Saturday, December 31, 2011
Shadowrun: Orcs in progress.....
Thursday, December 29, 2011
2012 Project "Shadowrun" in miniature.
Sunday, December 4, 2011
Station 42: Works in Progress
Friday, November 25, 2011
M.S.S.R. short range patrol unit
I really like the comblock look of these figures which was clearly what the folks at Pig Iron were going for. They have really expanded their Kolony range as well so I have several options for expanding this force. The figures were cast really cleanly. Very light mold lines and no serious miscast. They are sculpted in a very nice "English" style. Simple but very nice looking figures that really have a lot of character similar to figures from Wargames Foundry, Copplestone Casting, or older Games Workshop figures.
I based these figures on Renedra 25mm plastic bases. I also got these from The Warstore a few months ago. 50 bases for $4.00 was a deal I couldn't pass up. The bases are perfect for minis with cast bases since they are only half the height of a standard "slotta" base. I simply used some Elmer's Carpenter's Wood Filler to blend them in.
Thursday, November 24, 2011
"Maxed Out" Episode 1: Shipjacked
Just as they were passing the Hilda region of the belt Chief Wilson asked Jennie to check out one of the air filtration units located in Cargo Hold 2. He was getting funny readings from it. He also suggested that she take a security officer with her so she called her friend Rocky to meet her to investigate.
When they got there they found Joe Smith looking over the unit. They though it was odd that he was wearing a full face respirator. He waved them over claiming that he as found some evidence of sabotage. They came over to investigate but Joe surprised them with a blast of knock out gas. Rocky hit the deck first as she took the full blast straight into her face. Jennie took a swing at Joe with her wrench but failed to connect. Joe shot Jennie with his tazer and she fell to the deck next to Rocky. Joe then hooked his tank of knock out gas to the air filtration unit. Within a few minutes the crew and passengers of the "Ugly Betty" had all been knocked out by the gas.
When Jennie and Rocky came to they found themselves locked in a large shipping container full of boxes of junk. Some time after that one end of the container opened up. Joe was standing there with three other armed men. The red warpaint and black and red clothing they were wearing indicated that they were member of the "Bloodborn" pirates. The "Bloodborn" were a band of pirates well known to Jennie and Rocky because they were also based on Titania not far from "Station 42" where the two had met. "Sorry Ladies looks like you will be headed back home to sweet Titania". Joe laughed then threw the pair a few packs of MREs just before shutting the door.
When they arrived back on Titania the pirates had landed their ship in a remote part of the Wastelands neither of them recognized. They were loaded onto a truck with 6 other hostages. The rest of the crew were no where to be seen. On board the truck was Karl Mason one of the Geologist who worked at the Venture Star Mining company office on Titania. He knew them both from the bar "Close Encounters" at "Station 42" where they all hung out. The rest of the hostages were unknown to them and kept to themselves.
They were transported several kilometers and unloaded at an abandoned bunker. There were several such bunkers all over Titania from the war between the Empire and the Confederacy. They were popular safe houses for pirates and smugglers. The bunker concealed a small underground facility where the hostages were locked into a small room. Jennie and Rocky began plotting their escape but most of the other hostages other than Karl were not too interested. They were certain they would be ransomed.
On the second day of their captivity Karl was removed from the room for several hours. When he was returned he told them that the pirates had asked him to appraise the value of some gems they had looted on their last couple of jobs. He also told them there were about a dozen pirates at this facility.
On the third day Jennie was taken by the pirates and ordered to repair several small mechanical and electrical parts scavenged for various ships. Rocky was also taken and ordered to clean up the pirates bunk room. Both of them were guarded by a pair of pirates.
While going through the parts Jennie found a small cooling unit that still has a great deal of pressurized coolant she rigged it so that she could spray the coolant out at the pirates if she got a chance.
Hearing the shots Jennie decided it was time to act. She unleashed the pressurized coolant and sprayed both pirates guards in the face. The guards went down clutching their frozen faces and screaming. Jennie then picked up one of their guns ad finished them off.
