Showing posts with label Station 42. Show all posts
Showing posts with label Station 42. Show all posts

Wednesday, July 25, 2012

Another Pleasant Valley Sunday......

Hey folks we have started working on Pleasant Valley which is a small town near Station 42 for our generic Sci-Fi setting.  This is a basic "test" layout.  We are going to build a raised shuttle landing pad in the bare front corner of the table.  Of course we will be using vehicles, barrels, crates, and other scatter terrain to fill in as needed.  I hope we can wrap this one up in the next couple of weeks so we can use it for our Station 42 War campaign.  

Tuesday, July 24, 2012

100 bottle cap barrels

Sometimes we do something completely insane for our games.  This last weekend we put together and finished 100 bottle cap barrels.  Before we had about 35-40 so this will provide us with a lot more scatter terrain for our games which is important because our Station 42 table is 5'x12'.

Our other barrels are all generic so we decided these should have corporate labels as well as warning labels. Cutting out and pasting on the labels was by far the hardest part of the project.  We cut and pasted literally hundreds of them.

You might recognize some of the fictional corporations we used.  Not bad for a weekend project I guess.  These are part of a larger supply depo project we are working on.  Next up will be some other containers and we hope to have some large shipping crates as well.  We already have a lot of labels printed out.

Monday, July 9, 2012

More Sci-Fi signs now at Station 42

 Well I made several more signs from trading card holders and I put them up around Station 42 since I was setting it up for a game anyway.  I even made some signs for some of the buildings which I think turned out pretty good. 
 Here's a close up shot of some of the advertisements and a building sign.  Hopefully I'll have stage 2 of Station 42 done soon.  We are trying to get all the signs done and finish all their interiors.

Speaking of interiors here is a shot of Rosie's Workshop with furniture and some data screens I made using the same method as the signs. 

Here's another shot.  I tried to make the displays look as if they had several windows open on them.  I'll try and get better shots of the screens up soon.  I'm really happy with the way they turned out. 

Friday, July 6, 2012

Sci-Fi Billboard update!

 I knocked out a couple billboards from the trading card display protectors I picked up.  I glued the protectors to some cheap shaving razor guards to make bases for them.  I'm even thinking about gluing them to magnets so I can stick them to metal railings and signpost.  I've used parts from these cheap razors in a number of projects. 
 I found some "Futurist Fashion" images from a quick google search then made a simple logo for the fake fashion design company "Alejandro of Titan" in photoshop.  This isn't my most futuristic set of buildings and I know that these ads in particular look a bit out of place but you get the idea. 
I printed these out on some luster photo paper then cut them out and slid them into the protectors.  I made two "posters" for each billboard.  In the future I plan to glue the images together to make them a little easier to deal with and look a little cleaner but These are just test subjects.

One word of warning.  You need to be very careful that you keep your work surface clean when using these card display protectors or any other clear plastic items.  I messed up one of my heavy duty protectors because I accidentally laid one of the pieces in a small drop of super glue that I got on my work table.  I think I can salvage it as a distressed display or I might set it up to be one sided and mount on the side of a building or something. 

Sci-Fi Terrain bits

 The Station 42 project has all but spiraled out of control which was to be expected.  Instead of doing one big spaceport project we are doing one big spaceport project and a number of other locations around the spaceport creating a mini setting.  I guess this is to be expected and it's kind of a cool thing.  After all the big project is coming along nicely but it's still a 5x12' table so it's not the most practical thing to have regular games on.  Still because of the modular nature of the designs we are working with it is providing us with a lot of use.  One of the things we have been needing to work on though are detail bits.  We have managed to put together a lot of buildings but we don't have a lot of smaller detail bits or furniture for those buildings.  We have some that we have purchased and scratch built but we need more.  The goal is to make these bits as modular as possible too. 

