October 7th 3033, 208072 Tor. Both the Martians and Jovians sent strike forces to 208072 Tor. The Martians sent only one strike force while the Jovians sent two strike forces and a Mobile Mining Operation. The Martians attacked the first Jovian strike force.
The Jovians attempted to advance on their left flank but the Martian sniper, Veterans, and Guard troopers cut them down.
The Jovians managed to kill four of the Martian Guard troopers but were wiped out to the man.
The Martians continued the fighting attacking the 2nd Jovian strike force. This time the Jovians took superior positions and did significant damage to the Martians in the first exchange. The Martians decided to withdraw from 208072 Tor rather than be wiped out. The Jovians suffered no casualties in the 2nd battle.
During the 2nd turn movement phase the Hell Knights launched raids against the Star Guard on 207829 Kay and on 207654 Percival. The Jovians launched a raid on 207729 Balan. The Martians moved a Mobile Mining Operation to 207728 Balin.
Showing posts with label Jovian Imperial Legion. Show all posts
Showing posts with label Jovian Imperial Legion. Show all posts
Tuesday, October 7, 2014
Sunday, October 5, 2014
"The Arthurian Family Conflict" An Asteroid Resource Campaign for the Solar Empires.
Over two centuries ago the Langford Mining Corporation discovered a family of asteroids in the Kuiper Belt rich with resources. They dubbed this new family of asteroids the "Arthurian Family" and named the individual asteroids they discovered after characters from the Arthurian legends. The company established basic level terraforming on 30 of the richest asteroids in the group and even set up several fusion reactor satellites as artificial suns. Things did not go well for the overextended company however and they quickly went bankrupt before they could begin mining operations.
Largely forgotten the asteroids of the Arthurian Family remained dormant until the Venture Star Prospecting company located them again. The company sold claims to four different mining operations on four of the larger asteroids for a very tidy profit. With the rest of the lesser asteroids in the family up for grabs the four companies have been scrambling to secure their assets in the region and expand their operations.
In an unusual move the Grau Legion of the Jovian Imperial Legions have established a base on 207485 Arthur to protect the operations of the Imperial House Mining Company. No one is quite sure why the Emperor would send troops from his personal guard to such a remote region but whatever the reason it must be considered a state secret because representative of the Imperial court would only state that the operations were in the interest of the Jovian Empire.
The Jovians however were not the only government to send state troops to the region. The M.S.S.R. have also established a military presence on 207525 Merlin to protect the People's Mining Consortium. When asked why they sent troops to the Kuiper belt Soviet officials replied that it was of "strategic importance". It is widely speculated that the main reason Soviet forces are present in the region is to keep an eye on the Jovian activities.
The Hell Knight Mercenary Company has taken up a contract to provide security for "MacDuff and Campbell Mining". This company with a major office on Pluto is in the best position to take advantage of the rediscovery of this asteroid family. The Hell Knights are also based on Pluto so it is no surprise that they have taken this contract. The Hell Knights are based on 207499 Morgana.
This is a map of the asteroids that are being contested. The Jovian forces are represented by the white markers and are being played by our friend Curtis. The Star Guards are being represented by the blue markers and they are being played by our daughter Erika. The Green markers represent the Martians being played by my wife Michelle. The Red markers represent the Hell Knights who are being played by me.
We already managed to have a battle encounter in the first turn when the Martians and Jovians both made a move for 208072 Tor. The Jovians have sent two strike forces and one mobile mining operation while the martians have sent a single strike force. Strike forces represent 500 points of assets and right now the battle limit is set to 500 point battles for the first three turns.
This is a test campaign for a resource campaign rules system I am working on.
Largely forgotten the asteroids of the Arthurian Family remained dormant until the Venture Star Prospecting company located them again. The company sold claims to four different mining operations on four of the larger asteroids for a very tidy profit. With the rest of the lesser asteroids in the family up for grabs the four companies have been scrambling to secure their assets in the region and expand their operations.
In an unusual move the Grau Legion of the Jovian Imperial Legions have established a base on 207485 Arthur to protect the operations of the Imperial House Mining Company. No one is quite sure why the Emperor would send troops from his personal guard to such a remote region but whatever the reason it must be considered a state secret because representative of the Imperial court would only state that the operations were in the interest of the Jovian Empire.
The Jovians however were not the only government to send state troops to the region. The M.S.S.R. have also established a military presence on 207525 Merlin to protect the People's Mining Consortium. When asked why they sent troops to the Kuiper belt Soviet officials replied that it was of "strategic importance". It is widely speculated that the main reason Soviet forces are present in the region is to keep an eye on the Jovian activities.
The Hell Knight Mercenary Company has taken up a contract to provide security for "MacDuff and Campbell Mining". This company with a major office on Pluto is in the best position to take advantage of the rediscovery of this asteroid family. The Hell Knights are also based on Pluto so it is no surprise that they have taken this contract. The Hell Knights are based on 207499 Morgana.
The Star Guards Mercenary Company has contracted with Eagle Heavy Industries out of Titan. EHI has set up their main base on 207498 Mordred. Being the smallest mining company in the region they have spared no expense on security hiring the Star Guards who are the largest security contractors in the entire Solar System.
This is a map of the asteroids that are being contested. The Jovian forces are represented by the white markers and are being played by our friend Curtis. The Star Guards are being represented by the blue markers and they are being played by our daughter Erika. The Green markers represent the Martians being played by my wife Michelle. The Red markers represent the Hell Knights who are being played by me.
We already managed to have a battle encounter in the first turn when the Martians and Jovians both made a move for 208072 Tor. The Jovians have sent two strike forces and one mobile mining operation while the martians have sent a single strike force. Strike forces represent 500 points of assets and right now the battle limit is set to 500 point battles for the first three turns.
