Monday, August 21, 2017
A.F.F.S. Davion Guard company. Battletech Battalion project.
I've started the 2nd force of our Battletech Battalion project with this company of A.F.F.S. Davion Guards. These are entirely made from the Alpha Strike lance packs. I have the two other companies base coated and a lance of Crucis Lancers finished.
Sunday, August 13, 2017
Battletech D.C.M.S. Battalion
We finally finished the first Battalion for our Battletech Battalions project. Our plan is to start with the major forces of the Inner Sphere then expand to other forces in the Battletech Universe as time goes on. This is our first finished Mech Battalion a Draconis Combine Mustered Soldiery force. It is of course not a complete force since we plan to add more vehicles and infantry support as well as some air support but the mech battalion is done. It consist of one company of Legion of Vega, one company of Sword of Light, and one generic company in urban camo.
We have collected a Free Worlds League force and a Federated Suns force as well and I started to paint the Fed Suns mechs.
We have collected a Free Worlds League force and a Federated Suns force as well and I started to paint the Fed Suns mechs.
Sunday, February 5, 2017
The Caves of Chaos Part 01 "The Lair of the Kobolds"
I've recently started a D&D 5th edition game set in "The Keep on the Borderlands". In previous adventures the party explored "The Cave of the Unknown" where they made a pact with a Bugbear and cleared an ancient monastery which was the final resting place of a Wight and several skeletons. After that they fought animated armors and giant spiders in "The Tomb of Ballanor". They then set out of the "Caves of Chaos" to rescue two citizens of the keep who had been kidnapped by Kobolds.
The heroes belong to a mercenary company named "The White Stag Keep Irregulars". Their company specializes in dealing with monstrous threats in their own lairs. Basically they are a company of dungeoneers.
When they returned to the main corridor they discovered even more Kobolds waiting for them. This time they even had a couple of archers.
As they pressed on the party found a large common room with several sleeping pallets laid out on the floor. There were over a dozen Kobolds in the room who were ready and waiting for them.
Searching the Kobold's food storage room they found Old Gregori and Sasha locked in a large crate. Anton pried the crate open with a crowbar and they decided to escort the prisoners back to the Keep before returning to finish off the remaining Kobolds.
Back at the Keep they ran into Hedge Ironfist a Dwarf they had freed while exploring the Cave of the Unknown. Hedge agreed to accompany them back to the Kobolds lair for a share of the loot. When they got their they began to make their way down a corridor they had not yet explored when they were attacked by four Kobold archers hiding behind a barrel barricade. Brigga and Anton quickly dispatched two of them with crossbow and hatchets and then closed on the others. They managed to kill the remaining creatures easily.
Finally they came across the chambers of the Kobold chief. The door was locked by Brigga managed to kick it in with a mighty display of strength. The chief and his two mistresses were ready for them. Anton took an bolt as they entered the room and the chief sprung out of the corner and attacked Brigga.
Anton rushed the chief's mistresses while the others attacked the chief. Although he managed to dispatch them one of the Kobolds managed to give him a nasty wound.
The party managed to save the kidnapped prisoners and walk away with a modest treasure.
Tuesday, January 10, 2017
Venturing back into Dungeons & Dragons
Like a lot of table top gaming nerds I started out playing Dungeons & Dragons. I was 11 years old the first time I tried to run "The Keep on the Borderlands" using the basic D&D rules. I was the DM and as what happens to most DMs I have been a DM/GM pretty much most of my gaming career. Now 31 years later I am taking a much more experienced crew back to the Castellan's Keep on the Borderlands to explore the Caves of Chaos and the surrounding ares using the D&D 5E rules which seem to be the best set of rules since 2nd Edition AD&D.
I've already ran one session where my party ventured to the Borderlands and scouted out The Cave of the Unknown but were forced back to the Keep after being attacked by a Wolf pack at the cave entrance.
I've started working on a set of miniatures for the party. Hopefully I'll have them ready to go for the next session.
Monday, January 9, 2017
Giant Killer Robots!
I just stumbled across "Giant Killer Robots" a new game from Weta Workshop and it looks amazing! I'm probably going to go broke.
Friday, December 9, 2016
Battletech Antallos 3040 Campaign (The best campaign I've had that I never blog about.)
Well I've started my third Battletech campaign set on Antallos. This time the campaign is set in 3040 during the time when a lot of lost tech was being discovered on the planet.
I think of Antallos as a planet in the Battletech Universe where someone is always fighting over something. Usually smaller bands of pirates or mercenaries or treasure hunters fighting over Star League era resources left on the planet when the Star League collapsed. That makes it a great place for a map based campaign for multiple forces.
