Showing posts with label Hell Knights. Show all posts
Showing posts with label Hell Knights. Show all posts

Monday, March 25, 2013

More "Station 42 War" battles coming soon!

From the 2nd Battle of the Ghost Compound


Our Station 42 War campaign got a little sidetracked when I took over the local Battletech campaign a few months ago.  The last battles we fought were three 1000 point skirmishes using the No Limits system back in August 2012.  I never even got a report up for them.  We finally managed to pick the campaign up last night with a 2500 point battle when the Hell Knights assaulted the Ghost Compound for a 2nd time.  

I will be posting a campaign update about the three skirmishes and what was going on in the campaign story since last August.  After that I will be posting a two part report covering the last battle we fought.  The first section will cover; the terrain set up, scenario, and force selection.  The second part will be the actual battle report.  I may decide to use this format for other reports.   

Sunday, March 17, 2013

Hell Knights large hover AFV and Drone painted!

 I've had the build on this large hover AFV finished since August but I've just now managed to get it painted. I'm really happy with the paint job but I'm a little disappointed with the Krylon matte varnish I used on it.  I use the Krylon because it's decently priced and because there are several places in town I can pick it up.  Normally it comes out decently flat.  Not as flat as Testorss but usually flat enough.  Every now and again thought I get a can that comes out more satin the flat in nature.  I'll definitely be varnishing it again with Testors when I get another can.  
 Here's a back shot showing the doors open.  This was a nice feature on the toy I converted this hover craft from so I wanted to retain that feature since this is suppose to be used as a troop transport.  The GW Stormtroopers are shown for scale.  I used these minis for my Armored Assault Squad troopers for my Hell Knights Mercenary Company and this transport was designed specifically for them.  I will be building at least one more of these transports since I have enough troopers for two squads.  Now I just need to stat it up and start using it in our campaign.  

I showed this Hotwheels Batman "Bat" toy yesterday that I picked up for about $8.00.  I decided to paint it up as a combat drone.  For one thing the cockpit was a bit small for a manned speeder and I would have had to tear the toy apart to paint it because they structure made the side windows very hart to get at.  Since it was rivet constructed instead of screwed together that would be been much more difficult.  The other reason thought is that this version of the Hell Knights are not Imperial guardsmen.  They are not stuck with 1930s era weapons and tactics like the Imperial Guard.  I thought using this model as a drone instead of a speeder seemed even more high tech and it still fit within the armies theme.  I used a missile launcher from an Imperial Guard Sentinel walker to give it a bit more firepower.  

Saturday, March 16, 2013

Hotwheels Batman "Bat" toy

I picked up this Hotwheels "Bat" speeder from Batman to use as an air speeder for my Hell Knights army.  The cockpit area is just barely large enough to be considered for a 28mm scale pilot but I may paint over it anyway and just use this thing as a kind of drone.  I think either would work reasonably well for this design.  One weird thing about the toy is that the army mounts are positioned asymmetrically which isn't so bad because they are clearly designed to be able to sweep back and forth to track targets.  It does come with a flying stand which is nice but it is awfully short for an air speeder type craft.  I will probably upgrade it eventually.
 Another thing about that model that is kind of strange are these roto blades on the bottom.  They are however made of soft plastic so they were easy to clip off.

This is a pretty good model as is.  It's a bit on the Iconic side of things but I think painting it up in Hell Knights cammo will make look different enough to make it work.  I may add a missile launcher above the cockpit areas to change it up a bit and add a bit of fire power but that's something I can do anytime or even as an upgrade.

Thursday, March 14, 2013

Hell Knights Armored Assault Squad "Troop" selection

A Hell Knights Armored Assault Squad engages a squad of N.O.V.A. Securities troopers on Titania during the Station 42 War

Armored Assault Squad
Trooper: AC 9/ RA 6/ CC 5/ ST 4/ T 4/ W 1/ CO 7/ AR 5 (+47)
Sargent: AC 9/ RA 6/ CC 6/ ST 4/ T 4/ W 1/ CO 8/ AR 5 (+52)
Composition: 1 Sargent and 4-9 Troopers
Equipment: Medium Carapace Armor, Heavy Blaster, Pistol

Options:
*The squad may be equipped with fragmentation grenades for +8 points per member.
*The squad may be equipped with thermal grenades for +9 points per member.
*The squad may be equipped with nova bombs for +11 points per member.
*One in five members of the squad may exchange their light laser rifle for one of the following options:
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be assigned a heavy transport from the motor pool.

