Monday, September 30, 2013
Alenna tended to Rozlynn's wounds and after they rested for a while they continued north along the bank.
The ford would allow them to cross most of the river but they would have to swim a little to reach the opposite bank. As none of them were good at swimming Heimdall took out his rope With the rest of the party holding the other end he was able to make it to shore and tie the rope off on some heavy brush. Aziz tied the other end about his waist and the party used the rope to get through the swift current. Alenna was the last to attempt to cross before Aziz but as she was making her way her hands slipped and she immediately went under in the deepest part of the current. "My lady!" Aziz screamed as he jumped into the water after her. Aziz managed to grab Alenna and the rest of the party pulled them to safety.
Several hours passed as the party cut it's way through the dense jungle. The AEsir led the way cutting a path for the rest of the party to follow. Twice they had to stop and rest when Aziz and Racket became fatigued. It was late afternoon when they could eventually make out some of the taller towers which stuck up higher than the rest of the ruins. "With any luck we will be there before dark" Heimdall explained.
"Shieldwall!" Heimdall cried. As the party drew itself into a fighting formation Rozlynn and Racket killed shot two of the creatures down. Mon Tau killed another two with his accurate fire. Heimdall hurled one of his belt axes into the crowd and felled another but still they came.
Heimdall found a small building that still had an intact roof. "We should take shelter here and wait till day to continue" he said.
With a solid roof over their heads the party settled in for the night. Alenna continued to attend to Raka until she could do no more to help her. At the moment they felt secure in the small stone building but they could hear strange cries as night fell. They had survived the jungle but would they survive the ruins?
To be continued......
Notes: Well no matter how hard you try or how well you plan you just can't do much when the party had a run of good luck. The players scored many critical hits and frequently did massive amounts of damage even sometimes killing my wild cards with a single blow. Still they did not come through completely unscathed. Raka and Rozlynn both suffered some serious wounds throughout the journey and the entire party got to see how nasty the ghouls could be. All in all I think they are in a good position but they still have quite a few dangers to face before they even reach the tomb.
Tuesday, September 24, 2013
Once they had gotten comfortable with communicating with each other they decided to investigate the island marked on the treasure map they had found in the abandoned camp earlier. It was decided that they would all leave Lighthouse Island after burying their cache of weapons and supplies under the flagstones of the ruined lighthouse. Even though they journey to the island was expected to last only a few hours they packed a weeks worth or provisions. Heimdall convinced their prisoner Aziz to join them. Aziz was more than happy to trade loyalties and explained that he was only working for Balooka because he was indentured to the slaver. Ahemed and Dalla scoured the beach looking for anything that might help them on their journey. They found several oars and a small sail that had washed ashore from shipwrecks.
When they had finished their preparations they set out at night to better avoid encounters with slavers and pirates. It was also agreed that they would sail around the eastern edge of the island chain to their destination which would make a slightly longer journey but would help them avoid the island that Balooka was camped on. Dalla was the most experienced sailor among them so it was she who manned the rudder. The wind was blowing in a favorable direction and they made good time.
Rozlynn immediately cleaved one of the smaller fish men in half with a mighty blow then moved to help Heimdall with the larger beast. The massive creature lashed out at her with his club and dealt her a serious wound. She returned the favor with a slice from her weapon.
The rest of the journey passed uneventfully although they encountered some rough waters it was nothing they could not handle.
It was dark and it was difficult to tell but it seemed as if the village was abandoned. They decided to light torches so they could get a better idea of what had happened. Inside the huts the crude belongings of the villagers had been scattered and broken. They also found dried blood splatters in all of the huts. In the hut at the center of the village they found some Argosian weapons and shields and another scroll case.
Inside the case was they rest of their map along with an account written two month previous by a Argosian pirate captain named Melampos.
The account described his expedition to the island and their search for the "Tomb of Voltannox". He described how the natives at the village had warned him not to venture to the ruins because of all the evil spirits that resided there. He described the dangerous trek through the jungle that cost him some men and of the ruins where he found and account of the Acharonian Priest King Voltannox. He described how he lost several more men that night when they were attacked by "beast" who dwelt in the ruins. When he had finally found the tomb he described that he had only a dozen men left. Inside the tomb however he lost more men to ingenious traps and horrible monsters which caused him and his men to flee for their lives. There were no more entries to describe how the account ended up back at the village.
The party decided to wait until morning to investigate further. What they found in the morning did nothing to settle their fears. They discovered the tracks of strange dogs in and around all the huts. The track were at least as large as a wolf but strange. It seemed as if these creatures had attacked the villagers and drug them from their huts into the jungle for some strange purpose. Heimdall also noted that it appeared that each of the creatures was injured in some way due to the unnatural disposition of their tracks.
