Tuesday, March 30, 2021

In Search of Adventure: Session 0, The Road to Threshold


 Dara the Lawbringer, Rosco, Benzy, and the halfling Putzstaff set out from the small logging town of Riverside in the Black Peak Mountains bound for the town of Threshold.  The Lawbringer outpost in Riverside had seen better days and the village was in decline so the group had decided to seek better opportunities.  

It was early in Spring and storms had ravaged the area leaving the roads muddy and difficult to traverse.  though they were less than 16 miles from Threshold the journey would be difficult.  On their first day out they came across a creek that was flooded out of it's banks with a fast current.  They managed to get across but Dara and Benzy were nearly swept away when the log they were using to ford the river snapped under their weight.  Fortunately they had tied off a rope between two trees to aide their crossing.  Soaked through from their crossing they managed to find shelter in a rocky overhang where they could build a fire.

They set out the next day in a heavy rain.  Rosco was getting sick from the weather and Dara wasn't looking too well either.  Fortunately they found an abandoned camp at the junction in the road near some old ruins.  No one was in camp but there were two empty tents and a smoldering fire.  The road to the ruin seemed to have been cleared and the abandoned camp seemed suspicious but they didn't have much choice.  Benzy and Putzstaff decided to split the watch while their companions slept.

About an hour before dawn Putzstaff was keeping watch the hairs on the back of his neck stood up.  He knew he was being watched.  Scanning the area he saw a pair of glowing red eyes watching the camp from a wood across the road.  He started waking his companions but the eyes had vanished.  

At the crack of dawn the goblin made their attack.  First a large force came down the road to the ruins and attacked the party then another charged up the road from the direction of Threshold.  Dara caved in one of the goblins skulls with a shot from her sling but within moments they were surrounded and fighting for their lives.  


Roso and Benzy killed several of the creatures who were having a hard time finding openings in their heavy armor.  Dara brought down another two with her sling but several of the archers shot her and she passed out.  Eventually two of the goblin archer got behind Rosco and stabbed him in the back with their crude knives.  Roso fell as the goblins continued to work their blades between the gaps in his plate.




Benzy and Putzstaff managed to drive off the goblins.  They revived Dara but Rosco was done for.  After performing the funeral rights of the Lawbringers Rosco was buried and the three remaining travelers pushed on to Threshold.

After getting settled in at the Rowdy Rottweiler Inn and discussing their options travelers met a mercenary named Dieter who was also looking for work.  During the evening meal the Baron and Patriarch Sherlane Halaran arrived at the tavern with a contingent of town guards.  He invited them to be healed and provisioned the next morning to discuss an expedition to investigate reports of a renegade cleric named Elwyn who was gathering a raiding party of Orcs to the East.  With no better prospects the companions agreed.  


My gaming group has been exploring older editions of Dungeons and Dragons lately.  Having played several 2nd Edition AD&D games I have decided to run our group through the "In Search of Adventure collection" B1-9 for the Basic Dungeons and Dragons rules.  I will be running these on again off again when my group has a chance to play them.  




  


Saturday, January 30, 2021

Creative January Warhammer 40,000 Commander's Edition Space Marine Force

I managed to get my project in just under the wire for Creative January.  This is the Space Marine Force painted as Dark Angels using some pretty quick techniques and oil washes.  I'm really happy with the way they turned out.  I was going for an advanced tabletop quality for this force and I think I managed that.  The Ravenwing Outriders have the simplest paint jobs but I had to fully assemble them before painting and the legs of the bikers were molded into the piece with the exhaust so it was harder to get to the seat of the bikes.  They remained black which worked out okay.  

I was most happy with the way the bases blend into the red clay side of the battle board.  I think the color also provides a nice contrast to the Space Marines armor. 

  


The commander was definitely the hardest miniature in the box.  It took me nearly a full weekend to paint him.  My wife has been working on the Necrons that came in the boxed set so we will hopefully be able to play out the starter Scenarios soon.  


