Monday, August 9, 2010

Venture Star Prospecting: Team 1's excavator.

Another piece of Venture Star's heavy equipment is done for the spaceport project. This is team one's excavator. This little piece of machinery came from the same Dollar General toy set as the dump truck I just finished.

Here is a shot of it with the dump truck. I'm pretty happy with the way it turned out. It's a little more in scale than the truck itself and the weathering turned out pretty good. I didn't put as much into this one as the dump truck because I didn't name this vehicle. Still I think it stands up nicely with the truck.

I used approximately the same formula for the rust spots on the excavator as I did the dump truck but they of course came out much more orange looking on the lighter colored excavator. I don't think it looks bad but if I could do it over again I'd darken it down a bit more.

I'm planning to start working on the mole machine tonight and get the buildings for the Venture Star base cut out at least. My wife is working hard on the scrap yard. She finished the first building for that project last night. I'll probably post it tomorrow.

I did a bit of work on the team 1 minis today. Not much but I have some time to work on them tomorrow. I was planning on working on them tonight but it's getting pretty late and with the other parts of the project I'm planning to work on I'm just not sure if it would be worth while.

Sunday, August 8, 2010

Venture Star's "Big Blue" Finished

I finished up "Big Blue" this afternoon. I'm very happy with the results. I think I spent a little more time on this project than I intended but to overly much. I'm not going to go as all out of the excavator but I'm sure the mole machine will get at least this much detail in the painting.



Here's a shot from the side. As you can see the cab door doesn't look too bad when compared to a 28mm mini.

Another final shot with the bed raised. I don't know why but it seems the cheaper the toy the quicker I finish the project. I guess that makes sense. I'm also far more open to experimenting on them as well. Next up I guess will probably be part of team 1 or an update on Rosie's Workshop.




Venture Star's "Big Blue"

I started working yesterday on the vehicles for the Venture Star Prospecting Company. This is Big Blue the dump truck for team 1. This is a WIP shot. I still have to do the weathering. I plan to have the truck finished tonight along with at least one or two of team 1.

Here's another shot from the back with the bed up. In truth this truck is a bit under scale but I think it will work out nicely. The door on the drivers side and the seat and wheel seem pretty close to scale but if your a scale nut it might bother you. I think it makes a fine game prop.

Here is a shot of the dump truck and the excavator torn down for painting. The excavator is going to be tricky to paint. Hopefully I'll get started today.


Here is a shot of the mole machine taken down. It's going to require a lot more work but I think it's going to be worth the effort.
I'm pretty happy with the way things are progressing on the Venture Star project. I also need to get started on their base soon.

Friday, August 6, 2010

Rosie's Workshop

We have finally started working on the building for our space colony/shuttle port. This "Rosie's Workshop" a building my wife is working on. In addition to making as many of the building for the project as playable as possible we are also populating the colony with citizens as we build it. This work shop is part of "Rosie's Repair and Salvage" which will be owned and operated by Rosie and her small army of robotic servitors. We are using "Rosie: Chronotechnition" from Reapers miniatures and several Toolbots and other robots for this particular location.

Here is a shot of the building without miniatures. The structure is made from 1/8th inch white foamcore. The roof is made from a meat package and the pylon supports are made from parts from plastic hair curlers. We're going to make extensive use of these on many of the buildings in this project as support pylons to help achieve that "Space Colony" look.

Here you can see some windows we cut in the roof. We will be adding some clear plastic cut from the package of one of the G.I. Joe vehicles we have purchased recently to glaze them.


We decided to add a little detailing inside the roof that you would be able to see through the windows. The concept behind our colony type buildings is that they are somewhat self sustaining. In addition to heating and cooling they also have water reclamation systems and power generation systems. We will probably be adding a solar power array to the roof as we will be doing to several other buildings. These details are made from the cheapest plastic junk we had and we didn't go all out on them since they will only be a subtle detail. They will be painted up a bit nicer before we put the roof together.

Here you can see a shot of the inside. Again we detailed it with cheap junk. This is a small workshop Rosie will also be using as her house. We will be adding furniture which will mostly consist of worktables and robot parts but will also include a small sleeping space. My wife rigged a simple door system that will slide back and forth on rails.

The outside of the workshop will be covered in "thermal shielding" which was inspired by the Firefly Episode "Heart of Gold". I think there are actually other episodes with similar set treatments but it was very predominate in this episode. We will be using aluminum foil squares to create this effect. I have used this technique before when I made a building for a "Firefly" game I ran. You can see a pic of that building here.

Yeah I was going to say something clever about this being a close up shot of the building but I'm really only showing it because it features the lovely and talented Melinda Clark who played a major role in the episode. Rawr!

