Showing posts with label Titania Planetary Guard. Show all posts
Showing posts with label Titania Planetary Guard. Show all posts

Monday, September 22, 2014

The Battle of Pleasant Valley: A Station 42 War Game Report (sort of)

 May 25th 3033 Hell Knight forces attempt to shut down militia recruiting operations in Pleasant Valley.  Five units of militia occupy the town supported by four improvised armored vehicles.  As the Hell Knight armored column approaches town the defenders are re-enforced by three units of renegade Planetary Guards and one unit of veteran mercenaries from the Wolfhound Freikorps and their vehicles.

We fought this battle back at the end of May and I'm just now getting around to putting it up so this report will be a little different.  Rather than follow my regular format I have put up a number of images with a brief description of what was going on as best as I can remember it.
  
 The Hell Knights began to advance into the city  The scouts have moved ahead and occupied two buildings gaining cover from the rooftops.  A few scouts were knocked out early in an exchange of fire with militia members.

 On the Hell Knight left Flank two LAGAREVs moved in to face off against more militia.

 Carson Boon and his unit as well as the Titania Hunting Club had taken up a position on a large building on the Hell Knights left.

 Fighting got pretty hot in the center of the field.  Bear's militia unit took out a LAGAREV and killed almost an entire squad of mercenary veterans.

 Another LAGAREV was destroyed by small arms fire.  The remaining veteran riflemen fled into a small building.

 Another technical was destroyed on the Hell Knights right flank and a few militia from Dutton's gang were taken out.
 The veterans from the Wolfhound Friekorps attempted to assault the Hell Knights Armored Assault squad's position.  Although more Wolfhounds were Killed in the exchange the Armored Assault squad broke and ran from it's position.

 Two units of renegade Planetary Guards charged in on the Hell Knights left and attacked a squad of mercenary regulars routing them.

 On the Hell Knight right flank the mercenary Landshark AFV laid into Bear's unit and a unit of Planetary Guard causing heavy casualties to both squads.

 On the Hell Knights Left the remaining regular riflemen are completely destroyed as the defenders advance in force.
 Hell Knight Vehicles push through the middle of the field and begin to flank around the side.  

 The Hell Knight Landshark routs the rest of Bear's unit wile the mercenary scout squad picks off most of the remainder of Dutton's gang.

 A Hell Knight Hobelar fires it's pulse laser through gaps in the buildings killing another militia vehicle.
 The Planetary Guard Badger MRAP advances behind the Hell Knight right flank.
 The bloody results of the fighting shows many smoking vehicles on either side.  Casualties mount among the infantry just as quickly.

 Bear's unit is completely destroyed and Dutton's unit is all but wiped out on the Hell Knight's right.

 The Hell Knights Hobelar is taken out by combined fire.  Due to their strong position and Boon's force field the defenders on the Hell Knights left flank have taken very few casualties.

 The Hell Knights hold onto the right flank taking a few casualties but causing far more damage to the enemy.
The last remaining LAGAREV gets revenge killing several of the renegade Planetary Guard.  Both sides took very heavy casualties but the Hell Knights just couldn't do enough damage to push the defenders out so they were forced to pull back.

Notes:  I think the Hell Knights scored more points in this battle than the defenders but they didn't really manage to drive the militia forces out.  It was close in the end but we decided the Titanian's held out.  Oddly enough the best units on each side suffered the worst casualties and proved less effective.  The Hell Knight scouts usually get slaughtered and do very little damage but in this battle they survived and did more damage than my other units.  Despite the fact that Bear's unit was taken down they did do a lot of damage to the mercenaries before being taken out including doing enough damage to the Landshark to destroy one of it's weapons and slow it down.  
Sorry again for the odd format.  I just haven't had time to post reports like I should.  We just finished another battle and I hope to finish the campaign very soon.  The Hell Knights have basically be pushed back to station 42 and the Titania forces are massing for a final assault.  

