Showing posts with label Hell Knights. Show all posts
Showing posts with label Hell Knights. Show all posts

Wednesday, May 23, 2012

Kitbashed Medium Hover Tank part 1

 I picked up a couple of these Matchbox "Rev Rigs" tanks today at Walmart.  I didn't like the wheels but I figured that I could convert them into hover tanks for my Hell Knights.  They are slightly chunkier than my light hover tank so I thought they would be good as medium hover tanks.

 I had to locate the screws that held the wheels and drive on so I could take the tank body off which was the only part I was looking to use.  There were four screws on the side of the drive part but I had to remove the tires to get at two of them.  After that I was able to pry the drive apart to get at the screws holding the tank body on.  This pretty much wrecked the drive part but at least I got some nice gears I can use for other projects from it.  I figured I would make the hover drive from cheap disposable razor handles exactly like I did on the other hover tank

The one really bad thing about this toy is that the turret doesn't turn.  It's fixed in place with screws and post and even when you remove those it doesn't turn because the hole on the body is smaller than the hole in the turret.  Makes you wonder why they even put a hole in the body.  On almost every tank toy or model I have ever seen the turret had a simple key attachment system that allowed it to turn and held it in place.  I have no idea why they didn't use that on this toy.  There is no way a kid could get the turret in his mouth so it isn't a choke hazard.  I'm planning on figuring out a way to make the turret turn.  I'm going to have to put a bottom in the body anyway so I think I can rig something that should work.  Also the pintel mounted gun is really ugly and huge.  I will likely switch that out with a better looking weapon.  I have some cheapo machine guns in mind that aren't that special but they look way better than that thing. 

I'm pretty happy with the toy over all though.  I think it will be no harder to put together than my other hover tank project way.  Each kit bash has it's own little issues.  Unfortunately it will probably be next week before I get to this project because I'm going to an SCA event over the weekend. 

Monday, May 14, 2012

Battle of the Ghost Compound (No Limits Battle Report for Station 42)

Hell Knight mercenaries of Operation "Stop the Signal"
 May 14, 3031 Operation "Stop the Signal" is conducted by the Hell Knights mercenaries.  The goal of the Operation is to shut down a broadcasting station that the Titania Militia is using to recruit new members to their cause.  A small force of Hell Knights board their transport to be air lifted to the "Ghost Compound" about 30 kilometers Northeast of Station 42 where the broadcasting station is reported to be located.
 
Members of the Titania Militia at the "Ghost Compound"
 After handing a crushing defeat to the militia at Bunker 1138 the mercenaries expect only light resistance.  They are unaware of the efforts of Carson Boon in recruiting new members.  Even though his own unit of irregulars were wiped out in the previous engagement he has managed to recruit new members to his force. 
Just prior to the battle
 The Hell Knights, backed up by Lola their faithful Hobelar Light Hover Tank approach the "Ghost Compound"
"Lola" and a Hell Knights casualty
 The Militia draws first blood, killing a member of the Hell Knights Armoured Assault Squad with autocanon fire.  Lola Moves into position to fire at a Militia artillery position but fails to score any hits. 

The Armoured Assault Squad takes cover
 The heavily armoured mercenaries scramble for cover in a large rocky outcropping.  More fire begins to erupt. 
Militia Casualties
 The mercenary Veteran Rifle Squad guns down several Militia members atop a compound building.  The riflemen certainly prove their worth with this accurate shooting. 

A militia "sniper"
 The mercenary sniper also scores a hit taking out an enemy sniper before the marksman even gets a shot off. 
The AC10 silenced
 Not to be out done one of the Scout squads takes out the crew of the AC10 autocanon.  The elite mercenaries seem to have the upper hand at this point. 

Scout Squad 1 under fire
 The Militia strikes back killing two mercenaries in Scout Squad 1.  It is believed these men were killed by Carson Boon himself. 

Scout Squad 2 also taking casualties
 Encouraged by their leader militia members armed only with pistols manage to kill two member of the Hell Knights 2nd Scout Squad despite the fact that the squad had good cover. 

A mysterious armoured vehicle arrives to support the militia
 To add insult to injury a mysterious armoured vehicle arrives using it's scatter laser to wipe out the rest of the 2nd Scout Squad. 