Thursday, August 5, 2010

The Wolfhound Legion Freikorps

I put together 6 of my Wargames Factory Shock Troopers as a crew for AE Bounty. These are the Wolfhound Legion Freikorps or at least one of their veteran crews. The Shock Troop figures went together fairly well. I used Testors Liquid Cement to put them together. They went together fairly well. Not as nicely as I would have liked. The flame thrower armed trooper was a particular problem because in order to get his left hand under the weapon I had to rotate both arms so far forward that I'll have to fill in the gaps with green stuff but some of the other multi part plastics I have assembled have similar problems. Also the necks really need to be cut down a bit to sit flush and not be too tall. That's easily dealt with. These guys ended up costing me less than a buck a piece from the Warstore so I feel I got an amazing value. I've mounted them on GW bases because that is what I had laying around.

Here is a shot of their backs. As you can see they come with some nice gear options. I've use the daggers to designate my veteran level units. I thought it would be a nice subtle way to show their status without having to give them markings. It seems sensible that a large mercenary force might award ceremonial "swords" to it's veteran fighters.
Here is how I have set the crew up for AE Bounty:
The Wolfhound Legion Freikorps

Squad 4 Company C 4th Battalion
Veteran Crew

Sergeant: Lars (Human Individual Blooded Warrior Hero)
Experience Level: Veteran
Composition: 1 Mercenary
Equipment: Particle Beam Long Rifle, Light Armored Suit, Slugthrower Pistol
M/3 RC/3+ CC/4 A/4(5) S/2 DR/6 W/3
Abilities:
*Command
*Get up and Shoot!
*Inspiring

Old Guard: Otto and Heinrich (Human Squad)
Experience Level: Veteran
Composition: 2 Mercenaries
Equipment: Slugthrower Rifle, Light Armored Suit
M/3 RC/3+ CC/3 A/3(4) S/2 DR/4 W/1
Abilities:
*Apathetic

Heavy Hitter: Fritz (Human Individual)
Experience Level: Regular
Composition: 1 Mercenary
Equipment: Flamethrower, Light Armored Suit
M/3 RC/4+ CC/3 A/3(4) S/2 DR/3 W/2
Abilities:
*Apathetic

Hired Guns: Manfred and Reinhard (Human Squad)
Experience Level: Regular
Composition: 2 Mercenaries
Equipment: Slugthrower Rifle, Light Armored Suit
M/3 RC/4+ CC/3 A/3(4) S/2 DR/3 W/1
Abilities:
*Apathetic
I have no idea how these guys are going to preform on the battlefield and I plan to make up several other crews so I can demo the game locally. I will also be working up crews from the pirate army I've been working on as well as several of the Sci-Fi minis I own.

Wednesday, August 4, 2010

It's like Christmas in August!


So today the delivery guy dropped off what may be must last serious game purchase in a while. My shiny new copy of AE Bounty and a box of Wargames Factory Shock Troopers. I'm not normally one to pick up things brand new to the market but like many burnt out fans of a certain company and game who will remain nameless I was eager for some new Sci-Fi gaming alternatives. Something less Gothic and more space opera. :) Although you could argue that the Shock Troopers are kinda Gothic at least they aren't dripping with spiky bits and skulls.


The first thing I did was un-box the Shock Troopers. The pictures on the web do not do them justice. They are solidly in the 28-30mm category. Not too big or too small. Just about average in size and they look quite compatible with many of the other Sci-Fi lines. I was concerned about this because I had picked up a package of Wargames Factory Zombies a while back and felt they were under scale compared to most of the lines I use. The box comes with six sprues that each have three troopers and a ton of options.


Just check out all these heads. A couple of helmet options, several gas mask heads. A sergeant head with a side cap and even one head with just hair. There is also the alien head option which looks very Cthulhu inspired.


Here is a shot of two sprues from both sides. I like the level of detail Wargames Factory achieved on this set. Seems pretty crisp and comparable with some of the better multi part plastics out there.


I haven't really had a chance to read the AE Bounty book. I'm writing this blog entry perhaps 45 minutes after the box hit my door step. The book however looks nice. It's got full color illustrations and several nice shots of miniatures from the AE Bounty line although the game makers stress that you can use these rules with any minis and any setting. Darkson Designs do provide a setting for the rules and their miniatures which seems interesting and well thought out but the rules are designed to be generic. I've very excited to see how this game plays out and I hope to have a battle report and better review in a couple of days.

Tuesday, August 3, 2010

Venture Star Prospecting Company: Team 1 painting WIP


I started painting up Team 1 last night and I think they are turning out pretty good despite the crappy base cote. These guys are basically NPC mooks so they aren't getting my best painting effort. In fact I'm going try a new speed painting technique with these guys. I plan to give them a light wash of medium brown after I finish highlighting them and then I'm going to do a dark glaze in the deepest recesses by hand to add some contrast.