Notes:  Another troop selection for my Hell Knights Mercenary Company army list for the No Limits free wargame rules.  

Wednesday, March 13, 2013

Hell Knights Scout Squad "Troop" selection.

Two Hell Knights Scout Squads prepare to assault a communications bunker defended by renegade Titania Planetary Guard members during the Station 42 War

Scout Squad
Scout: AC 8/ RA 5/ CC 4/ ST 4/ T 4/ W 1/ CO 6/ AR 2 (+29)
Sargent: AC 8/ RA 5/ CC 5/ ST 4/ T 4/ W 1/ CO 7/ AR 2 (+33)
Composition: 1 Sargent and 3-5 Scouts
Abilities: Infiltrate
Equipment: Battle Uniform, Light Laser rifle.

Options:
*The squad may be equipped with fragmentation grenades for +8 points per member.
*The squad may be equipped with thermal grenades for +9 points per member.
*The squad may be equipped with nova bombs for +11 points per member.
*One member of the squad may exchange their light laser rifle for one of the following options:
*Heavy Blaster +3 points
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be assigned a transport from the motor pool.


Notes:  Another entry for my Hell Knights army list for our home setting using the No Limits free wargame rules.  Squads with the "infiltrate" ability may only have a maximum of 6 members.  

Tuesday, March 12, 2013

Hell Knights Veteran Rifle Squad "Troop" selection

A Hell Knights Veteran Rifle Squad defends a supply depot from and insurgent attack during the Station 42 war on Titania


Veteran Rifle Squad
Trooper: AC 9/ RC 6/ CC 5/ S 4/ T 4/ W 1/ CO 7/ AR 3 (+35)
Sargent: AC 9/ RC 6/ CC 6/ S 4/ T 4/ W 1/ CO 8/ AR 3 (+41)
Composition: 1 Sargent and 4-9 Troopers
Equipment: Flack Armor, Light Laser Rifle

Options:
*The squad may be equipped with fragmentation grenades for +8 points per member.
*The squad may be equipped with thermal grenades for +9 points per member.
*The squad may be equipped with nova bombs for +11 points per member.
*One in five members of the squad may exchange their light laser rifle for one of the following options:
*Heavy Blaster +3 points
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be equipped with bayonets for +2 points per model.
*The squad may be assigned a transport from the motor pool.
*The squad may be assigned a single detachment from the detachment list.

Hell Knights Regular Rifle Squad "Troop" selection

A Hell Knights Regular Rifle Squad secures a militia compound on Titania during the Station 42 War

Regular Rifle Squad
Trooper: AC 8/ RA 5/ CC 4/ ST 4/ T 4/ W 1/ CO 6/ AR 3 (+25)
Sargent: AC 8/ RA 5/ CC 5/ ST 4/ T 4/ W 1/ CO 7/ AR 3 (+29)
Composition: 1 Sargent and 4-9 Troopers
Equipment: Flack Armor, Light Laser Rifle

Options:
*The squad may be equipped with fragmentation grenades for +8 points per member.
*The squad may be equipped with thermal grenades for +9 points per member.
*The squad may be equipped with nova bombs for +11 points per member.
*One in five members of the squad may exchange their light laser rifle for one of the following options:
*Heavy Blaster +3 points
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be equipped with bayonets for +2 points per model.
*The squad may be assigned a transport from the motor pool.
*The squad may be assigned a single detachment from the detachment list.

Notes:  This is the first entry my my Hell Knights Mercenary Company army list using the No Limits free wargame rules set.  The Regular Rifle Squads form the core of most Hell Knights armies.  

Saturday, March 2, 2013

Hell Knights Army Book coming soon for No Limits

Hey folks I'm working on getting a Hell Knights army book written for the No Limits free war game rules system.  As we have been playing the Station 42 War campaign I have been developing this army and I have enough material to star putting together a more formal book.  I not only be including the army list but also pictures of every unit in the book as well as information about how I built and painted the miniatures and models.  I hope to release the book as a free PDF on the No Limits web site.
This will be a major undertaking so I plan to provide samples of the content here as I put the army list together.

Monday, August 27, 2012

In The Future There Will Be Robots!

