Sunday, January 13, 2008

Trying out some Pulp Adventure


I’ve been collecting some pulp era miniatures lately with the intention of running several pulp adventure games. My favorite pulp era is the years between the world wars. Largely the 1920s and 30s. There were a lot of interesting things going on historically as well of a lot of great pulp adventure literature being written at that time. It’s the era when the last corners of the map were finally being filled in. Aviation was still a new and wondrous technology; automobiles were crafted with style and grace. It was the era of prohibition, depression, and revolution, the mafia and Hover’s FBI. Communist, Fascist, and Imperialist, threatened Democracies and each other. It’s an era full of opportunities for high adventure both exotic and domestic.
The biggest problem I’ve had was coming up with ideas that I could pull off. I’ve had a number of campaign ideas but they all ended up getting too big too quickly so I’ve had to abandon or at least put them aside in favor of working adventures around the miniatures and props I own. Not that I’m no longer collecting new pulp adventure miniatures and props. I intend to expand my collection to rival my fantasy and Star Wars collection. Another problem I’ve had is that my regular group has been a bit unstable lately. One of my members is expecting a new addition to his family any time now and another just purchased a new home that needs quite a bit of work. This leaves me and my wife as the group regulars. Our daughter sometimes games with us as well but not as a regular member. So we decided to focus on a campaign based on a character developed by my wife and myself and let the other players who show up play supporting or co-staring roles in a serial story about her character. The main heroine of the story is Abigail Blackfeather. Abigail is an American aviatrix and co-owner of the Blackfeather ranches. She’s part Crow on her father’s side and she has a teenage daughter named Karen who’s father was killed during The Great War.


Now this campaign is going to be neither a traditional role playing game nor at regular table top miniature game but rather a miniature adventure game with elements of both RPGs and miniature battle games. Unlike a regular role playing game the players won’t be sitting around for hours doing detailed investigation with a the occasional action sequence. The action sequences will be the focus and any off board role playing will be used mostly to set up the next chase or shootout, or exploration of some underground tomb. Although unlike a regular table top miniature battle role playing during the course of the action is just as important as winning the fight. The action sequences will also often require non combat skills to resolve special problems during the action sequence. For instance half the party may have to hold off a group of cultist while one of the party deciphers an ancient manuscript. The action sequences and role play interludes will tie together into a serial campaign.
I plan to experiment with several rules sets during this campaign and since I’m planning on presenting my campaign reports as narrative battle reports the rules used for each particular session are of lesser importance. For this first episode I chose to use No Limits for my game rules although I altered them to suit a smaller character driven game rather than a sci-fi battle game. The No Limits rules are really quite flexible and include a detailed system for creating your own characters, troops, creatures, and vehicles. I really like the No-limits combat system and I especially like their force building system. The rules worked pretty well for this episode despite the fact that I was using some house rules and I’ve only played this system a couple times. No-Limits is also totally free to download and a very complete game with active support on their forums.
Ok enough explanation. On with the report. In the future I will be presenting these more as a narrative web comic based on the game play but for now I’m just going to show pictures from the game with some description of the action. This was a small simple encounter we used to test out some of my rules ideas.

Colorado 1928 at the Blackfeather Ranch south of Denver. It’s early spring. Abigail Blackfeather and her daughter Karen are loading equipment and supplies into a Lockheed Vega. A black sedan pulls up near the airstrip and a man in an old military uniform steps out. It’s U.S. Marshal Leland Grant. Marshal Grant needs Abigail’s help to track down a group of armed men who broke into the Denver Museum and stole, among other things, a coded treasure map that supposedly leads to a cache of lost Spanish gold somewhere in the area. What’s unusual about these men is that one witness described them as German soldiers. The local law enforcement hasn’t been able to locate them but it is believed they are still in the area searching for the treasure. Abigail agrees to help the Marshal and they take off in her plane to search for the robbers.

After hours of searching they spot a camp. Abigail flies in for a closer look.



Strangely enough the men do resemble German Soldiers. Then men in the camp shoot at Abigail’s plane and one of them scores a hit but the plane is not badly damaged. Abigale flies away from the camp and lands in a nearby field.



They decide to approach the camp from the South West sneaking through a wood to avoid detection by any patrols.



The party sneaks up a hill over looking the camp.



Karen get’s a little too curious and despite being very well hidden she is spotted by one of the soldiers who begin to shoot at her.



Marshal Grant moves to the edge of the woods and guns down one of the soldiers shooting at Karen.



Abigail pulls Karen back down the hill and she and the Marshal engage the soldiers in a fire fight. Karen ignores her mothers order to say down and used the confusion to sneak around the side of the hill.



The heroes trade fire with the soldiers in a fierce gun battle. Three soldiers are shot but the last two have heavy cover.



Karen moves out of her cover to try and get a better position. Abigail realizes Karen is no longer behind her and runs after her daughter trying to catch her before she gets shot.



Marshal Grant rushes down the hill to distract one of the soldiers from shooting at Abigail. He ducks behind the front of the truck just barely avoiding getting shot.



