Showing posts with label Workbench. Show all posts
Showing posts with label Workbench. Show all posts

Friday, March 25, 2011

Nova Corp's "Skysweeper" class patrol craft

I've been working on converting and painting the two "Skysweeper" jets for my Nova Security Company that I'm building for my spaceport project. I've pretty much followed the same method for converting this ship that I used on my original Skysweeper project. The only difference is that I have left the Missile and bomb pylons in place because I intend to fully arm the Nova ships with missiles and bombs.
I've tried to evoke the idea of the "Black and White" look of a Police car with my paint job. I'm pretty satisfied with the results. I will be adding a light bar and some Police decals as well as soon as I find something that will work.


Here is the ship sitting on one of the two landing pads I'm creating for my Nova Corp. base. I've got a lot of detailing left to do on the landing pad but the project is moving along nicely.

Wednesday, March 23, 2011

Nova Corp hired for Station 42 security!

I've started working on a new security company project for my space port. The project is based around the Nova Corp miniatures from Reaper's Chronoscope line. These minis have a great look for a futuristic security company. These first five troopers are ones I purchased when they first came out and Reaper only had two poses available. I've had them base coated for a while now but I only just started painting them yesterday.
I'm also working on some vehicles. The "Hummer" based vehicles behind the troopers are 1/43rd scale toys I picked up at a local Dollar General. They are from a company called Burago and I think they scale quite nicely with the minis. I plan to eventually paint them as black and whites and add light bars to them to give them a "police" look.
The flying craft in the background are a pair of G.I. Joe "Skysweeper" jets. I plan to turn these into aerospace patrol craft for the company. Just like the ground patrol vehicles I plan to paint these up as black and whites and add light bars to the tops. I've already finished one of these craft for the project. That project can be found here. For these security ships I may add back some of the missiles and bombs that came with the jets since a security company would be able to have the license for such ordinance.

Here are some new trooper blisters I picked up recently of all the new sculpts. This will bring my total number of troopers up to 12 which I think is a good number for the spaceport. I also plan to add a "chief" and a couple of detective teams as well as a few civilian personnel. That should bring the total number of employees to about 20.
I will also be building a station for the security company with landing pads for the ships and holding cells for prisoners.

Wednesday, February 9, 2011

3 new ships for the spaceport project!

I just got three new ships for the spaceport project on Monday. These are all G.I. Joe toys I picked up off Amazon. The big dark blue one is a Cobra "Night Raven". The smaller white one is a G.I. Joe "Sharc Tooth" and it's suppose to be a submarine but I think it looks an awful lot like a small shuttle. The grey one is a Cobra "Gunship". I've already converted and nearly finished my first Cobra "Gunship" in the "Black Dog" project. This one I will probably tramp up a bit more. The "Night Raven" and "Gunship" both cost me about $18.00 each which is much lower than the retail price for either ship. The "Sharc Tooth" only cost about $8.00 so I think I got a great deal on all these ships.



Here are a couple close up shots of the "Sharc Tooth". As you can see the landing gear consist of really simple pegs. As I've said before I'm not a bit fan of scratch building landing gear and the gear on this ship does at least hold it level really nicely. I may still decide to add some simple runners to the pegs probably made out of plastic cloths pins but I'm not going to go crazy and do something complex.






Here's a couple shots of the "Night Raven". It's a pretty cool ship and a good size for RPGs. Large enough to look impressive and also large enough to be a party ship for an RPG but not so huge as to take up too much space on the table. It's landing gear are fine for this project but the little grey gun handle thing near the back of the ship has got to go. All in all I think it will be a pretty easy ship to convert and fix up for 28mm miniature games.
I didn't take any additional pics of the "Gunship" because I've already show it extensively in my "Black Dog" project.




Thursday, February 3, 2011

Venture Star Prospecting Main Office

We managed to finish up the exteriors of the main office for the "Venture Star Prospecting Company" and their excavation machine. The "Venture Star" office is for our spaceport project. My wife made the two main buildings and I made the refinery station and converted and painted the vehicles.
We still need to make a couple access ramps for the buildings and a small landing pad. We have a small G.I. Joe shuttle coming that we are going to use for the company shuttle and I plan to add a semi truck with a flat bed to the company vehicle fleet and hopefully some kind of van or truck for the manager and science staff.
I've already got one mining crew of four half painted for the vehicles. We are also working on four scientist and a manager and assistant. We will probably also add a couple shuttle pilots and a couple of mechanics bringing the total staff to about 14.

