The Bloodborn Pirates
Standard Crew
Captain Cyclopes (Human Veteran Blooded Warrior Hero)
M/3 RC/3+ CC4 A/5(7) S/3 DR/5 W/3
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Command, Get up and shoot!
Quartermaster Grimm (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
Quartermaster Vinnie (Human Regular Individual)
M/3 RC/4+ CC/3 A/5(7) S/2 DR/4 W/2
Equipment: Particle Beam Rifle, Light Armored Suit, Personal Magnetic Field
Ability: Apathetic, Issue Equipment
The Ductrats (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: LFR Slugthrower, Light Armored Suit
Ability: Apathetic, Random Equipment
Da Gurlz (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugthrower Pistol, Light Armored Suit
Ability: Apathetic, Random Equipment
Dirty Trick: Scouts
Boon's Irregulars
Mercenary Large Crew
Sargent Carson Boon (Human Veteran Unkillable Hero)
M/3 RC/4+ CC/3 A/4(6) S/2 DR/6 W/4
Equipment: LRF Slugthrower, Personal Magnetic Field, Cybernetic Eyes
Abilities: Inspiring, Command, Get up and shoot!, Impervious (5+), Unstoppable, Night Vision, Aim
Redjack Unit Sniper (Human Regular Sniper Individual)
M/3 RC/3+ CC/3 A/3 S/2 DR/3 W/2
Equipment: Slugthrower Long Rifle, AP Rounds, Cloaking Field
Abilities: Hunter (Human), Crack Shot
Smith and Jones Hired Guns (Human Regular Squad)
M/3 RC/4+ CC/3 A/3 S/2 DR/3 W/1
Equipment: LRF Slugthrower, Fragmentation Grenades
Abilities: Inspiring
Frank and Jessie Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Bonnie and Mr. X Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Chuck and Red Fresh Meat (Human Green Squad)
M/3 RC/5+ CC/2 A/3 S/2 DR/3 W/1
Equipment: Slugtrower Rifle, Fragmentation Grenades
Abilities: Inspiring
Dirty Trick: Satchel Charges
The pirates set up the Duct Rats as scouts. Armed with LRF Slugthrowers these guys did some nasty damage to the approaching mercenaries.
The fighting started to heat up around the objective. Early on it looked as if Boon's men might over run the pirates and end the battle quickly.
Things started to get nasty. Both the group leaders were trading shots and both sides were taking wounds and casualties. The particle rifles that the pirate captain and quartermasters started taking their tole on Boon's crew.
In the end the pirates prevailed pretty handily. The particle weapons and the personal magnetic fields made the pirate individuals very nasty to deal with. Vinnie the quartermaster was able to get to the fighter and fly it to safety although most of the mercenaries had been taken out of action by then.
6 comments:
Great batrep and awesome looking terrain, kudos!
What did you guys think of the rules themselves? We've had AEBounty sitting on the launchpad for some time now.
AE Bounty ran smoothly and seems to have a lot of potential. You can make crews out of almost any figs you own and you don't need a lot of figs to play a pretty fun game. It's just the kind of generic sci-fi skirmish game I've been looking for.
Thanks! I made our first test crews out of Lego:
http://miksminis.blogspot.com/2010/12/crew-of-swollen-goat-ae-bounty-pirates.html
That's a pretty cool idea!
Having watched the development of the spaceport on LAF, it is cool to see it in use. It looks fantastic.
My own copy of AE Bounty is in the queue to get played this summer. It has loads going for it. I hope that it lives up to the hype.
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