying into the Marshal's posse. 
On the other flank the Hover Tank moved to the top of a large hill and gunned down three of Dalton's Gang including Dalton. 
At this point it was obvious the battle was lost for the militia.  With their guns silenced and their best troops laying dead or fleeing the remainder of the force fled from the battle. 
With no orders to pursue The mercenaries called in medivac units for not only their own wounded but the militia members as well. 

Notes:  Well this battle is the first in a narative campaign we are starting for the Station 42 story line.  We used the No Limits rules for this battle.  They are completely free and allow a great deal of customization.  This was rougly a 1000 point battle.  The battle was actually much closer than it seemed.  The mech had only one wound left and the tank was down to two wounds.  Up until about the 3rd turn when the AC 10 was silenced it could have gone both ways.  I expected to loose either the tank or the mech and I came close to loosing both. 

We don't like the No Limits rules for cover.  I hate games where the ammount of cover a model recieves is based on how much of that model is sticking out.  Rather we assume that a trooper/vehicle or whatever is trying to make the best use of the cover that they can so instead of assigning light, medium, and heavy cover based on how much of the model is in cover we assign the same modifers to the type of cover.  Light woods, crates, brush, civilian vehicles, and light fencing become light cover (-1 to RA).  Heavy Woods, Rocky outcroppings, military vehicles, most buildings, and walls become medium cover (-2 to RA).  Reinforced bunkers, and similar hardened structures become heavy cover (13 to RA). 

We had a blast playing this game.  We have been playing AE Bounty and running Savage Worlds games in this setting but we wanted some larger scale battles as well.  No Limits was a great choice because you can build any type of army using any type of miniatures you have.

Monday, April 9, 2012

Mr. Bigg's big supprise (AE Bounty game report for Station 42)

 The bounty hunting crew known as "The Valkyrie" were hired by an unknown employer to capture Mr. Biggs the boss of the Venture Star Prospecting Company.  They were also to capture Nancy his secretary and Karl Mason a scientist who works for Venture Star.  They were told Mr. Biggs would be inspecting a prospecting camp later that afternoon and that they might find it easier to take him there.
 
 The Venture Star Prospecting Team 1 were working at a site when they received a distress call from their base camp.  It was their boss Mr. Biggs who said he was under attack from bounty hunters.  Fearing for their paychecks the team headed back to base to try and stop the kidnappers. 

 The Venture Star base camp was small.  One large tent, a power generator, some fuel tanks, a few vehicles, and some other equipment.  Mr. Biggs has arrived in his flying sports car. 
 The prospecting team decided to split up and approach from several angles.  Victor the crew chief and Johnny the explosives expert would sneak up behind the camp with their backs to a large Mesa.  The security team Arnold and Joe would attack on one flank while the equipment operators Harry and Xavier would attack on the other flank.  The Valkyrie were getting the hostages together in the middle of the camp trying to figure out how to get them out of the area.

 Arnold and Joe began the shooting using suppressive fire to pin Alecia behind some fuel barrels.  Vera drug Karl away from the shooting around the back of the dump truck.  Kara ran up behind a car to get in a better position to shoot at the attackers while Valarie unloaded with her LRF slugthrower at Arnold and Joe.  Harry and Xavier tried to shoot Valarie but found they were out of range while Victor and Johnny moved in from behind.
 
 From her new position Kara was able to gun down Joe but Arnold still managed to pin down Alecia with more suppressive fire.  Victor moved up and took some shots at Valarie but missed.  The bounty hunter then returned the favor but her shots bounced harmlessly off the crew chief's personal magnetic field.  Valarie then decided that they needed to get Mr. Biggs out of there so she ran back and grabbed him.  Johnny wasn't able to find a clear path to charge Vera so he simply moved up and engaged her in hand to hand.  Harry and Xavier decided they needed to get closer so they move up towards some equipment crates.     
 Johnny and Vera traded blows.  Vera went down but managed to wound Johnny.  Valarie threatened Mr. Biggs to get him to sprint towards safety with her.  Alecia tried to drag Karl and Nancy out of the camp but was pinned again by suppressive fire from Arnold as well as Harry and Xavier.   
 Again Johnny couldn't get a clear path for a charge so he simply moved up to engage Alecia.  The two fought but neither damaged the other.  Kara moved up to grab Nancy. 
 Kara tried to move away with Nancy but was pinned by Harry and Xavier.  Johnny and Alecia kept fighting. 
 Alecia knocked Johnny out but both her and Kara came under suppressive fire from the prospecting crew so they were unable to move very far. 
 The prospecting crew continued to move in and try and pin down the bounty hunters.  Victor moved up and engaged Kara in hand to hand. 
 The bounty hunter made short work of the crew chief.  His personal magnetic field was of no use in hand to hand.  Alecia tried to run but was again pinned down. 
As the rest of the prospectors moved in Kara and Alecia decided that getting the boss was enough so they released their hostages and retreated. 

