Showing posts with label X-WING. Show all posts
Showing posts with label X-WING. Show all posts

Wednesday, December 30, 2015

100 Point Star Wars X-wings game Imperials VS Rebels


 We set up a 100 point match between the Imperials and Rebels today.  The Imperials had Maarek Stele in a Tie Advanced, Mauler Mithel in a Tie Fighter, and three Black Squadron Tie Fighters.  The Rebels had Wedge Antilles in an X-wing, Horton Slam in a Y-wing, a Green Squadron A-wing, and a Rookie Pilot X-wing.    We scattered some asteroids across the middle of the field.  According to the rules you can't have any obstacles within range 2 of any board edge but we thought that was silly so we ignored it.

The first turn saw the Imperial forces push towards the middle of the board while Horton Slam, and the Green Squadron pilot advanced cautiously as Wedge Antilles and the Rookie Pilot banked left.  No one was in range to fire this turn.   

 The second turn saw Horton and the Green Squadron Pilot engaged the Imperials.  The A-wing lost it's shields and Slam I think may have lost one as well.  I believe the Rookie Pilot severely damaged Mauler Mithel this turn as well.

 By the third turn the forces were all engaged.  Wedge got his shields knocked out.  and several Ties were damaged.  I think the Rookie Pilot lost a shield and Horton Slam lost his shields and suffered a hull point.

 On the Fourth turn Maarek Stele, and the Black Squadron pilot took out Wedge Antilles.  Mauler Mithel damaged the A-wing.  Horton Slam damaged another Tie.

 Horton Slam was blinded on the fith turn and left with only one hull point.  I think the Green Squadron Pilot damaged another Tie.

 The sixth turn was pretty uneventful. I don't think anyone took any damage this turn but most of the ships were pretty damaged by this point other than Maarek Stele who had not even lost a shield counter.

 On the seventh turn Horton Slam was shot down by a Black Squadron Pilot and Mauler Mithel was taken down by the Rookie Pilot at long range.

 On the eighth turn the Rookie Pilot was taken out by one of the Black Squadron pilots.

 On the ninth turn Maarek Stele tried to bring down the A-wing with a concussion missile but missed.  The Green Squadron A-wing was taken out by a Black Squadron Pilot before it could fire.

It was an interesting battle.  We have not used obstacles before this battle and they really made things interesting.  The Rebels were more daring than the Imperials flying through the Asteroids.  The A-wing avoided damage twice while Wedge avoided hitting one asteroid.  Only one Black Squadron pilot was forced to dodge.
 
Our son made these really cool LEGO ships while we were playing.  We've decided we are going to scratch build these ships for use in our X-wing games.

Tuesday, December 29, 2015

Star Wars X-Wing asteroid terrain.

I finished up a project I've had on the back burner for quite a while now.  These asteroids are made from Styrofoam chunks that I melted with spray paint then painted up.  I think they turned out okay but they are somewhat fragile and don't weigh enough to hold themselves down well.  Still I think they will serve the purpose for the time being.

I'm hopefully going to be playing some more X-Wing games soon.  I plan to integrate the Fantasy Flight skirmish game into my new Star Wars roleplaying game that I will probably use Savage Worlds for.  

Sunday, March 3, 2013

X-WING "Courier Escort" game report

We picked up a copy of Fantasy Flight's X-WING game a few months ago but never got around to playing it despite the fact that we have been buying ships for it.  After going down to the FLGS today for a quick demo I purchased 5 more ships then came home unboxed all my ships and painted up a star field table.

My wife and I decided to play a 75 point escort mission.  The Rebel goal was to escort a Y-wing courier off the far corner of the sector.  The Imperial goals was to stop them.  My wife played the Rebels and I played the Imperials.

The Imperial force consisted of:
Two TIE Fighters from Black Squadron
One TIE Interceptor from Alpha Squadron
Maarek Stele in a TIE Advanced with "Swarm Tactics"

The Rebel force consisted of:
Two X-wing Starfighters from Red Squadron.  Red 2 had R5-K6 astromech droid and Red 3 had R2-F2.
One Y-wing Starfighter from Gold squadron with an Ion Canon Turret and R2 Astromech.

  By turn 3 we were already in a heavy furball.  The Alpha Squadron Interceptor was hit by the Y-wings Ion Canon.  Red 2 lost it's shields to combined fire from the Black Squadron TIEs and Maarek Stele.

As the Interceptor drifted the Black Squadron TIEs and Stele took out the Y-wing's shields.  The Y-wing scored another Ion hit on the Interceptor.  The X-wings ended up completely outmaneuvered.

As the Rebel ships came about Red 2 destroyed Black 27 scoring three hits against no evades.  The Y-wing took a couple hits this turn as well.

The Interceptor preformed Koiogran Turn (Immelman?) and scored an impressive long range critical hit on the Y-wing doing double damage.

 The Y-wing scored an Ion hit against Stele after taking another hit from the Black Squadron TIE who had preformed another Koiogran.

Black 26 scored the final hit against the Gold Squadron Y-wing dashing the Rebels hope for victory.

This game ran very smoothly and all the ships preformed as expected.  The Rebel ships were hard to damage with their shields while the imperials were weaker but highly maneuverable and evasive.  The Imperials scored a lot of critical hits that only served to weaken the Rebel shields.  We played this game in just a couple of hours and I had only played one session of the game if that gives you any indication of how simple the rules are and yet they did not seem all that simplistic.