The Manei Domini brought 8 celestial omnimechs and the pirates brought 6 assorted mechs. Stone's mercs had a company of heavy mechs and a few vehicles. The mercs defended the base well suffering only a single mech out of action. Some of their other mechs were damaged including a Black Knight who lost his targeting computer half was through the battle. The pirates suffered the loss of a Locust who ran into a mine field at the start of the battle. The Manei Domini suffered at least 50% losses due to the fact that the defenders chose to concentrate on them.
Sunday, November 28, 2010
Battletech Rio Jihad Campaign 3076: Assault on the Repair Base
The Manei Domini brought 8 celestial omnimechs and the pirates brought 6 assorted mechs. Stone's mercs had a company of heavy mechs and a few vehicles. The mercs defended the base well suffering only a single mech out of action. Some of their other mechs were damaged including a Black Knight who lost his targeting computer half was through the battle. The pirates suffered the loss of a Locust who ran into a mine field at the start of the battle. The Manei Domini suffered at least 50% losses due to the fact that the defenders chose to concentrate on them.
Thursday, November 25, 2010
Battletech Basic Training Training Scenario #1: First Run
The scenario calls for Wasp and a Griffin as the Defenders and a Stinger and a Wolverine as the attackers. The first side to score a kill wins the simulation. I chose to run the defending mechs. My wife chose the Stinger and my daughter chose the Wolverine.
The simulation was over with a solid victory for my wife and daughter.
Monday, November 22, 2010
Battletech Rio Jihad Campaign 3076: Battle of the Com Station
This particular battle took place near Orinoko City.
The Word of Blake had a com station outside the city they were using to jam communications. The facility was defended by four lances of the "Shark Hunters" mercenary company and some infantry. Stone's mercenaries brought about a company to assault the facility.
Monday, November 15, 2010
Classic Battletech "Battle at Wilson's Farm"
Monday, November 8, 2010
Classic Battletech: Infantry Battle!

This last game we played a large scale infantry battle set in a city. The Blakest were hiding some weapons grade Uranium in the city and the allied forces were sent to investigate. The Allies expected light resistance but they were mistaken. An entire regiment of elite Word of Blake infantry were defending the city. The fighting was hard. The Blakest forces shot down two VTOL troop transports and immobilized 8 tanks armored vehicles. Most of the Allied forces were turned back but they did manage to infiltrate one of the facilities and achieve some of their objectives.
I've never played such a large infantry battle in Battletech before but it was a lot of fun.
Wednesday, October 27, 2010
Classic Battletech "Snord's Irregulars" 3025

Having no particular loyalty to any of the great houses I decided I wanted to paint my mechs as mercenaries and pirates. A friend of mine had ummm "found" several Battletech pdfs on line and a file folder with said pdfs just happened to end up on one of my portable drives. I set down to do a little "research" on existing mercenary and pirate units to decide if I wanted to use and existing unit or make up my own. After a bit of reading I started to remember just how in depth the Battletech Universe was and how hard it would be to write a decent back story for a new unit with my sketchy knowledge of the setting. I opted to pick and existing unit or rather units to pattern my mechs on.

"Cranston Snord's Irregulars have widely different reputations, depending on who you ask. Katrina Steiner thinks of the unit as one of the most effective, if unorthodox, units in her employ. House Marik would like to rid the Inner Sphere of the unit and has been trying for many years. Jaime Wolf sees the unit as a band of looters who have made good. One way or the other, the Irregulars are probably best known for their ability to get into and out of tight spots created by their never-ending quest for the lost artifacts and/or treasures of Mankind's past. Whether called looters or not, they are still a unit to be reckoned with."
Monday, August 23, 2010
Processing plant primed and more

I'm also pretty sure I'm going to change the name of my setting. The setting as a whole will be called 3031 A.D. and this outpost will be called Station 42. I decided Star port 69 sounded a bit too "swinging" for how the project is turning out. Don't be alarmed though because I still plan to do a seedy dive of a bar with pole dancers and the like for part of the project. Eventually I might put in a fancy star port but for now I'm going for more of a truck stop kind of feel.


Pretty much everyone in my group has played some kind of D20 game so it will also be easier to pick up especially since I'm not using any kind of magic or psyonics in this setting. I'm also tired of buying new books at the moment and it is unlikely that anything new will be published for this system. So I have just enough of the work done for me to get me going, a familiar system, and some decent rules to expand with new equipment and vehicles.
Subscribe to:
Posts (Atom)