Confused as to what was going on the rest of the pirates in the facility ran out into the hall way. Jennie and Rocky were in rooms at opposite ends of the hall. They both peaked out from their doorways and opened fire on the pirates.
The combat in the underground facility had ended so quickly that the pirates up in the bunker were not aware of the escaped prisoners.
Rocky and Jennie burst out of the hatch and engaged the pirates. Rocky got hit twice in the close counter engagement but the managed to gun down the other pirates.
Wolfhound Friekorps painted!
Saturday, November 12, 2011
New Project: "Underworld" game
Sunday, September 25, 2011
Orcs rule Elves drool!
To me nothing says Fantasy RPG Munchkin like someone who always plays Elves and what makes it worse is that these players always consider themselves great roleplayers. Typically they play their elves haughty and roll their eyes when other players initiate combat but then try to kill steal and out damage every one else in the party usually from somewhere in the back ranks either with magic or absurd elf only archery bonuses. Elf players almost always play against elven type. Their characters are never wise or polite nor peaceful. Orcs aren't either but the elf players never sees their characters as; brash, rude, and violent. They always still think of their characters as typical elves.
I tend to play my Orcs typical. Brash, rude, and violent. To me that is an Orc. It's fine to go against type now and again and play an Orc who is an articulate negotiator, or an artist, or a magic user but typically Orcs are tanks. The Orc is usually one of the tougher and stronger of the races in any fantasy setting. Usually the toughest race that doesn't need specialty; clothing, armor, and weapons. They also fit through the same doors as most people and can use the same furniture. If you want to play an Orc fighter/warrior type you dump your "points" into things they are naturally good at like being tough and strong. If you want to play anything else you dump your points into the needed stat then count on your natural toughness and strength that still make you tougher and stronger than the average human and much more than the average elf since those are always their weak points.
A good way to set up as well rounded Orc character is to choose to be a fighter type and bump up your; strength, toughness, and quickness but still leave a few points for other things. When choosing skills and talents (feats ect) choose to be really good at one type of fighting and competent at one or two others but don't forget some points for other things. Your natural attributes will boost up lower skill numbers to make your an above average fighter while still leaving you points to be good at other things like tracking or knowledge or poetry or what have you. You can have skills the party can use while still being the anvil your foes break upon.
If your a non fighter type make sure you have at least as much armor as you are allowed and a weapon that takes advantage of your Orc advantages. That way you can still do what you do but use your natural fighting abilities to kick butt when you need to. That fire ball that nukes the Elf wizard will still certainly hurt the Orc shaman but he'll get back up more quickly and if he's unable to use his magic he can still smack people around with his staff or even bare hands.
And remember anything that drops your Orc in one shot will drop three of the parties elves in the next round. I'm sure Orcish heaven if more fun too.
Monday, July 25, 2011
Making the best of cheap Battlemechs!
The Mechs in the boxed set are really poorly made. They are cast out of cheap plastic. I'm talking toy army soldier cheap. This is nothing new. The plastic mechs that came with the old boxed set put out by FASA were pretty much the same quality and I would much rather have 3D plastic mechs than 2D cardstock flats that FASA used in a few versions on the introductory set.
Still they are pretty bad so I've come up with a way to paint them quickly and make them look nice. Nothing stellar but nice enough for my table.
I've chosen to paint all my mechs in camo paint schemes. The box comes with two companies so I'm going to paint the two companies in two different camo patterns although I am going to paint all of the mechs to represent units of the Hanseatic Leauge Regional Defense Forces. That's really not that important. I chose to do a camo paint job because not only are they fast and easy they also look the best on these crappy mechs. The camouflage pattern mask the flaws in casting and the fact that I did a rather hasty job of cleaning these mechs up before painting. The soft plastic also makes removing lines a pain. As you can see in the picture I started by painting this Assualt Lance with primer grey then I added a simple brown camo pattern.
Next I took some light sand colored paint and drybrushed the entire mech. This is a great way to paint figures using camo quickly and easily. I've even used this technique on 28mm military figs.