 We have a number of these smaller adobe structures we built out of cork tile we are working on.  We plan to use them for a lot of different locations.  They are very plain however and we were looking to spice them up with some tech bits.  Here is an example of some tech bits made from junk.  We built little platforms that we can slide right up against the building so it will look integrated and be highly modular.  Also we can put these pieces out as stand alone terrain bits.  On larger buildings they can even be set on top. 
 Here are four that I made that have identical construction.  I often use the design principle of unity and variety when thinking about miniatures and terrain. 
 Here is a shot of a number of our adobe buildings with some work in progress modular tech bits as well as some of the other storage/chemical tanks and other smaller terrain bits we have been working on. 
 Stage one of the painting.  I hope to make a large number of these for use with my terrain sets.  I want to make some larger and some smaller sets to add to the versatility of my terrain.  Little projects like these can add a lot of detail without adding a lot of storage problems.  It's easier to make one building with several modular bits than make 10 buildings that only look one way when you set them on the table. 
 Here are some simple wooden tables we made.  All of our buildings open up for play so we need a lot of furniture.  There are several lines of pre-made furniture out there but we are going to need a large volume of furniture so we are going to have to resort to scratch building to fill in the gaps.  These are for a sci-fi setting even though they are wood.  They could represent either nicer actual wood furniture or fake wood furnishings.  That brings up another thing.  Don't discount any fantasy or historic furniture you might have in your collection for Sci-Fi settings.  You can find uses for it because furniture designs have a long life span.

 Another detail I'm working on is signage and billboard advertisements.  I was looking for a way to make them highly modular and easy.  I got the idea to pick up some cheap acrylic photo frames and some plastic trading card sleeves.  I plan to make adds using photoshop and them sliding them into the frames.  I'm going to use different methods to attach them to my buildings and also make some stand along billboards.  Being able to change out the art will make them highly modular. 

Here is a detail shot of the two types of card protectors.  The one of the left came in a pack of 35 for less than $3.00 and the acrylic one was $1.29.  They are designed to hold collector cards like sports cards. 

Monday, June 4, 2012

Maxed Out Episode 4 "Hopless Causes"

 
Late May 3031

There have been a number of strange things going on around Station 42 in the last few months. A number of hydroponics farms near the station have been attacked by well armed mercenaries. The government of Titania seems to be backing their claims that their farms have been purchased by an unnamed buyer who has every right to evict them. Many of the farmers and other locals have banded together to form a militia to fight these mercenaries. The “Militia” is being lead by Carson Boon. A well known local militia leader and trouble maker.

General Drake the leader of the Planetary Guard has resigned his commission and a number of Planetary Guard members have gone missing with their equipment including a few tanks. It is believed that at least a company of men have gone missing. General Drake was reported to have said that he “Can not let this kind of thing stand” as he departed the capitol building in Titania City.

In other news Mr. Biggs of the Venture Star Prospecting company was kidnapped a few weeks ago along with his Secretary and one of his scientist. Rosie from Station 42 salvaged the mercenary hover tank that was destroyed during an recent battle between the mercenaries and the militia near the Ghost Compound. Vinnie, one of the Blood Born pirate leaders, was also recently captured by Rocky Tomson and Jennie Tam and turned in for a bounty.

After capturing Vinnie Jennie Tam and Rocky Tomson hadn't had much work. They were doing alright for themselves but they were starting to run short on funds. The “Hell Knight” mercenaries had put out a bounty on Carson Boon for $4,000 and Rocky was tempted to start looking for him despite his recent status as a local hero. Boon was certainly not her favorite person and he didn't care for her much either. Still he was fighting the mercenaries who had been attacking the locals so now wouldn't be a good time to go after him.

As they were having lunch in the “Close Encounter” Rocky received a com from a man who identified himself as Lt. Jefferies formally of the Planetary Guard who had a job for them.


Meeting Lt. Jefferies
 
Rocky and Jennie decided to check the offer out so they traveled out to the meet coordinates. The meet was at some ruins outside of the Station. Lt. Jefferies was there with nine other men who were clearly members of the Titania Planetary Guard.

Lt. Jefferies explained that his men had arms and equipment but very little ammo. They needed some crates of ammo that had been given to Carson Boon at Bunker #1138 that had been lost when the mercenaries took that bunker over from the militia. The mercenaries had destroyed most of the Militia's supplies but the ammo was labeled “Property of the Government of Titania” so they mercenaries hadn't destroyed it. The renegade planetary guardsmen needed that ammo before they could mount an offensive to take back the bunker.

