Well I picked up another G.I. Joe toy aircraft today at the local Wally World. This one is the "Cobra Gunship" and it cost me about $25.00 which is more than a lot of the toy ships and aircraft I've acquired for conversion but still much cheaper than most wargame models. In fact you could triple the price before you found anything close from Games Workshop and this model is a good deal bulkier than the Valkryie for instance.
I plan to use only the front half of the cockpit as this ships cockpit and I plan to add a strip of plastic half way down the side windows so that only the top part of the front will be the models cockpit when the conversion is complete. This should scale the model nicely for 28mm which is the scale I use for sci-fi roleplaying and miniature games. 
A lot of G.I. Joe "aircraft" actually look a lot more like space ships than airplanes. There are no wings on this ship and the tale is minimal which suggest a lot of the same design elements of various sci-fi dropships and shuttles.
This ship has a lot of elements that are missing on a lot of toy ships. For one thing it has landing skids which is a major bonus if your not an expert modeler. I hate making landing gear and even though these aren't elaborate they look good enough for my purposes. I have a pet peeve about gamers who try and turn all their vehicles into realistic scale models. We aren't building dioramas after all we are building game pieces that are going to be handled sometimes roughly. Building fiddly bits like "realistic" landing gear is just a sure way to have those landing gear snapped off during a game. It's not a matter of if it will happen but when. I hope to have this ship together soon along with the Sky Sweeper Jet conversion.


I picked up this Sky Sweeper Jet from the current G.I. Joe toy line to convert into a futuristic jet for the
This is the spot I'm going to place the plastic strip which should make the entire model look
Here's the shot of the model with a few modern and sci-
Another shot from the front with a Void militia model. The engines are a little tweaked because the support pieces are made from a softer plastic but I think I can fix that.
A 3/4 view from the other side with a Reaper
A shot from the back with a Games Workshop 












After a flat tire and making a few wrong turns Hartwick, Fields, and Sanchez finally find the cabin. Unfortunately it took much longer to find than expected and it's almost nightfall when they arrive. They cautiously approach the small cabin. 
The group prepares to leave the cabin but when they look outside they see several groups of individuals who appear to be stumbling towards the cabin. Norton says "Damn they are back. Kill them!".

Several of the creatures fall but other simply shrug off the shots. Fields seems to be having the most luck with her AK.




Fenrir charges past Sanchez's car and into the open. Norton and Fields pour fire into the infected wolf and score some impressive hits but the beast just keep coming.
Fenrir closes the distance between the car and the cabin with astounding speed but just as it looks like he will make it Fields hits the beast right between his eyes nearly blowing it's head clean off. The massive wolf falls just one leap from the window that Fields and Norton had been shooting from. 


My daughter is really getting into the spirit of things.
While we were painting I heard a weird noise outside. I went out and found a sheet of 3/4 inch styrofoam insulation laying in the front yard. Aparantly the gods were pleased with out painting and decided to gift us with terrain making materials. I let it set for about an hour then decided to put it in the garrage.
And here is out little zombie hoard. Just a small group so far to add to what we already have for our Resident Evil campaign. Four of these are from RAFM's modern Cuthulu line and three of them are from Reaper's Chronoscope line. 






Here is a shot of the interior with a few minis inside. I left the inside walls a bit shorter so I could get to the minis in each room easier.