December 25th 3032: Members of the Titania militia attacked the Redwing Farm late in the afternoon on Christmas day. The farm has been operating under the management of the Smith and Wilson Agriculture Corporation for over a year now and a small garrison of Hell Knight mercenaries were stationed there to defend the facility.
The Hell Knights had little warning of the attack but managed to respond quickly to the threat. With no armor on site a LAGAREV transport and a single short range missile launcher provided the mercenaries with heavy support.
The attack was led by militia leader Ivar "Bear" Belyakov and consisted of about 28 militia member and three improvised armored vehicles.
At least three snipers were among the militia force although two were killed in the fighting. Early in the battle it appeared that the militia members would be beaten back by the mercenary defenders.
After the Hell Knights afv was taken out of action the tide of the battle began to turn. The militia infantry carefully used the farm's out buildings as cover as they moved into position.
One unit of Hell Knights did manage to destroy two of the militia improvised armored vehicles and force a unit to fall back.
The other Hell Knight unit did not fair as well. Facing Bear's men, a sniper, and a technical vehicle the right flank of the mercenary defense began to crumble.
The other unit of Hell Knights left their defensive position in an attempt to reach their comrades. They traded fire with a few militia as they advanced which slowed their progress.
Despite efforts to aid them the mercenaries fighting Bear's unit died to a man including a mercenary officer presumed to be their leader.
With only six member of their squad left standing the remaining mercenaries withdrew from the field.
The last shots of the battle were fired by the mercenary missile emplacement which killed a few militia and routed the rest of their unit which allowed their comrades to escape the field.
Notes: We gave the militia 1200 points vs the mercenaries 1000 points in this battle because we have found in the past if one side gets any kind of defensive position from the start that it really unbalances the game. Also this was a surprise attack that we did as much to move the story line along as anything. It wasn't that we pitched the battle specifically for the militia to win but we did want them to have a slight advantage. My wife really used the terrain well pinning down my units with her "technicals" and snipers while Bears assault rifle armed unit moved into place. With a rate of fire of 2 they are usually devastating at close range although they lack the skill of my trained mercenaries and they had the high ground as well. All in all I think it was a fun little fight and it worked out well for the story line. The militia were able to make off with some badly needed supplies and bloody the mercenaries which will bolster their recruitment and allow them to hold out a while longer.
The insurgency phase of the campaign is about wrapped up. We have some interesting things in store for the next phase of our little war.
1 comment:
Great writeup as usual, asymmetrical engagements are always fun, and give a little extra in the replay value of it.
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