Another strange armoured vehicle
 Another armoured vehicle shows up and fires on the mercenary tank missing it with an impressive looking missile. 
The militia field canon scores
 The mercenary tank is hit from the front by the militia field gun.  The tank is badly damaged by the gun but not destroyed.
The mercenary sniper is taken out
 The Hell Knights sniper is killed by a militia sniper believed to be Redjack, a friend of Carson Boon and the co-founder of "Boon's Irregulars".

The Militia fights on
 More militia members are killed by the mercenary veteran rifle squad.  The man believed to be Carson Boon is hit but appears to be protected by some kind of energy field that keep him from being hurt.
"Lola" destroyed
 Another armoured vehicle roars onto the battlefield firing a high explosive missile into the side of the mercenary tank.  "Lola" explodes, her turret flys into the air and lands among the rocks. 
More armoured vehicles
 A fourth armoured vehicle pulls up.  It's light machine gun and bolt guns fire into the scout squad killing the scout armed with a frag grenade launcher. 
The mercenaries fall back
 As "Lola" burns the Armoured Assault Squad preforms a fighting retreat shooting at the armoured vehicles but failing to do any damage with their heavy blasters. 

The riflemen score
Armed only with light laser rifles the Veteran Rifle Squad destroy the armoured vehicle that killed their tank.  Unfortunately it is too late to turn the tide of the battle.  Only six mercenaries escaped the fighting.  Four members of the Veteran Rifle Squad and two Scouts from squad 1.  The Armoured Assault Squad were taken out by the Militia's armoured vehicles although they survived many shot the combined fire was just too much for them. 

This battle was a decisive victory for the Titania militia and Carson Boon.  The Hell Knights lost most of their troops and their tank which was a major blow.  It seems the resistance on Titania is much better equipped and much more determined than the mercenaries believed them to be.  Will the mercenaries pull out of this operation?  It's hard to say but the militia has definitely struck back hard against them. 

Notes:  This was our second battle in the narrative phase of our Station 42 No Limits campaign.  The forces were about equal at close to 1100 points.  My wife again played the militia and I played the mercenaries.  The battle only lasted three turns and by the end of turn two it was clear the militia were going to win.  Giving the militia a fortified position an equal points may have been too much of an upper hand but the mercenaries really devastated the militia at Bunker 1138 so we decided to tip thing in their favor a bit. 
My wife really played it smart holding the improvised armoured vehicles in reserve until I had committed my forces.  She used to play Orks when we played Warhammer 40,000 so she understands how devastating heavily armed light vehicles can be.  She used her heavy guns to go after my tank then brought her more lightly armed vehicles against my infantry.  She had some fantastic rolls which helped. 

Sunday, May 13, 2012

Station 42 Battle Preview!

We were going to have another battle in our new campaign centered around Station 42 but we spent too much time preparing so we ran out of time to play.  Hopefully we will fight this battle before the work week starts up again. 
The Hell Knights will be attempting to silence a militia broadcasting station and drive the Titania Militia from a small compound they have taken over. 

Friday, May 11, 2012

Hell Knights Sniper finished and more WIPs

 I actually finished this sniper when I finished the scouts but I forgot to photograph and post him.  I'm happy with the way he turned out.  The sculpt is a little odd in places but he will make a nice additions to my army.
Here are some reinforcements for my scouts and armoured assault squad or Catachans and Storm Troopers if you prefer. 

Thursday, May 10, 2012

Hell Knights Scouts Finished

I finished the scouts for the Hell Knights.  This would actually be two squads since in the No Limits rules the maximum size of a squad with infiltration is 6.  I'll be adding a couple more troops to these so I can field full strength units.  I've got enough GW Catachans to make a whole scout platoon so I'm planning on that and a squad of commandos which will be elite units using the Catachans as the base models. 

Of couse when I'll also be using them as Imperial Guards for 40k.
 
I'm pretty happy with these.  I think they match the rest of the army quite nicely. 

Saturday, May 5, 2012

Hell Knights Mech Build "The Guts"

I'm working on this Iron Man "Assault Armour" to use as a mech for my Hell Knights.  It's a really cool. toy and it only cost me about $20.00 U.S. which is way less than any similar game model would cost.  The biggest problem with the toy is that they middle of the torso and legs are basically hollow.  The idea is that you put the little Iron Man action figure inside the armour.  Well that's all good but it makes for a pretty silly looking mech.  What I needed to do was figure out a way to make the guts to fill out the torso and legs. 

