Monday, November 15, 2010
Classic Battletech "Battle at Wilson's Farm"
Monday, November 8, 2010
Classic Battletech: Infantry Battle!
Some Battletech players at my local FLGS have been running a Battletech campaign set during the Blakest Jihad. I've been extremely busy with school so I wasn't able to dedicate every Sunday afternoon to the campaign but I've been playing the Word of Blake units during some of the games. This last game we played a large scale infantry battle set in a city. The Blakest were hiding some weapons grade Uranium in the city and the allied forces were sent to investigate. The Allies expected light resistance but they were mistaken. An entire regiment of elite Word of Blake infantry were defending the city. The fighting was hard. The Blakest forces shot down two VTOL troop transports and immobilized 8 tanks armored vehicles. Most of the Allied forces were turned back but they did manage to infiltrate one of the facilities and achieve some of their objectives.
I've never played such a large infantry battle in Battletech before but it was a lot of fun.
Wednesday, October 27, 2010
Classic Battletech "Snord's Irregulars" 3025
I've been getting back into Classic Battletech a bit which is a great wargame for anyone pressed for time since the setup is minimal for a basic game. For the most part I've been using my friends mechs because I've been playing with them at the FLGS and their homes but I decided to dig out my old mechs to see what I had. I found I had about 32 Inner Sphere 3025 era mechs mostly old sculpts and also mostly plastic from the various box sets that have come out over the years.Having no particular loyalty to any of the great houses I decided I wanted to paint my mechs as mercenaries and pirates. A friend of mine had ummm "found" several Battletech pdfs on line and a file folder with said pdfs just happened to end up on one of my portable drives. I set down to do a little "research" on existing mercenary and pirate units to decide if I wanted to use and existing unit or make up my own. After a bit of reading I started to remember just how in depth the Battletech Universe was and how hard it would be to write a decent back story for a new unit with my sketchy knowledge of the setting. I opted to pick and existing unit or rather units to pattern my mechs on.
The unit I chose to re-create was "Cranston Snord's Irregulars". This unit as written in their sourcebook was made up of a single company of mechs. 12 figures seemed like a reasonable painting project and a company sized game is a fairly large battle in "Classic" Btech. Another thing that made the unit a good match is that I owned all the mechs required to build the unit as they were written for 3025 and they were all in old sculpts which matched the artwork in the sourcebook. One of the things that really burns me out when painting up "armies" is that painting the same uniform color scheme gets dull for me really quickly. That often causes me to bounce around from project to project which makes painting armies a painfully slow process for me. Fortunately "Snord's Irregulars" have no set color scheme on their mechs. Each mech is unique and the unit has three alternate badges as well so that's a lot of variation I can bring to the mechs. Also from the artwork and background it seems that the mechwarriors of the unit do quite a bit of customization to their mechs paint slogans and such on their machines. I think this will be a fun unit to paint."Cranston Snord's Irregulars have widely different reputations, depending on who you ask. Katrina Steiner thinks of the unit as one of the most effective, if unorthodox, units in her employ. House Marik would like to rid the Inner Sphere of the unit and has been trying for many years. Jaime Wolf sees the unit as a band of looters who have made good. One way or the other, the Irregulars are probably best known for their ability to get into and out of tight spots created by their never-ending quest for the lost artifacts and/or treasures of Mankind's past. Whether called looters or not, they are still a unit to be reckoned with."
Monday, August 23, 2010
Processing plant primed and more
Well I did a little more work on my spaceports refinery/processing plant. Here is a shot of the primed model. It's always nice to get to this stage so you can see how thing thing holds together. I'm planning on doing a lot of weathering on this project. Most of the Venture Star equipment is going to look heavily used. I'm also pretty sure I'm going to change the name of my setting. The setting as a whole will be called 3031 A.D. and this outpost will be called Station 42. I decided Star port 69 sounded a bit too "swinging" for how the project is turning out. Don't be alarmed though because I still plan to do a seedy dive of a bar with pole dancers and the like for part of the project. Eventually I might put in a fancy star port but for now I'm going for more of a truck stop kind of feel.
As I said in previous post I'm planning on making this a kind of "living" setting and I'm building it and developing the setting for various games and game types. I've been considering various different role playing system to try out first including Savage Worlds and Traveler but I decided on D20 Future which is based on the D20 Modern system.
I chose this system for a few reasons. For one thing I own the books. D20 Modern, D20 Future, and D20 Modern "Future Tech". I don't own Traveler although I do have a somewhat questionable digital copy of the rules I'd rather have a book to sit down and work the game out. Savage Worlds is a great game system but it's pretty basic when it comes down to it. Pretty good for beer and pretzels but I wanted something with space combat rules in it so I didn't have to do all that work myself. Pretty much everyone in my group has played some kind of D20 game so it will also be easier to pick up especially since I'm not using any kind of magic or psyonics in this setting. I'm also tired of buying new books at the moment and it is unlikely that anything new will be published for this system. So I have just enough of the work done for me to get me going, a familiar system, and some decent rules to expand with new equipment and vehicles.
Tuesday, August 17, 2010
Ore processing plant for spaceport WIP
I'm trying to wrap up this little ore processing plant for my spaceport. I've added a couple small details since I took this picture but this is pretty much what it looks like. I've got a couple more details to add and then it will be ready for a base cote. Scratch builds like this always look like a mess until you get the base cote on them. I think it's going to look pretty good. I tried not to go overboard with the detailing but I wanted to change the shape of the containers I used a bit because so much scratch built terrain out there is made up of easily recognized containers. Sometime this produces good results but a lot of times the tables end up looking like they are covered with nothing but painted soda cans and food containers. Of course those items are good for terrain building but it helps to dress them up a bit so they don't look so mundane.
Sunday, August 15, 2010
Star Port 69 "You'll never find a more yadda, yadda"
I have to credit my wife for making all the building pictured except for the ore processing platform in the upper left of the table. Most of the building pictured are a work in progress. The only "finished" building is the small workshop in the lower right corner of the table.
I'll be adding more post soon with construction details on the individual projects. I'm really happy with the progress so far.
Saturday, August 14, 2010
Rectangular cargo containers from disposable razor guards.
To say the least it wasn't my best shave but I did discover that the blade guards for the DG brand razors would make great little cargo containers with a little work. The little U shaped divots you see in the containers were voids in the plastic guard. I knew I would have to deal with these open spaces to make effective containers. My solution was to super glue short lengths of round toothpicks on the back side of the guard before I glued two guards together to make the container.
After putting them together I simply base coated them with some primer and painted them up. Not quite as simple as the coke cap project but cheaper when you think about it. I got six crates for a dollar and the plastic handles of the razors will also make nice bits for terrain projects.
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