October 9th 3033, 207811 Kay. The Hell Knights Mercenary Company attempted to raid an Eagle Heavy Industries mining operation on 207811 Kay. The operation was defended by the Star Guard Mercenary Company.
The Hell Knights LAGAREV transport made an aggressive move against the defenders moving out into the middle of the compound and attempting to shoot at a unit of Star Guards in some rocky outcroppings but failed to kill any. The Star Guard sniper shot at the Hell Knight vehicle but failed to damage it.
The LAGAREV made another pass against a squad of Star Guards who have moved out on to the top of a hill this time killing two member of the squad. The rest of the squad moved down the hill to gain some cover from one of the buildings. The Star Guard sniper kill at Hell Knight trooper.
The Hell Knight vehicle again moved into position to fire at the remainder of the Star Guard squad killing another member. The Star Guard sniper killed another Hell Knight from the other rifle squad.
The unit of Star Guard that had yet to engage opened up on the LAGAREV destroying the vehicle with their assault rifles. The Star Guard Medic unsuccessfully attempted to heal one of his comrades.
In a bloody exchange of fire two more Star Guards and five Hell Knights were killed.
Another two Star Guard are killed by a Hell Knight armed with a grenade launcher completely wiping out that squad. Unable to get to any more of his comrades the Star Guard Medic retreated to join the sniper who had been moving to a better position.
The final Star Guard sergeant killed a Hell Knight armed with a grenade launcher while the other two Hell Knights retreated.
The Star Guard sniper takes out the other Hell Knight armed with a grenade launcher leaving only the Hell Knight Sergeant alive. The Medic and Sergeant exchange fire but neither kill the other.
Notes: My Hell Knight played a bloody game against my daughter's Star Guards. Up until the last couple of rounds it could have gone either way. I will probably disband this strike force rather than pay to transport it to a safe location and repair it because it was nearly wiped out and it will probably cost less for me to just buy a new strike force next turn. My daughter also rolled very well on her salvage roll and will gain enough credits to repair her force and have a tidy sum left over.
Showing posts with label Game Reports. Show all posts
Showing posts with label Game Reports. Show all posts
Thursday, October 9, 2014
Tuesday, October 7, 2014
The Arthurian Asteroid Campaign: Battles Turn 1 and Movement Turn 2
October 7th 3033, 208072 Tor. Both the Martians and Jovians sent strike forces to 208072 Tor. The Martians sent only one strike force while the Jovians sent two strike forces and a Mobile Mining Operation. The Martians attacked the first Jovian strike force.
The Jovians attempted to advance on their left flank but the Martian sniper, Veterans, and Guard troopers cut them down.
The Jovians managed to kill four of the Martian Guard troopers but were wiped out to the man.
The Martians continued the fighting attacking the 2nd Jovian strike force. This time the Jovians took superior positions and did significant damage to the Martians in the first exchange. The Martians decided to withdraw from 208072 Tor rather than be wiped out. The Jovians suffered no casualties in the 2nd battle.
During the 2nd turn movement phase the Hell Knights launched raids against the Star Guard on 207829 Kay and on 207654 Percival. The Jovians launched a raid on 207729 Balan. The Martians moved a Mobile Mining Operation to 207728 Balin.
The Jovians attempted to advance on their left flank but the Martian sniper, Veterans, and Guard troopers cut them down.
The Jovians managed to kill four of the Martian Guard troopers but were wiped out to the man.
The Martians continued the fighting attacking the 2nd Jovian strike force. This time the Jovians took superior positions and did significant damage to the Martians in the first exchange. The Martians decided to withdraw from 208072 Tor rather than be wiped out. The Jovians suffered no casualties in the 2nd battle.
During the 2nd turn movement phase the Hell Knights launched raids against the Star Guard on 207829 Kay and on 207654 Percival. The Jovians launched a raid on 207729 Balan. The Martians moved a Mobile Mining Operation to 207728 Balin.