I managed to snag a box of Dark Vengeance from my FLGS for about $100.00 so I'm going to have several more Dank Angels to paint up soon.  The nice thing about this set is that all of the Dark Angels have their iconography molded on so I won't have to deal with fiddly decals.  



 When I painted the Outriders I also painted this old Chaplain.  I think he is from 2nd Edition.  He's metal and has a small base but I'm going to use him with my Scout detachment so he should work well for them.  I've found several other sets of Space Marines but my son is also working on his own chapter so we are splitting them between our forces.  I have "Kill Team" on order which I'm actually looking forward to playing than the full game.  I have a lot of 40K miniatures from the past from several different factions so I should be able to make several small forces.   

Monday, January 11, 2021

Warhammer 40K Dark Angels first squad finished for Creative January

 


I finished the Assault Intercessor Squad from the Warhammer 40,000 9th Edition Command Edition boxed set.  These guys were a lot of fun to paint.  I finished them off using some oil washing techniques.  Oil washes are a lot easier to use than most people would think.  They are easier to use than acrylic ink based washes in fact as long as you take a bit of care with your work space and gentle enough with your application.  I may make a post showing the difference between the two sometime soon.  

I had intended to show the rest of my process in painting these as I did in my first post but I've got a lot of miniatures to paint and not a lot of time to edit the images required for a step by step.  I didn't really use any exotic techniques.  Mostly standard dry brushing and highlighting.  I did use makeup brushes for the drybrushing which I have just started using.  I would highly recommend those for drybrushing and I'm looking to get a larger and better quality set soon.  


Next up on my paint table is this Primaris Captain from the boxed set and an older Dreadnaught I've had laying around for a while.  

 

Thursday, January 7, 2021

Creative January Project Dark Angels Space Marines Assault Intercessor Squad


So a largely photography based creative group I belong to on Facebook just issued a Creative January challenge so as a non conformist I am submitting some Space Marines.  I've just picked up the Commander's Edition for Warhammer 40,000 9th Edition and these miniatures were included in the Space Marine Force.


Assembly was interesting.  I have not played 40K in several editions although I did have a few 8th edition miniatures.  I'm not a big fan of the push to fit assembly but these went together pretty well with only a few mold lines to clean up.  I like the size and dynamic posing of the newer Games Workshop models but I miss the utility of the older multi part kits.  


First base coat was in black automotive primer.  For rattle can primers I prefer automotive primers because they tend to be pretty thin and therefore don't obscure detail too much.  I make a noob mistake and started painting a bit too far from these minis so they got a tad bit grainy from some of the paint droplets drying before the hit the mini but I'm just gonna press on and work with it.  



Next I grabbed some kind of random dark green and sprayed from above and at a 45 degree angle which left black in the lower recesses and undersides of the figures giving me some quick and dirty shading.  I've seen this technique used but outside of a few terrain projects I have not used it myself.  

Next I did some highlighting using a makeup brush for my drybrushing.  I used a pretty cheap brush but it worked pretty well.  These are really bright for my intended Dark Angels color scheme but I'm going to used some oil washes to finish these models so that will darken them considerably.  I know I use craft paints.  Deal.... 


Because these models are so dynamic I decided to pull some of the parts off to get at the miniature better.  Unfortunately during assembly I had decided against this so I glued a couple of the looser bits in place.  I almost always paint fully assembled miniatures but I think one models like these I may start taking advantage of this newer assembly method.  

Whenever possible I like to paint in one setting or I try to pick projects that I can finish in one day but I've just started a new supervisory position at work and I'm only getting about an hour or so at the paint table before fatigue sets in.  I plan to make more progress over the weekend.  I will almost surely have these done but Sunday night.  