I just wanted to show off some of the toys we have amassed for our Mecha project for Station 42.  I've already shown one of the mechs with the Titania Planetary Guard update.  Here are some of the others.  Many if not all of these will make and appearance in our "Station 42 War" campaign.
We will still be using "No Limits" as our rules which will make it easy to create stats for these models but we will also be adding several house rules and some new equipment which I will publish as the project progresses.  Eventually I would like to pick up some nicer models but for now we are using these to kind of test out our rule ideas.

Monday, August 13, 2012

Hell Knights Regulars Rifle Squad

I just finished assembling a Hell Knights rifle squad.  This is the third squad I have put together with the pig Iron heads which I chose for this army.  These guys take quite a while to assemble because I have to shave off all the Imperial symbols and fit the heads.  I'd say they take almost an hour each.
This squad I am going to paint as a squad of "regulars".  The other rifle squad I have painted and the one I have base coated are veteran squads.  In order to tell the difference I am going to base these in olive green instead of dark brown and I don't think I will be doing these with a camouflage pattern.  Their web gear and other equipment will stay the same color as the other squads which should tie them in.
Eventually I want to have a whole platoon of three Regular squads and three Veteran squads.  I have enough models to do one more rifle squad so I will have two squads of each until I can afford to pick up a couple more squads and at GWs prices that may be a while.  

Tuesday, August 7, 2012

Anti Grav AFV almost done!

 I'm just about done with this project!  All I have left is a to make an automated weapons mount for the spot where I removed the machine gun and I have one more hole to cover in the hull that I missed before I snapped these shots.  I should have it painted soon.



Monday, August 6, 2012

Battle at the Old Mining Town (a No Limits Station 42 War Game Report)

A "Hell Knights" APC engages Militia vehicles.
 Titania News Network:  Just a few short hours ago Titania militia forces and renegade Planetary Guard units came under attack from the Hell Knights mercenary company.  Our "Flyspy" news drones managed to record several images from the battle as it occurred.  
A civilian truck comes under mercenary fire.
 Titania forces were escorting a convoy of civilian vehicles out of Station 42 loaded with supplies for the resistance when they came under attack from Hell Knights, armor, infantry, and mech forces.  At least one mech scale "Battle Suit" was spotted among the mercenary forces.
Titania Militia units engage a mercenary APC.
 The conflict going on in the Station 42 region has been escalating for months.  The government of Titania acquired several hydroponics farms and mining claims in the region by use of eminent domain claiming that the land was going to be used for terra-forming facilities to provide planetary upgrades.   Instead building the facilities a  company known as Smith and Wilson Agricultural purchased the land.  The farmers and citizens of the region banded together and refused to leave.
The convoy moves into a gauntlet of deadly fire.
 Smith and Wilson Agriculture then hired to "Hell Knights" to enforce their claim to the properties.  So far the fighting has been mostly small in scale and limited to the region around Station 42.  Sympathy for the resistance groups has been wide spread across Titania.
Tanks from both sides trade fire.
 The battle that took place today was small in scale but brutal.  The Hell Knights have employed armored units and mechs before but never so many at one location.  They seemed determine to stop the Titania convoy.  The convoy was escorted by a Planetary Guard tank and several improvised armored cars as well as trained militia units and Planetary Guard fire teams.
Carson Boon is spotted fighting along side a unit of Planetary Guard.
Carson Boon and members of his militia were among the combatants.  Boon is believed to be the senior leader of militia units involved in the conflict.
Damaged and destroyed civilian and militia vehicles crash into abandoned buildings.
 As the battle raged many of the civilian vehicles were destroyed by the mercenary mechs and armored vehicles.  Mercenary snipers positioned on the large mesa and old silo also did considerable damage to the light vehicles.
A mercenary APC feels the sting of a Laser Canon.
 The Planetary Guard Tank put up as strong resistance taking out three armored personal carriers and damaging the mercenary hover tank.
Mercenary and Planetary guard tanks engaged at point blank range.
 For a good portion of the battle these two heavily armored vehicles traded fire.  Though the mercenary tank was heavily damaged it was not destroyed.
A mercenary mech scores a hit on the Planetary Guard tank.
 The mercenary mech was also badly damaged but not destroyed.  It was instrumental in destroying several civilian and militia vehicles.
Militia sniper "Redjack" lies motionless on the ground.
 The notorious militia sniper known as "Redjack" was noted among the militia casualties although his status is unknown at this time.  Evidence points to one of the Hell Knights snipers as the shooter.
The wreckage of several resistance and mercenary vehicles.
Most of the civilian and militia vehicles were destroyed by the end of the fighting.  It is estimated that the Titania forces lost close to 20 fighters and drivers while the mercenary casualties numbered at least 15 fighters and three armored personal carriers.  Only one civilian supply truck managed to pass through the mercenary gauntlet and it's location is unknown at this time.

