Monday, April 18, 2011

Station 42 building layout!

Well we managed to finish building all the buildings for the main part of the station. Of course we still have a lot of detailing to do. In stead of setting them up on a 4x4' or 4x8' table we used four of our 2.5x6' tables which make a 5x12' playing surface. This will allow us to put some other things on the outskirts of the buildings. At the moment we've got some larger ships set up on the extra space but we are talking about adding some residential buildings to at least one side. of the station but we may build them on another section entirely.

Here's a shot of the Venture Star base on the left and Rosie's Workshop on the right. We've used this section for a game of A.E. bounty already.
Here's another shot of the Venture Star base. This facility is the most complete of the buildings in the space port so far. Venture Star has these three mining vehicles as well as a small shuttle and a flat bed truck. I also plan to add a prospecting vehicle or two and 14-20 employees.

Here's the shot of some of the newer buildings. The black on in the foreground is going to be the new clinic. The building directly across from it will be a cantina and the building the the two attached platforms will be the fuel station. The platforms will have fuel tanks on them.


The other new building is the Nova Corp Security Station up in the top right of this picture. There are two landing pads for Skysweeper Patrol Ships and they will have four light patrol vehicles as well as a riot APC and some sort of paddy wagon.


Friday, March 25, 2011

Nova Corp's "Skysweeper" class patrol craft

I've been working on converting and painting the two "Skysweeper" jets for my Nova Security Company that I'm building for my spaceport project. I've pretty much followed the same method for converting this ship that I used on my original Skysweeper project. The only difference is that I have left the Missile and bomb pylons in place because I intend to fully arm the Nova ships with missiles and bombs.
I've tried to evoke the idea of the "Black and White" look of a Police car with my paint job. I'm pretty satisfied with the results. I will be adding a light bar and some Police decals as well as soon as I find something that will work.


Here is the ship sitting on one of the two landing pads I'm creating for my Nova Corp. base. I've got a lot of detailing left to do on the landing pad but the project is moving along nicely.

Wednesday, March 23, 2011

Nova Corp hired for Station 42 security!

I've started working on a new security company project for my space port. The project is based around the Nova Corp miniatures from Reaper's Chronoscope line. These minis have a great look for a futuristic security company. These first five troopers are ones I purchased when they first came out and Reaper only had two poses available. I've had them base coated for a while now but I only just started painting them yesterday.
I'm also working on some vehicles. The "Hummer" based vehicles behind the troopers are 1/43rd scale toys I picked up at a local Dollar General. They are from a company called Burago and I think they scale quite nicely with the minis. I plan to eventually paint them as black and whites and add light bars to them to give them a "police" look.
The flying craft in the background are a pair of G.I. Joe "Skysweeper" jets. I plan to turn these into aerospace patrol craft for the company. Just like the ground patrol vehicles I plan to paint these up as black and whites and add light bars to the tops. I've already finished one of these craft for the project. That project can be found here. For these security ships I may add back some of the missiles and bombs that came with the jets since a security company would be able to have the license for such ordinance.

Here are some new trooper blisters I picked up recently of all the new sculpts. This will bring my total number of troopers up to 12 which I think is a good number for the spaceport. I also plan to add a "chief" and a couple of detective teams as well as a few civilian personnel. That should bring the total number of employees to about 20.
I will also be building a station for the security company with landing pads for the ships and holding cells for prisoners.

Monday, March 21, 2011

Stargate Stuff!

I'm running a short Stargate game for my regular gaming group using the Savage Worlds rules system. I put together this "flying saucer" spaceship for that game. The ship is made from two microwavable plates glued together. I put a deck on the top made from matt board and plaster then I covered that with bits from a couple star wars model kits. I would like to have added more detail but time did not allow. I'm fairly happy with this as I was going for a cross between a retro flying saucer look and a more modern concept of a space ship. I think it came out well enough to use in a number of sci-fi settings.

Here you can see a closeup of the detailing on the ship. Most of the bits came from the "Battledroid on STAP" and a large X-wing model but a couple parts came from the "Anakin's Podracer" model.

This is a group of as yet unidentified "Aliens" that the SG teams in my game have encountered. They have found them extremely hard to kill but oddly armed with unusual sub machine guns that fire rounds marked "9 Luger". They seem to be the owners of the space ship. The figures come from East Riding Miniatures . They are nice little minis but not over detailed. I speed painted the whole group up in about an hour.


Here are some SG members made up of swat and militia minis from Wargames Foundry. I have 7 players in my Stargate game divided into two SG teams of four with on of the teams rounded out with an NPC.

Just thought I would show off the furniture I've finished lately. Unfortunately I'm not sure who made any of these pieces as the packaging got away from me. The lockers and containers are from a different company than the beds.

Another closeup shot of these pretty nice pieces. If I can find out who made them I'll make a post about it.

Wednesday, February 9, 2011

3 new ships for the spaceport project!