Wednesday, June 29, 2011
Quick and Dirty Power Generator and Miners
Friday, June 17, 2011
Ork Shadowrunners WIP
The first one is Jager my Street Samurai depicted here in his "business" suit wielding his Ceska Black Scorpion submachinepistol. I'm planning on making another combat version of this character. This figure was made using the head of a Reaper Halforc Monk with the body of one of Juno's Crew from the Foundry Street Violence line. The gun is from the Malifaux Modern Weapons pack.
The lovely image of beauty on Jager's right is Jo my wife's Ork Street Samurai. The figure is a Halforc Pirate figure from reaper with an AK-47 taken from a RAFM terrorist. I need to do a fair amount of putty work in the back of this figure where we cut the cutlass that the figure was holding away. The hand will need some touch up as well.
The final guy is just some Ork. I have an Ork character in limbo named Bulldog who this mini would work well for but I have no idea if I'm ever going to play in that game again so for now he's just a spare Ork. He's made by swapping a Reaper halforc barbarian head with a Starship Trooper Mobile Infantry body. When I get these guys a bit further along I'll show them compared to some typical height sci-fi humans. These are all big minis perfect for Orks.
Tuesday, June 14, 2011
Klancy's General Store WIP and Station 42 setting notes.
In addition to the main spaceport we are also looking at what kinds of things exist in the surrounding area. We plan to expand into other settlements and locations as soon as we get the main station playable. This will be a long term project.
Station 42 Overview
This is an overview of some of the locations surrounding Station 42 which is a part of my 3031 science fiction setting.
Station 42: The station itself is on Titania the largest moon of Uranus. It is a small space port servicing mostly shuttles and light freighters. The station has only been running for about 10 years although it looks like it has been around longer due to general neglect and the fact that most of the buildings have been transported to the site from other locations as is common on the outlying planets. There is no real government for the station. It is not a township but there is a Nova Corp. security station which has been contracted by the government of Titania to provide security at the station. The Station consist of a Klancy's fuel station and general store, a clinic, a bar called “The Close Encounter”, The Nova Corp security station, Rosie's repair shop, and an office of the Venture Star prospecting company.
Pleasant Valley: “The Valley” as it is often called is a small village consisting of about 20 homes with a small school and a couple of light industrial companies that lies about a kilometer Northwest of Station 42. It is also home to Billings construction company. There is a marshal's station and the militia group “Boon's Irregulars” also consider it part of their territory as some of their members live there.
Rat Trap Junction: A small station that lies 5 kilometers north of Station 42. Rat Trap Junction consist of only two businesses. The local MFA Biodiesel station which serves the many hydroponic and livestock farms in the region and Clifford's Farm and Home which sells farming equipment and supplies as well as used vehicles.
Ramshackle and Hardscrabble: These two tiny villages lie on the banks of the Westson Reservoir which is a small reservoir created from filling an impact crater with water. Many of the people who live here work either at Station 42 or in Pleasant Valley or as farm hands. Most of the buildings are built from the native stone although they have some modern amenities. Boon's Irregulars patrol the area and draw several members from the population. The reservoir lies 3 kilometers northeast of Station 42.
Boon's Outpost: Carson Boon has a small garage and junk yard about 6 kilometers northeast of Station 42. About 3 years ago Boon became disgruntled with the Titania government because of their constant failure to provide security for the farmers and other settlers who live in the region around Station 42 so he formed “Boon Irregulars” a militia group who patrol the region looking for pirates, raiders, and other trouble makers. The outpost consist of Boon's garage and a few shipping containers that have been converted into a “base” for his militia group.
The Pit: “The Pit” doesn't even put on the pretense of being a “gentleman's club”. This strip joint and bar lies about a half a kilometer east of Station 42. The clientele consist of biker gangs, raiders, and the roughest spacers in the region. Almost anything illegal can be bought and sold here. Nova Corp and Boon Irregulars regularly raid the club looking to cut down on illegal activity but neither group seems to be able to shut the place down.