 

Monday, November 30, 2020

Star Wars Shards of the Empire Season 02 "Restore the Faith" Episode 01 "The Force Is With Me" Part 1 "Life Debt"

Star Wars Shards of the Empire Season 02 "Restore the Faith" Episode 01 "The Force Is With Me"

Part 01: Life Debt

Balyn Tosh and Tracker Tam stood on the outskirts of Niima Outpost watching their YT-1300 freighter "The Rusty Gundark" take off from the "New Republic" outpost headed for who knows where.  A day before the New Republic had commandeered their ship to transport supplies off Jakku.  "You know last year I was fighting terrorist above Endor and now those same people are taking off in our ship" Balyn sighed.  "Yeah strange galaxy.....  Was that part of the engine flaring flying off?"  replied Tam.  The Zabrak looked over at her companion "Hey the voucher they gave us if they don't return the ship is worth more than that hunk of junk."  "Only if we can find someone to honor it" replied the ex-imperial.  



Back at their camp a curious sight awaited them.  Their shipmates Anno Sune and her B2 battledroid companion 00-C were talking to a Wookie.  Sune's head tails twitched like they always did when she was negotiating a deal.  "I wonder what she's getting us into" Tosh mused.  "Hey guys this is Jondara.  He says he needs our help rescuing a clone trooper captain called Stalker" the orange Twi'lek explained.  "Well I thought this day couldn't get any stranger but I seem to be wrong" replied Tam.  "The pay is a thousand creds and a trip off this rock" the Twi'lek said hopefully.  "Guess we got nothin better to do" Balyn agreed.  


    
Jondara explained that his friend "Captain Stalker" had rescued him from a Separatist attack on his home world during the Clone Wars but he was wounded in the process.  After being medically retired from the service the two had joined an order of monks called "The Guardians of the Whills" on a planet called Jedha.  The Guardians had taught Stalker to use a Kyber Crystal and force meditation to control his accelerated clone aging.  After the destruction of the Holy City the two had joined the rebellion but since the fall of the Empire Stalker had been trying to get help to liberate Jedha from the Imperial Warlord Moff Korrath.  The New Republic had declined to help liberate the planet so Stalker was looking to recruit a resistance.  They had traveled to Jakku to look for former rebels who might help them.  Unfortunately Stalker had been tricked by a bounty hunter working for Moff Korrath and captured.  During the fight his Kyber Cristal had been destroyed.  The bounty hunter had sold Stalker's armor to a band of Jawas in Scrapper Town and was waiting there at a comm station for his partners to pick him up.  The Wookie was adamant that they needed to rescue Stalker and his armor.  


Upon reaching the outskirts of Scrapper Town Jondara insisted that they recover the captain's armor from the Jawas first.  Although the crew didn't understand this logic they decided not to argue.  Everyone knows it's not wise to upset a Wookie.   
 

As they made their way down the dusty street towards the Jawa's bunker four old B1 Battle droids emerged from the structure.  "Halt!  By order of Clan Ooo'dora that Wookie is not allowed in Scrapper Town!" all four droids proclaimed over their metallic vocabulators.  
 

With a Wookie battle cry Jondara charged one of the droids and sliced it's arm off with his vibro knuckler.  00-C charged towards another of the B1s.  "By order of Separatist Alliance directive 062-386-1138 you are ordered to remand yourselves to the command of a superior model." the super battle droid said as it smashed it's hand accuator into the head of the lesser droid.  "Roger, Roger by your command" the other droids replied in unison.  
    

Unfortunately 00-C's crewmates cut one of the B1 droids down in a hail of blaser fire while the Wookie literally shook the one he was facing to pieces even as the poor droid exclaimed "Ssssammmme side! Same siiiiiiiiiide...." out of it's broken vocabulator.  
Three Jawa emerged from a hatch on top of the bunker and began taking shots at 00-C with their Ion rifles.  One scored a direct hit causing arks of Ion energy to flash across the droids shiny surface for several seconds.   
  