The Marshal then charges the soldier and engages him in hand to hand combat.



Being an expert at hand to hand Marshal Grant knocks the soldier out in one punch.



Karen decides to follow the marshal’s lead and she charges the soldier.



The soldier laughs and tries to knock her out.



It’s a good thing Karen took those karate lessons. “HAI YA!” The soldier goes down clutching his privates.



The Heroe’s interrogate their prisoners in the camp. At first the Germans are reluctant to tell the Marshal where the rest of their group is so Abigail threatens to scalp them winking at the Marshal. The Marshal explains to the Germans that Abigail is a wild Indian and they better take her threat seriously. “Please do not scalp us. Ve know vhere zhey are!” The heroes have a laugh that the Germans fell for such an old trick.



Fade to black. Roll Credits.

Monday, November 5, 2007

Chronicles of Highcliff Journey to Orc Island Part 4

Chronicles of Highcliff
Journey to Orc Island Part 4
Encounter at the Forest Edge


Saturday 8th day of the Harvest Moon, Year of the Horse
After healin up a bit we decided our best bet was to press right on through the forest and perhaps try to camp on the very edge before trying to find the mine our “guide” told us was where the Rockfist tribe was havin the youngins work. We got to the edge without any incident then decided to rest up as best we could since we were not fully healed from the previous nights ordeal. It was still before noon so we pitched out tents and set up our standard watches.
I guess it was sometime well after dark when a large patrol of Rockfist orcs came around scountin the edges of the forest. Helsa and Mary was on watch and they heard the orcs makin their way along the tree line. Aleena was up readin a book of some kind. Like I said before that elf never sleeps.

The worst thing about monastic orders or fightin schools and the like is that while you can learn some good fightin in places like that you still don’t get more field experience. This was the case with Helsa. She told Mary, who is quite sneaky and light on her feet, to hide back in camp while she scouted the orc patrol. Now to say Helsa couldn’t sneak through a hall of passed out dwarves after a week long beerfest is being kind. She would also have a hard time hiding out in a school for the blind and deaf. She might as well have walked right into the Orcs path because the orcs spotted her straight away and shortly after that they spotted out camp.

The orc boss and a few of his goons attacked Helsa and the rest of the orcs moved into the are of our camp.

Helsa was havin a hard time with the orcs that attacked her. Seems their boss was a pretty tough character.

Mary however was well hidden so she let a group of orcs move passed her position.

Then she sprung out of her hiding place to attack them.

Meanwhile Aleena managed to zap one of the orcs with a spell just as I was gettin into the fight.

Unfortunately the orcs didn’t take kindly to this display of arcane type power. One of the orcs stepped up and knocked Aleena out with one powerful hit.

Fortunately Finnias came out of the tent at that very moment. Helsa was also doin better. She managed to cut down one orc goon and without missing a beat cleave into the other. It was just her and the orc boss in that fight now.

After killin the rest of the orcs in the camp Finnias and I moved up to help Mary with the orc archers. Unfortunately we didn’t get to her in time and she went down before we could help her. Joe had also managed to get himself up and join the fighting.

The sight of our ogre hireling caused the rest of the orc archers to take to their heels but Joe soon ran them down and killed them all.

We then helped the injured to their feet with a little healing. We had captured two more orcs in the fightin which was a good thing since they had more recent information and it would be easier for us to play them against each other to get it.

Unfortunately the battle left us in just as bad a shape as we had been before we rested and even though we were only a few hours from our destination we decided we would need to find and even safer place to rest before we staged our rescue. We moved camp a bit deeper into the woods and hid our position as best we could.

Wednesday, October 31, 2007

Chronicles of Highcliff
Journey to Orc Island Part 3
The Haunted Forest Part 2

As told by
Snori Wallburg
Translated from the original hill dwarf by Nathan Miller


Seein all them corpsified pirates was somewhat disturbin but we figured we had to get through the woods if we was gonna have a chance to help the youngins. Wasn’t too long until we found a place to camp. We pitched out tents, set watches, and prayed to the gods we would have a peaceful night. As luck would have it though our prayers went unanswered.



A few hours after the witchin hour Helsa and I was patrollin the camp when we saw several shadowy figures shambling in our general direction. I never seen such a host of walkin dead in all my years. I’d say there were at least 30 in three groups an each one of the groups was lead by a wight. Well there wasn’t nothin to do but fight em off as best we could whilst shoutin and hollerin to try and wake our companions. Fortunately Aleena was also awake readin on a book. That elf never sleeps.
Helsa clutched her holy symbol and called upon the power of Heironeous as she strode towards 10 of the walkin dead. The lesser skeletons she was facing fled from her but the wight was undeterred and kept commin.



Aleena stood before a second group of undead types and began to cast a spell. Suddenly the ground beneath their feet turned slippery as a greased pig. The wight an several of the skeletons she was facing fell over.



Havin neither magical hoodo nor holy powers to call upon I did the next best thing. I grabbed my axe and charged head first into the third group of Undead. Several however slipped passed me.