Wednesday, February 2, 2011

The $1.00 Pirate Starfighter

Several years ago I purchased several little plastic starfighters at a $1.00 shop because they looked like they would scale well with 28mm ship. I think I bought 6 or more. After all they were only a dollar each.
They each had one of those pull back motorized gear boxes to make them roll on little wheels. I've never understood why you would make aircraft/spaceships with this kind of thing but I've found it's pretty common especially with cheaper toys. Anyway I took the wheels and motors off and messed around with a failed landing gear idea and them boxed them for over a decade.
I think they sat around that long mostly because they were too cheap for me to feel the need to put much effort into. They aren't exactly stunning looking either but they seemed like too good a deal to pass up. Well I decided yesterday to start digging them out and putting some landing gear on them so I could paint them.
I know I make a lot of ships out of cheap toys but I suck at making landing gear. In fact the gear on this ship is scratched from: some wooden stir sticks, wooden beads, a toothpick, and some plastic clothespins. They are simple and the hold the ship up and don't look too awful. I'm not a scale modeler and I'm not building these things for display.

Here is a shot of the new pirate starfighter along side two other ships in my collection also modeled from toys. I'm pretty happy with the way it looks considering it's cost in time and money. I've got another of these set up right now with landing gear but my daughter has claimed it. I'll post a pic when or if she finishes it.

Tuesday, February 1, 2011

The Ships of Station 42


I decided I should put up a new pic of my fleet of space ships for my space port project. I have a few others but this pic represents the ones I'm sure are going to be finished as functioning ships A lot of the others I have may end up as wrecks or junkers.
I'm going to try and get some of these ships ready to prime today and hopefully work on finishing up the "Black Dog" (the gold and black ships in the front row).
My goal for Febuary is to try and finish up at least one ship a week. A couple of these ships are going to take a lot more than a weeks work but there are several that won't need that much work and I need to make myself a deadline.

Wednesday, December 15, 2010

TMNT Spaceship!

Well today I was at a local junk shop and I ran across a Teenage Mutant Ninja Turtle space ship. It was a great size for converting into a game ship. The biggest problem I have with coming up with ships for my space port and sci-fi games is that toy space ships are usually no bigger than a large shuttle and only suitable for very small parties. The TMNT ship is larger. At least light freighter in scale and reasonable enough in size for most RPG parties.
Here's a few shots with some of my other ships. As you can see it's larger but not so large as to make it unplayable. I can wait to get started fixing it up.

Wednesday, October 27, 2010

Classic Battletech "Snord's Irregulars" 3025

I've been getting back into Classic Battletech a bit which is a great wargame for anyone pressed for time since the setup is minimal for a basic game. For the most part I've been using my friends mechs because I've been playing with them at the FLGS and their homes but I decided to dig out my old mechs to see what I had. I found I had about 32 Inner Sphere 3025 era mechs mostly old sculpts and also mostly plastic from the various box sets that have come out over the years.
Having no particular loyalty to any of the great houses I decided I wanted to paint my mechs as mercenaries and pirates. A friend of mine had ummm "found" several Battletech pdfs on line and a file folder with said pdfs just happened to end up on one of my portable drives. I set down to do a little "research" on existing mercenary and pirate units to decide if I wanted to use and existing unit or make up my own. After a bit of reading I started to remember just how in depth the Battletech Universe was and how hard it would be to write a decent back story for a new unit with my sketchy knowledge of the setting. I opted to pick and existing unit or rather units to pattern my mechs on.


The unit I chose to re-create was "Cranston Snord's Irregulars". This unit as written in their sourcebook was made up of a single company of mechs. 12 figures seemed like a reasonable painting project and a company sized game is a fairly large battle in "Classic" Btech. Another thing that made the unit a good match is that I owned all the mechs required to build the unit as they were written for 3025 and they were all in old sculpts which matched the artwork in the sourcebook. One of the things that really burns me out when painting up "armies" is that painting the same uniform color scheme gets dull for me really quickly. That often causes me to bounce around from project to project which makes painting armies a painfully slow process for me. Fortunately "Snord's Irregulars" have no set color scheme on their mechs. Each mech is unique and the unit has three alternate badges as well so that's a lot of variation I can bring to the mechs. Also from the artwork and background it seems that the mechwarriors of the unit do quite a bit of customization to their mechs paint slogans and such on their machines. I think this will be a fun unit to paint.


