Showing posts with label Projects 2014. Show all posts
Showing posts with label Projects 2014. Show all posts

Sunday, January 12, 2014

2014 Projects part 2: Civilians

 In addition to our two major terrain projects we really want to get a collection of sci-fi civilians together for our setting.  Normally I think of miniatures in terms of combat for both RPGs and war games however there are times when unarmed civilians come in useful for both those things.  Sometimes you have characters who are not armed or not apparently armed.  Sometimes you need civilians for hostage scenarios or escort missions or just as background for unexpected fire fights.  The "bad guys" might grab one for a human shield and the "good guys" are much less likely to go tossing about frag grenades in a crowded marketplace.  At least we hope they would....
 After doing quite a bit of searching I've collected several images that I think I would like to emulate in 28mm.  Some of these I may convert from existing models and some of them I may sculpt over dollies.  Others I will probably kitbash.  I"m also going to be looking for some similar concepts in existing miniatures although there aren't a lot of civilian figures out there for sci-fi like there are for fantasy, modern, and historic settings.
 I really don't have much more to say about the project.  I'm actually hoping to get started on it as soon as possible although there are a few other projects I will likely do first.  Anyway here are the rest of the images:



























Saturday, November 16, 2013

Looking ahead to 2014 Projects Part 1

 We plan to work on two terrain projects for 2014.  The first one is "Titania City" which is the capital city of Titania the moon of Uranus and the planet our current "Station 42 War" is set on.  Unlike the station and surrounding areas which are very hardscrabble, dirty, frontier style locations Titania City will be a beautiful domed city full of elegant buildings and green spaces.
 There are several serious challenges to this project.  It is much easier to do hardscrabble, frontier, futuristic buildings and terrain than the slick and polished futuristic look.  Another issue is that while we want the city to look beautiful and clean we also want it to look lived in and established.  That will be a kind of hard thing to pull off.  The buildings need to show a bit of age and usage but not be heavily weathered like the station and other locations on Titania.
 Also building multi story buildings always brings problems of scale and playability.  Too many tall buildings can make it very difficult to play around as you tent to knock things over and damage them as you try and reach across the table to move models.  
 All of our current Titania based terrain is as fully playable as we can make it.  That is the roofs come off the buildings and the doors and windows work.  We feel this is very important with certain scenarios especially with role playing games.  Doing multi story buildings is not as simple as it might seem and dealing with them in play can be a hassle.  When you have to pick up upper stories to move miniatures around you can end up jostling the furnishings and miniatures in the upper levels and on the top which can lead to lost game time and even damage.
We will probably limit the number of stories in most buildings to three or four but make the stories a bit higher than usual and design  some of the buildings to have non playable spacers between some of the stories.  We will also probably make some "Space Needle" style buildings where the elevator shafts aren't playable.  
 The other project will be a very dirty and industrial city on the dwarf planet Ceres.  In fact in our "Solar Empires" setting Ceres is covered in one huge city similar to Coruscant or Nar Shaddaa from the Star Wars setting although not quite as overbuilt as either of those settings.  Although it is part of the Martian Soviet Socialist Republic, Ceres is the commercial port of Martian held territories similar to Hong Kong or Vladivostok and it is very commercialized by comparison.    
 Many of the same problems exist for this project as for the Titania City project.  Many of the structures will need to be taller than the ones that we have built and will require multiple stories to pull off correctly.  The good thing is that the dirty/industrial look is much easier to pull off and several of those larger structures can be purely industrial in nature.
One of the solutions I have considered is to make a multi-level table using milk crates or smaller storage crates to support each level than having smaller buildings on each level that are only one or two stories tall.  then having a cloud layer similar to the New York scenes from The Fifth Element and then making underground complexes for the lower levels.

Both of these projects are huge undertakings compared to Station 42 and I don't plan to finish either in one year.  In fact both settings will hopefully consist of several tables of terrain covering the points of interest in each city rather than attempts to do the entire city on one table.  Obviously that would be impossible for Ceres and would make Titania City unrealistically confined.

We are hoping to make at least enough to cover a 4x8 foot table for each project rather than trying to cover the 5x12 foot table that Station 42 sits on.  That table is already more complicated to reach across and we doubt it would be possible to put really large structures on it and still make the thing playable.

This may be more project than we can realistically handle but we are planning on setting our next campaign on Ceres and we have really been wanting to do Titania City for role playing games.