October 7th 3033, 208072 Tor. Both the Martians and Jovians sent strike forces to 208072 Tor. The Martians sent only one strike force while the Jovians sent two strike forces and a Mobile Mining Operation. The Martians attacked the first Jovian strike force.
The Jovians attempted to advance on their left flank but the Martian sniper, Veterans, and Guard troopers cut them down.
The Jovians managed to kill four of the Martian Guard troopers but were wiped out to the man.
The Martians continued the fighting attacking the 2nd Jovian strike force. This time the Jovians took superior positions and did significant damage to the Martians in the first exchange. The Martians decided to withdraw from 208072 Tor rather than be wiped out. The Jovians suffered no casualties in the 2nd battle.
During the 2nd turn movement phase the Hell Knights launched raids against the Star Guard on 207829 Kay and on 207654 Percival. The Jovians launched a raid on 207729 Balan. The Martians moved a Mobile Mining Operation to 207728 Balin.
Showing posts with label The Star Guard. Show all posts
Showing posts with label The Star Guard. Show all posts
Tuesday, October 7, 2014
Sunday, October 5, 2014
"The Arthurian Family Conflict" An Asteroid Resource Campaign for the Solar Empires.
Over two centuries ago the Langford Mining Corporation discovered a family of asteroids in the Kuiper Belt rich with resources. They dubbed this new family of asteroids the "Arthurian Family" and named the individual asteroids they discovered after characters from the Arthurian legends. The company established basic level terraforming on 30 of the richest asteroids in the group and even set up several fusion reactor satellites as artificial suns. Things did not go well for the overextended company however and they quickly went bankrupt before they could begin mining operations.
Largely forgotten the asteroids of the Arthurian Family remained dormant until the Venture Star Prospecting company located them again. The company sold claims to four different mining operations on four of the larger asteroids for a very tidy profit. With the rest of the lesser asteroids in the family up for grabs the four companies have been scrambling to secure their assets in the region and expand their operations.
In an unusual move the Grau Legion of the Jovian Imperial Legions have established a base on 207485 Arthur to protect the operations of the Imperial House Mining Company. No one is quite sure why the Emperor would send troops from his personal guard to such a remote region but whatever the reason it must be considered a state secret because representative of the Imperial court would only state that the operations were in the interest of the Jovian Empire.
The Jovians however were not the only government to send state troops to the region. The M.S.S.R. have also established a military presence on 207525 Merlin to protect the People's Mining Consortium. When asked why they sent troops to the Kuiper belt Soviet officials replied that it was of "strategic importance". It is widely speculated that the main reason Soviet forces are present in the region is to keep an eye on the Jovian activities.
The Hell Knight Mercenary Company has taken up a contract to provide security for "MacDuff and Campbell Mining". This company with a major office on Pluto is in the best position to take advantage of the rediscovery of this asteroid family. The Hell Knights are also based on Pluto so it is no surprise that they have taken this contract. The Hell Knights are based on 207499 Morgana.
This is a map of the asteroids that are being contested. The Jovian forces are represented by the white markers and are being played by our friend Curtis. The Star Guards are being represented by the blue markers and they are being played by our daughter Erika. The Green markers represent the Martians being played by my wife Michelle. The Red markers represent the Hell Knights who are being played by me.
We already managed to have a battle encounter in the first turn when the Martians and Jovians both made a move for 208072 Tor. The Jovians have sent two strike forces and one mobile mining operation while the martians have sent a single strike force. Strike forces represent 500 points of assets and right now the battle limit is set to 500 point battles for the first three turns.
This is a test campaign for a resource campaign rules system I am working on.
Largely forgotten the asteroids of the Arthurian Family remained dormant until the Venture Star Prospecting company located them again. The company sold claims to four different mining operations on four of the larger asteroids for a very tidy profit. With the rest of the lesser asteroids in the family up for grabs the four companies have been scrambling to secure their assets in the region and expand their operations.
In an unusual move the Grau Legion of the Jovian Imperial Legions have established a base on 207485 Arthur to protect the operations of the Imperial House Mining Company. No one is quite sure why the Emperor would send troops from his personal guard to such a remote region but whatever the reason it must be considered a state secret because representative of the Imperial court would only state that the operations were in the interest of the Jovian Empire.
The Jovians however were not the only government to send state troops to the region. The M.S.S.R. have also established a military presence on 207525 Merlin to protect the People's Mining Consortium. When asked why they sent troops to the Kuiper belt Soviet officials replied that it was of "strategic importance". It is widely speculated that the main reason Soviet forces are present in the region is to keep an eye on the Jovian activities.
The Hell Knight Mercenary Company has taken up a contract to provide security for "MacDuff and Campbell Mining". This company with a major office on Pluto is in the best position to take advantage of the rediscovery of this asteroid family. The Hell Knights are also based on Pluto so it is no surprise that they have taken this contract. The Hell Knights are based on 207499 Morgana.
The Star Guards Mercenary Company has contracted with Eagle Heavy Industries out of Titan. EHI has set up their main base on 207498 Mordred. Being the smallest mining company in the region they have spared no expense on security hiring the Star Guards who are the largest security contractors in the entire Solar System.