From the back cover of the sourcebook:
"Cranston Snord's Irregulars have widely different reputations, depending on who you ask. Katrina Steiner thinks of the unit as one of the most effective, if unorthodox, units in her employ. House Marik would like to rid the Inner Sphere of the unit and has been trying for many years. Jaime Wolf sees the unit as a band of looters who have made good. One way or the other, the Irregulars are probably best known for their ability to get into and out of tight spots created by their never-ending quest for the lost artifacts and/or treasures of Mankind's past. Whether called looters or not, they are still a unit to be reckoned with."

Monday, August 23, 2010

Processing plant primed and more

Well I did a little more work on my spaceports refinery/processing plant. Here is a shot of the primed model. It's always nice to get to this stage so you can see how thing thing holds together. I'm planning on doing a lot of weathering on this project. Most of the Venture Star equipment is going to look heavily used.

I'm also pretty sure I'm going to change the name of my setting. The setting as a whole will be called 3031 A.D. and this outpost will be called Station 42. I decided Star port 69 sounded a bit too "swinging" for how the project is turning out. Don't be alarmed though because I still plan to do a seedy dive of a bar with pole dancers and the like for part of the project. Eventually I might put in a fancy star port but for now I'm going for more of a truck stop kind of feel.


As I said in previous post I'm planning on making this a kind of "living" setting and I'm building it and developing the setting for various games and game types. I've been considering various different role playing system to try out first including Savage Worlds and Traveler but I decided on D20 Future which is based on the D20 Modern system.

I chose this system for a few reasons. For one thing I own the books. D20 Modern, D20 Future, and D20 Modern "Future Tech". I don't own Traveler although I do have a somewhat questionable digital copy of the rules I'd rather have a book to sit down and work the game out. Savage Worlds is a great game system but it's pretty basic when it comes down to it. Pretty good for beer and pretzels but I wanted something with space combat rules in it so I didn't have to do all that work myself.
Pretty much everyone in my group has played some kind of D20 game so it will also be easier to pick up especially since I'm not using any kind of magic or psyonics in this setting. I'm also tired of buying new books at the moment and it is unlikely that anything new will be published for this system. So I have just enough of the work done for me to get me going, a familiar system, and some decent rules to expand with new equipment and vehicles.


Tuesday, August 17, 2010

Ore processing plant for spaceport WIP

I'm trying to wrap up this little ore processing plant for my spaceport. I've added a couple small details since I took this picture but this is pretty much what it looks like. I've got a couple more details to add and then it will be ready for a base cote. Scratch builds like this always look like a mess until you get the base cote on them. I think it's going to look pretty good.

I tried not to go overboard with the detailing but I wanted to change the shape of the containers I used a bit because so much scratch built terrain out there is made up of easily recognized containers. Sometime this produces good results but a lot of times the tables end up looking like they are covered with nothing but painted soda cans and food containers. Of course those items are good for terrain building but it helps to dress them up a bit so they don't look so mundane.

Sunday, August 15, 2010

Star Port 69 "You'll never find a more yadda, yadda"

We've finally got enough buildings far enough along to set them up and a table and see how they look together. We decided to elevate many of the buildings so we could easily place them in any kind of terrain without having to worry if the bases matched. Also I think it helps lend a more sci-fi feel to the project.

I have to credit my wife for making all the building pictured except for the ore processing platform in the upper left of the table. Most of the building pictured are a work in progress. The only "finished" building is the small workshop in the lower right corner of the table.

I'll be adding more post soon with construction details on the individual projects. I'm really happy with the progress so far.

Saturday, August 14, 2010

Rectangular cargo containers from disposable razor guards.

Ever since I did my cargo containers from coke bottle caps (pictured in the back) I've been looking for a super cheap way to make rectangular containers. Round containers are fine for chemicals but most items are not shipped in barrels. I've searched high and low for something cheap and easy but with little luck until I happened on these. I was needing a shave and I was out of razors and low on money so I ran into my local Dollar General store and picked up a 12 pack of Dollar General brand razors for $1.00.

To say the least it wasn't my best shave but I did discover that the blade guards for the DG brand razors would make great little cargo containers with a little work. The little U shaped divots you see in the containers were voids in the plastic guard. I knew I would have to deal with these open spaces to make effective containers. My solution was to super glue short lengths of round toothpicks on the back side of the guard before I glued two guards together to make the container.

After putting them together I simply base coated them with some primer and painted them up. Not quite as simple as the coke cap project but cheaper when you think about it. I got six crates for a dollar and the plastic handles of the razors will also make nice bits for terrain projects.

After buying the first pack I went back and and picked up two more packs. I'm sure I'll be picking up more in the future. I'll have a whole hold full of these things for just a few dollars. If you have a Dollar General in your town you might want to give it a try. I wouldn't bother using the razors for shaving. Between the containers and other useful terrain bits I think it's a pretty good value as is.

