Although Sone's Merchs had several mechs damaged in the fight they lost no mechs or pilots and were able to intercept the convoy.
Monday, December 6, 2010
Battletech Rio Jihad Campaign 3076: Supply Raid
Although Sone's Merchs had several mechs damaged in the fight they lost no mechs or pilots and were able to intercept the convoy.
Sunday, November 28, 2010
Battletech Rio Jihad Campaign 3076: Assault on the Repair Base
The Manei Domini brought 8 celestial omnimechs and the pirates brought 6 assorted mechs. Stone's mercs had a company of heavy mechs and a few vehicles. The mercs defended the base well suffering only a single mech out of action. Some of their other mechs were damaged including a Black Knight who lost his targeting computer half was through the battle. The pirates suffered the loss of a Locust who ran into a mine field at the start of the battle. The Manei Domini suffered at least 50% losses due to the fact that the defenders chose to concentrate on them.
Thursday, November 25, 2010
Battletech Basic Training Training Scenario #1: First Run
The scenario calls for Wasp and a Griffin as the Defenders and a Stinger and a Wolverine as the attackers. The first side to score a kill wins the simulation. I chose to run the defending mechs. My wife chose the Stinger and my daughter chose the Wolverine.
The simulation was over with a solid victory for my wife and daughter.
Monday, November 22, 2010
Battletech Rio Jihad Campaign 3076: Battle of the Com Station
This particular battle took place near Orinoko City.
The Word of Blake had a com station outside the city they were using to jam communications. The facility was defended by four lances of the "Shark Hunters" mercenary company and some infantry. Stone's mercenaries brought about a company to assault the facility.
Monday, November 15, 2010
Classic Battletech "Battle at Wilson's Farm"
Monday, November 8, 2010
Classic Battletech: Infantry Battle!
Some Battletech players at my local FLGS have been running a Battletech campaign set during the Blakest Jihad. I've been extremely busy with school so I wasn't able to dedicate every Sunday afternoon to the campaign but I've been playing the Word of Blake units during some of the games. This last game we played a large scale infantry battle set in a city. The Blakest were hiding some weapons grade Uranium in the city and the allied forces were sent to investigate. The Allies expected light resistance but they were mistaken. An entire regiment of elite Word of Blake infantry were defending the city. The fighting was hard. The Blakest forces shot down two VTOL troop transports and immobilized 8 tanks armored vehicles. Most of the Allied forces were turned back but they did manage to infiltrate one of the facilities and achieve some of their objectives.
I've never played such a large infantry battle in Battletech before but it was a lot of fun.
Wednesday, October 27, 2010
Classic Battletech "Snord's Irregulars" 3025
I've been getting back into Classic Battletech a bit which is a great wargame for anyone pressed for time since the setup is minimal for a basic game. For the most part I've been using my friends mechs because I've been playing with them at the FLGS and their homes but I decided to dig out my old mechs to see what I had. I found I had about 32 Inner Sphere 3025 era mechs mostly old sculpts and also mostly plastic from the various box sets that have come out over the years.Having no particular loyalty to any of the great houses I decided I wanted to paint my mechs as mercenaries and pirates. A friend of mine had ummm "found" several Battletech pdfs on line and a file folder with said pdfs just happened to end up on one of my portable drives. I set down to do a little "research" on existing mercenary and pirate units to decide if I wanted to use and existing unit or make up my own. After a bit of reading I started to remember just how in depth the Battletech Universe was and how hard it would be to write a decent back story for a new unit with my sketchy knowledge of the setting. I opted to pick and existing unit or rather units to pattern my mechs on.
The unit I chose to re-create was "Cranston Snord's Irregulars". This unit as written in their sourcebook was made up of a single company of mechs. 12 figures seemed like a reasonable painting project and a company sized game is a fairly large battle in "Classic" Btech. Another thing that made the unit a good match is that I owned all the mechs required to build the unit as they were written for 3025 and they were all in old sculpts which matched the artwork in the sourcebook. One of the things that really burns me out when painting up "armies" is that painting the same uniform color scheme gets dull for me really quickly. That often causes me to bounce around from project to project which makes painting armies a painfully slow process for me. Fortunately "Snord's Irregulars" have no set color scheme on their mechs. Each mech is unique and the unit has three alternate badges as well so that's a lot of variation I can bring to the mechs. Also from the artwork and background it seems that the mechwarriors of the unit do quite a bit of customization to their mechs paint slogans and such on their machines. I think this will be a fun unit to paint."Cranston Snord's Irregulars have widely different reputations, depending on who you ask. Katrina Steiner thinks of the unit as one of the most effective, if unorthodox, units in her employ. House Marik would like to rid the Inner Sphere of the unit and has been trying for many years. Jaime Wolf sees the unit as a band of looters who have made good. One way or the other, the Irregulars are probably best known for their ability to get into and out of tight spots created by their never-ending quest for the lost artifacts and/or treasures of Mankind's past. Whether called looters or not, they are still a unit to be reckoned with."
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