I've got about 20 of these Games Workshop Chaos Cultuist for Warhammer 40,000 which I picked up to used as a pirate band. The only problem is that they only come in five poses so I'm doing some conversion to add some variety.
These guys will be called "The Scrap Dogs" and will be from the Asteroid Belt. I've got a mech I'm working on for them as well. I'm trying to make them look like scavengers which I think the cultist are pretty suited for. The only problem is that I got the first group together and base coated before I figured out what I am doing with them and I intend to add some scrap piles to their bases. I think I can just work around the painted ones and either hand paint the junk piles on their bases or hit them with another coat of spray paint.
Showing posts with label Brethren of the Belt. Show all posts
Showing posts with label Brethren of the Belt. Show all posts
Monday, April 7, 2014
Tuesday, October 29, 2013
Solar Empires
I've finally settled on a name for the Sci-fi setting we have been playing our "Station 42 War" and "Maxed Out" games in. I'm going with "Solar Empires". I had previously called the setting "3031" and "Moon Miners and Terraformers". I didn't like the first choice because it seemed silly to name a setting for a single date and I didn't like the second one because it was a mouth full and sounded dated. I Google searched "Solar Empires" to check for conflicts and found that there was a video game named "Sins of a Solar Empire" but no game or anything titled just "Solar Empires" Although this is merely a personal setting for my home games I would like to have an original title if possible in case I decide to develop it in the future.
I feel this name reflects the various different factions well. Governments, corporations, and criminal enterprises can often be called "Empires" and since my setting is based on the Solar System it seemed like the best choice.
I have some basic setting notes that we have actually been using for a couple of years now that I have not published because I was never satisfied with the setting name. I have now created a new page for those notes on this blog here: http://ironworkersminiatures.blogspot.com/p/solarempires-nathan-miller-2013.html
I plan to add some artwork to the page as soon as we create some. As it stands it is just a big block of text and I want to make it more interesting to read.
Tuesday, January 17, 2012
Station 42 Outskirts project.

The buildings above are some I've been working on for the villages of Hardscrabble and Ramshackle. Most of these are basic houses but I have a com station (the finished one) and a light industrial building. I did the com station about a week ago but the other 10 buildings I knocked out a couple of days ago in one building session. I'm also going to build some more "ramshackle" buildings to fill out the villages. There will also be a large crater filled with water that will separate the two villages. This set will be designed to be played on a 4'x8' table. There will actually be more buildings than station 42 but they will be much smaller and more residential.



We will probably simply expand on this project with some more specific rooms for the pirates who use the base.
Monday, January 2, 2012
Station 42: Phase 1 Complete!
Well we have the Station 42 project to the first phase of completion. The buildings are all done and we have about 7 ships and a number of vehicles ready for the table as well as a number of miniatures. We still have a lot to do not only on the Station itself but also on a number of the surrounding locations. We have already made good headway on the pirate base and we should have some updated for that soon. Here are some pics of the Station as it is:




Sunday, December 4, 2011
Station 42: Works in Progress





for some reason blogger is screwing up and I can't highlight txt to create hyperlinks. I'll fix this
Wednesday, February 9, 2011
3 new ships for the spaceport project!





I didn't take any additional pics of the "Gunship" because I've already show it extensively in my "Black Dog" project.
Saturday, February 5, 2011
AE Bounty Battle Report "Bloodborn Pirates vs Boons Irregulars"


The Bloodborn Pirates
Standard Crew
Captain Cyclopes (Human Veteran Blooded Warrior Hero)
M/3 RC/3+ CC4 A/5(7) S/3 DR/5 W/3
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Command, Get up and shoot!
Quartermaster Grimm (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
Quartermaster Vinnie (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
The Ductrats (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: LFR Slugthrower, Light Armored Suit
Ability: Apathetic, Random Equipment
Da Gurlz (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugthrower Pistol, Light Armored Suit
Ability: Apathetic, Random Equipment
Dirty Trick: Scouts

Boon's Irregulars
Mercenary Large Crew
Sargent Carson Boon (Human Veteran Unkillable Hero)
M/3 RC/4+ CC/3 A/4(6) S/2 DR/6 W/4
Equipment: LRF Slugthrower, Personal Magnetic Field, Cybernetic Eyes
Abilities: Inspiring, Command, Get up and shoot!, Impervious (5+), Unstoppable, Night Vision, Aim
Redjack Unit Sniper (Human Regular Sniper Individual)
M/3 RC/3+ CC/3 A/3 S/2 DR/3 W/2
Equipment: Slugthrower Long Rifle, AP Rounds, Cloaking Field
Abilities: Hunter (Human), Crack Shot
Smith and Jones Hired Guns (Human Regular Squad)
M/3 RC/4+ CC/3 A/3 S/2 DR/3 W/1
Equipment: LRF Slugthrower, Fragmentation Grenades
Abilities: Inspiring
Frank and Jessie Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Bonnie and Mr. X Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Chuck and Red Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Dirty Trick: Satchel Charges




Wednesday, February 2, 2011
The $1.00 Pirate Starfighter


I think they sat around that long mostly because they were too cheap for me to feel the need to put much effort into. They aren't exactly stunning looking either but they seemed like too good a deal to pass up. Well I decided yesterday to start digging them out and putting some landing gear on them so I could paint them.
I know I make a lot of ships out of cheap toys but I suck at making landing gear. In fact the gear on this ship is scratched from: some wooden stir sticks, wooden beads, a toothpick, and some plastic clothespins. They are simple and the hold the ship up and don't look too awful. I'm not a scale modeler and I'm not building these things for display.
Here is a shot of the new pirate starfighter along side two other ships in my collection also modeled from toys. I'm pretty happy with the way it looks considering it's cost in time and money. I've got another of these set up right now with landing gear but my daughter has claimed it. I'll post a pic when or if she finishes it.

Tuesday, January 19, 2010
Brethern of the Belt: Growing Crew.

Thursday, January 7, 2010
Axel's Lads


I'm pretty happy with the way they are turning out considering they were made from left over kits. Keep watching this space for more progress.
Thursday, March 20, 2008
Vinnie's Ductrats Finished!


Then I applied a fairly dark rust wash that I mixed with some craft paints. I think Delta Cermacote Autum Brown, Midnight Blue, and Black. I like using craft paints for rust washes because they are a bit grittier and more random which for rust is what you want.


That's pretty much a wrap on these guys. I'm pretty happy with the way they turned out but I feel I need to loosen up just a bit more if I'm going to start doing big armies again. Clearly these are looser than I normally go on character type figs but you just can't spend 8-20 hours each on rank and file figs in a big project.
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