Showing posts with label wargames. Show all posts
Showing posts with label wargames. Show all posts

Monday, June 28, 2021

Stargrave "Misery Cluster Campaign" Mission 01: Botched Deal at Lonely Jack's


Despite being situated smack dab in the middle of the galaxy at the crossroads of numerous trade lanes the Misery Cluster was considered a bit of a backwater.  Home to numerous agricultural worlds and mining operations the worlds of the cluster are home to numerous tiny settlements with only a few larger cities.  One such outpost is "Lonely Jack's" situated on a small moon orbiting a gas giant of Johnson's Star.  
The mercenary crew of the "Hellhound" and the spacer crew of the "Cometary Blaze" have both been invited to bid on some valuable data and other goods but instead of the smugglers they were expecting the town had been taken over by the Bloodborn pirates.  Instead of a bidding war a desperate shootout breaks out.    


One of the Pirate ruffians is taken out early as the crew move in.  Another of the "Bloodborn" rushes into the streets and fires at the captain of the "Hellhound" crew but misses.  


More "Hellhound" crew members move into the outpost talking up a strong position behind a wall with their carbines laying down covering fire.  


Viper Eyes captain of the "Hellhound" crew cuts down a pirate quickly and efficiently before the drunken bastard can get any more shots off.    


As the crews move towards their objective a Grenadier from the "Hellhound" is stunned by a shot from a Pathfinder of the "Cometary Blaze".  Another pirate is shot and stunned by the Troopers from the "Hellhound".  


Angel the first mate of the "Hellhound" advances to cover their stunned Grenadier.  The manage to shoot and stun the Pathfinder that injured their comrade.  


Moving from building to building to avoid the carbine fire of the mercenaries some of the spacers move in on a location they believe has some data to be retrieved.  


Two more crewmen of the "Cometary Blaze" move in on the communication station where the deal for the data was to take place.  

                                      

Two spacers drag their crewmember into a nearby building after the Pathfinder was shot by Angel and his mercenary comrades.  


Kole of the "Cometary Blaze" and Velma of the "Hellhound" surprise each other inside the com station where they were suppose to meet up with the hacker who offered both crews the data.
 

Responding to Velma's distress call Viper Eyes burst into the com station and attack Kole.  The Tekker first mate manages to deploy a drone but get's cut up pretty bad by the mercenary captain.


Another spacer is dropped by the accurate fire of mercenary carbines.  Lying unmoving in dirt it doesn't look like he will be making it back to his ship.  


A Code Breaker from the "Cometary Blaze" enters the clinic to retrieve some data and kills one of the pirates wounded by the mercenaries.  However another pirate guards the clinic.  


More crewmen of the "Blaze" enter the clinic and a shootout ensues over the medical data stored there.


With Cole stunned Velma is able to download the data in the communication station's main computer.


Angel and his troopers secure another data station and download it's contents for the mercenaries after taking out a crewmember from the opposing crew.  


The spacer's manages to secure a recipe for combat drugs from the clinic's medical computer.  


Instead of downloading the data that the crews were looking for Velma manages to download a fat stack of credits instead.


After driving the spacers into cover Angel and his mercs are able to easily download data from the salvage station computer.  


Things were not looking great for the spacer crew of the "Cometary Blaze" so they decided to bug out with their stolen data.  The mercs managed to gather the rest of the loot before heading back to their ship with no real casualties.  

All in all the day went better for the mercs than the spacers but neither crew got away empty handed.  


Saturday, January 30, 2021

Creative January Warhammer 40,000 Commander's Edition Space Marine Force

I managed to get my project in just under the wire for Creative January.  This is the Space Marine Force painted as Dark Angels using some pretty quick techniques and oil washes.  I'm really happy with the way they turned out.  I was going for an advanced tabletop quality for this force and I think I managed that.  The Ravenwing Outriders have the simplest paint jobs but I had to fully assemble them before painting and the legs of the bikers were molded into the piece with the exhaust so it was harder to get to the seat of the bikes.  They remained black which worked out okay.  

I was most happy with the way the bases blend into the red clay side of the battle board.  I think the color also provides a nice contrast to the Space Marines armor. 

  


The commander was definitely the hardest miniature in the box.  It took me nearly a full weekend to paint him.  My wife has been working on the Necrons that came in the boxed set so we will hopefully be able to play out the starter Scenarios soon.  


I managed to snag a box of Dark Vengeance from my FLGS for about $100.00 so I'm going to have several more Dank Angels to paint up soon.  The nice thing about this set is that all of the Dark Angels have their iconography molded on so I won't have to deal with fiddly decals.  



 When I painted the Outriders I also painted this old Chaplain.  I think he is from 2nd Edition.  He's metal and has a small base but I'm going to use him with my Scout detachment so he should work well for them.  I've found several other sets of Space Marines but my son is also working on his own chapter so we are splitting them between our forces.  I have "Kill Team" on order which I'm actually looking forward to playing than the full game.  I have a lot of 40K miniatures from the past from several different factions so I should be able to make several small forces.   

