Sunday, March 3, 2013

X-WING "Courier Escort" game report

We picked up a copy of Fantasy Flight's X-WING game a few months ago but never got around to playing it despite the fact that we have been buying ships for it.  After going down to the FLGS today for a quick demo I purchased 5 more ships then came home unboxed all my ships and painted up a star field table.

My wife and I decided to play a 75 point escort mission.  The Rebel goal was to escort a Y-wing courier off the far corner of the sector.  The Imperial goals was to stop them.  My wife played the Rebels and I played the Imperials.

The Imperial force consisted of:
Two TIE Fighters from Black Squadron
One TIE Interceptor from Alpha Squadron
Maarek Stele in a TIE Advanced with "Swarm Tactics"

The Rebel force consisted of:
Two X-wing Starfighters from Red Squadron.  Red 2 had R5-K6 astromech droid and Red 3 had R2-F2.
One Y-wing Starfighter from Gold squadron with an Ion Canon Turret and R2 Astromech.

  By turn 3 we were already in a heavy furball.  The Alpha Squadron Interceptor was hit by the Y-wings Ion Canon.  Red 2 lost it's shields to combined fire from the Black Squadron TIEs and Maarek Stele.

As the Interceptor drifted the Black Squadron TIEs and Stele took out the Y-wing's shields.  The Y-wing scored another Ion hit on the Interceptor.  The X-wings ended up completely outmaneuvered.

As the Rebel ships came about Red 2 destroyed Black 27 scoring three hits against no evades.  The Y-wing took a couple hits this turn as well.

The Interceptor preformed Koiogran Turn (Immelman?) and scored an impressive long range critical hit on the Y-wing doing double damage.

 The Y-wing scored an Ion hit against Stele after taking another hit from the Black Squadron TIE who had preformed another Koiogran.

Black 26 scored the final hit against the Gold Squadron Y-wing dashing the Rebels hope for victory.

This game ran very smoothly and all the ships preformed as expected.  The Rebel ships were hard to damage with their shields while the imperials were weaker but highly maneuverable and evasive.  The Imperials scored a lot of critical hits that only served to weaken the Rebel shields.  We played this game in just a couple of hours and I had only played one session of the game if that gives you any indication of how simple the rules are and yet they did not seem all that simplistic.

2 comments:

Laser Cut Card said...

This is the first battle report I have seen of this game... I've been seeing the miniatures on and off for a while but had no idea how the game worked.

Thanks for the report.

Unknown said...

Glad to see you're getting a few games under your belt, Nathan! Just like I said back at the shop, the game runs very smoothly and I've had a lot of fun with it. Can't wait to see more of these battle reports!