Notes:  We did a ton of things wrong in this game.  We forgot several special abilities during the play and we got the rules for suppressive fire wrong so it was a bit more effective than it should have been.  We counted it as a bounty hunter victory because they got both their faction objective and their secondary objective while the prospectors only got the primary objective.  It was still a fun fight but I didn't post a lot of the detail because we made so many mistakes.  The Valkyrie were bounty hunters and we used the mercenary list for the prospecting crew. 

Sunday, March 18, 2012

Assault on the Redwing Farm (AE Bounty game report for Station 42)

 An unknown group of mercenaries have been attacking farms near Station 42.  Marshal, Malcom Reed of Pleasant Valley decided to gather a posse (large mercenary crew) to defend the farms from these mysterious attackers.  From left to right the posse consisted of; Scott and Marian Redwing (Fresh Meat), Marshal Reed (Sergent), Randall Donne (Sniper), Miles Anders (Fresh Meat), Remi Boutin (Fresh Meat), on the top row, and, Ludia Donne (Sniper), Ivar (Fresh Meat), and Cleatus (Fresh Meat), on the bottom row. 
 
 The 285th Mobile Infantry "Hell Knights" are one of the best equipped and best trained mercenary armies in the Solar System.  This private military company is usually retained by governments to engage in wars or serious police actions.  They will however work for anyone with the cash.  "No Conflict Too Large, No Operation Too Small" is their motto.  Several units of the Hell Knights elite heavy infantry had been hired to harass farmers on Titania by an anonymous employers.  They didn't know why they were there and they didn't care.  As long as the pay came through.  They had even been ensured that the government of Titania would turn a blind eye during the course of the operation and no Confederate troops would be involved.  Their mission was to make life "uncomfortable" for the farmers of Titania.  They were not to use excessive force unless met with organized resistance.  Two elite fire teams (veteran mercenary crew consisting of two elite old guard units) had been deployed to attack the Redwing Farmstead and kill the militia who had gathered to defend it.  They were also instructed to capture Marshal Reed who was leading the defenders.  This was to be a show of force to convince the locals to back down. 

 The mercenaries advanced on the farmhouse where they believed the Marshal was located.  One team took up a position behind the garage and the other behind the pig barn. 
 The squad behind the garage then moved into position inside one of the garage doors.  One of the mercs took a pop shot Marian Redwing but he was out of range.  Randall Donne stepped up into the open doorway of the farmhouse and quickly shot down one of the attackers despite the mercs armored suit and cover. 
 The other merc squad moved into position near the door of the pig barn.  One merc taking cover inside the door while another crouched behind the ramp.  The merc inside the door took a pop shot at Miles Anders who was taking cover behind one of the steel supports holding up the farm house.  The support was hit and absorbed the shot.  Lydia Doone took aim at the merc crouched behind the metal ramp to the pig barn and dropped him just as easily as her husband had.  Marshal Reed was beginning to wonder just who these people were.  Suddenly it seemed to make perfect sense to him that they showed up kitted out in full military gear. 
 Marshal Reed stepped up to the farmhouse window with his boosted light rapid fire particle beam pistol and snapped up a couple of burst at one of the last merc in the garage.  The merc slid down the door jam onto the floor apparently dead or too wounded to keep fighting. 
 Things were looking bad for the mercs.  Scott and Marian Redwing moved up to a position behind one of the supports to their house.  Unfortunately the last remaining merc gunned Scott down.  Marian fired back but missed. 
The merc inside the barn was surrounded but continued to fight.  Several shots were traded back and forth between the merc and the posse members.  Finally Randall Donne stepped into the doorway and dropped the last merc. 

