
Thursday, November 24, 2011
Wolfhound Friekorps painted!

Saturday, November 12, 2011
New Project: "Underworld" game
I'm starting a new project and RPG campaign based on the Underworld series of movies. Underworld Revolution will focus on the time period just after the events in "Rise of the Lycans". I will be using the Savage Worlds Deluxe edition rules. The player characters will be a party of "Death Dealers" the warrior cast of the Vampires. "Revolution" will be the first chapter of what I hope becomes a Death Dealer campaign that will run up to and beyond the events portrayed in "Evolution". Sunday, September 25, 2011
Orcs rule Elves drool!
I've taken to playing Orcs or Half Orcs quite frequently in RPGs that allow them as playable character races. This has prompted some of the people I've been playing with to ask me why I play Orcs so often. Granted these are the people who play elves pretty much whenever they can as if the advantages to playing an elf should be obvious. In fact when I come back with "well why do you play elves all the time" they always seem confused and taken off guard.To me nothing says Fantasy RPG Munchkin like someone who always plays Elves and what makes it worse is that these players always consider themselves great roleplayers. Typically they play their elves haughty and roll their eyes when other players initiate combat but then try to kill steal and out damage every one else in the party usually from somewhere in the back ranks either with magic or absurd elf only archery bonuses. Elf players almost always play against elven type. Their characters are never wise or polite nor peaceful. Orcs aren't either but the elf players never sees their characters as; brash, rude, and violent. They always still think of their characters as typical elves.
I tend to play my Orcs typical. Brash, rude, and violent. To me that is an Orc. It's fine to go against type now and again and play an Orc who is an articulate negotiator, or an artist, or a magic user but typically Orcs are tanks. The Orc is usually one of the tougher and stronger of the races in any fantasy setting. Usually the toughest race that doesn't need specialty; clothing, armor, and weapons. They also fit through the same doors as most people and can use the same furniture. If you want to play an Orc fighter/warrior type you dump your "points" into things they are naturally good at like being tough and strong. If you want to play anything else you dump your points into the needed stat then count on your natural toughness and strength that still make you tougher and stronger than the average human and much more than the average elf since those are always their weak points.
A good way to set up as well rounded Orc character is to choose to be a fighter type and bump up your; strength, toughness, and quickness but still leave a few points for other things. When choosing skills and talents (feats ect) choose to be really good at one type of fighting and competent at one or two others but don't forget some points for other things. Your natural attributes will boost up lower skill numbers to make your an above average fighter while still leaving you points to be good at other things like tracking or knowledge or poetry or what have you. You can have skills the party can use while still being the anvil your foes break upon.
If your a non fighter type make sure you have at least as much armor as you are allowed and a weapon that takes advantage of your Orc advantages. That way you can still do what you do but use your natural fighting abilities to kick butt when you need to. That fire ball that nukes the Elf wizard will still certainly hurt the Orc shaman but he'll get back up more quickly and if he's unable to use his magic he can still smack people around with his staff or even bare hands.
And remember anything that drops your Orc in one shot will drop three of the parties elves in the next round. I'm sure Orcish heaven if more fun too.
Monday, July 25, 2011
Making the best of cheap Battlemechs!
A couple of months ago I picked up the new Battletech Introductory Boxed set for Classic Battletech produced by Catalyst Games. Now I have Battletech "Total Warfare" and a number of my own Mechs but the boxed set came with really nice board game style map sheets made from heavy cardboard as well as 26 Battlemechs. 24 Inner Sphere mechs (that's two companies) and 2 Clan Omnimechs. It also came with a slimmed down rulebook and even some quick start rules as well as record sheets and some other odds and ends.The Mechs in the boxed set are really poorly made. They are cast out of cheap plastic. I'm talking toy army soldier cheap. This is nothing new. The plastic mechs that came with the old boxed set put out by FASA were pretty much the same quality and I would much rather have 3D plastic mechs than 2D cardstock flats that FASA used in a few versions on the introductory set.
Still they are pretty bad so I've come up with a way to paint them quickly and make them look nice. Nothing stellar but nice enough for my table.