Sunday, March 2, 2014

The Battle of Rattrap Road: A 2500 point No Limits Battle Report for the Station 42 War

 Titania, March 2nd 3033:  Earlier today a force of renegade Titania Planetary Guard advancing towards Station 42 spotted a force of Hell Knight mercenaries East of Rattrap Road.  The Guard units moved off the road to engage the mercenaries near two compounds.
 The battle opened up with a heated exchange between armored vehicles.  The Hell Knights heavy hover tank and the Titania mech were both damaged from the fire as well as one of the mercenary light transports and a guard tank.
 The smaller Northern compound saw the first infantry casualties when one of the Planetary guard units came under fire from a veteran mercenary unit.  Two guardsmen were killed and the remaining two fled the battle.
 As the rest of the forces engaged both compounds became the center of intense fighting.  The center of the field was dominated by Titania forces opposed only by a mercenary fire team and a light transport.
 Another squad of Titania guardsmen were gunned down at the Northern compound by a mercenary sniper and the mercenary commander piloting a "Marksman" class battlesuit.
 In the Southern compound a mercenary "Landshark" armored fighting vehicle flew over the low walls and disembarked a squad of heavily armored veteran Hell Knights.  The mercenaries used their heavy blasters and their vehicles pulse laser to destroy a building occupied by a squad of Titania guardsmen.  General Drake of the renegade Titania Planetary Guard occupied an adjacent building with his command squad and they also engaged the mercenaries killing two of them.  
 With General Drake threatened the Titania forces pressed the attack but were faced with strong opposition by the mercenary forces.
 At the Northern compound the mercenary light transport and most of the veteran rifle squad were wiped out by combined fire.  The mercenary commander and sniper fought on but the battlesuit was forced to find cover when his distortion field gave out.
 In the Southern compound the heavily armored veteran and their AFV reduced the General's building to rubble with combined fire.  Although the General and his field doctor managed to survive the buildings collapse they were both hit by light machine gun fire from the mercenary Incubus mech and wounded or killed.  
 The Titania mech and the mercenary commander continued to play a game of cat and mouse at the Northern compound.  Both the mech and the battlesuit suffered damage in this exchange.
 At the Southern compound a single Planetary Guard tank came under intense fire from several mercenary vehicles.  The tank was heavily damaged but fought on.
 Although we are still uncertain as to the fate of General Drake the Hell Knight heavy infantry were seen loading his body into the back of their armored vehicle.  
 With the General's capture the highly mobile Incubus mech used it's jump jets to position itself to attempt to support the Hell Knight commander.
 Unfortunately for the mercenary commander it was too little too late.  The Incubus mech did manage to destroy the Titania mech but not before the commander's battlesuit was taken out by the metal behemoth.
 At almost the same moment the Planetary Guard tank managed to destroy the mercenary heavy hover tank but was itself destroy by scatter laser fire from one of the mercenary light tranports.
 Titania forces charged up a hill and engaged a mercenary sniper there in hand to hand combat but one of the three Planetary Guard squads were gunned down by another Hell Knight veteran rifle squad.
As the engagement ended the renegade Planetary guard forces did manage to capture a mercenary sniper but it was a poor exchange for their losses.  The Hell Knights held the field and the renegade Titania General.  The Planetary guardsmen were forced to withdraw back towards Titania City.

Stuart MacMurry, Associated Press

Notes:  This was the third battle in our "Military Escalation" phase of the Station 42 War and the first one that resulted in such a sound defeat for allied Titania forces.  On the field it looked like a close battle but the Guardsmen suffered about twice the points value in casualties as the mercenaries and of course the mercs captured General Drake.  We haven't yet decided the General's fate or exactly what impact this is going to have on the campaign but it will certainly be significant.  

Tuesday, October 29, 2013

Solar Empires


I've finally settled on a name for the Sci-fi setting we have been playing our "Station 42 War" and "Maxed Out" games in.  I'm going with "Solar Empires".  I had previously called the setting "3031" and "Moon Miners and Terraformers".  I didn't like the first choice because it seemed silly to name a setting for a single date and I didn't like the second one because it was a mouth full and sounded dated.  I Google searched "Solar Empires" to check for conflicts and found that there was a video game named "Sins of a Solar Empire" but no game or anything titled just "Solar Empires"  Although this is merely a personal setting for my home games I would like to have an original title if possible in case I decide to develop it in the future.

I feel this name reflects the various different factions well.  Governments, corporations, and criminal enterprises can often be called "Empires" and since my setting is based on the Solar System it seemed like the best choice.  

I have some basic setting notes that we have actually been using for a couple of years now that I have not published because I was never satisfied with the setting name.  I have now created a new page for those notes on this blog here:   http://ironworkersminiatures.blogspot.com/p/solarempires-nathan-miller-2013.html
I plan to add some artwork to the page as soon as we create some.  As it stands it is just a big block of text and I want to make it more interesting to read.

