Sunday, October 26, 2014
The Arthurian Asteroid Campaign: Turn 6 Raid on 208072 Tor and Battle for 208058 Hector. Map moves Turn 7
The Star Guard and Jovian infantry fought a heated infantry battle around a massive mesa both sides suffering several casualties.
Notes: In the face of overwhelming odds the Jovians and Star Guard both pulled out of a battle each rather than suffer a certain loss so turn 6 ended after just two battles.
It should be noted than even though there are a large number of strike forces (500pts each) involved in some of these invasions the battle point cap at the moment is 1,500 points so the battles will be divided into 1,500 point battles and the victor will be determined by victory points. We expect this turn to take several weeks to complete where we were able to do more than one turn most weeks up till now.
Sunday, October 19, 2014
The Arthurian Asteroid Campaign: Turn 5 Star Guard raids; 208048 Dagonet, 208020 Gaheris, and 208079 Blanche Fleur. Turn 6 map moves
The Star Guard won the fight but were only able to recover 9,000 credits worth of resources. Unfortunately they lost over 15,000 credits worth of troops and equipment and between that and their transport cost they actually lost money.
Monday, October 13, 2014
Having lost their leader, a sniper, a scout, an assassin, and their transport the Hell Knights were forced to withdraw empty handed.
Sunday, October 12, 2014
The mercenaries also managed to kill a Martian veteran but the veterans returned fire killing another two Star Guards then they killed the mercenary sniper. The Star Guard were forced to withdraw empty handed again.
Notes: The game reports here are very abbreviated because a lot went on this weekend and I wasn't able to take really good notes. The campaign is really starting to heat up. I'm expecting to see some major assaults in the next few turns. Because we went a turn without fighting we will now only have two turns with 1000 point battle caps. At the end of turn 4 it looked like everyone was rich and that eventually we would have too much money from the resource rolls but moving all those new mining operations and strike forces around also cost a lot of money and we are about to take over all the unclaimed asteroids so I expect things to level off a bit in future turns.
Saturday, October 11, 2014
I will be posting the rules we are using for this campaign soon. They are a very rough draft we are play testing with this campaign.