Thursday, March 6, 2014
Sunday, March 2, 2014
Stuart MacMurry, Associated Press
Notes: This was the third battle in our "Military Escalation" phase of the Station 42 War and the first one that resulted in such a sound defeat for allied Titania forces. On the field it looked like a close battle but the Guardsmen suffered about twice the points value in casualties as the mercenaries and of course the mercs captured General Drake. We haven't yet decided the General's fate or exactly what impact this is going to have on the campaign but it will certainly be significant.
Monday, February 24, 2014
Saturday, February 22, 2014
Tuesday, February 18, 2014
Wednesday, February 5, 2014
Sunday, January 19, 2014
At this point the Hell knight withdrew from the field failing the stop the Wolfhound advance although both mercenary forces had suffered considerable damage and casualties. 41 mercenaries were killed or wounded and four vehicles were completely destroyed. Many of the other vehicles were heavily damaged.
Although the Wolfhounds had been seen working with the militia and renegade Titania Planetary Guard this is the first time that they have been seen in any force. It is believed that General Drake and Carson Boon have been receiving a steady flow of donations from across the Confederacy after video of Ivar "Bear" Belkov's daring Christmas raid on the Redwing Farm was circulated by local news agencies. This will certainly change things considerably in the conflict as it seem public opinion in the Confederacy is strongly on the side of the Titania rebel forces.
This has been Alphonso Marks for the Titania News Network!
Notes: How did we come up with 2160 points for this battle. Easy. That is the what the entire Wolfhound force we have managed to paint added up to. I (Nate) was actually pretty excited to play this battle because I painted every figure and vehicle on the field although I have to of course give my wife credit for doing some of the scratch building. We played this battle for six turns and it was a bit grueling taking a bit over four hours to play. I think this is mostly because we had a number of strange things come up that we don't often deal with. We have not dealt with a lot of over run situations or ramming situations and we haven't engaged in much hand to hand combat. Also we have never actually had troops employ their grapple lines so we spent a bit of extra time looking up rules. For some reason the first turn took over an hour to resolve alone. I guess we just needed to warm up.
We are trying to move into a more military phase of the campaign by employing the Wolfhounds, Martians, and Titania Planetary Guard in more straight up battles. The Titania Militia will continue to play a role but mostly in smaller insurgent engagements. We are going to try to average 2000+ points for our military oriented battles and will hopefully have a few 3000 and 4000 point engagements. We plan to wrap the campaign up with year with a climatic battle in Station 42 which will probably be over 6000 points and will involve combined arms of infantry, tanks, mecha, and air support.