Monday, January 11, 2021

Warhammer 40K Dark Angels first squad finished for Creative January

 


I finished the Assault Intercessor Squad from the Warhammer 40,000 9th Edition Command Edition boxed set.  These guys were a lot of fun to paint.  I finished them off using some oil washing techniques.  Oil washes are a lot easier to use than most people would think.  They are easier to use than acrylic ink based washes in fact as long as you take a bit of care with your work space and gentle enough with your application.  I may make a post showing the difference between the two sometime soon.  

I had intended to show the rest of my process in painting these as I did in my first post but I've got a lot of miniatures to paint and not a lot of time to edit the images required for a step by step.  I didn't really use any exotic techniques.  Mostly standard dry brushing and highlighting.  I did use makeup brushes for the drybrushing which I have just started using.  I would highly recommend those for drybrushing and I'm looking to get a larger and better quality set soon.  


Next up on my paint table is this Primaris Captain from the boxed set and an older Dreadnaught I've had laying around for a while.  

 

Thursday, January 7, 2021

Creative January Project Dark Angels Space Marines Assault Intercessor Squad


So a largely photography based creative group I belong to on Facebook just issued a Creative January challenge so as a non conformist I am submitting some Space Marines.  I've just picked up the Commander's Edition for Warhammer 40,000 9th Edition and these miniatures were included in the Space Marine Force.


Assembly was interesting.  I have not played 40K in several editions although I did have a few 8th edition miniatures.  I'm not a big fan of the push to fit assembly but these went together pretty well with only a few mold lines to clean up.  I like the size and dynamic posing of the newer Games Workshop models but I miss the utility of the older multi part kits.  


First base coat was in black automotive primer.  For rattle can primers I prefer automotive primers because they tend to be pretty thin and therefore don't obscure detail too much.  I make a noob mistake and started painting a bit too far from these minis so they got a tad bit grainy from some of the paint droplets drying before the hit the mini but I'm just gonna press on and work with it.  



Next I grabbed some kind of random dark green and sprayed from above and at a 45 degree angle which left black in the lower recesses and undersides of the figures giving me some quick and dirty shading.  I've seen this technique used but outside of a few terrain projects I have not used it myself.  

Next I did some highlighting using a makeup brush for my drybrushing.  I used a pretty cheap brush but it worked pretty well.  These are really bright for my intended Dark Angels color scheme but I'm going to used some oil washes to finish these models so that will darken them considerably.  I know I use craft paints.  Deal.... 


Because these models are so dynamic I decided to pull some of the parts off to get at the miniature better.  Unfortunately during assembly I had decided against this so I glued a couple of the looser bits in place.  I almost always paint fully assembled miniatures but I think one models like these I may start taking advantage of this newer assembly method.  

Whenever possible I like to paint in one setting or I try to pick projects that I can finish in one day but I've just started a new supervisory position at work and I'm only getting about an hour or so at the paint table before fatigue sets in.  I plan to make more progress over the weekend.  I will almost surely have these done but Sunday night.  

 

Wednesday, September 30, 2020

"Beyond the Northgate Passage" my "West Marches" style AD&D 2E Campaign.

 

The current Player map for the campaign of the area around "Fort Venture"

A couple of months ago my role playing games group started a new Advanced Dungeons and Dragons 2nd Edition campaign in the "West Marches" style I named "Beyond the Northgate Passage".  This is actually the 4th West Marches style game I have run for my group in the last few years.  We've found the format good for the type of group that we have as we are often unable to make regular sessions with the same party members.  



Our previous West Marches games have all used the current 5th Edition of the Dungeons and Dragons campaign published by Wizards of the Coast but we have instead decided to go a bit more old school and use Advanced Dungeons and Dragons 2nd edition.  We found 5th edition characters were too powerful for exploration games.  It's just too easy to rest up between fights and characters have few reasons to return to town or engage in diplomacy for that matter.   

The setting map.

One thing I have learned about running "West Marches" style games is that they require a fair amount of upfront preparation.  You don't have to work out every details of the setting you are using but as the game relies heavily on player driven exploration rather than guiding the party down an adventure path the DM needs to know what is going on in the areas that they Player Characters are exploring.  

I went a little aggressive at this stage of planning and tried to lay out most of the locations of things like monster lairs, dungeons, ruins, tribal camps, and other points of interest which resulted in a lot of information to work from.  I have started detailing those areas near the starting town first but just having the names and a little information about what kinds of things exist on the frontier has made it easier to get this campaign up and running.  

I've found it is good to have a lot of low level encounters and points of interest near the starting town in a West Marches game but it is also good to have some high level content.  This is important not only to provide some more interesting play for characters who have returned to town on business but also to add a sense of danger at all levels of play.  There needs to be some mystery for low level areas that will make players interested in coming back to explore areas after they have leveled up a bit. 

In a West Marches campaign it's best not to view the Player Characters as "Heroes" though they can engage in heroic acts.  In a previous campaign most of the player characters were involved in thwarting a demonic incursion which left many of them in positions of power and influence.  This is not however the typical goal for this kind of campaign.  Exploring new territory and gaining individual riches and power are the more typical motivators.  

