Monday, July 28, 2014
Although they completed their primary objectives and one of their secondary objectives the Dire Wolf was a very costly loss and they do not yet have the supply points to replace the mech and it's lost pilot.
Thursday, July 24, 2014
I thought the story was a really good one too. Pretty interesting concepts. Just enough science fiction and not too wrapped up in techno babble or pseudo science. Mostly an interesting human story with some unexpected twist and character development. I liked it quite a bit and I plan to read the other books in the series.
Tuesday, July 15, 2014
After several uneventful hours following an old path through the jungle the party came to the entrance of the Tomb of Voltannox. Outside of the tomb were the desiccated corpses of several Argossean pirates. Mon Tau lit a torch they had prepared and peered into the open tomb entrance. "There is a small anti chamber here with several more bodies" he said. "Let us press on then. Whatever killed them is no longer here" Heimdall urged. "Wait!" said the Hyrkanian "Look the floor of the room is littered with darts. The room must be trapped".
The tried unsuccessfully to move through the room using the discarded Argossean shields. Several of the party members suffered minor wounds in the attempt so they were forced to retreat. After tending their wounds Rozlynn spotted some stonework sticking out of the hill several feet above where the ceiling of the room would end. "Look up there. I see some stonework sticking out of the hill." the Aesir woman pointed at the stonework. Racket climbed up the hill and cleared away some of the jungle foliage covering up the stonework. With a hammer and spike they found among the corpses he managed to remove one of the stones. Several bronze darts fell out of the hole he had created. "I think I have found something" the Argossean said. Racket pulled several more stones away and even more darts fell out. "Yes there is some kind of magazine up here that must be feeding the darts into the room.
"Hyrkanian help me!" Heimdall called. Mon Tau and Heimdall began pushing the marble slabs aside revealing the mummified remains of the ghost enclosed in sarcophagi beneath the stone. Heimdall smashed the skull on one and a ghost shrieked and vanished. Light again flashed from the holy symbol of the priestess and more ghost vanished. Eventually they banished all the ghost but were so fatigued by their ordeal that they were forced to rest in the chamber for several hours.
The door at the opposite end was also locked so Raka and Racket entered the room to have a look at it. As they passed through the room several iron bars shot out from the side walls and ceiling trapping them in that half of the room. Moments later green gas began filling the room from vents above the door. Racket and Raka worked quickly to open the locked door but they were overcome by the gas before they could do much.
Aleena knelt down to check them. "They are still alive" explained the priestess "I will try to revive them but they will need rest". Aleena pulled some herbs from her pouch and began working to heal her friends.
After several hours Racket was well enough to continue and the gas in the chamber had dissipated. Raka however had no recovered and Aziz elected to stay behind to tend to her.
When they returned to the door they saw it was not only locked but inscribed. Raka translated the inscription: Here Lies Voltannox the Priest King. Aleena blessed their weapons and Racket picked the doors lock and they entered the chamber.
Underneath the throne was a hidden chamber filled with; coins, jewels, scrolls, armor, and weapons. The armor and weapons were damaged with age and in this state unusable until they could be repaired. The party gathered their treasure then returned to the large room guarded by the skeletal warriors.
The party carefully sorted through the coins and were able to recover several hundred real ones. They packed up their treasure in baskets from the provision room then left the tomb. "Now we are rich castaway slaves and wanted pirates" Mon Tau said. "I suppose that is better than being poor slaves" Racket laughed.
Notes: Well again this report is based on a game we played at the end of last year so the details are not very accurate but this is basically how the session went down. Just before this session I had awarded experience and my wife Michelle took the "Holy Warrior" edge for Aleena her priestess of Mitra. This worked out very well for her especially in the room filled with the skeletal warriors as many of them rolled a one which destroyed them. A number of the others were also shaken making that encounter far less dangerous. It was a pretty long session and fairly difficult. I know the gas chamber was even more difficult than the way I wrote it up but I didn't remember the details well enough to portray it exactly as it happened. Hopefully I will have our last session for this campaign up in a day or two. We just played that one of a couple weeks ago and it was a short session so it should be at least a bit more accurate.
Monday, July 14, 2014
Suddenly Rozlynn awoke to an eerie howl. She immediately shouted an alarm to the others "Wake up! The creatures are upon us!".
Shortly after the battle with the stone creature the sun came up and Rozlynn woke the rest of the party. They were all amazed that such a battle had not woke them during the night but they decided to be more cautious.
Eventually the beast were defeated but they were again forced rest in an ruined bakery.
Notes: We played this session over nine months ago so this account is somewhat more invented than the others. The players have finished this adventure but I still have the final chapter to post after this one. Their final encounter at the Tomb of Voltannox. They have also had another adventure since then. We played it just a couple weeks ago. Hopefully I will get caught up on this campaign soon.
Monday, June 16, 2014
Savage Hyboria Forgotten Islands campaign. Most of the party have reached the "Seasoned" level in the Savage Worlds rules system and they also just looted the tomb of an ancient undead sorcerer so I decided it was time for an upgrade of their miniatures to more accurately reflect their new gear.
Monday, April 14, 2014
In this episode Casper sent them to Titania right in the middle of the war zone surrounding Station 42 to meet with a contact who knew the location of Casper's hacker friend known as Starfire. Casper sent three of his agents. Spider is a female hacker from Titania. Vogue is a female public relations specialist from Callisto, and Lone Star is a; gambler, drifter, gunslinger, from Titan. They met with Casper's contact several kilometers South East of Station 42.
|Vogue updates her facebook about rolling a critical on her "Look at my boobs" roll she used to distract the bogus contact while Spider maneuvered behind him.|
After defeating the scouts the bogus contact was "convinced" to reveal to the team that he did indeed know where Starfire was hiding but he assured them that the Hell Knights would get to the hacker before they did.
|Spider, Lone Star, and Vogue. I can't remember what was so funny.|
The team met with Starfire who told them she had irrefutable proof that the Smith and Wilson Agriculture Company had engaged in illegal dealings with several members of the Titania government and that their seizure of farms and Station 42 was a completely illegal action.
Starfire agreed to flee Titania with the team but suggested that they gather a force to escort them since the Hell Knights knew where their ship had landed.
When they arrived at the landing site the Hell Knights had already arrived with three LAGAREVs, one Hobelar tank, an Incubus light mech and two scout squads.
The team managed to make it to their ship during the fighting but as they were making a run for the landing ramp a LAGAREV and a lone trooper with a grenade launcher fired on the. Spider and Lone Star were wounded in the exchange and Starfire was badly wounded and in danger of dying.
Check out the System News Network news report here: http://systemnewsnetwork.blogspot.com/2014/04/notorious-hacker-starfire-escapes.html
Notes: This was a tie in between our No Limits campaign on Titania and my new role playing campaign. We wanted to do an rpg tie in to help us bring the Station 42 War into it's final stage.