Jefferies had a file of false information about Carson Boon that they were to turn over to the mercenaries to gain their trust. He also wanted Jennie and Rocky to find out what kind of forces the mercenaries had at the bunker and what they were up to. The pay would be $2,000. Jennie and Rocky accepted the offer

Jennie decided to “muck up” the engines on the Maxed Out a bit so that they might have an excuse to stick around they bunker while she “repair” their ship.

Bunker #1138 under the control of the "Hell Knights" mercenaries.
 
As the Maxed Out approached Bunker #1138 a warning beacon on their instrument panel lit up warning them that a battery of anti aircraft missiles had locked onto their ship. “Maxed Out you are entering a restricted air space. What is your business for being here?” came a voice over their com system. Jennie explained that they had information on Carson Boon. They were allowed to land but were advised not to make any unusual maneuvers or power their weapons on their approach.

As they landed they noticed the anti aircraft missiles as well as another “Sky Sweeper” class attack craft similar to the “Maxed Out”.

Unfortunately Jennie had mucked up the engines a bit too well and they damaged one of their landing struts when they touched down too hard. Now they really did have a need for repairs.


The well guarded bunker.
 
Jennie and Rocky entered the well guarded bunker and met with Sargent Jones who seemed to be in command. Jones was impressed with the file on Carson Boon but said that they were have to wait around for a while so his men could check out the information. Jones also told them he would pay them $500 for the information if it was worth anything. He also offered them work providing air support for the mercenaries if they could get their ship fixed up.

Rocky chats with the mercenaries.
 
While Jennie worked on the ship Rocky decided to chat with some Mercenaries resting near some tents. One of the mercenaries was quite chatty and told Rocky a number of interesting things about their operation. His friends were upset with him but didn't seem too concerned.

Jennie meets Freddy the pilot of the other Sky Sweeper.
 
Jennie was working on the ship when a man approached her. He wasn't dressed like the mercenaries and he introduced himself as “Freddy” the pilot of the other Sky Sweeper. Jennie had heard of Freddy. She had seen him a few times at the “Close Encounter” back at Station 42. Freddy told her how the mercenaries hadn't expected any resistance so they hadn't really brought a lot of air support on this operation. They were paying him well to enforce their no fly zone around the bunker and the farms.

Jennie's map of the bunker.
 
Jennie and Rocky were at the bunker for several hours. Jennie managed to repair the landing strut but she wasn't sure how long it would hold without a better repair. In that time she managed to draw up a map of the bunker and camp as well as put together a report with the information they had gathered.

The two could not however figure out a way to steal the ammo crates. They decided to head back to Lt. Jefferies and give him the report.

Sargent Jones came out to talk to them before they left. He said their information had turned out to be helpful. They had even captured a few suspects. Jones payed them and again offered them a job after they got the ship patched up.

Lt. Jefferies was pleased with the report. He told Jennie and Rocky that the people the mercenaries had captured were plants who would be spying on the mercs and feeding the resistance information. He also suggested that they take up the mercenaries offer to fly patrols as a way to get back in and steel the ammo.

Jennie and Rocky came up with a plan. They went back to Station 42 and has Rosie help them repair their ship. They also purchased 200 ft. of cable and a wench from her which the attached to the bottom of their ship. While they were there they saw the hover tank Rosie had salvaged from the Ghost Compound. When they asked her what she was going to do with it she responded that she would most likely sell it back to the mercenaries. She didn't care about a bunch of “dirt farmers who didn't pay their bills”.


Back at the bunker.
 
The Maxed Out returned to the bunker. Jennie and Rocky again met with Sargent Jones to sign a contract with the mercenaries to provide air support. Jones told them that it would take a while to process their contract but that he would soon have an assignment. He told them to make themselves comfortable at the base.

Having "lunch" at the ammo crates.
 
Jennie and Rocky decided to take the opportunity to go check out the crates of ammo. The crates looked heavy and they knew it would take some time to hook them up. They decided to “take lunch” using the crates as a table. Jennie went back to the ship and carefully reached under to pull the cable out from the wench. As they were having lunch they hooked up the cable to the crates. A couple of the mercenaries noticed what they were doing but didn't say anything because there were now “part of the team”. When they finished lunch they went back to the ship and waited.

