Wednesday, May 23, 2012

Kitbashed Medium Hover Tank part 1

 I picked up a couple of these Matchbox "Rev Rigs" tanks today at Walmart.  I didn't like the wheels but I figured that I could convert them into hover tanks for my Hell Knights.  They are slightly chunkier than my light hover tank so I thought they would be good as medium hover tanks.

 I had to locate the screws that held the wheels and drive on so I could take the tank body off which was the only part I was looking to use.  There were four screws on the side of the drive part but I had to remove the tires to get at two of them.  After that I was able to pry the drive apart to get at the screws holding the tank body on.  This pretty much wrecked the drive part but at least I got some nice gears I can use for other projects from it.  I figured I would make the hover drive from cheap disposable razor handles exactly like I did on the other hover tank

The one really bad thing about this toy is that the turret doesn't turn.  It's fixed in place with screws and post and even when you remove those it doesn't turn because the hole on the body is smaller than the hole in the turret.  Makes you wonder why they even put a hole in the body.  On almost every tank toy or model I have ever seen the turret had a simple key attachment system that allowed it to turn and held it in place.  I have no idea why they didn't use that on this toy.  There is no way a kid could get the turret in his mouth so it isn't a choke hazard.  I'm planning on figuring out a way to make the turret turn.  I'm going to have to put a bottom in the body anyway so I think I can rig something that should work.  Also the pintel mounted gun is really ugly and huge.  I will likely switch that out with a better looking weapon.  I have some cheapo machine guns in mind that aren't that special but they look way better than that thing. 

I'm pretty happy with the toy over all though.  I think it will be no harder to put together than my other hover tank project way.  Each kit bash has it's own little issues.  Unfortunately it will probably be next week before I get to this project because I'm going to an SCA event over the weekend. 

Tuesday, May 22, 2012

Cheap Toy Tank Painted

 Well here is the painted tank I posted a couple days ago.  This is one of those "Army Men" tanks that I got out of a pack that had two tanks and a bunch of toy soldiers.  It basically cost about two dollars.  I think it painted up pretty well.  I may have over done the dirt on the skirting.  It's not as nice as a high quality resin or plastic tank kit but I'm pretty happy with it. 


Sunday, May 20, 2012

Cheap toy tank "upgraded"

I picked up a pack of cheap army men that came with two equally cheap tanks.  These are the typical army men tanks based loosely on the M48 Patton Tank.  I used to use these as Predator tanks for my Space Marine army way back during 2nd edition 40k. 

We added a laser cannon made from a automatic pencil and a coaxial scatter laser from a Dark Eldar Heavy weapon.  The armoured skirting and reactive plates are made from thin cardboard cut from a box of crackers and the hinges are made from spare sprue.  We also plated up the bottom so it wasn't just a hollow cavity.

This is a pretty cheap attempt to make a "futuristic" tank.  I think it will paint up well enough to suit our needs.  We plan on using these as the MBT of the Titania Planetary Guard. 

Saturday, May 19, 2012

Defiance Marines Assembled

Well we got our Defiance Games UAMC assembled.  Or rather I should say my wife got them assembled.  I did four of them.  She put these together while I was assembling a squad of Cadian Imperial Guards from Games Workshop.  In fact she got 22 assembled while I'm still working on a 10 man squad.  In my defence I'm cutting all the skulls and wings off the IG gear and that is slowing me down but I still feel inadequate. 

I guess you could say these guys went together well but there were some issues.  Many of the parts are very small.  The web gear pouches are tiny.  Like 1/16thx1/8th inch square.  The shoulders are small and hard to line up and you have to be careful getting the arms to line up with the guns.  I would say they are slightly harder to assemble than a box of Imperial Guards or any other GW kit besides Fantasy Undead. 