00-C moved towards the bunker firing his wrist mounted repeating blaster .  One of the scavengers was struck but not killed.  The Jawa returned fire and another blast hit 00-C "Systems operating at twenty eight percent initiating self repair protocol.....  Systems restored to seventy five percent efficacy" the droid explained as he trudged on.
    

Unfortunately for the super battle droid it marched right into a Jawa ambush.  Blue energy sparked across the droid's armored structure.  00-C dropped to the ferrocrete floor with a loud clang.  


Under the covering fire of the crew and their new droid allies Jondara leapt and vaulted over the top railing of the bunker.  With a roar he picked up the last rooftop Jawa and threw him over the railing into the side of an adjacent building.  The poor creatures scream was cut short as his body hit the building with a thud then fell to the ground dead.  
 

Anno and Balyn moved up and engaged the Jawa inside the bunker wounding one but the creatures fired back taking down one of the B1 droids.  


A heavy blaster shot hit the ferrocrete bunker just above Anno's head.  She turned and spotted an armed figure firing from the roof of the town's comm station.  "Sniper!" the Twi'lek yelled.


Inside the bunker 00-C's system rebooted.  "System online.  Operating at minimal efficiency" the droid intoned.  Standing in one sudden movement the massive droid stepped over and smacked one of the Jawa over the head with it's metallic fist dropping the creature just as Jondara was finishing off the other.  


As the rest of the party moved against the sniper Balyn Tosh's R5 astromech droid "Blooper" began repairing 00-C.  "Bloop, bloop!" the little droid chirped.  "Systems restroed to ninety eight percent efficiency."  reported the B2 droid.  "Good work R5-B4".  "Bloop, bloop" the astromech replied.  
  

Balyn, Anno, Tracker, and Jondara moved down the street towards the comm station trading fire with the Bounty Hunter on the roof.  As they reached the building the Wookie began climbing the wall.   
 

The Bounty Hunter turned and shot Jondara as he pulled himself onto the roof.  Undaunted the Wookie charged the man an hurled him off the roof to his death.
   

Inside the building sat a man who's face matched those on countless Republic propaganda posters from the Clone Wars sitting cross legged on the floor.  Over and over the man repeated a simple mantra "The force is with me.  I am one with the force".

Game Master Notes: This was the first session of my 2nd Star Wars Shards of the Empire campaign set just after the fall of the Empire.  In the first campaign former Rebel Alliance pilots were hired by the Queen of Naboo to help her pirate Ally Nym destroy a dangerous squadron of TIE Advanced pilots known as "Storm Squadron" out of the Lok system.  This campaign follows a more rag tag crew of smugglers as they are drawn into a war between a power hungry Imperial Warlord and the followers of various Force based faiths on the holy moon of Jedha.   

     

Wednesday, September 30, 2020

"Beyond the Northgate Passage" my "West Marches" style AD&D 2E Campaign.

 

The current Player map for the campaign of the area around "Fort Venture"

A couple of months ago my role playing games group started a new Advanced Dungeons and Dragons 2nd Edition campaign in the "West Marches" style I named "Beyond the Northgate Passage".  This is actually the 4th West Marches style game I have run for my group in the last few years.  We've found the format good for the type of group that we have as we are often unable to make regular sessions with the same party members.  



Our previous West Marches games have all used the current 5th Edition of the Dungeons and Dragons campaign published by Wizards of the Coast but we have instead decided to go a bit more old school and use Advanced Dungeons and Dragons 2nd edition.  We found 5th edition characters were too powerful for exploration games.  It's just too easy to rest up between fights and characters have few reasons to return to town or engage in diplomacy for that matter.   

The setting map.

One thing I have learned about running "West Marches" style games is that they require a fair amount of upfront preparation.  You don't have to work out every details of the setting you are using but as the game relies heavily on player driven exploration rather than guiding the party down an adventure path the DM needs to know what is going on in the areas that they Player Characters are exploring.  