Saturday, October 4, 2014
"The Battle of 5041 Theotes" a No Limits battle report from the Solar Empires
October 4th 3033, 5041 Theotes, Jupiter Trojans, Greek Camp. A small force of Blood Born and Scrap Dog Pirates ran into a patrol of Star Guard Mercenaries in a small mining outpost on 5041 Theotes.
The pirates outnumbered the small mercenary patrol but the Star Guard troopers were heavily armored and well equipped. As the pirate infiltrators advanced one was shot down by a mercenary sniper.
The pirates begin their advance while the mercenary forces tried to find better ground. Another pirate infiltrator was shot down by the mercenary sniper and two were gunned down by the Star Guard medic.
The main body of the pirate force moved through the settlement while the mercenaries were distracted by their squad of "Duct Rats".
The pirates continue to advance but they are met by a hail of gunfire from the mercenaries killing several of their numbers.
The Blood Born Raiders break and run back behind a building they have taken cover on after loosing three of their squad members.
The "Duct Rat" Mate kills the mercenary medic at the same time that one of the Scrap Dog Raiders kills a member of Alpha squad.
The Pirate forces fight on but they can do little in the face of the Star Guards superior position and fire power.
Without any remaining targets the last "Duct Rat" ducks back behind the cover of a large junk pile. Down to 6 out of the 17 pirates they started the battle with the pirates decide that it is time to run. The mercenaries fulfill their contract to protect the mining operation suffering just two casualties.
Notes: This is a small 500 point battle I ran with my daughter who played the Star Guard mercenaries while I played the pirates. We tried to keep it very basic for her first game. This game represents one of the many skirmishes fought between pirate raiders and mercenaries in the Solar Empires.
The pirates outnumbered the small mercenary patrol but the Star Guard troopers were heavily armored and well equipped. As the pirate infiltrators advanced one was shot down by a mercenary sniper.
The pirates begin their advance while the mercenary forces tried to find better ground. Another pirate infiltrator was shot down by the mercenary sniper and two were gunned down by the Star Guard medic.
The main body of the pirate force moved through the settlement while the mercenaries were distracted by their squad of "Duct Rats".
The pirates continue to advance but they are met by a hail of gunfire from the mercenaries killing several of their numbers.
The Blood Born Raiders break and run back behind a building they have taken cover on after loosing three of their squad members.
The "Duct Rat" Mate kills the mercenary medic at the same time that one of the Scrap Dog Raiders kills a member of Alpha squad.
The Pirate forces fight on but they can do little in the face of the Star Guards superior position and fire power.
The Blood Born Raider squad is finally whipped out by Beta squad. The Scrap Dogs continue to fire at Alpha squad but none of their shots manage to penetrate the mercenaries thick armor.
Notes: This is a small 500 point battle I ran with my daughter who played the Star Guard mercenaries while I played the pirates. We tried to keep it very basic for her first game. This game represents one of the many skirmishes fought between pirate raiders and mercenaries in the Solar Empires.
Monday, September 22, 2014
The Battle of Pleasant Valley: A Station 42 War Game Report (sort of)
May 25th 3033 Hell Knight forces attempt to shut down militia recruiting operations in Pleasant Valley. Five units of militia occupy the town supported by four improvised armored vehicles. As the Hell Knight armored column approaches town the defenders are re-enforced by three units of renegade Planetary Guards and one unit of veteran mercenaries from the Wolfhound Freikorps and their vehicles.
We fought this battle back at the end of May and I'm just now getting around to putting it up so this report will be a little different. Rather than follow my regular format I have put up a number of images with a brief description of what was going on as best as I can remember it.
The Hell Knights began to advance into the city The scouts have moved ahead and occupied two buildings gaining cover from the rooftops. A few scouts were knocked out early in an exchange of fire with militia members.
On the Hell Knight left Flank two LAGAREVs moved in to face off against more militia.
Carson Boon and his unit as well as the Titania Hunting Club had taken up a position on a large building on the Hell Knights left.
Fighting got pretty hot in the center of the field. Bear's militia unit took out a LAGAREV and killed almost an entire squad of mercenary veterans.
Another LAGAREV was destroyed by small arms fire. The remaining veteran riflemen fled into a small building.