Marshal Reed's posse had managed to stop the mercs without much of a fight.  Even they couldn't believe their luck.  Scott Redwing had been their only casualty and his wounds were serious but not life threatening.  One merc had been killed so Marshal Reed took the wounded mercs into custody. 

Notes:  Well that was perhaps the shortest battle of AE Bounty we have had.  It only lasted three turns.  For both forces we used the mercenaries crew.  I ran the mercs and I chose to build them using the veteran crew.  I chose two old guard squads and used my regular choices to make them "elite" grade.  This gave them four action points each turn which I figured would help negate the fact that I gave them Armored Suits which reduced their movement by 1 per turn.  I also armed them with powerful but short ranged particle beam rifles.  I figured when they got in range they would rain death down on their enemies.  Not so much. 


For the posse we used a large mercenary crew with; a sergent, two snipers, and three units of fresh meat.  Everyone except the marshal were armed with slugthrower rifles and armor piercing ammunition.  The Marshal had a boosted LRF particle beam and a personal energy screen.  What made the posse so deadly was that both the snipers had the ability "Hunter: human".  The Hunter X ability is extremely powerful in an all human setting.  Because of this we have decided as a house rule to restrict it to individuals only for this setting.  The snipers were able to completely negate the merc's cover and reduce their armor by 1 point with the AP rounds.  My wife also managed to roll an insane number of 6s.  In fact every sniper shot that hit was a 6 followed by a 6 damage roll.  Three of my guys went down by round two like chumps. 


It was fun to see the difference between a tweaked out veteran crew and a large crew.  Even with the amazing rolls I think this would have been a hard fight for the mercs.   

Sunday, January 22, 2012

"Maxed Out" Episode 2:

New Vladivistock on Ceres, M.S.S.R. After their first attempt to work their way to Ceres aboard the heavy freighter "Ugly Betty" Jennie and Rocky decided to take a commercial transport to New Vladivistock to avoid trouble. They planned to find an used ship dealer there named Tommy "8 Toes" who they had purchased a "Skysweeper" attack craft from that they planned to use for their bounty hunting career. They were to meet their contact Johnny Walker at a pub called the "Red October".
New Vladivistock on Ceres is the most open city in the Martian Soviet Socialist Republic and is the most important trade city in the Republic. It is much easier to do business in the city for foreigners but it is still a tightly controlled city.
Upon their arrival Rocky and Jennie head to the "Red October" but their contact is no where to be seen. They wait for a couple of hours but he still does not show up or answer his com. After doing some investigating they find out where Johnny lives. Rocky also discoverers there is a small bounty out for him. On their way to Johnny's apartment they are stalked by a man in a long coat but aren't able to discover who he is.
After trying to contact Johnny a few more times Rocky and Jennie decide to break into his apartment. As they are investigating his apartment a number of his friends come in and hold them at gun point. Johnny eventually shows up and after some negotiation decided to help them get ahold of Tommy. He helps them acquire guns and forged papers to get them outside the city to where Tommy's business is.