Monday, August 9, 2010

Venture Star Prospecting: Team 1's excavator.

Another piece of Venture Star's heavy equipment is done for the spaceport project. This is team one's excavator. This little piece of machinery came from the same Dollar General toy set as the dump truck I just finished.

Here is a shot of it with the dump truck. I'm pretty happy with the way it turned out. It's a little more in scale than the truck itself and the weathering turned out pretty good. I didn't put as much into this one as the dump truck because I didn't name this vehicle. Still I think it stands up nicely with the truck.

I used approximately the same formula for the rust spots on the excavator as I did the dump truck but they of course came out much more orange looking on the lighter colored excavator. I don't think it looks bad but if I could do it over again I'd darken it down a bit more.

I'm planning to start working on the mole machine tonight and get the buildings for the Venture Star base cut out at least. My wife is working hard on the scrap yard. She finished the first building for that project last night. I'll probably post it tomorrow.

I did a bit of work on the team 1 minis today. Not much but I have some time to work on them tomorrow. I was planning on working on them tonight but it's getting pretty late and with the other parts of the project I'm planning to work on I'm just not sure if it would be worth while.

Sunday, August 8, 2010

Venture Star's "Big Blue" Finished

I finished up "Big Blue" this afternoon. I'm very happy with the results. I think I spent a little more time on this project than I intended but to overly much. I'm not going to go as all out of the excavator but I'm sure the mole machine will get at least this much detail in the painting.



Here's a shot from the side. As you can see the cab door doesn't look too bad when compared to a 28mm mini.

Another final shot with the bed raised. I don't know why but it seems the cheaper the toy the quicker I finish the project. I guess that makes sense. I'm also far more open to experimenting on them as well. Next up I guess will probably be part of team 1 or an update on Rosie's Workshop.




Venture Star's "Big Blue"

I started working yesterday on the vehicles for the Venture Star Prospecting Company. This is Big Blue the dump truck for team 1. This is a WIP shot. I still have to do the weathering. I plan to have the truck finished tonight along with at least one or two of team 1.

Here's another shot from the back with the bed up. In truth this truck is a bit under scale but I think it will work out nicely. The door on the drivers side and the seat and wheel seem pretty close to scale but if your a scale nut it might bother you. I think it makes a fine game prop.

Here is a shot of the dump truck and the excavator torn down for painting. The excavator is going to be tricky to paint. Hopefully I'll get started today.


Here is a shot of the mole machine taken down. It's going to require a lot more work but I think it's going to be worth the effort.
I'm pretty happy with the way things are progressing on the Venture Star project. I also need to get started on their base soon.

Friday, August 6, 2010

Rosie's Workshop

We have finally started working on the building for our space colony/shuttle port. This "Rosie's Workshop" a building my wife is working on. In addition to making as many of the building for the project as playable as possible we are also populating the colony with citizens as we build it. This work shop is part of "Rosie's Repair and Salvage" which will be owned and operated by Rosie and her small army of robotic servitors. We are using "Rosie: Chronotechnition" from Reapers miniatures and several Toolbots and other robots for this particular location.

Here is a shot of the building without miniatures. The structure is made from 1/8th inch white foamcore. The roof is made from a meat package and the pylon supports are made from parts from plastic hair curlers. We're going to make extensive use of these on many of the buildings in this project as support pylons to help achieve that "Space Colony" look.

Here you can see some windows we cut in the roof. We will be adding some clear plastic cut from the package of one of the G.I. Joe vehicles we have purchased recently to glaze them.


We decided to add a little detailing inside the roof that you would be able to see through the windows. The concept behind our colony type buildings is that they are somewhat self sustaining. In addition to heating and cooling they also have water reclamation systems and power generation systems. We will probably be adding a solar power array to the roof as we will be doing to several other buildings. These details are made from the cheapest plastic junk we had and we didn't go all out on them since they will only be a subtle detail. They will be painted up a bit nicer before we put the roof together.

Here you can see a shot of the inside. Again we detailed it with cheap junk. This is a small workshop Rosie will also be using as her house. We will be adding furniture which will mostly consist of worktables and robot parts but will also include a small sleeping space. My wife rigged a simple door system that will slide back and forth on rails.

The outside of the workshop will be covered in "thermal shielding" which was inspired by the Firefly Episode "Heart of Gold". I think there are actually other episodes with similar set treatments but it was very predominate in this episode. We will be using aluminum foil squares to create this effect. I have used this technique before when I made a building for a "Firefly" game I ran. You can see a pic of that building here.