I had some other considerations.  I plan to get several of these so I didn't want to use model kit bits because I only have just so many of them.  It would have looked really good but I would have had to have made the guts of each mech different or track down several model kits of the same kind which would have made this project much more expensive.  What I needed were cheap bits I could pick up almost anywhere.  I used a bottle cap to fill out the main part of the torso and a little weapon bit from the toy that hung under the arms and looked stupid.  The "gyro" is just a wooden barrel you can get from various craft stores or craft suppliers on line.  The leg structure is made from half a plastic cloths pin cut in half.  The nylon cord will by the myomer muscles I will wrap around the legs and inside the torso.  The network cable will be stripped of it plastic coating and the smaller wires will be used as wiring. 

I think this will go together pretty easily.  I'm going to paint the guts silver then give them a wash.  The wiring I am just going to give a wash.  Then I'm going to put the guts in after the mech is painted.  I think this will produce a much more real looking mech than just painting up the toy as is.

Oh and this is post 200 for my blog!  

Avengers toys for the Hell Knights

 Well I went ahead and picked up two of the Avengers Toys.  Here is a shot of the Iron Man "Assault Armour".  It's about 7 inches tall so I think it will make a nice light/medium sized mech.  The torso and legs are hollowed out so I'm going to have to come up with something to fill those gaps but I have some ideas already.  I've got the toy shown here with all the weapons but I'm only going to use a couple of them for the final version. 
The other toy I picked up was the Iron Man "Firestrike Assault Jet".  Apparently Iron Man likes to "Assault" things.  It does in fact come with some landing gear and an underbelly turret with a pair of really big guns.  I think this would be a great support VTOL for my Hell Knights for the Mech/Tank hunter role. 

Friday, May 4, 2012

Avengers Toys for converting to 28mm Sci-Fi vehicles.

 I recently picked up an Avengers Quinjet from Walmart to convert to a Sci-Fi drop ship.  I haven't done anything yet but since then there have been a number of cool Avengers toys released that could be useful for miniature gamers.  I hope to get another one or two of these ships to use as transports for my Hell Knights mercenary army. 
 These little VTOLs look really interesting.  I can't tell from the packaging if they have any landing gear but I can probably manage some if they don't.  I think these would be great for Shadowrun and a number of other Sci-fi settings.  I'm planning on getting at least two to use as air support units for the Hell Knights. 
 I'd like to get at least two or three of these "tanks" to use as self propelled guns for the Hell Knights. 
 My setting has Mecha in it but it's hard to find good robot and mech toys.  These look pretty good and I think with a little modification they would work nicely.
Most Robot toys are either too tall or two short but these look really good.  I think these would make good medium sized mechs.  I'm planning on getting one each for my Hell Knights mech forces but I'm going to change up the armaments so they don't look the same.  The little holes in the chest are for the figures heads to show through but I will be filling these. 

I hope to pick up one of each of the mechs and the tank and VTOL tonight after work.  This is one of those cases where I may still get in trouble for buying all this stuff even though I have a wargame wife but I think she will change her mind when she sees how cool they look. 

Hell Knights Scouts skin and hair WIP

I got the skin tones and hair done on the scouts.  Now I just have the weapons and bases.  I'm pretty happy with the way they are turning out. 

Thursday, May 3, 2012

Hell Knights Scouts and Sniper WIP

I got the drybrushing done, blocked in the skin tones and applied the wash.  Now I have to highlight the skin and finished the details.  I really like this stage because it always feels like I'm almost done. 

Wednesday, May 2, 2012

Hell Knights Scout Squad and Sniper

I've been working on this squad for my Hell Knights mercenary army.  We are using No Limits for our rule systems and infiltrating squads can't be any larger than 6 models but I am also making these guys up as an Imperial guard army so these guys will just be used as a veteran squad for that version of the army. 
I'll be putting more up about the background of the army for my own setting soon.  These guys will soon see action in the Station 42 setting. 

Monday, April 23, 2012

Painting my "Hell Knights" rifle squad (Cadian Imperial Guard with Pig Iron Heads)

 Just thought I would share a technique I have been using to quickly paint up squads of troopers.  It works really well for military type minis and Battlemechs and such.  Here are a selection of Games Workshop Cadian Imperial Guard minis with Pig Iron heads.  These guys took a while to put together.  I cut off all the imperial symbols from the guns, armor, and canteens because I want to use these guys for several different games.  They will be the main troops for my "Hell Knights" mercenary army for my own generic sci-fi setting.   
First thing I do is select the base color.  In this case I chose a dark brown.  I used a Rustoleum cammo spray paint as my base cote.  Krylon makes a cammo paint system as well but the local Walmart doesn't carry that line anymore.  These paints are designed for people who think painting their pickup in a cammo pattern will actually help them sneak up on Deer and Turkey and other woodland critters.  No shit they really believe that. 
Anyhow after I base cote them then started blocking in the cammo pattern I've selected for this army in a warm medium brown. 
 Next I blocked in the rest of the cammo.  I'm only painting the armor and boots on these guys cammo. 