Another technical was destroyed on the Hell Knights right flank and a few militia from Dutton's gang were taken out.
The veterans from the Wolfhound Friekorps attempted to assault the Hell Knights Armored Assault squad's position. Although more Wolfhounds were Killed in the exchange the Armored Assault squad broke and ran from it's position.
Two units of renegade Planetary Guards charged in on the Hell Knights left and attacked a squad of mercenary regulars routing them.
On the Hell Knight right flank the mercenary Landshark AFV laid into Bear's unit and a unit of Planetary Guard causing heavy casualties to both squads.
On the Hell Knights Left the remaining regular riflemen are completely destroyed as the defenders advance in force.
Hell Knight Vehicles push through the middle of the field and begin to flank around the side.
The Hell Knight Landshark routs the rest of Bear's unit wile the mercenary scout squad picks off most of the remainder of Dutton's gang.
A Hell Knight Hobelar fires it's pulse laser through gaps in the buildings killing another militia vehicle.
The Planetary Guard Badger MRAP advances behind the Hell Knight right flank.
The bloody results of the fighting shows many smoking vehicles on either side. Casualties mount among the infantry just as quickly.
Bear's unit is completely destroyed and Dutton's unit is all but wiped out on the Hell Knight's right.
The Hell Knights Hobelar is taken out by combined fire. Due to their strong position and Boon's force field the defenders on the Hell Knights left flank have taken very few casualties.
The Hell Knights hold onto the right flank taking a few casualties but causing far more damage to the enemy.
The last remaining LAGAREV gets revenge killing several of the renegade Planetary Guard. Both sides took very heavy casualties but the Hell Knights just couldn't do enough damage to push the defenders out so they were forced to pull back.
Notes: I think the Hell Knights scored more points in this battle than the defenders but they didn't really manage to drive the militia forces out. It was close in the end but we decided the Titanian's held out. Oddly enough the best units on each side suffered the worst casualties and proved less effective. The Hell Knight scouts usually get slaughtered and do very little damage but in this battle they survived and did more damage than my other units. Despite the fact that Bear's unit was taken down they did do a lot of damage to the mercenaries before being taken out including doing enough damage to the Landshark to destroy one of it's weapons and slow it down.
Sorry again for the odd format. I just haven't had time to post reports like I should. We just finished another battle and I hope to finish the campaign very soon. The Hell Knights have basically be pushed back to station 42 and the Titania forces are massing for a final assault.
We fought this battle back at the end of May and I'm just now getting around to putting it up so this report will be a little different. Rather than follow my regular format I have put up a number of images with a brief description of what was going on as best as I can remember it.
The Hell Knights began to advance into the city The scouts have moved ahead and occupied two buildings gaining cover from the rooftops. A few scouts were knocked out early in an exchange of fire with militia members.
On the Hell Knight left Flank two LAGAREVs moved in to face off against more militia.
Carson Boon and his unit as well as the Titania Hunting Club had taken up a position on a large building on the Hell Knights left.
Fighting got pretty hot in the center of the field. Bear's militia unit took out a LAGAREV and killed almost an entire squad of mercenary veterans.
Another LAGAREV was destroyed by small arms fire. The remaining veteran riflemen fled into a small building.
Another technical was destroyed on the Hell Knights right flank and a few militia from Dutton's gang were taken out.
The veterans from the Wolfhound Friekorps attempted to assault the Hell Knights Armored Assault squad's position. Although more Wolfhounds were Killed in the exchange the Armored Assault squad broke and ran from it's position.
Two units of renegade Planetary Guards charged in on the Hell Knights left and attacked a squad of mercenary regulars routing them.
On the Hell Knight right flank the mercenary Landshark AFV laid into Bear's unit and a unit of Planetary Guard causing heavy casualties to both squads.
On the Hell Knights Left the remaining regular riflemen are completely destroyed as the defenders advance in force.
Hell Knight Vehicles push through the middle of the field and begin to flank around the side.
The Hell Knight Landshark routs the rest of Bear's unit wile the mercenary scout squad picks off most of the remainder of Dutton's gang.