I was havin no kind of luck trying to kill the undead ghoolies that was facin me an I was a startin to get concerned. Fortunately though all the racket we was causin woke up Mary and Joe and they joined the fray. Just about that time Helsa was gettin the better of the wight but I was gettin quite surrounded and I began to wonder if I was finally gonna meet Moradin.



After what seemed like ages and a day our sleepy cleric Finnias managed to rouse himself to battle.


I guess he needed a little extra shut eye cause after a quick survey of your situation he pulled out his holy symbol and called upon Fharlanghn to protect us seein as how we was travelin an protection of travelers was his thing.
I don’t know what kind of power Fharlanghn has but he must get powerful upset when travelers are in trouble cause the whole host of skeletons I was fightin vanished in a cloud of dust. All of em sept the wight who I was still wrastlin with.


Now Helsa seems like a brave paladin and she seems devout but her god must be a tad sadistic cause as only her luck would have it the last wight an another skeleton managed to pull themselves up from the greasy pit Aleena had formed below their feet and they charged Helsa straight away.



This proved to be more than Helsa could handle. The wight managed to knock her out with one powerful blow.


Fortunately for her Finnias and Aleena were there to save her from certain death. I also managed to finally send the wight I was fightin to the grave…..again.



Finnias immediately knelt beside Helsa and prayed for her protection. It was a good thing he did too because otherwise we may have lost our brave Paladin.

Saturday, October 27, 2007

Chronicles of Highcliff Jouney to Orc Island Part 2

Chronicles of Highcliff
Journey to Orc Island Part 2
The Haunted Forest

As told by
Snori Wallburg
Translated from the original hill dwarf by Nathan Miller


Wednesday 5th day of the Harvest Moon, Year of the Horse.
Well out first attempt to traverse the Haunted Woods have come up short on account of a band of ornery Orcs of the Rock Fist tribe. In order to avoid another mess like that one we snuck into the woods before we got to the trail head. We also took Grottz our orc captive with us.

This however did not prove to be of much help. After treckin a fer piece along the trail, after we found it, we was ambushed by a pair of wild hell hounds.

Hell hounds are nasty critters to be sure. Wish I could say their bark was worse than their bite but their bite is pretty darn nasty. On top of the usual dangers when fightin hound type varmints hell hounds can also breath fire. Helsa found this out the hard way as one of em lit her up pretty bad.

Grottz also got lit on fire by the same hound that got Helsa but he managed to find a small pool to jump into. Joe found he before he could sneak away. Not that he was gonna try. He was burned up pretty bad.

With Helsa knocked out cold we decided to make a camp where we was. I was on watch and Aleena was up as well readin some book of hers when I saw somethin shamblin down the road towards our camp. I was a group of undead skeletons.

I commenced to shoutin and with Joes help we dispatched the undead patrol fairly easily but not with out a few cuts and bruises.

Thursday 6th day of the Harvest Moon, Year of the Horse
Well we was in bad shape and nearly out of our healin potions so we decided we had no choice but to turn back once again and head to town. Luckily we managed to get out of the woods without runnin afoul of any nasty varmints lookin to do us harm.
We were runnin out of gold so after we got healed up again Helsa and I decided to sell off some of our loot we found in the Hexor cults hide out. We managed to find a shop run by a pair of Dwarves named Hengst and Hogarth’s Weapons and Armor, New and Used. They gave us a fair price for the equipment we had so we decided to head to a local waterin hole to see if we could find anyone else who could help us. We found a pair of humans there, Molly Malone a rougish looking young woman and Finnius Fillmoor a cleric of Fharlanghn. We decided to head out first thing in the mornin to make a third attempt to get through the woods.
Friday 7th day of the Harvest Moon, Year of the Horse

Well we headed out again early in the mornin and we were makin pretty good progress. Just when I was thinkin we might make it through the woods this time I was hit in the arm by a black arrow. A few other arrows wizzed passed our ears before we spotted some hobgoblin archers up on a hill takin pot shots at us.

We started headin up the hill but before we got to the archers another group jumped out and attacked us. The archers fled however and after we dealt with their friends we began to chase the varmints right into another group of em. As we was tryin to get at that group a third group started shootin at us from a rocky outcropping.

So we was in a runnin battle for quite a bit the archers would stay out of range while their friends tied us up a few at a time.

We finally started to wear them down but they made it hard for us. They would seem to retreat but would instead maneuver in such a way as to support the other groups or consolidate their forces.

When we finally managed to finish them off we had all been shot at least a few times. Still we hadn’t faired too bad. No one had taken a serious wound so we pressed on down the trail.

In the mid after noon we was supprised to see a small group of pirates running down the road towards us. They weren’t looking for a fight but as they passed us you could see they had been terribly frightened by somethin in the woods.

It wasn’t long until we came across the remains of 20 some odd pirate bodies on the trail. We couldn’t tell what killed em but they was all dead so we buried them in a mass grave and said some words even if the rascals didn’t deserve it. We decided to press on a bit further then set up camp just off the trail. We set up watches and settled down fer the night.