Thursday, November 7, 2013

Tanksgiving Marathon! Pass the armored pie.

As Tanksgiving approaches we take this time to reflect on all the armor projects we have collected and have yet to build.  Yes it's time to think about how tankfull we are and how tankfull we hope to be in the coming year.
The wargaming wife and I get a 5 day break for Thanksgiving this year so I have decided to do a tank and AFV building marathon from now until December 1st which is the last day of our break.  Hopefully we will be able to get in a large tank battle to wrap the project up.
I don't know if I will get all of these done in that amount of time but hopefully I will be able to finish a few of them.
Wish me luck!

Wednesday, November 6, 2013

Station 42 Phase 2: Tarmac complete!

 I finished painting the tarmac today.  I think it came out really well.  This is probably the easiest terrain project I have ever done but certainly not the cheapest.  I went through about 6 packs of cork tile and 5 cans of spray paint.
 I actually forgot one section.  I intended to make a piece to sit under the refinery behind the Venture Star offices but I can knock that out easily enough tomorrow.
 I added triangle pieces to the landing pads to make them look more interesting and I think it also helps delineate the roads.




Station 42 Phase 2


We never really have been happy with the layout of Station 42.  It always felt a bit too linear and didn't really feel like it had enough buildings.  Another issue it had was that there were really no places to land space ships except the edges of the board and a few random spaces in the middle which also served as roadways.  The roadways themselves were very open and long creating long and wide lanes of fire which didn't feel very "urban" in nature.

One of the ideas we had when we did the initial set up was that since most of the building were on stilts they could be easily moved with cranes or VTOLs and placed in other configurations.  Another idea we had was that the station could be expanded on with more buildings and other structures.

So this is the rough layout of what we are doing now in phase 2 of the project.  We now have three large landing pads made from cork tile that I am going to spray pain black dusted with grey to make an asphalt look.  Each landing pad will get a warehouse/office which are shown here using some random buildings from our other terrain sets.  We will be building custom buildings for this purpose ASAP.  We will also be adding 2-3 inch high modular walls around each of the landing pads as we have time to produce them.

We also added some tarmac under many of the buildings to give it a more finished look and make the roadways more apparent.  The smaller adobe buildings will be used as small shops and will get removable signs.  I'm considering making all new shops but I already have these and their construction style ties them into many of the surrounding locations.  I also like the variety they give the station.  

There are also three smaller landing pads.  One in front of Rosie's workshop.  One at the Venture Star complex and one that you can see in the upper right on the table.  We may also add one in the lower right of the table but for now that is going to be the Hell Knights occupation base.

The base will start as a camp but be expanded into something more substantial.  The Hell Knights will also be occupying Rosie's workshop as well as making use of the landing pad in the lower left corner of the table.

We may also remove the NOVA security station and replace it with civilian parking spaces or simply convert it into another business.

I think this layout is far superior to the one we have been using for the station.  It is not only more visually appealing it should provide more interesting play.  
 
In story the idea behind these changes is that Smith and Wilson Agriculture have purchased Station 42 and have made several upgrades to the facility.  The Hell Knights have also become the new security contractors for the station.  NOVA Securities has been fired by the new owners and Rosie has fled the station after she aided the rogue Planetary Guard forces that were defeated in the "Battle of Station 42".  Smith and Wilson began making these changes shortly after the battle.



 

Monday, November 4, 2013

Reflecting on "game night".

We had another Forgotten Islands Hyborian game last night.  It was the final session to our "Tomb of Voltannox" adventure.  Unfortunately I am two games behind on doing reports for this campaign but I am taking a break while another player from this game runs a Star Wars game for the next few sessions.  I hope this will give me the time to not only get caught up on the reports but also to get caught up on a few of the projects.

Sometimes I wonder why I have been putting so much effort into my games.  I've been playing with painted miniatures and finished terrain in my current games and I've been trying to do a "good" job of it.  Not only that I've been doing my best to do reports for almost every session.  All of this requires a lot of effort that a lot of gamers don't bother with
 
Of course there are people out there doing a far better job of it than I am.  I've seen some pretty amazing games out there with nicer terrain and miniatures than I have.  There are times when I think I should push myself a bit more and try and up the quality of my work but I really think I have found a good balance between what is reasonable and what I can afford and have time to produce.

I usually don't sit down and really try and do my "best" on miniatures these days but I also don't play with unpainted figures and terrain.  I have found over the years that what I enjoy most about this hobby is playing games with finished miniatures.  I don't enjoy playing with unpainted figures and I don't enjoy just painting miniatures to display so I have had to find a balance that works.

I think I'm finally getting to the point that I feel like I am playing the kind of games I have always wanted to play.  I have had the ability to do these kinds of games for a long time but what I lacked was the focus and commitment to see projects through.  I had a lot of nice miniatures but not much in usable collections.  I had some nice terrain as well but not enough of any one type to put a good board together for any kind of game.  I had to decide what I really wanted to do with my games before I could get organized enough to get these kinds of things done.  Doing so has not only made the hobby far more enjoyable for me but more affordable and easier.  

Tuesday, October 29, 2013

Solar Empires


I've finally settled on a name for the Sci-fi setting we have been playing our "Station 42 War" and "Maxed Out" games in.  I'm going with "Solar Empires".  I had previously called the setting "3031" and "Moon Miners and Terraformers".  I didn't like the first choice because it seemed silly to name a setting for a single date and I didn't like the second one because it was a mouth full and sounded dated.  I Google searched "Solar Empires" to check for conflicts and found that there was a video game named "Sins of a Solar Empire" but no game or anything titled just "Solar Empires"  Although this is merely a personal setting for my home games I would like to have an original title if possible in case I decide to develop it in the future.