Saturday, September 21, 2013

The Battle of Station 42 (A 4000 point No Limits battle report for the Station 42 War)

Hell Knight forces on the western edge of the spaceport
 Over two months ago a company sized force of the Hell Knights mercenary company assaulted and secured Station 42 a vital space port on Titania.  During the fighting our "Flyspy" news drones were captured by agents working for the Smith and Wilson Agriculture company the Hell Knights employers.  It has taken TNN some time to recover the images taken by our drones so that we could cover the events that happened during the battle.
A Hell Knights X93 "Vampire Bat" combat drone eliminates a militia sniper
 In the weeks following the battle Smith and Wilson Agriculture conducted a media blackout while the Hell Knights instituted strict martial law on the spaceport.  All of this was done while government officials in Titania City turned a blind eye.  The renegade Planetary Guard commander "General" Drake led the Titania forces.  
Hell Knight hovercraft speed to support their left flank.
 The Hell Knights arrived early in the morning and reached the western edge of the spaceport unopposed.  Most of their troops arrived in fast moving hovercraft but a few units of scouts and snipers had infiltrated deeper into the facility.
Rosie's robotic troopers marching out of her workshop
 In addition to Drake's troops the well known local mechanic and roboticist known only as "Rosie" fielded her own personal mech and 15 robotic security bots.  This came as a bit of a surprise to the locals but if this bothered the other Titania forces they didn't show it.  
Rosie's Battlemech destroys Hell Knights infantry units
 Also on the side of the Titania forces were the local NOVA Securities officers and some snipers and light vehicles from the local militia.
Armored units from both sides exchange heavy fire
 The most intense fighting of the day happened around the local "Klancy's" convenience store.  The Hell Knights took up positions inside and around the building as Titania forces closed on them from the east and south.
A Hell Knights "Incubus" mech outmaneuvers Rosie's heavier mech
 The Hell Knights fielding an extremely agile Incubus class light Battlemech.  This unit not only inflicted serious casualties against the Titania infantry and light vehicles but it also proved very difficult for the slower moving Titania forces to catch up with.  Using jump jets the mech was able to continually fire then flee before enemy firepower could be brought to bear.
Planetary Guard tanks burn near NOVA Securities office
 The Planetary guard tanks proved difficult to destroy but after suffering literally dozens of hits each both were finally destroyed in the vicinity of of the NOVA Securities station.
Hell Knight armored units speed past the remains of a "Guardian" class battlemech
 In addition to loosing their tanks the Planetary guard also suffered the loss of the Guardian class medium Battlemech while it was trying to root out the entrenched mercenaries in and around Klancy's.
The remnants of the Titania forces prepare to retreat from the field
After suffering the loss of most of their heavy fire power the combined Titania forces withdrew from the field.  Both side suffered heavy casualties reported as nearly 50%.  In addition to loosing their tanks and mech the Titania forces lost all of their militia light vehicles.  The Hell Knights lost two of their light transports, a light hover tank, and a heavy combat drone in addition to several casualties.

This has been Alphonso Marks for the Titania News Network.  

Additional photos from this battle can be found at this location: The Battle of Station 42 

Notes:  Unfortunately it has been so long since we fought this battle I was unable to do a play by play like I wanted.  I think we took over 70 images and I edited about 30 which you can see in the flickr gallery.  This was a massive battle with over 120 models on the table.  It took two long session and about 8 or 10 turns to play out.  We still plan on several more battle and one large final battle before we call it quits on this campaign.  We hope to wrap things up by the end of the year.  

Monday, July 15, 2013

Battle of Station 42 in progress! (The Station 42 War)

 Well we are in the middle of playing out big 4000 point No Limits game for our Station 42 War campaign.  We decided to have this battle in Station 42 itself which we set out on a 5'x12' gaming table.  That's 60' square of gaming surface.  This is the way the table was set up just prior to deployment.  
 This is the Hell Knights force.  Two Regular Rifle Squads, one Veteran Rifle Squad, one Armored Assault Squad. two Scout Squads, two Snipers, one Assassin, three LAGAREVs, one "Vampire Bat" combat drone, one "Landshark" AFV, one "Hobilar" light hover thank, one "Douglas" medium hover tank, one "Incubus" light mech, and one mechsuit piloted by my captain.  64 models in total and every model I have painted for my army except one assassin.
This is the Titania force.  Four squads of Titania Planetary Guard and one command squad, three squads of Battledroids, one squad of NOVA troopers, three Snipers, three Improvised Armored Vehicles, Three Badger MRAPs, two Medium Tanks, one "Guardian" medium mech, and Rosie's "Cyclopes" medium mech.  65 models in total.

We are currently on turn 9 of the battle and plan to play to the end of turn 12 unless one side pulls out.  Right now it's a toss up as both sides have taken almost %50 casualties.