After a little trouble getting out of the city they arrive at Tommy's place of business.
Jennie and Rocky investigate the office with Johnny and Trisha his girlfriend. They find the office door forced open and the office ransacked. Even Tommy's dog 'Scraps' is missing.
As they are investigating Tommy's office three vehicles pull up and a number of armed thugs get out.
A shootout takes place around the office area. Trisha is badly wounded and Johnny takes here back to the city for medical help. Rocky and Jenny question one of the wounded thugs that attacked them and find out that Tommy was taken by a local crime boss named "Bad Boris" for failing to pay his protection money. Boris had sent some of his goons back to Tommy's office to find the access codes to the ships on Tommy's lot. After searching the office and a ship that Tommy was working on they find a data terminal on the ship that is powered on. After a couple attempts to hack it they try using "Scraps" as the password and gain access to the information. On the terminal are the access codes to the ships on Tommy's lot. After fixing up the ship they had purchased using parts from some of the other Skysweepers on the lot they call up Victor "Bluetooth" Jones the illegal arms dealer Johnny had sent them to so they could purchase guns to find out if he had any ammunition for the 40mm cannons on their ship. After about an hour Victor showed up with about 100 rounds for the ships guns. Not a lot but it would have to do.
Rocky and Jennie loaded up the ship and took off to the location they had got from the thug they captured. When they got their the found an old Martian style military bunker that had a communications array on top. Rocky opened a channel and demanded that they release Tommy or she would level their bunker.
The gangsters called her bluff so she swung around behind the bunker and destroyed one of their vehicles with a burst of 40mm cannon fire.
Undeterred the gangsters fired back with assault rifles and a light machine guns. Their ship took a hit and Rocky lost control. Fortunately Jennie managed to help her re-gain control before they crashed.
All the fire they received had come from the top level of the bunker so Rocky hovered their craft just high enough to target that level. Jennie then used the cannon to start shooting the gangsters inside.
Their ship took a few more hits but nothing substantial. Rocky kept hovering the craft around the bunker as Jennie fired the cannon.
Eventually Boris and his gangsters decided that they weren't going to win the fight especially after loosing their light machine gunner.
They released Tommy and Scraps. Tommy was very happy to be released and he helped Rocky and Jennie do further repairs to their ship which they decided to name "Maxed Out".
Note: This was the 2nd episode in my home RPG campaign "Maxed Out". This is set in our 3031 setting. We used the "Savage Worlds" roleplaying system for this game but we also used other rule systems for games in this setting. This is also the setting for our "Station 42" project which will frequently be used in this campaign.

Thursday, November 24, 2011

"Maxed Out" Episode 1: Shipjacked

The heavy freighter "Ugly Betty" on route to Ceres was passing dangerously close to the Hilda region of the asteroid belt. The Hilda's were thick with pirates but Captain Matambo consoled himself with the fact they were not actually passing through the cluster and an old freighter like his wouldn't draw much attention. The "Ugly Betty" was a General Space Systems G47 "Durango" class Heavy Freighter. Part of the forward section of the ship had been converted to carry passengers and there were about 30 aboard at the moment. Jennie D. Tam and Roxann "Rocky" Tomson had signed on with the "Ugly Betty" on Titania but they weren't planning on becoming permanent members of the crew. The were working their way to Ceres and back to pick up a very used "Skysweeper" patrol craft they had purchased with their combined savings. The ship was in terrible shape but Jennie was a decent mechanic and was certain they could get it space worthy again. The two had big plans to used the ship for bounty hunting jobs. Rocky was a licensed bounty hunter in the; Confederacy, Empire, and M.S.S.R. Jennie was working aboard the "Ugly Betty" as an assistant to Chief Engineer Wilson and Rocky was part of the two person security team along with another new hire named Joe Smith.

Just as they were passing the Hilda region of the belt Chief Wilson asked Jennie to check out one of the air filtration units located in Cargo Hold 2. He was getting funny readings from it. He also suggested that she take a security officer with her so she called her friend Rocky to meet her to investigate.

When they got there they found Joe Smith looking over the unit. They though it was odd that he was wearing a full face respirator. He waved them over claiming that he as found some evidence of sabotage. They came over to investigate but Joe surprised them with a blast of knock out gas. Rocky hit the deck first as she took the full blast straight into her face. Jennie took a swing at Joe with her wrench but failed to connect. Joe shot Jennie with his tazer and she fell to the deck next to Rocky. Joe then hooked his tank of knock out gas to the air filtration unit. Within a few minutes the crew and passengers of the "Ugly Betty" had all been knocked out by the gas.

When Jennie and Rocky came to they found themselves locked in a large shipping container full of boxes of junk. Some time after that one end of the container opened up. Joe was standing there with three other armed men. The red warpaint and black and red clothing they were wearing indicated that they were member of the "Bloodborn" pirates. The "Bloodborn" were a band of pirates well known to Jennie and Rocky because they were also based on Titania not far from "Station 42" where the two had met. "Sorry Ladies looks like you will be headed back home to sweet Titania". Joe laughed then threw the pair a few packs of MREs just before shutting the door.

