Tuesday, October 29, 2013
I've finally settled on a name for the Sci-fi setting we have been playing our "Station 42 War" and "Maxed Out" games in. I'm going with "Solar Empires". I had previously called the setting "3031" and "Moon Miners and Terraformers". I didn't like the first choice because it seemed silly to name a setting for a single date and I didn't like the second one because it was a mouth full and sounded dated. I Google searched "Solar Empires" to check for conflicts and found that there was a video game named "Sins of a Solar Empire" but no game or anything titled just "Solar Empires" Although this is merely a personal setting for my home games I would like to have an original title if possible in case I decide to develop it in the future.
I feel this name reflects the various different factions well. Governments, corporations, and criminal enterprises can often be called "Empires" and since my setting is based on the Solar System it seemed like the best choice.
I have some basic setting notes that we have actually been using for a couple of years now that I have not published because I was never satisfied with the setting name. I have now created a new page for those notes on this blog here: http://ironworkersminiatures.blogspot.com/p/solarempires-nathan-miller-2013.html
I plan to add some artwork to the page as soon as we create some. As it stands it is just a big block of text and I want to make it more interesting to read.
Monday, October 28, 2013
Sunday, October 27, 2013
Notes: Well this was a pretty smooth skirmish. It had been a long time since we had played so we didn't want to do a very large action. Also we have decided that it would be logical for the next phase of the campaign to involve several smaller skirmishes with militia insurgents instead of pitched battles with the Planetary Guard. We decided to hold this game to 6 turns. The Hell Knights main objective was a scan as many of the compound buildings as they could. I managed to scan 5 out of 6 of the buildings and inflict more casualties than I sustained so we considered it a victory for the mercs. One of the funniest things about this battle was the poor performance of the militia field gun. They managed to hit the Venture Star earth mover and shuttle as well as two generators and one of the buildings with scattered shots. The only two shots they fired that hit nothing flew way over the heads of the snipers.
Also I decided to try and take wide shots of the battle every turn and then add smaller inset details of the action which I think worked out here. I plan to do that again for other battle reports. I like to keep my total number of images small but this way I can also show more of what happened.