I've chosen to paint all my mechs in camo paint schemes. The box comes with two companies so I'm going to paint the two companies in two different camo patterns although I am going to paint all of the mechs to represent units of the Hanseatic Leauge Regional Defense Forces. That's really not that important. I chose to do a camo paint job because not only are they fast and easy they also look the best on these crappy mechs. The camouflage pattern mask the flaws in casting and the fact that I did a rather hasty job of cleaning these mechs up before painting. The soft plastic also makes removing lines a pain. As you can see in the picture I started by painting this Assualt Lance with primer grey then I added a simple brown camo pattern.
Next I took some light sand colored paint and drybrushed the entire mech. This is a great way to paint figures using camo quickly and easily. I've even used this technique on 28mm military figs.
Next I painted in markings and added some weathering using some dark metallic paint to add damage to the mechs paint jobs.
Next up I added a wash of Burnt Umber with some Dark Blue mixed with water and Future Floor Wax. This was done to add detail to the recessed areas and tone down and blend the drybrushing.
After the Wash dried I detailed the Mechs adding cockpits and bringing out some of the scratches in the paint job with a bright silver. After that I finished the bases and gave the lance a matte varnish. These Mechs only took a few hours to paint a good hour of that was waiting for the wash to dry. I think they are a pretty effective looking unit despite the fact that the minis themselves are pretty poor in quality.Wednesday, June 29, 2011
Quick and Dirty Power Generator and Miners
A couple weeks ago I posted some quick and dirty com stations where I used the tops of cheap razor handles for the arms supporting the dish. Well I took the rest of the handles glued them together and sanded the bottoms flush then mounted that on a soda bottle cap to make this small power generator.Friday, June 17, 2011
Ork Shadowrunners WIP
I've been working today on some Ork Shadowrunners. The frist two are the characters my wife and I have been playing in our Shadowrun group for the past 3 years. The last one is just one I did for fun. The first one is Jager my Street Samurai depicted here in his "business" suit wielding his Ceska Black Scorpion submachinepistol. I'm planning on making another combat version of this character. This figure was made using the head of a Reaper Halforc Monk with the body of one of Juno's Crew from the Foundry Street Violence line. The gun is from the Malifaux Modern Weapons pack.
The lovely image of beauty on Jager's right is Jo my wife's Ork Street Samurai. The figure is a Halforc Pirate figure from reaper with an AK-47 taken from a RAFM terrorist. I need to do a fair amount of putty work in the back of this figure where we cut the cutlass that the figure was holding away. The hand will need some touch up as well.
The final guy is just some Ork. I have an Ork character in limbo named Bulldog who this mini would work well for but I have no idea if I'm ever going to play in that game again so for now he's just a spare Ork. He's made by swapping a Reaper halforc barbarian head with a Starship Trooper Mobile Infantry body. When I get these guys a bit further along I'll show them compared to some typical height sci-fi humans. These are all big minis perfect for Orks.
Tuesday, June 14, 2011
Klancy's General Store WIP and Station 42 setting notes.
We haven't posted any WIP shots of the spaceport project buildings lately because they are all in a state of progress. Here's a shot of Klancy's General Store and fuel station. The Clinic and bar are pretty far along as well but the security station still has a ways to go. Hopefully we can finish up the smaller buildings soon then put our full focus on the security station. With any luck we will have all the main buildings done enough to used for games as soon as the end of the month. In addition to the main spaceport we are also looking at what kinds of things exist in the surrounding area. We plan to expand into other settlements and locations as soon as we get the main station playable. This will be a long term project.
Station 42 Overview
This is an overview of some of the locations surrounding Station 42 which is a part of my 3031 science fiction setting.
Station 42: The station itself is on Titania the largest moon of Uranus. It is a small space port servicing mostly shuttles and light freighters. The station has only been running for about 10 years although it looks like it has been around longer due to general neglect and the fact that most of the buildings have been transported to the site from other locations as is common on the outlying planets. There is no real government for the station. It is not a township but there is a Nova Corp. security station which has been contracted by the government of Titania to provide security at the station. The Station consist of a Klancy's fuel station and general store, a clinic, a bar called “The Close Encounter”, The Nova Corp security station, Rosie's repair shop, and an office of the Venture Star prospecting company.
