|A Hell Knights Regular Rifle Squad secures a militia compound on Titania during the Station 42 War|
Regular Rifle Squad
Trooper: AC 8/ RA 5/ CC 4/ ST 4/ T 4/ W 1/ CO 6/ AR 3 (+25)
Sargent: AC 8/ RA 5/ CC 5/ ST 4/ T 4/ W 1/ CO 7/ AR 3 (+29)
Composition: 1 Sargent and 4-9 Troopers
Equipment: Flack Armor, Light Laser Rifle
*The squad may be equipped with fragmentation grenades for +8 points per member.
*The squad may be equipped with thermal grenades for +9 points per member.
*The squad may be equipped with nova bombs for +11 points per member.
*One in five members of the squad may exchange their light laser rifle for one of the following options:
*Heavy Blaster +3 points
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be equipped with bayonets for +2 points per model.
*The squad may be assigned a transport from the motor pool.
*The squad may be assigned a single detachment from the detachment list.
Notes: This is the first entry my my Hell Knights Mercenary Company army list using the No Limits free wargame rules set. The Regular Rifle Squads form the core of most Hell Knights armies.