The guns are probably the highlight of this particular set of minis.  They are very nicely sizes and designed.  It's nice to see some plastic Sci-Fi troopers that aren't armed with over sized guns.  I also like the fact that these are not just stand in Imperial Guards.  They aren't armed with some variation of las guns but instead bullpup assault rifles and SAW style machine guns.  This makes them actually not Imperial Guardsmen instead of not/Imperial Guards if you follow.  I actually like the helmet design.  I've seen similar concepts in articles about "future soldiers".  I can see why some people don't like them but there are lots and lots of conversion heads out there to work with.  The armour is not awful.  It's clunky but a lot of modern body armour is as well and these are suppose to be "near" future troopers.  I would have liked it if it was a bit more sleek looking but it doesn't put me off.  The leg armour is the most questionable.  It is thick at the ankles.  Armour design is one of those aesthetic choices that is very subjective.  I've seen worse and far more impractical designs than this but it does have a slightly clunky feel.  Proportionally they are more correct than the "husky" Imperial Guard designs. 

As far as detail goes I would have to say that they aren't GW yet.  I don't care for a lot of GW concepts but their models are nicely detailed.  These are softer in detail.  Similar to Wargames Factory "Shock Troopers".  I wish the entire model was a sharp as their guns.  The guns are fairly sharp and detailed but in places the detail falls off on the rest of the model.  Hopefully they will get better at this with future releases. 

The place these guys really win is in value.  Purchased from Defiance they are a bit over a dollar a fig and purchased from thewarstore.com they are a bit less than a dollar a fig.  Considering that Imperial Guardsmen are now about $3.00 a fig that is a very nice value.  Lets put it this way.  For a platoon of plastic Imperial Guardsmen you can buy a Company of these guys.  When you are putting little boots on the table top instead of models in the display cabinet that makes a big difference.  These guys are good enough to make decent troopers to game with.  No I wouldn't expect to win a painting contest with them but I don't enter a lot of those.  I'm looking forward to having big battles in 28mm scale again without having to run up a credit card or pick up a second job.

We will be using these guys as the Titania Planetary Guard for our Sci-Fi games.         

Wednesday, May 16, 2012

The War Effort!

 Our game budget is pretty slim at the moment so we have to make do with what we have.  Her is a pic of some hover tanks and apcs we are building up out or corrugated cardboard.  We will plate them with lighter cardboard and detail them with bits. 
Here are some more vehicles we picked up for the militia.  We have less than $15 in all of these.  We got the weapons out of some little toy soldier packs. 

I know they don't look as nice as highly detailed resin and plastic models but the cost pennies on the dollar and when we get them detailed up and painted I think they will work quite nicely. 

Monday, May 14, 2012

Battle of the Ghost Compound (No Limits Battle Report for Station 42)

Hell Knight mercenaries of Operation "Stop the Signal"
 May 14, 3031 Operation "Stop the Signal" is conducted by the Hell Knights mercenaries.  The goal of the Operation is to shut down a broadcasting station that the Titania Militia is using to recruit new members to their cause.  A small force of Hell Knights board their transport to be air lifted to the "Ghost Compound" about 30 kilometers Northeast of Station 42 where the broadcasting station is reported to be located.
 
Members of the Titania Militia at the "Ghost Compound"
 After handing a crushing defeat to the militia at Bunker 1138 the mercenaries expect only light resistance.  They are unaware of the efforts of Carson Boon in recruiting new members.  Even though his own unit of irregulars were wiped out in the previous engagement he has managed to recruit new members to his force. 
Just prior to the battle
 The Hell Knights, backed up by Lola their faithful Hobelar Light Hover Tank approach the "Ghost Compound"
"Lola" and a Hell Knights casualty
 The Militia draws first blood, killing a member of the Hell Knights Armoured Assault Squad with autocanon fire.  Lola Moves into position to fire at a Militia artillery position but fails to score any hits. 

The Armoured Assault Squad takes cover
 The heavily armoured mercenaries scramble for cover in a large rocky outcropping.  More fire begins to erupt. 
Militia Casualties
 The mercenary Veteran Rifle Squad guns down several Militia members atop a compound building.  The riflemen certainly prove their worth with this accurate shooting. 