Sargent Jones came out a bit later with their first patrol assignment. Jennie and Rocky made their pre-flight prep.

The heist!
As the Maxed Out lifted off they slowly wound the cable back in with the wench. When the cable became taught the crates of ammo began to lift off the ground. Sargent Jones screamed at them over the com to land their ship or they would be shot down. The take off was rough with the extra weight of the ammo crates but Rocky didn't have much trouble with it. Again the warning beacon for a weapons lock flashed on the panel. An anti aircraft missile barely missed the ship.  Jennie returned fire and damaged the battery.  Another warning beacon lit up. The mercenary mech shot at them with it's AC5 Autocannon. The mech did not miss. Two rounds hit the ship. One tore through a wing and another damaged engine number one. Several other small arms shots came up as few of them deflected off the armoured hull of the craft. Rocky “punched it” and they made their escape!

They met Lt. Jefferies at the ruins again and dropped off the ammo. The guardsmen loaded the ammo into their truck. Jefferies paid Jennie and Rocky and directed them to a location where they could get their ship repaired. The heist had been a success but they would have to lie low for a while especially since the mercenaries had almost immediately taken out a bounty on them.


   
Notes: What happened to Episode 3? Good question. We played that session before our last move and lost our notes. I have pics of the action but I can't remember the details. I may post the pics and what we do have soon but I wanted to get this episode up since it leads into the next battle in our Station 42 War campaign.
There wasn't a whole lot of fighting in this session. Mostly a bunch of information gathering and role playing. That's okay some times. Of course we used the Savage Worlds role playing rules for this game as we have for the other “Maxed Out” episodes. Using the different systems is really working out well especially since we aren't trying to over lap them much. Each game provides another chapter to what is going on around Station 42 which is just the way we planned it.



Thursday, May 24, 2012

Defiance Games UAMC Marines painted

Here are the first two fire teams of Defiance Games UAMC Marines painted.  My wife is working on a set of these as well.  We are trying to get them ready to be the Titania Planetary Guard for an upcoming battle. 

Wednesday, May 16, 2012

The War Effort!

 Our game budget is pretty slim at the moment so we have to make do with what we have.  Her is a pic of some hover tanks and apcs we are building up out or corrugated cardboard.  We will plate them with lighter cardboard and detail them with bits. 
Here are some more vehicles we picked up for the militia.  We have less than $15 in all of these.  We got the weapons out of some little toy soldier packs. 

I know they don't look as nice as highly detailed resin and plastic models but the cost pennies on the dollar and when we get them detailed up and painted I think they will work quite nicely. 

Monday, May 14, 2012

Battle of the Ghost Compound (No Limits Battle Report for Station 42)

Hell Knight mercenaries of Operation "Stop the Signal"
 May 14, 3031 Operation "Stop the Signal" is conducted by the Hell Knights mercenaries.  The goal of the Operation is to shut down a broadcasting station that the Titania Militia is using to recruit new members to their cause.  A small force of Hell Knights board their transport to be air lifted to the "Ghost Compound" about 30 kilometers Northeast of Station 42 where the broadcasting station is reported to be located.
 
Members of the Titania Militia at the "Ghost Compound"
 After handing a crushing defeat to the militia at Bunker 1138 the mercenaries expect only light resistance.  They are unaware of the efforts of Carson Boon in recruiting new members.  Even though his own unit of irregulars were wiped out in the previous engagement he has managed to recruit new members to his force. 
Just prior to the battle
 The Hell Knights, backed up by Lola their faithful Hobelar Light Hover Tank approach the "Ghost Compound"
"Lola" and a Hell Knights casualty
 The Militia draws first blood, killing a member of the Hell Knights Armoured Assault Squad with autocanon fire.  Lola Moves into position to fire at a Militia artillery position but fails to score any hits. 

The Armoured Assault Squad takes cover
 The heavily armoured mercenaries scramble for cover in a large rocky outcropping.  More fire begins to erupt. 
Militia Casualties
 The mercenary Veteran Rifle Squad guns down several Militia members atop a compound building.  The riflemen certainly prove their worth with this accurate shooting. 