A Hell Knight Hobelar fires it's pulse laser through gaps in the buildings killing another militia vehicle.
The Planetary Guard Badger MRAP advances behind the Hell Knight right flank.
The bloody results of the fighting shows many smoking vehicles on either side. Casualties mount among the infantry just as quickly.
Bear's unit is completely destroyed and Dutton's unit is all but wiped out on the Hell Knight's right.
The Hell Knights Hobelar is taken out by combined fire. Due to their strong position and Boon's force field the defenders on the Hell Knights left flank have taken very few casualties.
The Hell Knights hold onto the right flank taking a few casualties but causing far more damage to the enemy.
The last remaining LAGAREV gets revenge killing several of the renegade Planetary Guard. Both sides took very heavy casualties but the Hell Knights just couldn't do enough damage to push the defenders out so they were forced to pull back.
Notes: I think the Hell Knights scored more points in this battle than the defenders but they didn't really manage to drive the militia forces out. It was close in the end but we decided the Titanian's held out. Oddly enough the best units on each side suffered the worst casualties and proved less effective. The Hell Knight scouts usually get slaughtered and do very little damage but in this battle they survived and did more damage than my other units. Despite the fact that Bear's unit was taken down they did do a lot of damage to the mercenaries before being taken out including doing enough damage to the Landshark to destroy one of it's weapons and slow it down.
Sorry again for the odd format. I just haven't had time to post reports like I should. We just finished another battle and I hope to finish the campaign very soon. The Hell Knights have basically be pushed back to station 42 and the Titania forces are massing for a final assault.
Monday, July 28, 2014
Battletech Total Chaos Campaign: Payback
Our local Battletech group started playing the Total Chaos campaign a couple of weeks ago. The campaign is set during the Jihad era and we played the 2nd track tonight called Payback. This encounter is set on the Planet Styk in the Capellan Confederation on the 18th of December 3067.
The players main objectives were to destroy the communications array and destroy a research building. There was also an enemy unit of Capellans that for whatever reason that they would win more money for if they did not damage or destroy them. The first shot of the game destroyed the com station.
By the third turn of the game they research building had been destroyed but the defenders had pummeled the player's Dire Wolf (Daishi).
With all their objectives met the players decided to withdraw from the board and try to save their mechs from serious damage. Unfortunately for the Dire Wolf the defender concentrated their fire and destroyed the 100 ton Clan Mech when they caused an ammo explosion.
Although they completed their primary objectives and one of their secondary objectives the Dire Wolf was a very costly loss and they do not yet have the supply points to replace the mech and it's lost pilot.
The players main objectives were to destroy the communications array and destroy a research building. There was also an enemy unit of Capellans that for whatever reason that they would win more money for if they did not damage or destroy them. The first shot of the game destroyed the com station.
By the third turn of the game they research building had been destroyed but the defenders had pummeled the player's Dire Wolf (Daishi).
With all their objectives met the players decided to withdraw from the board and try to save their mechs from serious damage. Unfortunately for the Dire Wolf the defender concentrated their fire and destroyed the 100 ton Clan Mech when they caused an ammo explosion.
Although they completed their primary objectives and one of their secondary objectives the Dire Wolf was a very costly loss and they do not yet have the supply points to replace the mech and it's lost pilot.
Tuesday, July 15, 2014
Savage Hyboria Forgotten Islands "The Tomb of Voltannox" Part 4
After several uneventful hours following an old path through the jungle the party came to the entrance of the Tomb of Voltannox. Outside of the tomb were the desiccated corpses of several Argossean pirates. Mon Tau lit a torch they had prepared and peered into the open tomb entrance. "There is a small anti chamber here with several more bodies" he said. "Let us press on then. Whatever killed them is no longer here" Heimdall urged. "Wait!" said the Hyrkanian "Look the floor of the room is littered with darts. The room must be trapped".