Despite the obvious dangers the party decided to press on to the ruins to see what they could discover about the tomb and it's treasures.
To be continued.....
Notes: Well this was a short session but I had planned that this particular adventure would probably take three session to resolve. The next session will probably involve the trek through the jungle and exploring the ruins while the final session will involve exploring the tomb itself providing the party survives.
Monday, September 23, 2013
The Aesir climbed down from his post and woke his companions. "Someone is coming" he said. As they hid in wait a man came into the clearing near their encampment. He was strange looking with golden skin, dark hair, and almond shaped eyes although he was dressed as a pirate. The man was armed with a cutlass but had no other weapons or equipment. Heimdall stepped from his hiding spot "Hold there man! State your business here!". The man stepped back surprised but quickly regained his composure. He spoke "Northman I do not speak your language but I intend you no harm". The stranger spoke in broken Aqualonian as he set his cutlass on the ground and held his hands above his head. Heimdall looked over his shoulder and gestured to his companions to come forward. Alenna spoke in her native tong "Good sir tell us who you are and from where you came. We may have a common purpose." "I am Mon Tau and I am Hyrkanian although I was most recently in the employ of Captain Lycurgus an Argosian pirate who sails these waters. Last night I led and ill fated mutiny against Lycurgus and was forced to jump overboard near this island with several of my fellow mutineers. I seek only to find any of my companions who may have survived and find a way off these cursed islands" the stranger explained.
The former slaves conferred with each other for a few moments. Alenna again spoke for the party "We shall help you find your friends stranger for we are also seeking a way off these islands and we are sorely in need a allies". Mon Tau bowed and spoke "I would forever be in your debt".
Heimdall, Alenna, Rozlynn and Mon Tau set out to search the island for the Hyrkanian's shipmates. The Vendhyan woman Raka stayed behind to guard their supplies and their captive slaver. The party headed south down the eastern bank of the island. After a short time they came across a trail that headed west into the jungle. Following the trail they came across a makeshift encampment and decided to investigate.
With the snake dead the again resumed the search of the camp. Heimdall and Rozlynn examined the ground around the tent. Although the two Aesir did find human tracks the surmised that they were all at least a few weeks if not a few months old. Inside the tent they discovered an Argosian short sword as well as a bow and arrows. Mon Tau claimed the bow and arrows and none of the others objected. They also found a scroll case that contained a piece of parchment with maps on both sides. There were several notes jotted on each side of the parchment. "This is in Argosian!" Mon Tau explained. "It is difficult for me to read but it appears to be a treasure map. Look here on this side. This is a map of the Islands we are currently residing in. That small island that is marked is not far from this one. This other side then must be a map to some kind of treasure. Ah I can make out something about the "Tomb of Voltannox". Perhaps this is something we could investigate later". The others nodded in agreement. "For now we should keep searching. Rozlynn and I found a trail that heads further west" Heimdall pointed to the path.
Everyone exchanged greetings except Alenna who was still unconscious. Heimdall and Rozlynn carefully attempted to revive the priestess. Fortunately Alenna came around within a few minutes. Alenna bound her own wounds and prayed to Mitra to heal herself. While Alenna was resting the rest of the party ate some provisions that they had brought along and decided to head to the western beach then continue south to look for other survivors.
The fighting was brief and brutal. The pirates quickly realized they were outmatched. Some of them tried to flee but were either cut or shot down as they tried to reach their boat. The final pirate, deciding there was little he could do to help his friend sailed away to the northwest.
Suddenly they all heard strange gurgling cries that came from the beach. Erupting from the waves they saw a party of bizarre fish people charging up the bank towards them. Two of them wielded rusted cutlasses while another possessed a strange book.
In short order the rest of the fish men were dispatched. With many injuries from the fighting the party decided to return to their camp at the lighthouse where they could eat, rest, and examine the map they discovered.
Notes: This adventure actually happened about a week ago but some of the players took their character sheets and I didn't have the names of all the characters involved so I held off publishing it until I did. There are now seven characters in the party which will make it a challenge to come up with suitable encounters for especially since I use painted miniatures for everything. In fact in this adventure many of the encounters were a bit too weak although the party made several good rolls. The mutated fish man was suppose to be a greater challenge but Dalla took it out with one massive critical hit. These things happen in games sometimes and fortunately the monster was not some important NPC I wanted to survived.