The Bloodborn Compound: The Bloodborn Pirates use an abandoned military base as their “hideout” although everyone in the region knows where it is. Built years ago during a war between the Confederacy and the Jovian Empire the base is more of a fort consisting of several hardened bunkers and low defensive walls. The compound is defended by several light artillery pieces and anti aircraft guns as well as a few aerospace fighters, a couple of armed shuttles, and usually several dozen pirates. The compound lies 10 kilometers east of Station 42.
Junktown: This shanty town lies only a few hundred meters from the Bloodborn compound. Home to some of the most desperate settlers on Titania the people of Junktown live here mostly because they can't live anywhere else although a few depraved individuals thrive here. Junktown is controlled by gangs of raiders and the Bloodborn pirates. More dangerous even than “The Pit” very few people would dare to venture here without the protection of either the pirates or one of the local gangs.
The M.S.S.R. Base: During the last war between the Confederacy and the Jovian Empire the M.S.S.R. Allied itself with the Confederacy as an such they have been allowed to maintain a small military presence on a number of Confederate worlds to deter Jovian aggression. The base is small and houses only about a platoon of soldiers but it is heavily fortified and well defended with weapons emplacements and attack craft. The base lies about 8 kilometers South Southeast of Station 42 and not too far from the Bloodborn Compound. Patrols from the base frequently engage pirate and raider patrols. No one really knows what goes on at the base and the M.S.S.R. Isn't advertising it's activities but many locals have noted that there is are an awful lot of Martian transport shuttles frequenting the base. More than would be expected for a small outpost.
The Colony: Over a century ago when Titania was still in the process of early teraforming a massive colony ship crash landed about 20 kilometers Northeast of the location Station 42 occupies. Of the thousands of colonist aboard only a few hundred survived. Life on a moon that barely had more than a sustainable atmosphere was harsh and many of the survivors perished in a few short months. Those that did survive slowly turned more and more savage over the years. Now the decedents of those survivors live in the wreckage of the massive ship as cannibal raiders. It is rumored that there are untold riches to be found among the wreckage of the ship which is scattered across the wasteland for several miles but the “colonist” seem to hold these areas as sacred and fiercely attack any intruders.
Monday, June 13, 2011
AE Bounty Battle Report "Valkyrie Ambush"
The
Valkyrie
(Standard Crew)
Valarie (Gunsel Individual Elite
Hero)
M/3 RC/3+ CC/3 A/3(4) S/2 DR/6 W/4
Equipment: LRF Slugthrower, Shock
Grenades, Light Armored Suit
Abilities: *Solo *Hunter (Human)
Hero Type:Unkillable
Traits: Impervious (5+), Unstoppable
Action Points: 4
Kara (Bounty Killer Individual
Regular)
M/3 RC/4+ CC/3 A/3(4) S/3 DR/5 W/3
Equipment: LRF Slugthrower, Adrenal
Booster, Light Armored Suit
Abilities: *Solo *Hunter (Human)
Traits: Berserk
Action Points: 2
Vera (Bounty Killer Individual
Regular)
M/3 RC/4+ CC/3 A/3(4) S/2 DR/5 W/2
Equipment: LRF Slugthrower, AP rounds,
Light Armored Suit
Abilities: *Solo *Hunter (Human)
Action Points: 2
Alecia (Lurker Individual
Regular)
M/3 RC/4+ CC/3 A/3 S/2 DR/5 W/2
Equipment: Shock Gloves, Electrolaser
Pistol, Cloaking Field
Abilities: *Solo *Hidden Deployment
*Hunter (Human)
Action Points: 2
The Bloodborn Pirates
Standard Crew
Captain Cyclopes (Human Veteran
Blooded Warrior Hero)
M/3 RC/3+ CC4 A/5(7) S/3 DR/5 W/3
Equipment: Particle Beam Rifle, Light
Armored Suit, Personal Magnetic Field
Ability: Apathetic, Command, Get up and
shoot!
Quartermaster Grimm (Human
Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light
Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
Quartermaster Vinnie (Human
Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light
Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
The Ductrats (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: LFR Slugthrower, Light
Armored Suit
Ability: Apathetic, Random Equipment
Da Gurlz (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugthrower Pistol, Light
Armored Suit
Ability: Apathetic, Random Equipment