At the end of the fighting the remaining mercenary forces withdrew from the area leaving the Titania forces to attempt to salvage their supplies and tend to their wounded.

This has been Alphonso Marks reporting for the Titania News Network.

Additional "Flyspy" coverage of the battle can be found in this gallery: http://www.flickr.com/photos/43472766@N05/sets/72157630926721772/

Sunday, August 5, 2012

Breaking News! Battle at the old mining town.

Titania News Network:  This just in.  Titania militia groups and renegade planetary guard units have come under attack at the old mining town.  Our "Flyspy" news drone captured this image of the intense fighting between Titania forces and the "Hell Knights" mercenary company.  It appears that the Titania forces have been ambushed while attempting to move a convoy of supplies and equipment out of Station 42.  We will bring you more on this story as it develops.

Saturday, August 4, 2012

Anti Grav Assault AFV Work in Progress

A while back I made this post about a toy AFV I found at Dollar General.  It's a pretty big sucker especially with those wheels.  For the last couple days I've been working on futurising it.  I replaced the wheels with some odd looking pencil sharpeners that represent the anti grav drive.  I also replaced the gun with a scratch built laser canon made from the guts of a mechanical pencil and some wooden beads.  I also cut off all the gas cans and mufflers and other inconsistent bits. 

This is suppose to represent a super heavy AFV designed to transport heavily armored troops into the thick of a battle and then act as support for them.  It's basically the equivalent of a Land Raider for Warhammer 40k. 

I've still got some detailing to do to cover up the holes that resulted from removing the details.  I'm going to cover them up with tech bits but since I want to be able to make more of these I'm going to try and stick with easily acquired items.   

Thursday, August 2, 2012

Scratch built APCs finished!

We finished up the three anti grav APCs.  I'm really happy with the results!  I thought I should show them with some troops. 

Tuesday, July 31, 2012

Three little AFVs

Well I have all three of my cardboard AFVs to the same stage of painting.  I also put a wash on them after I took this picture.  The wash got a little dark but I think I will be able to fix them.  I'm still really happy with them.  I should have them done completely tomorrow. 

Saturday, July 28, 2012

Scratch built APC painting WIP

 Just a quick update.  I've got the base paint job done.  Now I just need to add battle damage and a wash then go back in and add the final details.
We have two more of these in the works at the moment and we plan to make a few more.  We even have a tank body we are working on as well as a staff car and a couple trucks.

Scratch built anti grav vehicle!

 We built the hulls for a few anti gravity vehicles a couple months ago for our Station 42 War campaign but we shelved them because we thought we might find a better alternative.  Unfortunately we did not find many alternatives that we felt we could afford.  In fact only a few companies make anti grav or hover AFVs in 28mm.  There are a hand full of hover or anti grav tanks but very few APCs and they are almost all quite expensive resin cast models.  To top that off most of those models that are out there are made by small companies in the U.K. and shipping is also quite high.

 My wife made the hulls and added the hatches and windows and plating then I added the details.  I'm calling it a Light Anti Grav Armored Reconnaissance Vehicle or "Lagarev" for short.  It's intended role is somewhere between that of a Humvee and an M113 APC.  It's a lightly armored multi role vehicle not intended for front line combat.  It is however very fast and can carry a variety of support weapons.

 Most Lagarevs are also drone rigged so they can be piloted remotely from a remote base well behind the front lines although the drone drivers and gunners are usually less effective than trained crew this feature allows the Lagarev to deploy troops then return for a pickup without the need for a crew.  It also makes it easier for comrades of wounded troops to provide medical assistance during evacuation rather than be concerned with vehicle operation.

 Here is a shot of the front of the vehicle.  I'm not totally satisfied with this angle.  It doesn't look very interesting but I may add some stowage when I finish painting the model.