Saturday, September 21, 2013
|Hell Knight forces on the western edge of the spaceport|
|A Hell Knights X93 "Vampire Bat" combat drone eliminates a militia sniper|
|Hell Knight hovercraft speed to support their left flank.|
|Rosie's robotic troopers marching out of her workshop|
|Rosie's Battlemech destroys Hell Knights infantry units|
|Armored units from both sides exchange heavy fire|
|A Hell Knights "Incubus" mech outmaneuvers Rosie's heavier mech|
|Planetary Guard tanks burn near NOVA Securities office|
|Hell Knight armored units speed past the remains of a "Guardian" class battlemech|
|The remnants of the Titania forces prepare to retreat from the field|
This has been Alphonso Marks for the Titania News Network.
Additional photos from this battle can be found at this location: The Battle of Station 42
Notes: Unfortunately it has been so long since we fought this battle I was unable to do a play by play like I wanted. I think we took over 70 images and I edited about 30 which you can see in the flickr gallery. This was a massive battle with over 120 models on the table. It took two long session and about 8 or 10 turns to play out. We still plan on several more battle and one large final battle before we call it quits on this campaign. We hope to wrap things up by the end of the year.
Sunday, September 8, 2013
Friday, September 6, 2013
I'm pretty happy with the way this one turned out. I've done fancier ships in the past but I have a lot to build for this campaign and don't have the time to make really complicated models.
Monday, September 2, 2013
Using her healing skills Aleena determined that both the women were alive but unconscious. She reached into her makeshift pouch and produced some strong smelling herbs which she then waved under the nose of the fair skinned woman. The woman stirred and awoke. "Where am I? What happened?" the women spoke in the AEsir tongue. "We don't know. Are you a slave?" replied Heimdall. "Yes... Yes I was a slave. We escaped last night. This woman, I don't know her, she helped me. She could speak the slavers language and she tricked the guard" the woman explained. Heimdall related what she said to Alenna. Moving to the other woman the priestess used the same technique to revive her. "Do not be alarmed. We are also escaped slaves. We want to help you" Alenna said, in Aquilonian, as the woman awoke. Surprisingly the woman replied using the Aquilonian tongue. "Praise be to all the gods! I thought I was dead for sure".
The women explained that after they had escaped they tried to steal one of the slavers boats but it was too heavily guarded so they stole some empty barrels they used to keep themselves afloat. They tried to head north to another island but the current and a storm blew them south instead. Neither of them could remember washing onto the sand bar. Both women were exhausted by their ordeal but uninjured.
"Looks like we have company!" Alenna exclaimed pointing out towards the open water. Several miles away to the north there was a small sailed vessel heading their way. "The slavers have found us!" the dark haired woman said. Quickly the four escaped slaves paddled for shore using the log again as none of them were skilled swimmers. Alenna slipped from the log but Heimdall was able to catch her with his free arm.
After reaching the shore Alenna and Heimdall helped the exhausted women to the old well house where they could take refuge and hide. The two then crept up a small hill so they could observe the beach more easily. The slavers had landed their large raft on the beach. There were eight of them and a strange looking dog of some sort. The dog and it's handler quickly found their sent and about half the party began tracking the escaped slaves.
Alenna and Heimdall fell back toward the runes as the slavers followed their previous trail. Alenna prayed to Mitra to hide them from the slavers as they ducked behind some dense foliage. The slavers were approaching the well house when Heimdall and Alenna sprung apon them attacking the two slavers in the back. Both found their mark with blows that sent the slavers reeling but neither were killed.
The slavers regained their feet and fought back with vigor. Neither side could gain the advantage and though heavy blows were traded there were no injuries. The dog attacked Alenna stunning her and knocking her back. Seeing that things were going poorly the AEsir woman charged from the well house and attacked the dog with a ferocious battle cry. The dog turned and made a strange laughing sound then lunged at the woman but was immediately impaled by a strong thrust from the Nordheimer.
The fighting continued. Heimdall dispatched one of the slavers with a vicious slash from his scimitar. Both Heimdall and Alenna had been wounded but were still on their feet. Unfortunately the AEsir woman miscalculated a lunge against one of the slavers. The slaver dodged aside and her blade sunk deeply into Alenna's thigh. Alenna screamed then her eyes rolled back in her head and she passed out on the ground. Seeing this the other woman joined the fight.
The sounds of battle had drawn the attention of the slavers waiting on the shore. Three more slavers charged Heimdall one of them armed with a massive two handed scimitar. Heimdall dispatched one of the men with a thrust to his guts however the slaver with the great scimitar came down hard on the AEsir's shoulder and cut deeply through muscle and tendon and bone. Heimdall let out a yell then fell to the ground. The dark skinned woman was also knocked down by the slaver tracker.