I went a little aggressive at this stage of planning and tried to lay out most of the locations of things like monster lairs, dungeons, ruins, tribal camps, and other points of interest which resulted in a lot of information to work from.  I have started detailing those areas near the starting town first but just having the names and a little information about what kinds of things exist on the frontier has made it easier to get this campaign up and running.  

I've found it is good to have a lot of low level encounters and points of interest near the starting town in a West Marches game but it is also good to have some high level content.  This is important not only to provide some more interesting play for characters who have returned to town on business but also to add a sense of danger at all levels of play.  There needs to be some mystery for low level areas that will make players interested in coming back to explore areas after they have leveled up a bit. 

In a West Marches campaign it's best not to view the Player Characters as "Heroes" though they can engage in heroic acts.  In a previous campaign most of the player characters were involved in thwarting a demonic incursion which left many of them in positions of power and influence.  This is not however the typical goal for this kind of campaign.  Exploring new territory and gaining individual riches and power are the more typical motivators.  

Explorers investigate a crypt some dwarven miners accidently opened while excavating.  Though they gained some treasure they decided not to proceed further into the crypt due to the inexperience.  

    

In this campaign the Kingdom of Knottinglund has defeated the hobgoblin "Razor Rock Legion" who held "Razor Rock Keep" which guarded the Northern Wildlands.  Rumors of ancient riches and abundant land and natural resources have drawn dozens of treasure hunters and explorers to the region the player characters among them.  

The "Wildlands" are an extremely dangerous regions filled with aggressive tribes of humanoids and barbarians and broken civilizations of xenophobic elves and dwarves.  The land itself is dangerous and difficult to traverse but full of opportunity for those bold enough to seize it.  


A fine and often forgotten miniature battle rules set fully usable in an AD&D 2E campaign.

Another aspect of the "Wildlands" is that most of the factions are hostile and in order to truly take advantage of the opportunities presented them Player Characters won't be able to rely on personal heroics alone to save the day.  They will have to take command of armies as the kingdom expands settlements in the region.  I plan to employ TSRs brilliant "Battlesystem" miniature rules for the 2nd Edition into the campaign.  Player characters will have to recruit followers and hire mercenaries to help deal with large scale military threats.

At this point even the most experienced characters in the campaign are just reaching 2nd and 3rd levels but they are already getting invested in building up the region.  Due to an early windfall three of them have started building establishments of their own further into the region after being granted lands and permission by the local lord to do so.  No doubt they will have to defend their new holdings and build roads and bridges to increase the size of their little hamlet.  

Archers and Soldiers from "Tres De Aurum Legio" mercenary company who have recently establish a garrison at the former Hobgoblin stronghold of "Razor Rock Keep".

   

Although we are several sessions in we are still very much in the process of grinding through lower level content.  The goal for the moment for most of their player characters is to gain wealth and influence in the region before exploring the more interesting areas but that is to be expected.  The lower power 2E rules really play well into this as they limit the speed at which PCs  gain power and provide more reason for them to be more strategic in their actions.   

I don't plan to detail every single "adventure" in this campaign but I hope to keep frequent updates about the campaign progress over all.  I will be including some reports of the more interesting sessions as well as significant battles that take place in the campaign.   


Tuesday, May 19, 2020

Cavaliers and Roundheads Episode 5 Skirmish at the Old Mill Ford



November 8th, 1642.  Captain Hewitt had heard that not all the supplies had been recovered from the Royalist camp at Edgecote.  Of particular note were two large barrels of powder and several hundred lengths of match cord that had been stashed in a small barn.  He decided to dispatch Sargent Osbury and Mable banks with a few men to gather the supplies and bring them to Banbury Castle to add to the garrison's stock.  