Yeah I was going to say something clever about this being a close up shot of the building but I'm really only showing it because it features the lovely and talented Melinda Clark who played a major role in the episode. Rawr!

Thursday, August 5, 2010

The Wolfhound Legion Freikorps

I put together 6 of my Wargames Factory Shock Troopers as a crew for AE Bounty. These are the Wolfhound Legion Freikorps or at least one of their veteran crews. The Shock Troop figures went together fairly well. I used Testors Liquid Cement to put them together. They went together fairly well. Not as nicely as I would have liked. The flame thrower armed trooper was a particular problem because in order to get his left hand under the weapon I had to rotate both arms so far forward that I'll have to fill in the gaps with green stuff but some of the other multi part plastics I have assembled have similar problems. Also the necks really need to be cut down a bit to sit flush and not be too tall. That's easily dealt with. These guys ended up costing me less than a buck a piece from the Warstore so I feel I got an amazing value. I've mounted them on GW bases because that is what I had laying around.

Here is a shot of their backs. As you can see they come with some nice gear options. I've use the daggers to designate my veteran level units. I thought it would be a nice subtle way to show their status without having to give them markings. It seems sensible that a large mercenary force might award ceremonial "swords" to it's veteran fighters.
Here is how I have set the crew up for AE Bounty:
The Wolfhound Legion Freikorps

Squad 4 Company C 4th Battalion
Veteran Crew

Sergeant: Lars (Human Individual Blooded Warrior Hero)
Experience Level: Veteran
Composition: 1 Mercenary
Equipment: Particle Beam Long Rifle, Light Armored Suit, Slugthrower Pistol
M/3 RC/3+ CC/4 A/4(5) S/2 DR/6 W/3
Abilities:
*Command
*Get up and Shoot!
*Inspiring

Old Guard: Otto and Heinrich (Human Squad)
Experience Level: Veteran
Composition: 2 Mercenaries
Equipment: Slugthrower Rifle, Light Armored Suit
M/3 RC/3+ CC/3 A/3(4) S/2 DR/4 W/1
Abilities:
*Apathetic

Heavy Hitter: Fritz (Human Individual)
Experience Level: Regular
Composition: 1 Mercenary
Equipment: Flamethrower, Light Armored Suit
M/3 RC/4+ CC/3 A/3(4) S/2 DR/3 W/2
Abilities:
*Apathetic

Hired Guns: Manfred and Reinhard (Human Squad)
Experience Level: Regular
Composition: 2 Mercenaries
Equipment: Slugthrower Rifle, Light Armored Suit
M/3 RC/4+ CC/3 A/3(4) S/2 DR/3 W/1
Abilities:
*Apathetic
I have no idea how these guys are going to preform on the battlefield and I plan to make up several other crews so I can demo the game locally. I will also be working up crews from the pirate army I've been working on as well as several of the Sci-Fi minis I own.

Tuesday, August 3, 2010

Venture Star Prospecting Company: Team 1 painting WIP


I started painting up Team 1 last night and I think they are turning out pretty good despite the crappy base cote. These guys are basically NPC mooks so they aren't getting my best painting effort. In fact I'm going try a new speed painting technique with these guys. I plan to give them a light wash of medium brown after I finish highlighting them and then I'm going to do a dark glaze in the deepest recesses by hand to add some contrast.

Monday, August 2, 2010

Stupid painting mistakes or how to ruin hours of converting.


This is Missouri in August. The heat index today is suppose to hit 110 degrees Fahrenheit and the humidity is insanely high. My garage is even hotter and more humid than the outside. These are not good conditions to spray paint in. In fact they are almost the worst. So after spending a good deal of my Sunday converting these guys I managed to just about ruin them in less than an hour trying to base cote them in really bad conditions. To top it off I grabbed a can a paint I only use for terrain. Although in my defense the terrain I painted with it yesterday came out dead smooth. I thought "hey this will be fine for painting some NPC type minis I don't plan to go all out on anyway".
Man was I wrong. These guys came out really rough. Almost unpaintable and there really isn't much I can do about it. With the kind of converting I did they would be hard to strip and I'm not a big fan of stripping plastics. I feel like and idiot since I've been painting for almost 25 year and this is a pretty newb type mistake.
I'm going to try using some GW foundation paint and probably put it on a little thicker as a base cote than I normally would. Hopefully that will salvage these guys enough to be playable. I've done similar things in the past when I had this issue. It's not ideal but these aren't the most important figs on my table and I didn't expect them to look top notch.
I guess we'll find out.