Two spacers drag their crewmember into a nearby building after the Pathfinder was shot by Angel and his mercenary comrades.
Monday, June 28, 2021
Stargrave "Misery Cluster Campaign" Mission 01: Botched Deal at Lonely Jack's
Two spacers drag their crewmember into a nearby building after the Pathfinder was shot by Angel and his mercenary comrades.
Saturday, April 24, 2021
The Vale of the Twelve Towers a D&D BECMI sandbox setting.
The Vale of the Twelve Towers Introduction
Around thirty years ago a dozen evil wizards escaped from Hirshberg Castle in the Kingdom of Bierwald where they were being imprisoned by the order of the Hexenjager.
After escaping they fled to a wooded valley that lay between the Kingdom of Bierwald to the East and the Kingdom of Fleur De Lys to the West.
The wizards made a pact to use their combined powers to destroy the Hexenjager of Hirshberg. To that end they went about enslaving the orc and goblinoid tribes of the valley to build their fortress towers and elaborate dungeon complexes. For the next decade they armed and trained their hordes for war while constantly perfecting their own arts.
The armies of the twelve wizards gathered and began their siege of Castle Hirshberg. The siege was short, lasting only three weeks. With their magics and their armies the Hexenjager were nearly wiped out and Hirshberg Castle reduced to a smoking ruin.
After destroying the Hexenjager the twelve wizards turned their attention to the Grand Duchy of Kriegswald and in particular the nobility all of whom supported the Hexenjager. Every castle and estate in the duchy was sacked including the Grand Duke’s fortress. Most of the nobles and their servants were either killed or enslaved and their fortunes were plundered. Although this devastated the economy of the duchy and plunged the region into a state of anarchy the people of Kriesgwald view the twelve wizards as liberating folk heroes. They have since violently resisted any attempts at outside rule.
Once the wizards were through with their vengeance fueled rampage they returned to their valley. Most of the wizards were getting old by this time and their interests had turned towards extending their lives through one manner or the other. Some wished to attain litchdom, others immortality, and a few just wanted to find a way to live longer in their human forms. They formalized a non aggression pact then set about their individual goals.
For another decade the wizards were content to follow their own paths and desires largely staying out of each other's way and rarely venturing from their towers. When they needed something from the outside world they simply sent their minions to take care of it. Then without warning at the stroke of midnight on the night of the Winter Solstice all twelve of the wizards died.
It took months for the news of their mysterious deaths to reach the outside world. Typically this news would come from one of the wizard’s slaves who had escaped their haunted keeps or from their agents or enemies. Alway when the rumors spread they came with tales of fabulous treasures guarded by horrible monsters and enchantments.
Many expeditions are under way to take advantage of the perceived power vacuum. Many fortunes may be made not only from the treasure but from the riches of the land itself. What will become of this mystery is yet to be discovered.
This is my work in progress sandbox setting for a future Dungeons and Dragons basic campaign. I'm currently running an Advanced Dungeons and Dragons 2E campaign. Hopefully I will get a change to work on this setting as I run that campaign.
Tuesday, March 30, 2021
In Search of Adventure: Session 0, The Road to Threshold
Dara the Lawbringer, Rosco, Benzy, and the halfling Putzstaff set out from the small logging town of Riverside in the Black Peak Mountains bound for the town of Threshold. The Lawbringer outpost in Riverside had seen better days and the village was in decline so the group had decided to seek better opportunities.
It was early in Spring and storms had ravaged the area leaving the roads muddy and difficult to traverse. though they were less than 16 miles from Threshold the journey would be difficult. On their first day out they came across a creek that was flooded out of it's banks with a fast current. They managed to get across but Dara and Benzy were nearly swept away when the log they were using to ford the river snapped under their weight. Fortunately they had tied off a rope between two trees to aide their crossing. Soaked through from their crossing they managed to find shelter in a rocky overhang where they could build a fire.
They set out the next day in a heavy rain. Rosco was getting sick from the weather and Dara wasn't looking too well either. Fortunately they found an abandoned camp at the junction in the road near some old ruins. No one was in camp but there were two empty tents and a smoldering fire. The road to the ruin seemed to have been cleared and the abandoned camp seemed suspicious but they didn't have much choice. Benzy and Putzstaff decided to split the watch while their companions slept.
About an hour before dawn Putzstaff was keeping watch the hairs on the back of his neck stood up. He knew he was being watched. Scanning the area he saw a pair of glowing red eyes watching the camp from a wood across the road. He started waking his companions but the eyes had vanished.
At the crack of dawn the goblin made their attack. First a large force came down the road to the ruins and attacked the party then another charged up the road from the direction of Threshold. Dara caved in one of the goblins skulls with a shot from her sling but within moments they were surrounded and fighting for their lives.
Saturday, January 30, 2021
Creative January Warhammer 40,000 Commander's Edition Space Marine Force
I was most happy with the way the bases blend into the red clay side of the battle board. I think the color also provides a nice contrast to the Space Marines armor.
When I painted the Outriders I also painted this old Chaplain. I think he is from 2nd Edition. He's metal and has a small base but I'm going to use him with my Scout detachment so he should work well for them. I've found several other sets of Space Marines but my son is also working on his own chapter so we are splitting them between our forces. I have "Kill Team" on order which I'm actually looking forward to playing than the full game. I have a lot of 40K miniatures from the past from several different factions so I should be able to make several small forces.
Monday, January 11, 2021
Warhammer 40K Dark Angels first squad finished for Creative January
Thursday, January 7, 2021
Creative January Project Dark Angels Space Marines Assault Intercessor Squad
Assembly was interesting. I have not played 40K in several editions although I did have a few 8th edition miniatures. I'm not a big fan of the push to fit assembly but these went together pretty well with only a few mold lines to clean up. I like the size and dynamic posing of the newer Games Workshop models but I miss the utility of the older multi part kits.
Next I did some highlighting using a makeup brush for my drybrushing. I used a pretty cheap brush but it worked pretty well. These are really bright for my intended Dark Angels color scheme but I'm going to used some oil washes to finish these models so that will darken them considerably. I know I use craft paints. Deal....