The supplies were easy enough to find and after loading up the supplies on donkeys and an oxcart they headed back towards Banbury with the intention of crossing the river Cherwell at Cropredy Bridge. As they approached the town they saw a gentleman riding towards them at full gallop.  The man brought his horse to a stop and demanded to know who the Royalist were for.  Charles replied "For the King!"  "Then you should know that Cropredy Bridge is being held by at least 30 Parliamentary militia.  I've just barely escaped from there myself." replied the man.  At that the gentleman spurred his horse on and disappeared down the road.  

Mable spotted a wooded ravine about a hundred yards off the road so the Royalist party decided to hide there until they could decide what to do.  As they were discussing their options a farmer heading towards the town seemed to have spotted them so they decided to move south along the river to look for a fording.  
 

They found a ford about a half mile south of the bridge near an old ruin that looked to be some kind of mill.  Mable scouted ahead and didn't discover any problems so they decided to chance a river crossing.  Sargent Gryffon and three musketeers took up a position on a hill overlooking the ford while the rest crossed with the supplies.   


Things were going well until suddenly two troops of Parliamentary soldiers sprung from their hiding places. One group was hiding among the trees on the opposite bank and another among the ruin.  
 

One of Sargent Gryffon's musketeers was shot down in the first exchange as the Roundheads advanced on their position.  


Sargent Osbury, Plunket, and Towne were caught in the open crossing the river.  Towne was hit but only lightly wounded.  The Royalist returned fire but had little success against their enemies well covered positions.  


One of the Parliamentarians advancing up the hill was shot down by Gryffon's men but they still had an almost two to one advantage.  
 

Charles spurred his horse onto the bank and charged one of the Roundhead musketeers running him down with his charger.  He discharged his pistol and wounded another.  Two of the enemy retreated up the hill.  


Continuing his charge Charles cuts down another trooper but he is shot by his companion.  The wound is not serious however.  


Towne is able to reach the opposite bank and reload.  He then shoots another enemy trooper killing the man instantly.  

Mable Banks abandons the oxcart and moves to aid the musketeers holding the hill.  She fires her crossbow at one of the trooper hitting him but not seriously.  The trooper turns to fire at her but misses.  Sargent Gryffon makes a desperate charge down the hill wielding his partisan and wounding one of the enemy musketeers.  
  

After finishing off the Parliamentarians on the hill Sargent Osbury charges down the hill at the others.  Plunket makes it to the bank and both he and Towne take down another Roundhead.  Plunket is however shot down himself.  


After cutting down two foes Sargent Gryffon is knocked out of action by enemy musket fire. Things are looking bad for the Royalist on the hill.  
  

Mable Banks falls back as one of the Roundheads chases her wounding her lightly in an exchange.  Eventually he gives up the chase and returns to his fellows.  


The last three Parliamentary militia men manage to take up the rest of the Royalist musketeers on the hill but not before all three were wounded.  


Charles runs down the last of the Parliamentarians on his side of the river.  Towne manages to staunch Plunkets wounds saving his comrade.  After securing the Western bank Charles turned and charged back across the river on his horse.  Towne turned and drew a bead on of of the Parliamentarians who had retreated into the ruin.  Despite the cover and range he shot the man dead.    
 

Mable Banks and Sargent Osbury killed the trooper that had been chasing her the moved to engage the last of the enemy.  The man threw down his musket and surrendered.  


After tending to the wounded amazingly only one of the Royalist had been killed.  One of the other Parliamentarians had only been knocked unconscious so with their two prisoners they set off towards Banbury.  

When they arrived and told Captian Hewitt of the Parliamentarian forces at Cropredy Bridge the Captian was quite concerned.  "We'll have to deal with them soon of they will become a thorn in our supply lines" he said.  

Notes:  I've just received an order of Swashbucklers from Brigade Games which is good because I'm running out of ideas on how to keep using my small 17th century collection.  I have a much larger order in route from Warlord Games including their English Civil War starter army so I can do some much bigger skirmishes. Level progression in the campaign is going fairly slowly but that is fine by us.  D&D characters can get pretty powerful for historic games even when they don't have magic.  So far it's working fairly well though.