The tried unsuccessfully to move through the room using the discarded Argossean shields. Several of the party members suffered minor wounds in the attempt so they were forced to retreat. After tending their wounds Rozlynn spotted some stonework sticking out of the hill several feet above where the ceiling of the room would end. "Look up there. I see some stonework sticking out of the hill." the Aesir woman pointed at the stonework. Racket climbed up the hill and cleared away some of the jungle foliage covering up the stonework. With a hammer and spike they found among the corpses he managed to remove one of the stones. Several bronze darts fell out of the hole he had created. "I think I have found something" the Argossean said. Racket pulled several more stones away and even more darts fell out. "Yes there is some kind of magazine up here that must be feeding the darts into the room.
Beyond the anti-chamber there was a room with ten marble slabs on the floor. As they entered the room a spectral form rose out of each slab. "Ghost!" Heimdall exclaimed. Aleena held her holy symbol above her head "In the name of Mitra I banish you!". White light flashed the room and several of the ghost screeched and vanished but the rest attacked the party. "Our weapons have no effect on them!" Rozlynn cried. "We must destroy their corpses! I believe that will stop them." Aleena explained. The ghost lashed out at them each blow causing great fatigue as their spectral claws seemed to rend their very spirit.
"Hyrkanian help me!" Heimdall called. Mon Tau and Heimdall began pushing the marble slabs aside revealing the mummified remains of the ghost enclosed in sarcophagi beneath the stone. Heimdall smashed the skull on one and a ghost shrieked and vanished. Light again flashed from the holy symbol of the priestess and more ghost vanished. Eventually they banished all the ghost but were so fatigued by their ordeal that they were forced to rest in the chamber for several hours.
The next chamber they entered was large with a higher ceiling than the other chamber. Lying in the middle of the chamber was a giant skeleton. As they pressed forward the skeleton rose to it's feet and laughed a deep disembodied laugh. As the party formed a defensive line the giant surged forward.
The giant brought it's massive blade down on Heimdall. The blow knocked the northman to the ground and left him wounded and stunned. With a war cry Rozlynn attacked the massive skeleton with such fury that it too was knocked to the ground and damaged. "Racket, Raka, try and get the next door open!" Aleena cried. The Argossean and Vendhyan rushed to the opposite door which was covered in locks and began to try and pick them.
Again the giant stood and engaged the party. Heimdall, Aleena, Rozlynn, and Aziz fought in hand to hand with the giant as Mon Tau fired arrow after arrow at the beast.
Rozlynn suffered a deep wound from the massive blade the giant wielded and Aleena was also injured but eventually Heimdall smashed the creatures skull in with his two handed ax.
The next chamber was small and unoccupied so they decided again to tend to their wounds and rest for quite some time. Almost two days had passed since they reached the tomb. They were starting to run low on provision so they decided to press on. Rozlynn was still suffering from her wounds so she decided to switch to her bow.
The next chamber was as large as the Giant's chamber but instead of a single foe they saw no fewer than twenty skeletal warriors ranked up on the other side of the room. As they stepped into the room the creatures eyes began to glow. "Sheildwall!" Heimdall cried. The party formed a tight line. Rozlynn and Mon Tau drew their bows.
Again Aleena held her holy symbol aloft and shouted "Begone!". Several of the undead warriors burst into pieces and several more were knocked to the floor. Mon Tau and Rozlynn targeted the skeletal archers and dropped two more of the undead creatures.
Undaunted the skeletons rushed forward. One of the creatures lashed out at Racket wounding him and knocking him down.
Even as they destroyed the first wave of skeletons more recovered from Aleena's wrath and charged into the party. Heimdall was knocked to the floor but uninjured.
The battle was intense but did not last long. the final skeleton went down in a flurry of blows. Only Racket had been wounded and his wounds were not serious.
There was a locked door beyond the skeletons and above it there was an incription indicating that any who entered would not survive. The door was locked. Racket picked the lock and opened the door but then noticed something strange. "Look there seems to be some kind of mechanism here in the door jam. I think there is a stone plate that will slide down and trap us in here when we enter the room. "Ah I see it too" Raka said. Heimdall reached out and pulled the wooden door from it's hinges. He then wedged the door into the opening to keep the stone slab from falling.