Two of the slavers turned and ran back towards the beach but the man with the massive scimitar remained. He was a skilled fighter and did not show the fear his comrades displayed. It seemed as he would easily dispatch the escaped slaves but with one wild slash the AEsir woman cut him across the throat nearly taking his head clean off. With a shocked look the slaver fell to the ground dead.
Raka could hear the other slavers arguing in Stygian, the language that they used, from the beach. She was uncertain as to what they planned to do but she knew that they had only barely managed to win their fight against these slavers. Gesturing to the fair skinned woman to help her she began to drag the Aqualonian woman away from the site of the battle.
Rozlynn understood what her companion was trying to do. She took hold of the AEsir man and grasping him under his arms she began to drag him away. He was heavy but fortunately she had experience with this kind of thing.
Though badly wounded both Alenna and Heimdall regained consciousness just a short time after the battle. Though it took some time Alenna was able to use both her magic and healing skills to heal her companions. Although exhausted from the days events they all agreed that the slavers would likely return in greater force just as soon as they could. Raka and Rozlynn introduced themselves. Rozlynn was and AEsir who had been captured by the Vanir who had sold her to Balooka. Raka claimed to be from Vendhya a land far to the East. She had been a slave many years and had traveled through many lands before ending up in the slave markets of the Barachan Islands.
Raka told Heimdall and Alenna that the slavers had established a camp on the small island just a mile or so to the northwest. At the camp they had recaptured about forty slaves and thirty guards. They had one large sailboat and two smaller rowboats and the raft they had built from salvaged wood. Balooka was alive but only a few of his officers had survived. She believed the slaver who wielded the great scimitar was one of his top men. She also explained that the slavers knew this chain of islands was inhabited both by natives and pirates and the slavers also claimed some kind of monsters inhabited some of the islands. Blaooka had spoken of trying to hire the pirates or buy a ship from them so that they could escape the islands.
The four decided to return to the ruins. There was no sign of the slavers. Only the body of the strange dog remained. Raka called the dog a Hyena and explained that it was a kind of wild dog from the deserts. The slavers used them for tracking down escaped slaves.
Certain that the slavers would return within the day Heimdall began digging pit traps around the ruins. The women sharpened wooden spikes for the traps coating them with rat dung from the rats nest in the tower as a kind of impromptu poison. Heimdall also made four crude javelins. Having made the best preparations they could each of them took up hiding positions and waited.
Eventually the slavers raft returned in the late afternoon. There were seven slavers aboard and another hyena. There were also five barbaric looking warriors aboard armed with flails. Four of the slavers came ashore and all of the warriors.
One of the slavers and the hyena began making their way towards the ruins with the five warriors. The hyena and it's handler discovered several pit traps as they move along cautiously. The animal would catch the sent and alert. Heimdall began to wonder if the effort of digging all the traps had been worthwhile.
Heimdall threw one of his javelins at the slaver but it was deflected by the mans leather armor. Alenna and Raka charged out from their hiding places and attacked the others. The combat was short and brutal. The three men were cut down by the women and the hyena was killed by one of the AEsir's javelins.
Rozlynn was fighting for her life. Wielding the great scimitar she had taken from the earlier battle she dispatched the two warriors quickly enough but before she could rejoin her friends three more slavers charged her from an adjacent hill.
The three slavers on the hill joined the battle. One of their number fell victim to another pit trap falling head first onto the spikes. Alenna rushed to Rozlynn's side and cut down one of the slavers just as the AEsir woman dispatched another. With a savage blow Heimdall split the skull of another spilling his brains onto the ground. The final slaver threw down his arms and begged not to be killed.
After taking the final slaver captive they tied the man up and left him in the ruins. Taking the slave'rs raft they circled the island to make sure they slavers had not landed another force somewhere else.
The day had been and exhausting battle for survival. Even though they had won a great victory against the slavers they knew that Balooka's men would return. They also knew that the slavers had allies. Their captured man told them that Balooka had hired the warriors from the pirate city on one of the larger islands to the west. The knowledge that the slavers had recaptured many slaves meant that they might also find some allies of their own if they could free them. They knew that no matter what happened there was still far more fighting ahead of them.
Notes: This was quite a grueling session. The first battle almost ended in the recapture of the players by the slavers. I had added a slaver officer because I was expecting two more players but I had forgotten how powerful I had made him and did not scale back the encounter enough. Had it not been for a very lucky damage roll on the part of Rozlynn's player this session would have been quite different. I now have four players and may potentially gain another three or four which will make for a fairly large party which will also lead to larger encounters. I've got a lot of projects to get wrapped up for this campaign.