This is a map of the asteroids that are being contested. The Jovian forces are represented by the white markers and are being played by our friend Curtis. The Star Guards are being represented by the blue markers and they are being played by our daughter Erika. The Green markers represent the Martians being played by my wife Michelle. The Red markers represent the Hell Knights who are being played by me.
We already managed to have a battle encounter in the first turn when the Martians and Jovians both made a move for 208072 Tor. The Jovians have sent two strike forces and one mobile mining operation while the martians have sent a single strike force. Strike forces represent 500 points of assets and right now the battle limit is set to 500 point battles for the first three turns.
This is a test campaign for a resource campaign rules system I am working on.
Saturday, October 4, 2014
"The Battle of 5041 Theotes" a No Limits battle report from the Solar Empires
October 4th 3033, 5041 Theotes, Jupiter Trojans, Greek Camp. A small force of Blood Born and Scrap Dog Pirates ran into a patrol of Star Guard Mercenaries in a small mining outpost on 5041 Theotes.
The pirates outnumbered the small mercenary patrol but the Star Guard troopers were heavily armored and well equipped. As the pirate infiltrators advanced one was shot down by a mercenary sniper.
The pirates begin their advance while the mercenary forces tried to find better ground. Another pirate infiltrator was shot down by the mercenary sniper and two were gunned down by the Star Guard medic.
The main body of the pirate force moved through the settlement while the mercenaries were distracted by their squad of "Duct Rats".
The pirates continue to advance but they are met by a hail of gunfire from the mercenaries killing several of their numbers.
The Blood Born Raiders break and run back behind a building they have taken cover on after loosing three of their squad members.
The "Duct Rat" Mate kills the mercenary medic at the same time that one of the Scrap Dog Raiders kills a member of Alpha squad.
The Pirate forces fight on but they can do little in the face of the Star Guards superior position and fire power.
Without any remaining targets the last "Duct Rat" ducks back behind the cover of a large junk pile. Down to 6 out of the 17 pirates they started the battle with the pirates decide that it is time to run. The mercenaries fulfill their contract to protect the mining operation suffering just two casualties.
Notes: This is a small 500 point battle I ran with my daughter who played the Star Guard mercenaries while I played the pirates. We tried to keep it very basic for her first game. This game represents one of the many skirmishes fought between pirate raiders and mercenaries in the Solar Empires.
The pirates outnumbered the small mercenary patrol but the Star Guard troopers were heavily armored and well equipped. As the pirate infiltrators advanced one was shot down by a mercenary sniper.
The pirates begin their advance while the mercenary forces tried to find better ground. Another pirate infiltrator was shot down by the mercenary sniper and two were gunned down by the Star Guard medic.
The main body of the pirate force moved through the settlement while the mercenaries were distracted by their squad of "Duct Rats".
The pirates continue to advance but they are met by a hail of gunfire from the mercenaries killing several of their numbers.
The Blood Born Raiders break and run back behind a building they have taken cover on after loosing three of their squad members.
The "Duct Rat" Mate kills the mercenary medic at the same time that one of the Scrap Dog Raiders kills a member of Alpha squad.
The Pirate forces fight on but they can do little in the face of the Star Guards superior position and fire power.
The Blood Born Raider squad is finally whipped out by Beta squad. The Scrap Dogs continue to fire at Alpha squad but none of their shots manage to penetrate the mercenaries thick armor.
Notes: This is a small 500 point battle I ran with my daughter who played the Star Guard mercenaries while I played the pirates. We tried to keep it very basic for her first game. This game represents one of the many skirmishes fought between pirate raiders and mercenaries in the Solar Empires.
Monday, March 10, 2014
The Star Guards: Army WIP
I've been working on the Star Guards mercenary company for the last couple of weeks and they are coming along nicely. I only have one more of the heavy infantry squads to finish and another tank plus some apcs and support vehicles.
The paint jobs are pretty basic but I was going for a very simple look with these guys.
The paint jobs are pretty basic but I was going for a very simple look with these guys.
Monday, February 24, 2014
Star Guard Medium Infantry Squad 1
I finished up this squad of Reaper NOVA corp troopers Saturday for the Star Guard mercenary army I am working on. I think these guys turned out a bit better than the IMEF troopers. I was more careful with my drybrushing. The army is really going together pretty quickly. I have another squad of these almost done and the tree tanks so if I keep up this pace I will probably have a pretty nice force in a week or two.
Saturday, February 22, 2014
Star Guard Heavy Infantry Squad 1
I finished up the first Star Guard squad yesterday. They are IMEF troopers from Reaper. They are pretty rough paint jobs but I'm satisfied with how they turned out. I was going for something quick and simple and they painted up very quickly. I think they will look fine on the table.
Tuesday, February 18, 2014
New mercenary force for Solar Empires: The Star Guard work in progress.
I've started a new mercenary force for our Solar Empire setting called "The Star Guard". The troopers are all from Reaper. The medium troopers are Nova Corp figures and the heavy troopers are IMEF figures. The sniper is also an IMEF fig. All of these figures are from the "Bones" plastic line of figures so this is a pretty cheap force. For tanks I have one Secret Weapons 6x6 light tank that was actually kind of expensive but the heavy tanks are $3.00 toy tanks I picked up at Dollar General.
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