We've set our 3040 campaign in Port Krin the closest thing to a capital city on Antallos. I've divided the map into 74 or so neighborhoods and each faction is trying to take over neighborhoods in the city and build up businesses to help supplement their income to maintain their forces. The trick is that we are not only fighting each other for control of the city. Various NPC forces are also active in the city and player neighborhoods can even be raided by these NPC. We are 7 or so turns into our campaign and we have yet to fight each other outside of the starter scenario. Instead we have mostly been spreading out through NPC controlled neighborhoods fighting off other pirates and mercenaries.
Each of the four players in the campaign choose a force style based on their experience level. Myself and the other player who have over 20-30 years experience playing Battletech built Pirate forces. I call mine "The Scrap Dogs" and he calls his "The Blue Phantoms". We started with a lot less money than the other two players and we can only deal with the Black Market to buy supplies, mechs, and parts to repair our mechs. My daughter is playing an irregular mercenary force called "The Hunters of Horus". Mercenary forces can deal with the Black Market or buy supplies, mechs, and parts from Military suppliers located in the Inner Sanctum which is a non contestable area at this time in the campaign. My wife who has only played a few games of Battletech prior to this campaign choose to play a Draconis Combine force consisting mostly of units from The Legion of Vega who's background make them particularly suited for operating on a mostly pirate controlled planet. She can requisition supplies, parts, and even mechs from the DCMS for free but these request can be denied based on her rank. She can also deal with merchants from the Inner Sanctum and the Black Market to buys supplies like everyone else if she chooses. Each force can also buy influence among their available markets to make finding things easier and cheaper.
Immediately the Blue Phantoms and Scrap Dogs agreed not to fight each other and split the booty nearest our deployment zones. We planned to engage the others only to keep their heads down.
The Hunters of Horus and Legion of Vega however choose to fight it out causing some nasty damage to each other in the process. As such even though they won slightly more of the booty than the pirate forces they had to spend quite a lot of it just to replace and repair their damaged units.
Since the first engagement we have largely been fighting various NPC forces. Here "Redcap" a Scrap Dog commando supported by two Savanna Master skimmers flanks a pirate Trebuchet.
Hunters of Horus mechs and tanks move through another part of the city defended by another mercenary company.
The Scrap Dogs commander "Big Dog" in his Marauder is escorted by two Centruions "Slick" and "Rotgut"
The Draconis Legion of Vega Forces attempt to move into the North Slums of "The Lost" neighborhood only to be pushed back by The Lost Dogs an NPC pirate militia force defending that part of the city.
The Scrap Dogs and Blue Phantoms again fighting side by side against local forces. I believe this time to capture a neighborhood for the Phantoms.
Here is the campaign map on turn 5 I believe. The Blue Phantoms are blue, the Scrap Dogs are yellow, the Legion of Vega are red, and the Hunters of Horus are green. The flags represent our respective bases. We all managed to blind pick neighborhoods that were fairly close to one an other to start the campaign.
The Scrap Dogs have suffered the most NPC raids during the course of the campaign. Here they are fighting off pirate raiders attacking one of their neighborhoods.
The Blue Phantoms field a large number of Saladin hover tanks. Here they have been wrecking havoc on a mercenary force.
My wife has used her Rommel tanks quite extensively during the campaign. Her Legion of Vega mechs act more as support for their heavy fire power.
Another shot of the Hunters of Horus in action against mercenary forces as they push into the middle part of the city. The Hunters captured the blue Battlemaster in this engagement. Quite a nice prize.
Here the Legion of Vega manages to successfully invade the East Slums neighborhood of "The Lost" exacting some revenge against The Lost Dogs pirates. The Draconis forces managed to capture a number of mechs and vehicles in this engagement as well.
An entire company of Scrap Dogs attack the Talisea Raiders in the Portside neighborhood. The "Dogs" were trying to secure the port to give them access to the southern parts of the city.
The Scrap Dogs secure the port capturing some new assets but loosing a Whitworth mech in the fighting. This was the last battle in the campaign so far.
At seven turns in we are starting to run out of room to avoid each other especially since we managed to deploy so close together. I'm about to start a series of special scenarios like the one we fought to kick off the campaign as well as adding some other elements. Once one of our forces secures Port Krin and becomes the new controller we will expand the campaign to the rest of the planet. I should be adding more frequent updates from here on.
I think of Antallos as a planet in the Battletech Universe where someone is always fighting over something. Usually smaller bands of pirates or mercenaries or treasure hunters fighting over Star League era resources left on the planet when the Star League collapsed. That makes it a great place for a map based campaign for multiple forces.