 After I got the cammo blocked in I started on the web gear and grenades and equipment. 
 At this point I dry brushed all the models with a light sand color.  This way I highlighted the model with one color.  This works really well for drab colors and really speeds things up. 
 After the dry brushing I put in the flesh tones and brighter colors.  I painted the visors on the helmets blue and the little lights and optics green. 
 After that stage I put a wash over the entire figure.  I used dark burnt umber with a drop of dark blue.  I also added some future floor wax to the mixture.  I use this kind of wash quite often.  It really gets into the cracks and ties the mini together. 
 After the wash I added details and highlights to the skin tones and brighter colors.  I also added the metallics at this stage. 
Finally I finished their bases and clear coated them.  I'm really happy with the way they came out.  I've used this technique or variations on it quite often with good results.  They actually painted up faster than they went together.  I spent a couple hours a night on them for a week so I have perhaps 10-12 hours in the entire squad. 

Sunday, April 22, 2012

Battle of Bunker 1138 (No Limits battle report for Station 42)

 Recently a group of mercenaries identified as the "Hell Knights" have been raiding farms and other settlements around Station 42.  Marshal Malcom Reed recently fought off a small team of heavily armored merchs at the Redwing Farm.  The attacks however have continued and the mercenary patrols have been bolstered with armour and light mechs.  Still uncertain about the mercenaries motivations Marshal Reed contacted Carson Boon a local militia leader to solicit his assistance in putting together a more organized militia to combat the merenaries.  All attempts to get help from the Tatania government have fallen on deaf ears. 
Several months ago Boon and his men defeated a band of smugglers at an old Military com bunker outside of Station 42.  This seamed like the perfect place to set up a supply for the militia groups operating under his command.  Boon assigned a squad of militia to guard the supply depo along with as AC 10 Autocannon. 
Yesterday a "Hell Knights" attack craft attempted to recon the supply depo but it was hit by the AC 10 and barely managed to escape.  Boon figured that the Mercenaries would send a more substantial force to attack his supplies next so he decided to re-enforce that position. 
 
 The Hell Knights commander on Tatania decided to send in a small strike force to take out the militia base. The mission was nicknamed "Operation Ragtag Recon".  The strike force consisted of :

An Armoured Assualt Squad of 4 troopers and a sergent who was the force commander.  These troops wore Medium Carapace Armour and carried Heavy Blasters as well as frag grenades, smike grenades, and pistols. 

Two Veteran Rifle Squads of 4 troopers and 1 sergent armed with Light Laser Rifles, Frag Grenades, and Flack Armour.

One "Marksman" Battle Suit armed with an AC 5 Autocannon, Laster Sights and a Distortion Field.

One "Hobelar" Light Hover Tank armed with a Pulse Laser and Laser Sights.



 Carson Boon had assembled a ragtag militia force consisting of a mix of trained militia and green militia which were basically just armed citizens.  He also managed to scounge up a couple of light guns that he hoped would counter any heavily armoured threats.  His small army consisted of:

Boon's Irregulars armed with Assault Rifles and Armoured Battle Uniforms.  Boon's Personal militia unit.  Somewhat infameous locally.

The 3rd Tatania Volenteer Infantry armed with Assault Rifles and Armoured Battle Uniforms.  This militia unit commanded by a man known only as "Bear" normally operated in and around Titania City but Boon managed to recruit them to his cause. 

The Pleasant Valley Neighborhood Watch armed with pistols, shotguns, and stub rifles.  This "posse" was raised by Marshal Reed. 

Dutton's Gang armed with pistols, shotguns, and stub rifles.  Dutton's gang hails mostly from Hardscrabble and Ramshackle. 

An AC 10 Autocannon and a Field Gun.  No one is sure where these guys came from but they seem to know Boon and they seemed well trained.  Rumor has is they are part of the Planetary defense force who hijacked these light artilary pieces from their units armoury.

Carson Boon and Redjack the leaders of Boon's Militia.  Redjack was armed with a sniper rifle with laser sights.  Boon was armed with an Assault Rifle. 