Pleasant Valley: “The Valley” as it is often called is a small village consisting of about 20 homes with a small school and a couple of light industrial companies that lies about a kilometer Northwest of Station 42. It is also home to Billings construction company. There is a marshal's station and the militia group “Boon's Irregulars” also consider it part of their territory as some of their members live there.
Rat Trap Junction: A small station that lies 5 kilometers north of Station 42. Rat Trap Junction consist of only two businesses. The local MFA Biodiesel station which serves the many hydroponic and livestock farms in the region and Clifford's Farm and Home which sells farming equipment and supplies as well as used vehicles.
Ramshackle and Hardscrabble: These two tiny villages lie on the banks of the Westson Reservoir which is a small reservoir created from filling an impact crater with water. Many of the people who live here work either at Station 42 or in Pleasant Valley or as farm hands. Most of the buildings are built from the native stone although they have some modern amenities. Boon's Irregulars patrol the area and draw several members from the population. The reservoir lies 3 kilometers northeast of Station 42.
Boon's Outpost: Carson Boon has a small garage and junk yard about 6 kilometers northeast of Station 42. About 3 years ago Boon became disgruntled with the Titania government because of their constant failure to provide security for the farmers and other settlers who live in the region around Station 42 so he formed “Boon Irregulars” a militia group who patrol the region looking for pirates, raiders, and other trouble makers. The outpost consist of Boon's garage and a few shipping containers that have been converted into a “base” for his militia group.
The Pit: “The Pit” doesn't even put on the pretense of being a “gentleman's club”. This strip joint and bar lies about a half a kilometer east of Station 42. The clientele consist of biker gangs, raiders, and the roughest spacers in the region. Almost anything illegal can be bought and sold here. Nova Corp and Boon Irregulars regularly raid the club looking to cut down on illegal activity but neither group seems to be able to shut the place down.
The Bloodborn Compound: The Bloodborn Pirates use an abandoned military base as their “hideout” although everyone in the region knows where it is. Built years ago during a war between the Confederacy and the Jovian Empire the base is more of a fort consisting of several hardened bunkers and low defensive walls. The compound is defended by several light artillery pieces and anti aircraft guns as well as a few aerospace fighters, a couple of armed shuttles, and usually several dozen pirates. The compound lies 10 kilometers east of Station 42.
Junktown: This shanty town lies only a few hundred meters from the Bloodborn compound. Home to some of the most desperate settlers on Titania the people of Junktown live here mostly because they can't live anywhere else although a few depraved individuals thrive here. Junktown is controlled by gangs of raiders and the Bloodborn pirates. More dangerous even than “The Pit” very few people would dare to venture here without the protection of either the pirates or one of the local gangs.
The M.S.S.R. Base: During the last war between the Confederacy and the Jovian Empire the M.S.S.R. Allied itself with the Confederacy as an such they have been allowed to maintain a small military presence on a number of Confederate worlds to deter Jovian aggression. The base is small and houses only about a platoon of soldiers but it is heavily fortified and well defended with weapons emplacements and attack craft. The base lies about 8 kilometers South Southeast of Station 42 and not too far from the Bloodborn Compound. Patrols from the base frequently engage pirate and raider patrols. No one really knows what goes on at the base and the M.S.S.R. Isn't advertising it's activities but many locals have noted that there is are an awful lot of Martian transport shuttles frequenting the base. More than would be expected for a small outpost.
The Colony: Over a century ago when Titania was still in the process of early teraforming a massive colony ship crash landed about 20 kilometers Northeast of the location Station 42 occupies. Of the thousands of colonist aboard only a few hundred survived. Life on a moon that barely had more than a sustainable atmosphere was harsh and many of the survivors perished in a few short months. Those that did survive slowly turned more and more savage over the years. Now the decedents of those survivors live in the wreckage of the massive ship as cannibal raiders. It is rumored that there are untold riches to be found among the wreckage of the ship which is scattered across the wasteland for several miles but the “colonist” seem to hold these areas as sacred and fiercely attack any intruders.