 Here is a rear shot.  It's slightly better looking than the front.  I think I'm going to paint the zip tie strips I used for detailing up as light bars rather than adding traditional headlights.

 Here is a shot of the anti grav drive made mostly from disposable razors and zip tie bits.  There is also a piece of plastic canvas between the drives to add some more detail to the bottom of the model.  I figure if I need to flip them on their side to show they are wrecked I don't want just a plan underside.

Here is a shot of the weapon mount with a different weapon.  I have several of these that I got from a set of cheap toy robots.  They are intended to be shoulder mounted on the robots but I like the look of them as automated weapons.

I've considered going in and trying to clean these up with some putty but they kind of are what they are and I need to have the three we have started done by Sunday for a game so it's unlikely I'll do any more detail work.

I'll be painting these in my Hell Knights cammo pattern with markings.  I'm hoping that will make them look a bit nicer.  All in all though I'm pretty happy with the results especially since these are made from scrap cardboard and junk.  They probably cost less than a dollar in materials.

Friday, July 27, 2012

2nd Battle of Bunker 1138

 With the ammo recovered by the crew of the "Maxed Out" the Titania Planetary Guard and the local militia units decided it was time to re-take Bunker 1138.  The Hell Knights have been using the bunker as a Forward Operating Base since they took control of it early in the conflict.  The Hell Knights were outnumbered two to one but they had superior skill and equipment.
 The first shots exchanged were between the snipers.  The Hell Knights sniper wounded Redjack from Boon's Militia but Redjack and the other militia snipers returned fire and took the merc out.
 The Pleasant Valley Neighborhood Watch moved into cover behind some discarded barrels on the left flank of the Titania forces but many were gunned down by the Armored Assault squad in the bunker.  The heavy blasters of the mercenaries were more than a match for light militia troops.
A militia technical moves in to support the Titania forces.  These lightly armored but heavily armed vehicles have proven quite dangerous in previous battles.
 More technicals come into play providing cover for Dutton's gang. as they advance into cover near the center of the Titania Forces line.
 On the left flank of the mercenary line the Hell Knights Scouts trade fire with Titania Planetary Guard units.  Both sides take heavy casualties.
 On the mercenaries right flank another technical arrives and cuts the other Hell Knights scout squad to ribbons which causes the survivors to break and run.
 A Titania Planetary Guard tank enters the field on the Titania forces right flank.  Armed with a laser cannon and a scatter laser it is well equipped to handle heavy and light threats.
 One of the technicals is taken out of action by the mercenary "Marksman" battle suit but it take some damage in the exchange.
 Dutton's Gang doesn't find any more protection from the chemical barrels than the Pleasant Valley crew did.  The Hell Knights veteran rifle squads prove their marksmanship.
 Two other technicals are taken down by the battle suit and armored assault squad.  The open ground in front of the bunker is proving to be a nasty kill zone.
 The Planetary Guard Tank moves in and starts trading shots with the veteran rifle squad.  The tank takes some damage from the battle suit but continues to advance knocking down a tent in the middle of the field.
 One squad of veteran riflemen are taken down through the combined fire of the tank and the Planetary Guard troops on the opposite ridge.
 Dutton's Gang retreats from it's position in the center of the Titania line after suffering heavy casualties.
 Bodies begin to pile up in a crater on the Titania forces left flank.  The rest of the Pleasant Valley Neighborhood Watch lie dead or wounded along with several Planetary Guards.
 The Tank and the Battle Suit continue to exchange fire.  Both are damaged but not taken out of action.
 Carson Boon is shot down near the wreckage of one of the militia technicals.  His force field fails to protect him against the heavy blasters of the Armored Assault Squad.
Though they had inflicted serious casualties on the Titania forces the Hell Knights commander could see that it was unlikely that he or his men would survive.  The mercenary contacted the Planetary Guard commander and offered terms.  The Mercenaries offered to withdraw with their wounded if the Titania forces would halt their assault.  The Planetary Guard commander agreed to the terms.

Notes:  We played this battle out over a month ago.  Since then we have also played another Episode of "Maxed Out" that I need to put up.  I'm not entirely sure if I got all the details correct but this is basically how things turned out.  I believe we gave the Titania forces a point advantage because they were assaulting a fortified position.  I think the next battle will be a straight up fight.