Explorers investigate a crypt some dwarven miners accidently opened while excavating.  Though they gained some treasure they decided not to proceed further into the crypt due to the inexperience.  

    

In this campaign the Kingdom of Knottinglund has defeated the hobgoblin "Razor Rock Legion" who held "Razor Rock Keep" which guarded the Northern Wildlands.  Rumors of ancient riches and abundant land and natural resources have drawn dozens of treasure hunters and explorers to the region the player characters among them.  

The "Wildlands" are an extremely dangerous regions filled with aggressive tribes of humanoids and barbarians and broken civilizations of xenophobic elves and dwarves.  The land itself is dangerous and difficult to traverse but full of opportunity for those bold enough to seize it.  


A fine and often forgotten miniature battle rules set fully usable in an AD&D 2E campaign.

Another aspect of the "Wildlands" is that most of the factions are hostile and in order to truly take advantage of the opportunities presented them Player Characters won't be able to rely on personal heroics alone to save the day.  They will have to take command of armies as the kingdom expands settlements in the region.  I plan to employ TSRs brilliant "Battlesystem" miniature rules for the 2nd Edition into the campaign.  Player characters will have to recruit followers and hire mercenaries to help deal with large scale military threats.

At this point even the most experienced characters in the campaign are just reaching 2nd and 3rd levels but they are already getting invested in building up the region.  Due to an early windfall three of them have started building establishments of their own further into the region after being granted lands and permission by the local lord to do so.  No doubt they will have to defend their new holdings and build roads and bridges to increase the size of their little hamlet.  

Archers and Soldiers from "Tres De Aurum Legio" mercenary company who have recently establish a garrison at the former Hobgoblin stronghold of "Razor Rock Keep".

   

Although we are several sessions in we are still very much in the process of grinding through lower level content.  The goal for the moment for most of their player characters is to gain wealth and influence in the region before exploring the more interesting areas but that is to be expected.  The lower power 2E rules really play well into this as they limit the speed at which PCs  gain power and provide more reason for them to be more strategic in their actions.   

I don't plan to detail every single "adventure" in this campaign but I hope to keep frequent updates about the campaign progress over all.  I will be including some reports of the more interesting sessions as well as significant battles that take place in the campaign.   


Wednesday, January 29, 2020

Painting my Warlord English Civil War Plastic Musketeers


I purchased a Pike and Shotte Infantry Regiment plastic boxed set of miniatures from Warlord Games a few years ago with the intent to use them for a swashbuckling style D&D campaign but that campaign died after a few sessions and I shelved the minis among my vast hoard of unpainted minis.  Recently my son has decided to get into wargaming but he is primarily interested in historic.  I have an 11 year old "Old Man" wargamer it would seem.  So I dug these out and we put some together. 

The kit is pretty nice but it does have a few flaws.  There are exactly enough heads for the miniatures in the kit.  Not one extra.  Don't drop one.  There also aren't many arm/weapon options.  You have to figure out which ones work with which bodies and not mess that up and there aren't a lot of options or left overs when you are done.  Also the pikes on the pikemen break if you breathe too heavily.


I primed these with Dupl-Color Sandable Automotive Primer in black because it's my favorite primer for metal an hard plastic minis.  I then drybrushed them with burnt umber.  I've found as I get older that I can't see details very well when I black prime so this helps me pick up those details.  Also I left some of the areas with just the burnt umber layer.  Mostly the boots and leather gear.  The brown also set a nice tone to paint over for these models.


When I painted their coats I used three different colors of red.  One a darker cool red, one a cool brighter red, and one a warmer bright red.  This works well for figures of these era because troop uniforms carried more than in later periods.  


Here you can see more of the details with their base coats painted in.  You can see how leaving the burnt umber saved me time on some of the details.  I washed the flesh with Games Workshop Reikland Fleshshade at this point.  No highlights at all because these are rank and file minis.  


I used Games Workshop Agrax Earthshade over the rest of the figure trying to avoid the flesh areas.  This tied the colors together and provided subtle gradations.  


I did some basic highlighting on the coats, pants, and hats but allowed the shading the provide gradation for the rest of the figures.  I really like a more basic paint job for rank and file historic miniatures.  Not only do you usually have to paint more of them but they just tent to look a little nicer on the tabletop with a basic paint job.  Notice I didn't paint the eyes in for the same reasons.  
 

Sunday, September 8, 2019

Frostgrave treasure tokens!


Our Frostgrave project is moving right along I got a set of treasure chest done yesterday for treasure tokens.  I have had these lying around for a couple of years from the first time I dipped my toe into Frostgrave.  Unfortunately my work schedule didn't allow me a lot of gaming time back then and my group wanted to play D&D so these got boxed.  I have a few other treasure tokens I have been using from D&D dungeon dressings but I wanted a nice set of chest so here they are.  Four of these are from a Mordenheim accessory kit, One is a Reaper Bones chest and treasure pile, the other is an old chest I had from a box of random minis with a book and scroll from the Mordenheim kit.  I really like the size of the smaller chest better but for now the Games Workshop chest will do.