After several uneventful hours following an old path through the jungle the party came to the entrance of the Tomb of Voltannox. Outside of the tomb were the desiccated corpses of several Argossean pirates. Mon Tau lit a torch they had prepared and peered into the open tomb entrance. "There is a small anti chamber here with several more bodies" he said. "Let us press on then. Whatever killed them is no longer here" Heimdall urged. "Wait!" said the Hyrkanian "Look the floor of the room is littered with darts. The room must be trapped".
The tried unsuccessfully to move through the room using the discarded Argossean shields. Several of the party members suffered minor wounds in the attempt so they were forced to retreat. After tending their wounds Rozlynn spotted some stonework sticking out of the hill several feet above where the ceiling of the room would end. "Look up there. I see some stonework sticking out of the hill." the Aesir woman pointed at the stonework. Racket climbed up the hill and cleared away some of the jungle foliage covering up the stonework. With a hammer and spike they found among the corpses he managed to remove one of the stones. Several bronze darts fell out of the hole he had created. "I think I have found something" the Argossean said. Racket pulled several more stones away and even more darts fell out. "Yes there is some kind of magazine up here that must be feeding the darts into the room.
"Hyrkanian help me!" Heimdall called. Mon Tau and Heimdall began pushing the marble slabs aside revealing the mummified remains of the ghost enclosed in sarcophagi beneath the stone. Heimdall smashed the skull on one and a ghost shrieked and vanished. Light again flashed from the holy symbol of the priestess and more ghost vanished. Eventually they banished all the ghost but were so fatigued by their ordeal that they were forced to rest in the chamber for several hours.
The door at the opposite end was also locked so Raka and Racket entered the room to have a look at it. As they passed through the room several iron bars shot out from the side walls and ceiling trapping them in that half of the room. Moments later green gas began filling the room from vents above the door. Racket and Raka worked quickly to open the locked door but they were overcome by the gas before they could do much.
Aleena knelt down to check them. "They are still alive" explained the priestess "I will try to revive them but they will need rest". Aleena pulled some herbs from her pouch and began working to heal her friends.
After several hours Racket was well enough to continue and the gas in the chamber had dissipated. Raka however had no recovered and Aziz elected to stay behind to tend to her.
When they returned to the door they saw it was not only locked but inscribed. Raka translated the inscription: Here Lies Voltannox the Priest King. Aleena blessed their weapons and Racket picked the doors lock and they entered the chamber.
Underneath the throne was a hidden chamber filled with; coins, jewels, scrolls, armor, and weapons. The armor and weapons were damaged with age and in this state unusable until they could be repaired. The party gathered their treasure then returned to the large room guarded by the skeletal warriors.
The party carefully sorted through the coins and were able to recover several hundred real ones. They packed up their treasure in baskets from the provision room then left the tomb. "Now we are rich castaway slaves and wanted pirates" Mon Tau said. "I suppose that is better than being poor slaves" Racket laughed.
Notes: Well again this report is based on a game we played at the end of last year so the details are not very accurate but this is basically how the session went down. Just before this session I had awarded experience and my wife Michelle took the "Holy Warrior" edge for Aleena her priestess of Mitra. This worked out very well for her especially in the room filled with the skeletal warriors as many of them rolled a one which destroyed them. A number of the others were also shaken making that encounter far less dangerous. It was a pretty long session and fairly difficult. I know the gas chamber was even more difficult than the way I wrote it up but I didn't remember the details well enough to portray it exactly as it happened. Hopefully I will have our last session for this campaign up in a day or two. We just played that one of a couple weeks ago and it was a short session so it should be at least a bit more accurate.