I feel this name reflects the various different factions well.  Governments, corporations, and criminal enterprises can often be called "Empires" and since my setting is based on the Solar System it seemed like the best choice.  

I have some basic setting notes that we have actually been using for a couple of years now that I have not published because I was never satisfied with the setting name.  I have now created a new page for those notes on this blog here:   http://ironworkersminiatures.blogspot.com/p/solarempires-nathan-miller-2013.html
I plan to add some artwork to the page as soon as we create some.  As it stands it is just a big block of text and I want to make it more interesting to read.

Monday, October 28, 2013

Five Dollar Super Heavy Tank....

 I picked up this $5.00 toy tank today at Dollar General that I intend to use as a super heavy tank for my sci-fi setting.  As you can see it's pretty big.  The tank is 4 inches wide, 7.5 inches long, and 2.5 inches tall.  I think it scales okay next to these Wargames Factory Shock Troopers.  I intend to remove the electronics, it's a cable controlled remote control tank.
Stylistically it looks very similar to a German Leopard II tank or a Type 99 Chinese tank but it doesn't see to be an exact copy of any existing tank.  The biggest down side to the toy is that it has only one gun and no secondary armaments.  I plan to add at least a few other weapons to the finished model but I would have preferred additional weapons.
 Although it is pretty big it is no where near as large as this Games Workshop Baneblade super heavy tank or other sci-fi tanks so I'm pretty happy with it.  I'm not sure what army I am going to use it for yet but I play to buy at least a few of them and I may even use them for more than one force.

Sunday, October 27, 2013

Battle of the Venture Star Depot ( A 1000 point No Limits Battle report for the Station 42 War)

 October 27, 3032 12 Kilometers south east of Station 42 on Titania.  Earlier today a small scouting force of the Hell Knights Mercenary Company raided a supply depot owned by the Venture Star Prospecting Company a known support of the Titania insurgency.  This volatile region has been quite since mid July when the Hell Knights Mercenary Company captured Station 42 from insurgents and renegade elements of the Titania Planetary Guard.
 As mercenary light armored units made a move toward the entry to the compound members of "Bear's Militia" opened fire disabling both vehicles.  Hell Knight scouts and snipers responded killing at least two of the militia members occupying a building with a communications array.  One unit of scouts kicked in the back door to a smaller building to gain access.
 The mercenary scouts and militia members continued to exchange fire.  Bear himself was shot by a Hell Knights sniper and one of his units was broken by the scouts in the building.  At least two scouts were also wounded in this exchange.  The Hell Knights Marksman Battlesuit exchanged fire with a militia auto-canon.  The mech was damaged but one of the crewmen manning the weapon was killed as well.
 One of the Hell Knights snipers killed the last member of Bear's personal unit while the other shot down a NOVA trooper.  A unit of scouts moved into the middle of the compound and killed the remaining crewman of the militia auto-canon but one of their own was killed by a member of Wolfhound Friekorps.  Three Wolfhounds were killed by grenade and laser fire from the mercenary scouts in the building while the mercenary battlesuit killed the militia sniper.  The militia field gun actually hit and damaged one of the compound buildings trying to hit the battlesuit.
 The two remaining members of Bear's militia rallied and found cover but were almost immediately gunned down by the scouts in the building.  Two more of the mercenary scouts in the middle of the compound were killed by NOVA troopers leaving only the Sargent of the unit standing.  The two remaining Wolfhounds fled from their position.  
 The Hell Knights battlesuit moved into point blank range with the NOVA security troopers but neither the mech nor the troopers could hit each other.  Another trooper was killed by one of the mercenary snipers.  The Wolfhound troopers rallied before fleeing the compound completely.  One of the Venture Star employees was shot by a mercenary sniper as his coworkers fled to one of the storage buildings.  The mercenary scouts began to pull back.
In a bloody and final exchange of fire the last two NOVA troopers were gunned down by the mercenary battlesuit.  The Hell Knights scouts continued to withdraw under the cover of their snipers.  As the mercenary forces withdrew it was unclear if the Hell Knights had achieved their objective.  They had certainly bloodied the nose of the insurgents and caused significant damage.  The remaining militia units did not attempt to pursue them.

Notes:  Well this was a pretty smooth skirmish.  It had been a long time since we had played so we didn't want to do a very large action.  Also we have decided that it would be logical for the next phase of the campaign to involve several smaller skirmishes with militia insurgents instead of pitched battles with the Planetary Guard.  We decided to hold this game to 6 turns.  The Hell Knights main objective was a scan as many of the compound buildings as they could.  I managed to scan 5 out of 6 of the buildings and inflict more casualties than I sustained so we considered it a victory for the mercs.  One of the funniest things about this battle was the poor performance of the militia field gun.  They managed to hit the Venture Star earth mover and shuttle as well as two generators and one of the buildings with scattered shots.  The only two shots they fired that hit nothing flew way over the heads of the snipers.  
Also I decided to try and take wide shots of the battle every turn and then add smaller inset details of the action which I think worked out here.  I plan to do that again for other battle reports.  I like to keep my total number of images small but this way I can also show more of what happened.