When they arrived back on Titania the pirates had landed their ship in a remote part of the Wastelands neither of them recognized. They were loaded onto a truck with 6 other hostages. The rest of the crew were no where to be seen. On board the truck was Karl Mason one of the Geologist who worked at the Venture Star Mining company office on Titania. He knew them both from the bar "Close Encounters" at "Station 42" where they all hung out. The rest of the hostages were unknown to them and kept to themselves.

They were transported several kilometers and unloaded at an abandoned bunker. There were several such bunkers all over Titania from the war between the Empire and the Confederacy. They were popular safe houses for pirates and smugglers. The bunker concealed a small underground facility where the hostages were locked into a small room. Jennie and Rocky began plotting their escape but most of the other hostages other than Karl were not too interested. They were certain they would be ransomed.

On the second day of their captivity Karl was removed from the room for several hours. When he was returned he told them that the pirates had asked him to appraise the value of some gems they had looted on their last couple of jobs. He also told them there were about a dozen pirates at this facility.

On the third day Jennie was taken by the pirates and ordered to repair several small mechanical and electrical parts scavenged for various ships. Rocky was also taken and ordered to clean up the pirates bunk room. Both of them were guarded by a pair of pirates.

While going through the parts Jennie found a small cooling unit that still has a great deal of pressurized coolant she rigged it so that she could spray the coolant out at the pirates if she got a chance.



Ass Rocky was cleaning the bunk room she noticed that the male pirate guarding her was hitting on his female partner. Rocky pretended to ignore them as she cleaned and began searching for something that she could use to help her escape. While cleaning she noticed one of the lockers was open slightly. She saw Jennies tool kit inside the locker. She remembered Jennie used to hide a .44 Derringer inside the kit for protection. She waited until the pirates were distracted with their conversation then she quickly grabbed the kit from inside the locker. Using one of the bunks as cover as she pretended to clean underneath it she searched for the pistol in the kit. Sure enough it was right where she expected it. She took the tiny pistol and carefully moved closer to the pirates. Knowing that the weapon would only be effective at a short range she slowly made her was up next to her guards. As she got up next to the male pirate he turned to her and said "Are you done already?" then she shot him in the face. The female pirate screamed and ducked as she was splattered with blood and brains. She opened fire with her SMG but fired wildly and missed Rocky who quickly dispatched her with the Derringer's final round.

Hearing the shots Jennie decided it was time to act. She unleashed the pressurized coolant and sprayed both pirates guards in the face. The guards went down clutching their frozen faces and screaming. Jennie then picked up one of their guns ad finished them off.



Confused as to what was going on the rest of the pirates in the facility ran out into the hall way. Jennie and Rocky were in rooms at opposite ends of the hall. They both peaked out from their doorways and opened fire on the pirates.



Caught in the crossfire the pirates were gunned down in short order. Jennie took a round to the shoulder during the fire fight but Rocky managed to come out unscathed. The two quickly disarmed the pirate bodies and went to free the other prisoner's.


Only Karl and one of the other prisoners agreed to help them. Jennie and Rocky gave them both a pirate SMG and they quickly moved to the ladder to the bunker upstairs.

The combat in the underground facility had ended so quickly that the pirates up in the bunker were not aware of the escaped prisoners.




Rocky and Jennie burst out of the hatch and engaged the pirates. Rocky got hit twice in the close counter engagement but the managed to gun down the other pirates.




Rocky then used one of the pirates communicators to call the Nova Securities office at Station 42. Nova Securities sent out a squad and a medic to assist them.




Jennie and Rocky received a hefty bounty for the pirates they had killed or captured and the other prisoners also rewarded them for their lives. They were both taken to the Hospital in Titania City to have their wounds tended to. They had managed to escape from the pirates but their ship was still on Ceres. This time however they would be able to afford much safer passage than as crew aboard a tramp freighter.




Note: This was my first episode of my new campaign "Maxed Out" which is set in my home brew science fiction setting "3031". The "Station 42" spaceport project I've been working on for the past couple of years will be featured in the game quite a bit. We used the Savage Worlds role playing game for this adventure but we also use the setting for other Sci-Fi games like AE Bounty. My wife and daughter were the PCs for this adveture. Further episodes of "Maxed Out" will follow their bounty hunting adventures across the solar system.