I'm working on more stuff for my Earth Security Force. This is a Wraith battlesuit. It is made from a M.A.R.S. robot toy and is almost five inches tall. The base is actually some kind of stop plate to keep doorknobs from breaking holes in drywall. I picked it up at Lowels for two and a half dollars and it is takes paint just fine. It's solid plastic and looks just like a large model base from GW when painted black. They also had a larger diameter one that would be good for a larger mecha model.
Sunday, March 30, 2014
Saturday, March 29, 2014
What we are looking at doing is making a kind of living blog for the setting. More of a fluff resource. The main page will be presented as a kind of System News site while I will have tabs detailing several locations and governments as well as other aspects about the setting. It is likely that the Solar Empire specific game reports will move to that blog or at least news stories about them as well as other details about the blog. Chances are RPG reports will remain on this site with news stories about them on the living blog while the wargame reports will likely exist on that site in basically the same form. I may include galleries of images and the out of character game synopses on this site like the notes I post at the end of every report but more extensive.
Pretty much all of the production stuff for Solar Empires will remain on this blog. All the; conversion and scratch building, painting and terrain, and planning about the site will remain here.
I am somewhat worried that we won't be able to maintain both blogs very well and that we will end up bringing all the content back to this site but we think this will be the best way to organize the content.
Anyway we will see if this works out.
Wednesday, March 26, 2014
I made these troops from old Dark Eldar models from Warhammer 40,000. I cut down their "spikey bits" and added some heads from Pig Iron Productions as well as jump packs I scratch built from small zip ties.
Monday, March 24, 2014
March 24th 3033: Associated Press.
Notes: We're about to draw our Titania campaign to a close and we are going to stat to work on another competitive campaign. In addition to that we are working up a list of ongoing conflicts going on in our Solar Empire setting that we intend to use for one off battles in a kind of system wide narrative campaign. This battle was fought between myself and Curtis a gamer friend of ours who put together a force for our campaign setting using the brilliant Dreamforge Games Eisenkern Stromtroopers. I'm really impressed with these modes and what Curtis did with them and the Gundam Zaku mecha he used to supoort them. It's a really nice looking force he is putting together and I look forward to playing against him again.
As far as the battle goes it seemed pretty close points wise however at the end I only had lightly armed and armored militia up against powered armored troopers with assault rifles. I decided that since the Jovians achieved their objective of killing my commander and I had little chance of continuing the fight that the battle was a Jovian victory if an fairly expensive one.
Saturday, March 22, 2014
Friday, March 14, 2014
|A pirate technician from the "Bloodborn" pirate band.|
We, well my wife and I and our friends, have been playing in this setting and developing it slowly for around three years now. Actually a bit longer than that. The project kind of grew out of our Station 42 terrain project and it has kind of taken on a life of it's own. We wanted to develop a sci-fi setting we could use for both role playing games as well as table top miniature battle games. While there are many sci-fi settings out there to choose from we decided to invent our own partly because we are old school gamers and that is what we do and partly because other settings had some issues that made it difficult to adapt to our miniature gaming style.
One of the biggest thing we wanted to avoid in our settings was aliens. It's not that we don't like alien stories but each new alien race you add to a setting changes things quite a lot. Then there is the factor of finding alien miniatures. Most alien race miniatures out there are proprietary to their specific settings and the few that aren't are usually from limited lines. One of the things we don't like about typical fantasy settings is the need to have; elves, dwarves, halflings, gnomes, humans, orcs, ect.... in large numbers to be able to have enough variety to run games in those settings. Aliens have the same problems and more. So we decided to stick with just humans because that way we could use just about any human miniatures for our games.
Another thing we wanted to do was keep things local so we choose to limit the setting to our own Solar System. It is actually quite a big space after all and almost all existing galactic or universal settings based on our own history start out with the idea that man colonized the solar system first. We just decided to keep things at that stage. We haven't completely ruled out faster than light travel and exploration of the galaxy in the future but we felt there were plenty of options provided right here in our home system. Not to mention a lot of the development work has been done for us. We know where Mars is for instance. It's the next rock out from the sun.
The most similar setting to Solar Empires is the Battletech setting. It's kind of like taking that setting and shrinking it down to a more manageable scale. I love the Battletech setting but as a miniature gamer it is difficult to adapt. Sure I have a bunch of mechs and 6mm terrain and all that and I can play all the Classic Battletech I want but I like to use 28mm minis for roleplaying and up to company sized miniature battles. 28mm Battletech mechs just aren't a very practical option. You can find a few out there. You can scratch build them or kitbash them but it is a major challenge and they are such an important element to the setting you really need them around to make for convincing encounters. Solar Empires has mechs too but they can be any mecha model or adapted toy we can get our hands on.
Another influential setting is the Cowboy Be Bop setting. It is a setting based on our own solar system with humans as the only real inhabitants of the setting. It has Terra formed planets and multiple factions. It is not a very well developed setting however and it is not as plausible. There are a lot of weird cartoonish things about the setting that don't seem quite as hard sci-fi as we would like. Still we are borrowing a lot of basic ideas from the setting.
The third most influential setting for Solar Empires is the Firefly "Verse". I've run games in the Firefly setting. I like the gritty pioneer feel of the setting. The general outlook on humanity. It is a solid setting but like Cowboy Be Bop it isn't really all that fleshed out. There are really only two factions so while it works well as a roleplaying setting it isn't ideal for a larger scale war game setting.
Our plans are to get the setting a little more established soon. We've really been working for the past few years on the outline and what is in our heads. There is a lot of background information we need to get sorted out and written down so hopefully you will see some of that information posted. I have a timeline for my Hell Knights mercenary company for instance but I haven't published it yet because I want to get a few more pictures taken for it. We also have some other background stuff we are working on. Some artwork and some photo illustration projects like the pirate pic above which is from an shoot I did for this setting.
We really want to turn this into a fully realized setting and perhaps get some more people to explore it. One day we may even do something commercial with it but for now we are just using it as an open creative outlet so if you have any thought or comments about the setting we would love to hear them.
Wednesday, March 12, 2014
Monday, March 10, 2014
The paint jobs are pretty basic but I was going for a very simple look with these guys.
Saturday, March 8, 2014
Notes: We actually penalized the Hell Knights 100 points for the bunker because we have decided that fortifications in deployment zones really give the defender an advantage. This was actually a very close battle that came down to less than 100 victory points. In fact my last shot of the battle was an attempt to kill the Martian general with one of my snipers. Unfortunately I rolled a 10 and was not even able to re-roll with the sniper's sure shot ability because of the critical fumble. I rolled a disproportionate number of 10s during the battle especially when I only needed a nine to hit on most of those rolls. Of 18 railgun shots fired from the medium tanks only 6 hit and only 3 managed to do damage and the worst shots I had required a roll of 8 or under on a D10. The dice just were not with me in this fight. Still my wife fought a very aggressive battle using her tank and battlesuits quite effectively.
Thursday, March 6, 2014
We are going to use this tank for our Martian Soviet Socialist Republic force as a heavy fire support vehicle. I just have a few more details and a paint job to add.
Sunday, March 2, 2014
Stuart MacMurry, Associated Press
Notes: This was the third battle in our "Military Escalation" phase of the Station 42 War and the first one that resulted in such a sound defeat for allied Titania forces. On the field it looked like a close battle but the Guardsmen suffered about twice the points value in casualties as the mercenaries and of course the mercs captured General Drake. We haven't yet decided the General's fate or exactly what impact this is going to have on the campaign but it will certainly be significant.