The door at the opposite end was also locked so Raka and Racket entered the room to have a look at it. As they passed through the room several iron bars shot out from the side walls and ceiling trapping them in that half of the room. Moments later green gas began filling the room from vents above the door. Racket and Raka worked quickly to open the locked door but they were overcome by the gas before they could do much.
Heimdall started to rush to his companions aid. "Wait!" Aleena shouted. "You will need to protect yourself from the gas". Aleena took some bandages from her pouch and wet them down with water. The two Aesir tied them over their mouth and noses before entering the room to free their companions. They hacked the iron bars away and managed to pull their friends out of the room to safety.
Aleena knelt down to check them. "They are still alive" explained the priestess "I will try to revive them but they will need rest". Aleena pulled some herbs from her pouch and began working to heal her friends.
After several hours Racket was well enough to continue and the gas in the chamber had dissipated. Raka however had no recovered and Aziz elected to stay behind to tend to her.
When they returned to the door they saw it was not only locked but inscribed. Raka translated the inscription: Here Lies Voltannox the Priest King. Aleena blessed their weapons and Racket picked the doors lock and they entered the chamber.
Inside the chamber they saw a large stone throne. Sitting on the throne was and armored corpse with a purple cloak and a large elaborate staff reading and ancient scroll. The corpse stood up. "Fools! How dare you disturb Voltannox!" Voltannox pointed his staff at the party and spoke an foul sounding incantation. Immediately they were engulfed by a spider like web.
Aleena pulled free of the web and with a cry of "Mitra!" she charged the unholy priest. Light flashed from here holy symbol causing Voltannox to recoil in horror as the priestess knocked him against his throne with such force that the Priest King and his throne were knocked to the floor.
With a scream Voltannox stood pointing his sword at the priestess of Mitra. A green bolt shot from the blade striking Aleena in the chest. She stumbled as magical energy crackled across her body. Heimdall ripped himself from the web and charged forward. He brought his blade down on the Priest Kings shoulder wounding him and knocking him back before the priest could strike Aleena.
Mon Tau fired an arrow into the undead priest chest and as Racket and Rozlynn charged forward Aleena stabbed Voltannox through the heart. With a screech the Priest King cried out "You have not defeated me!". A spectral form rouse from the corps and flew up through a grate in the ceiling cackling with hideous laughter.
Underneath the throne was a hidden chamber filled with; coins, jewels, scrolls, armor, and weapons. The armor and weapons were damaged with age and in this state unusable until they could be repaired. The party gathered their treasure then returned to the large room guarded by the skeletal warriors.
There they found two more locked rooms leading off to the side. One room was filled with rotten provisions but the other held three large bowls filled with gold coins. "Ah more treasure!" Heimdall exclaimed as he strode forward and reached into one of the bowls. Mon Tau reached out and grabbed the Aesir by the wrist. "Not so fast my friend. Things as not as they appear. Look one of the coins is a false one covered only with a think layer of gold foil. I have seen these things in my travels. The powder concealed under the foil is a dry acid that will eat the flesh from your bone".
The party carefully sorted through the coins and were able to recover several hundred real ones. They packed up their treasure in baskets from the provision room then left the tomb. "Now we are rich castaway slaves and wanted pirates" Mon Tau said. "I suppose that is better than being poor slaves" Racket laughed.
Notes: Well again this report is based on a game we played at the end of last year so the details are not very accurate but this is basically how the session went down. Just before this session I had awarded experience and my wife Michelle took the "Holy Warrior" edge for Aleena her priestess of Mitra. This worked out very well for her especially in the room filled with the skeletal warriors as many of them rolled a one which destroyed them. A number of the others were also shaken making that encounter far less dangerous. It was a pretty long session and fairly difficult. I know the gas chamber was even more difficult than the way I wrote it up but I didn't remember the details well enough to portray it exactly as it happened. Hopefully I will have our last session for this campaign up in a day or two. We just played that one of a couple weeks ago and it was a short session so it should be at least a bit more accurate.
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