Two Hell Knights Scout Squads prepare to assault a communications bunker defended by renegade Titania Planetary Guard members during the Station 42 War |
Scout Squad
Scout: AC 8/ RA 5/ CC 4/ ST 4/ T 4/
W 1/ CO 6/ AR 2 (+29)
Sargent: AC 8/ RA 5/ CC 5/ ST 4/ T 4/ W
1/ CO 7/ AR 2 (+33)
Composition: 1 Sargent and 3-5 Scouts
Abilities: Infiltrate
Equipment: Battle Uniform, Light Laser
rifle.
Options:
*The squad may be equipped with
fragmentation grenades for +8 points per member.
*The squad may be equipped with
thermal grenades for +9 points per member.
*The squad may be equipped with nova
bombs for +11 points per member.
*One member of the squad may exchange
their light laser rifle for one of the following options:
*Heavy Blaster +3 points
*Plasma Carbine +6 points
*Flamer +3 points
*Frag Grenade Launcher +14 points
*The squad may be assigned a transport
from the motor pool.
Notes: Another entry for my Hell Knights army list for our home setting using the No Limits free wargame rules. Squads with the "infiltrate" ability may only have a maximum of 6 members.
No comments:
Post a Comment