A militia "sniper"
 The mercenary sniper also scores a hit taking out an enemy sniper before the marksman even gets a shot off. 
The AC10 silenced
 Not to be out done one of the Scout squads takes out the crew of the AC10 autocanon.  The elite mercenaries seem to have the upper hand at this point. 

Scout Squad 1 under fire
 The Militia strikes back killing two mercenaries in Scout Squad 1.  It is believed these men were killed by Carson Boon himself. 

Scout Squad 2 also taking casualties
 Encouraged by their leader militia members armed only with pistols manage to kill two member of the Hell Knights 2nd Scout Squad despite the fact that the squad had good cover. 

A mysterious armoured vehicle arrives to support the militia
 To add insult to injury a mysterious armoured vehicle arrives using it's scatter laser to wipe out the rest of the 2nd Scout Squad. 

Another strange armoured vehicle
 Another armoured vehicle shows up and fires on the mercenary tank missing it with an impressive looking missile. 
The militia field canon scores
 The mercenary tank is hit from the front by the militia field gun.  The tank is badly damaged by the gun but not destroyed.
The mercenary sniper is taken out
 The Hell Knights sniper is killed by a militia sniper believed to be Redjack, a friend of Carson Boon and the co-founder of "Boon's Irregulars".

The Militia fights on
 More militia members are killed by the mercenary veteran rifle squad.  The man believed to be Carson Boon is hit but appears to be protected by some kind of energy field that keep him from being hurt.
"Lola" destroyed
 Another armoured vehicle roars onto the battlefield firing a high explosive missile into the side of the mercenary tank.  "Lola" explodes, her turret flys into the air and lands among the rocks. 
More armoured vehicles
 A fourth armoured vehicle pulls up.  It's light machine gun and bolt guns fire into the scout squad killing the scout armed with a frag grenade launcher. 
The mercenaries fall back
 As "Lola" burns the Armoured Assault Squad preforms a fighting retreat shooting at the armoured vehicles but failing to do any damage with their heavy blasters. 

The riflemen score
Armed only with light laser rifles the Veteran Rifle Squad destroy the armoured vehicle that killed their tank.  Unfortunately it is too late to turn the tide of the battle.  Only six mercenaries escaped the fighting.  Four members of the Veteran Rifle Squad and two Scouts from squad 1.  The Armoured Assault Squad were taken out by the Militia's armoured vehicles although they survived many shot the combined fire was just too much for them. 

This battle was a decisive victory for the Titania militia and Carson Boon.  The Hell Knights lost most of their troops and their tank which was a major blow.  It seems the resistance on Titania is much better equipped and much more determined than the mercenaries believed them to be.  Will the mercenaries pull out of this operation?  It's hard to say but the militia has definitely struck back hard against them. 

Notes:  This was our second battle in the narrative phase of our Station 42 No Limits campaign.  The forces were about equal at close to 1100 points.  My wife again played the militia and I played the mercenaries.  The battle only lasted three turns and by the end of turn two it was clear the militia were going to win.  Giving the militia a fortified position an equal points may have been too much of an upper hand but the mercenaries really devastated the militia at Bunker 1138 so we decided to tip thing in their favor a bit. 
My wife really played it smart holding the improvised armoured vehicles in reserve until I had committed my forces.  She used to play Orks when we played Warhammer 40,000 so she understands how devastating heavily armed light vehicles can be.  She used her heavy guns to go after my tank then brought her more lightly armed vehicles against my infantry.  She had some fantastic rolls which helped. 

Sunday, May 13, 2012

Station 42 Battle Preview!

We were going to have another battle in our new campaign centered around Station 42 but we spent too much time preparing so we ran out of time to play.  Hopefully we will fight this battle before the work week starts up again. 
The Hell Knights will be attempting to silence a militia broadcasting station and drive the Titania Militia from a small compound they have taken over.