 Boon watched as two Transports landed just out of range of his base.  He couldn't tell the exact size of the force that was deployed but he could see a light hover tank and some kind of small mech or warbot in the force.  Boon was hoping his support weapons could handle them.  Unfortunately the "Plesant Valley Neighborhood Watch" "Dutton's Gang"  were not being coperative.  They wanted to hold back despite having shorter ranged weapons so he was forced to send the more experienced units out to engage the merchs. 
 As the merchs moved in the militia AC 10 opened up on the lead unit.  Three mercenaries were taken down instantly.  Unfortunately the trooper with the grenade launcher servived and fired a grenade at the 3rd Titania unit dropping two of it's members and knocking a third to the ground.  The militia returned fire killing the merch with the grenade launcher.  The mercenary hover tank popped over the hill it was behind and took a shot at the AC 10 killing one of the crew before dropping back down behind the hill. 
On the oposite flank the militia field gun took a shot as a blurr they assumed was the mercenary mech but they overshot their target by several meters.  The Mech responded by shooting at Boon's Irregulars with it's AC 5 killing one of the unit's members. 

 The mercenary mech contined to move up on the militia's left this time taking aim at the field cannon killing one of the crew.  Seeing this Redjack loaded a round into his sniper rifle and returned fire at the mech damaging it with a well placed shot.  Boon's Irregulars also fired at the mech with their assault rifles but most of their shots missed or failed to damage the machine. 
The Hover tank was hit hard by the AC 10 with two shots from the support weapon doing damage.  The lone rifleman from behind the blast crater took aim with his Light Laser Rifle and dropped one of the 1rd Titania members while the other rifle squad moved in behind several supply barrels. 

 The "Hobelar" Returned fire at the AC 10 killing it's final crew member.  Suddenly Bear's 3rd Titania were feeling very exposed. 
 Combined fire from the hover tank and the veteran riflemen killed Bear and reduced the 3rd Titania to half strength.  Despite holding their moral they fell back and took up positions behind a pair of parked civilian cars.
The mercenary Armoured Assault Squad moved up behind some crates and took down one of Boon's Irregulars.
 The mech moved up but failed to hit anything even at short range. To make matters worse Boon's Irregulars managed to further damage the mech with Assault Rifle fire
.   
 After doing little more than watch the entire battle the green militia units decided to try to get into the fight.  This proved to be too little too late.  Both traied militia units were hit hard by combined fire from the mercenaries. 
 The 3rd Titania were wiped out by grenade shrapnel and pulse laser fire.  Their boddies lay scattered across a wide patch of ground. 
 The Mech and the mercenaries on the other flank hammered Boon's Irregulars who lost their nerve and fled. 
 The Mech moved it's armoured body around a large civilian truck and started laying into the Marshal's posse. 
On the other flank the Hover Tank moved to the top of a large hill and gunned down three of Dalton's Gang including Dalton. 
At this point it was obvious the battle was lost for the militia.  With their guns silenced and their best troops laying dead or fleeing the remainder of the force fled from the battle. 
With no orders to pursue The mercenaries called in medivac units for not only their own wounded but the militia members as well. 

Notes:  Well this battle is the first in a narative campaign we are starting for the Station 42 story line.  We used the No Limits rules for this battle.  They are completely free and allow a great deal of customization.  This was rougly a 1000 point battle.  The battle was actually much closer than it seemed.  The mech had only one wound left and the tank was down to two wounds.  Up until about the 3rd turn when the AC 10 was silenced it could have gone both ways.  I expected to loose either the tank or the mech and I came close to loosing both. 

We don't like the No Limits rules for cover.  I hate games where the ammount of cover a model recieves is based on how much of that model is sticking out.  Rather we assume that a trooper/vehicle or whatever is trying to make the best use of the cover that they can so instead of assigning light, medium, and heavy cover based on how much of the model is in cover we assign the same modifers to the type of cover.  Light woods, crates, brush, civilian vehicles, and light fencing become light cover (-1 to RA).  Heavy Woods, Rocky outcroppings, military vehicles, most buildings, and walls become medium cover (-2 to RA).  Reinforced bunkers, and similar hardened structures become heavy cover (13 to RA). 

We had a blast playing this game.  We have been playing AE Bounty and running Savage Worlds games in this setting but we wanted some larger scale battles as well.  No Limits was a great choice because you can build any type of army using any type of miniatures you have.