We've set our 3040 campaign in Port Krin the closest thing to a capital city on Antallos. I've divided the map into 74 or so neighborhoods and each faction is trying to take over neighborhoods in the city and build up businesses to help supplement their income to maintain their forces. The trick is that we are not only fighting each other for control of the city. Various NPC forces are also active in the city and player neighborhoods can even be raided by these NPC. We are 7 or so turns into our campaign and we have yet to fight each other outside of the starter scenario. Instead we have mostly been spreading out through NPC controlled neighborhoods fighting off other pirates and mercenaries.
Each of the four players in the campaign choose a force style based on their experience level. Myself and the other player who have over 20-30 years experience playing Battletech built Pirate forces. I call mine "The Scrap Dogs" and he calls his "The Blue Phantoms". We started with a lot less money than the other two players and we can only deal with the Black Market to buy supplies, mechs, and parts to repair our mechs. My daughter is playing an irregular mercenary force called "The Hunters of Horus". Mercenary forces can deal with the Black Market or buy supplies, mechs, and parts from Military suppliers located in the Inner Sanctum which is a non contestable area at this time in the campaign. My wife who has only played a few games of Battletech prior to this campaign choose to play a Draconis Combine force consisting mostly of units from The Legion of Vega who's background make them particularly suited for operating on a mostly pirate controlled planet. She can requisition supplies, parts, and even mechs from the DCMS for free but these request can be denied based on her rank. She can also deal with merchants from the Inner Sanctum and the Black Market to buys supplies like everyone else if she chooses. Each force can also buy influence among their available markets to make finding things easier and cheaper.
To kick off the campaign we had a four way battle set outside of the city of Port Krin where we all fought over Star League era technology that had been scattered across the desert by a drop ship that was attacked by pirates.
Immediately the Blue Phantoms and Scrap Dogs agreed not to fight each other and split the booty nearest our deployment zones. We planned to engage the others only to keep their heads down.
The Hunters of Horus and Legion of Vega however choose to fight it out causing some nasty damage to each other in the process. As such even though they won slightly more of the booty than the pirate forces they had to spend quite a lot of it just to replace and repair their damaged units.
Hunters of Horus mechs and tanks move through another part of the city defended by another mercenary company.
A Draconis Rommel tank is and two Legion of Vega mechs engage pirates.
Scrap Dogs engage mercenaries in a ruined section of Port Krin.
A combined force of Blue Phantoms and Scrap Dogs attack The Carrion Crows an NPC pirate force defending the Carrion Pit neighborhood.
The Draconis Legion of Vega Forces attempt to move into the North Slums of "The Lost" neighborhood only to be pushed back by The Lost Dogs an NPC pirate militia force defending that part of the city.
The Scrap Dogs and Blue Phantoms again fighting side by side against local forces. I believe this time to capture a neighborhood for the Phantoms.
The Hunters of Horus commander in the Black Knight fighting mercenaries.
Another shot of the Hunters of Horus in action against mercenary forces as they push into the middle part of the city. The Hunters captured the blue Battlemaster in this engagement. Quite a nice prize.
At seven turns in we are starting to run out of room to avoid each other especially since we managed to deploy so close together. I'm about to start a series of special scenarios like the one we fought to kick off the campaign as well as adding some other elements. Once one of our forces secures Port Krin and becomes the new controller we will expand the campaign to the rest of the planet. I should be adding more frequent updates from here on.
Tuesday, December 6, 2016
Battletech Renaissance Introduction
I really like the Battletech universe. It is one of the most well conceived and well documented Science Fiction settings that has ever existed. Don't believe me? Check out sarna.net . The Battletech Universe is insanely detailed. No I'm not joking. It rivals the Star Wars, Star Trek, and Warhammer 40k settings if it doesn't in fact surpass all of them. It's hard to say. However unlike those settings the Battletech Universe has no real heroes or at least not setting wide heroes. Other than perhaps General Aleksander Kerensy. The Universe is filled with stories of regular people. Small time mercenaries, pirates, and state units. In fact that seems to be the point of the setting. You get to tell your own stories and not just languish in the shadow of greater heroes.
So just a quick synopsis of "those guys" still making Battletech.
Classic Battletech by Catalyst Games.
Alpha Strike by Catalyst Games
A Time of War by Catalyst Games which is basically the newest version of the Mechwarrior RPG.
Iron Wind Metals Battletech Oh look Ral Partha isn't dead either.
Mechwarrior Online by Piranha Games
And two video games in development
Battletech by Harebrained Scemes
Mech Warrior 5 Mercenaries also by Piranha Games
So yeah. "They" are still making Battletech. I'll be doing a blog post on each of these products as time goes on. Certainly not back to back because I'm not as familiar with all of them as I would like to be but they will each get some time on this blog.
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