A militia "sniper"
 The mercenary sniper also scores a hit taking out an enemy sniper before the marksman even gets a shot off. 
The AC10 silenced
 Not to be out done one of the Scout squads takes out the crew of the AC10 autocanon.  The elite mercenaries seem to have the upper hand at this point. 

Scout Squad 1 under fire
 The Militia strikes back killing two mercenaries in Scout Squad 1.  It is believed these men were killed by Carson Boon himself. 

Scout Squad 2 also taking casualties
 Encouraged by their leader militia members armed only with pistols manage to kill two member of the Hell Knights 2nd Scout Squad despite the fact that the squad had good cover. 

A mysterious armoured vehicle arrives to support the militia
 To add insult to injury a mysterious armoured vehicle arrives using it's scatter laser to wipe out the rest of the 2nd Scout Squad. 

Another strange armoured vehicle
 Another armoured vehicle shows up and fires on the mercenary tank missing it with an impressive looking missile. 
The militia field canon scores
 The mercenary tank is hit from the front by the militia field gun.  The tank is badly damaged by the gun but not destroyed.
The mercenary sniper is taken out
 The Hell Knights sniper is killed by a militia sniper believed to be Redjack, a friend of Carson Boon and the co-founder of "Boon's Irregulars".

The Militia fights on
 More militia members are killed by the mercenary veteran rifle squad.  The man believed to be Carson Boon is hit but appears to be protected by some kind of energy field that keep him from being hurt.
"Lola" destroyed
 Another armoured vehicle roars onto the battlefield firing a high explosive missile into the side of the mercenary tank.  "Lola" explodes, her turret flys into the air and lands among the rocks. 
More armoured vehicles
 A fourth armoured vehicle pulls up.  It's light machine gun and bolt guns fire into the scout squad killing the scout armed with a frag grenade launcher. 
The mercenaries fall back
 As "Lola" burns the Armoured Assault Squad preforms a fighting retreat shooting at the armoured vehicles but failing to do any damage with their heavy blasters. 

The riflemen score
Armed only with light laser rifles the Veteran Rifle Squad destroy the armoured vehicle that killed their tank.  Unfortunately it is too late to turn the tide of the battle.  Only six mercenaries escaped the fighting.  Four members of the Veteran Rifle Squad and two Scouts from squad 1.  The Armoured Assault Squad were taken out by the Militia's armoured vehicles although they survived many shot the combined fire was just too much for them. 

This battle was a decisive victory for the Titania militia and Carson Boon.  The Hell Knights lost most of their troops and their tank which was a major blow.  It seems the resistance on Titania is much better equipped and much more determined than the mercenaries believed them to be.  Will the mercenaries pull out of this operation?  It's hard to say but the militia has definitely struck back hard against them. 

Notes:  This was our second battle in the narrative phase of our Station 42 No Limits campaign.  The forces were about equal at close to 1100 points.  My wife again played the militia and I played the mercenaries.  The battle only lasted three turns and by the end of turn two it was clear the militia were going to win.  Giving the militia a fortified position an equal points may have been too much of an upper hand but the mercenaries really devastated the militia at Bunker 1138 so we decided to tip thing in their favor a bit. 
My wife really played it smart holding the improvised armoured vehicles in reserve until I had committed my forces.  She used to play Orks when we played Warhammer 40,000 so she understands how devastating heavily armed light vehicles can be.  She used her heavy guns to go after my tank then brought her more lightly armed vehicles against my infantry.  She had some fantastic rolls which helped. 

Sunday, May 13, 2012

Station 42 Battle Preview!

We were going to have another battle in our new campaign centered around Station 42 but we spent too much time preparing so we ran out of time to play.  Hopefully we will fight this battle before the work week starts up again. 
The Hell Knights will be attempting to silence a militia broadcasting station and drive the Titania Militia from a small compound they have taken over. 

Saturday, May 12, 2012

What madness is this? Improvised Technical Vehicles

We've decided that the militia needs some extra punch for our Station 42 campaign so we are working on some improvised armored cars and technical vehicles for them.  Here is a WIP shot of one.  They body is a very cheap car we got at the Dollar Tree shop.  They come in two pack for a dollar so these are very inexpensive to build.  We've plated them up with some card stock and put various weapons from model and miniature kits on them.