This is a test campaign for a resource campaign rules system I am working on.
Monday, March 24, 2014
The Battle of MacIntyre Station: Trojan Uprising 2895 Memnon. A Solar Empires game report.
March 18th 3033, 2895 Memnon, MacIntyre Station, Trojan camp of the Jupiter Trojan asteroids. Last Tuesday a force of Jovian Imperial Legionnaires engaged a group of communist insurgents at MacIntyre Station on 2895 Memnon. The Jovians attacked with four squads of Legionnaires and a light mech. The station was defended by almost forty insurgents as well as four improvised armored vehicles and two light field artillery pieces.
The insurgents took the fight to the Jovians attacking immediately with their light vehicles and inflicting some casualties on the Imperial forces.
Two of the vehicles were quickly dispatched by the light mech and Jovian troopers who steadily advanced on the insurgent positions.
The Jovians were reportedly after insurgent leader Curt Stillwell. Early in the fighting he and his squad were cornered by the Jovian mech but they were able to find cover in a nearby building.
The remaining two insurgent vehicles were destroyed by the Jovian mech but the insurgents kept fighting in an attempt to save their leader.
Stillwell and his body guards engaged Jovian troopers in close quarters fighting inside a small building as the rest of the battle raged around them.
After dispatching the insurgent vehicles they Jovian Mecha destroyed an insurgent field canon only to be gunned down as it tried to jump away my the insurgent's auto-cannon and combined small arms fire.
Several insurgents units sought cover under elivated buildings in the middle of the station where they engaged a squad of Imperial troopers. Many casualties were inflicted in the close quarters fighting.
Curt Stillwell escaped the troopers inside the building he was hiding in only to be gunned down near the wreckage of the Jovian mech by another squad of troopers.
After their leader was gunned down the rest of the insurgents decided to flee the station. Although they had inflicted heavy casualties on the Imperial troopers they had lost all their heavy support.
The remaining imperial troopers began to quickly secure the station and search for remaining insurgents.
Up to this point the communist uprising in the Trojan camp of the Jovian Trojan asteroids has consisted of largely of protest over the abuse of workers in the region it appears that the Emperor is not longer interested in ignoring the situation. Two Imperial Legions have been stationed in the region as well as forces of the local household armies to put down this revolt.
March 24th 3033: Associated Press.
Notes: We're about to draw our Titania campaign to a close and we are going to stat to work on another competitive campaign. In addition to that we are working up a list of ongoing conflicts going on in our Solar Empire setting that we intend to use for one off battles in a kind of system wide narrative campaign. This battle was fought between myself and Curtis a gamer friend of ours who put together a force for our campaign setting using the brilliant Dreamforge Games Eisenkern Stromtroopers. I'm really impressed with these modes and what Curtis did with them and the Gundam Zaku mecha he used to supoort them. It's a really nice looking force he is putting together and I look forward to playing against him again.
As far as the battle goes it seemed pretty close points wise however at the end I only had lightly armed and armored militia up against powered armored troopers with assault rifles. I decided that since the Jovians achieved their objective of killing my commander and I had little chance of continuing the fight that the battle was a Jovian victory if an fairly expensive one.
The insurgents took the fight to the Jovians attacking immediately with their light vehicles and inflicting some casualties on the Imperial forces.
Two of the vehicles were quickly dispatched by the light mech and Jovian troopers who steadily advanced on the insurgent positions.
The Jovians were reportedly after insurgent leader Curt Stillwell. Early in the fighting he and his squad were cornered by the Jovian mech but they were able to find cover in a nearby building.
The remaining two insurgent vehicles were destroyed by the Jovian mech but the insurgents kept fighting in an attempt to save their leader.
Stillwell and his body guards engaged Jovian troopers in close quarters fighting inside a small building as the rest of the battle raged around them.
After dispatching the insurgent vehicles they Jovian Mecha destroyed an insurgent field canon only to be gunned down as it tried to jump away my the insurgent's auto-cannon and combined small arms fire.
Several insurgents units sought cover under elivated buildings in the middle of the station where they engaged a squad of Imperial troopers. Many casualties were inflicted in the close quarters fighting.
Curt Stillwell escaped the troopers inside the building he was hiding in only to be gunned down near the wreckage of the Jovian mech by another squad of troopers.
After their leader was gunned down the rest of the insurgents decided to flee the station. Although they had inflicted heavy casualties on the Imperial troopers they had lost all their heavy support.
The remaining imperial troopers began to quickly secure the station and search for remaining insurgents.
Up to this point the communist uprising in the Trojan camp of the Jovian Trojan asteroids has consisted of largely of protest over the abuse of workers in the region it appears that the Emperor is not longer interested in ignoring the situation. Two Imperial Legions have been stationed in the region as well as forces of the local household armies to put down this revolt.
March 24th 3033: Associated Press.
Notes: We're about to draw our Titania campaign to a close and we are going to stat to work on another competitive campaign. In addition to that we are working up a list of ongoing conflicts going on in our Solar Empire setting that we intend to use for one off battles in a kind of system wide narrative campaign. This battle was fought between myself and Curtis a gamer friend of ours who put together a force for our campaign setting using the brilliant Dreamforge Games Eisenkern Stromtroopers. I'm really impressed with these modes and what Curtis did with them and the Gundam Zaku mecha he used to supoort them. It's a really nice looking force he is putting together and I look forward to playing against him again.
As far as the battle goes it seemed pretty close points wise however at the end I only had lightly armed and armored militia up against powered armored troopers with assault rifles. I decided that since the Jovians achieved their objective of killing my commander and I had little chance of continuing the fight that the battle was a Jovian victory if an fairly expensive one.
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