I just got three new ships for the spaceport project on Monday. These are all G.I. Joe toys I picked up off Amazon. The big dark blue one is a Cobra "Night Raven". The smaller white one is a G.I. Joe "Sharc Tooth" and it's suppose to be a submarine but I think it looks an awful lot like a small shuttle. The grey one is a Cobra "Gunship". I've already converted and nearly finished my first Cobra "Gunship" in the "Black Dog" project. This one I will probably tramp up a bit more. The "Night Raven" and "Gunship" both cost me about $18.00 each which is much lower than the retail price for either ship. The "Sharc Tooth" only cost about $8.00 so I think I got a great deal on all these ships.



Here are a couple close up shots of the "Sharc Tooth". As you can see the landing gear consist of really simple pegs. As I've said before I'm not a bit fan of scratch building landing gear and the gear on this ship does at least hold it level really nicely. I may still decide to add some simple runners to the pegs probably made out of plastic cloths pins but I'm not going to go crazy and do something complex.






Here's a couple shots of the "Night Raven". It's a pretty cool ship and a good size for RPGs. Large enough to look impressive and also large enough to be a party ship for an RPG but not so huge as to take up too much space on the table. It's landing gear are fine for this project but the little grey gun handle thing near the back of the ship has got to go. All in all I think it will be a pretty easy ship to convert and fix up for 28mm miniature games.
I didn't take any additional pics of the "Gunship" because I've already show it extensively in my "Black Dog" project.




Saturday, February 5, 2011

AE Bounty Battle Report "Bloodborn Pirates vs Boons Irregulars"

We tried out first game of AE Bounty and we used out new spaceport terrain for the first time tonight. The game pitted Boon's Irregulars against the Bloodborn Pirates. Boon's men were trying to destroy a pirate starfighter which had been repaired at Rosie's workshop. The pirates were attempting to save their ship.


The Bloodborn Pirates
Standard Crew

Captain Cyclopes (Human Veteran Blooded Warrior Hero)
M/3 RC/3+ CC4 A/5(7) S/3 DR/5 W/3
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Command, Get up and shoot!


Quartermaster Grimm (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment

Quartermaster Vinnie (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment

The Ductrats (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: LFR Slugthrower, Light Armored Suit
Ability: Apathetic, Random Equipment


Da Gurlz (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugthrower Pistol, Light Armored Suit
Ability: Apathetic, Random Equipment

Dirty Trick: Scouts



Boon's Irregulars
Mercenary Large Crew

Sargent Carson Boon (Human Veteran Unkillable Hero)
M/3 RC/4+ CC/3 A/4(6) S/2 DR/6 W/4
Equipment: LRF Slugthrower, Personal Magnetic Field, Cybernetic Eyes
Abilities: Inspiring, Command, Get up and shoot!, Impervious (5+), Unstoppable, Night Vision, Aim

Redjack Unit Sniper (Human Regular Sniper Individual)
M/3 RC/3+ CC/3 A/3 S/2 DR/3 W/2
Equipment: Slugthrower Long Rifle, AP Rounds, Cloaking Field
Abilities: Hunter (Human), Crack Shot

Smith and Jones Hired Guns (Human Regular Squad)
M/3 RC/4+ CC/3 A/3 S/2 DR/3 W/1
Equipment: LRF Slugthrower, Fragmentation Grenades
Abilities: Inspiring

Frank and Jessie Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring

Bonnie and Mr. X Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring

Chuck and Red Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring

Dirty Trick: Satchel Charges


The pirates set up the Duct Rats as scouts. Armed with LRF Slugthrowers these guys did some nasty damage to the approaching mercenaries.

The fighting started to heat up around the objective. Early on it looked as if Boon's men might over run the pirates and end the battle quickly.

Things started to get nasty. Both the group leaders were trading shots and both sides were taking wounds and casualties. The particle rifles that the pirate captain and quartermasters started taking their tole on Boon's crew.

In the end the pirates prevailed pretty handily. The particle weapons and the personal magnetic fields made the pirate individuals very nasty to deal with. Vinnie the quartermaster was able to get to the fighter and fly it to safety although most of the mercenaries had been taken out of action by then.

Thursday, February 3, 2011

Venture Star Prospecting Main Office

We managed to finish up the exteriors of the main office for the "Venture Star Prospecting Company" and their excavation machine. The "Venture Star" office is for our spaceport project. My wife made the two main buildings and I made the refinery station and converted and painted the vehicles.
We still need to make a couple access ramps for the buildings and a small landing pad. We have a small G.I. Joe shuttle coming that we are going to use for the company shuttle and I plan to add a semi truck with a flat bed to the company vehicle fleet and hopefully some kind of van or truck for the manager and science staff.
I've already got one mining crew of four half painted for the vehicles. We are also working on four scientist and a manager and assistant. We will probably also add a couple shuttle pilots and a couple of mechanics bringing the total staff to about 14.