|Hell Knight mercenaries of Operation "Stop the Signal"|
|Members of the Titania Militia at the "Ghost Compound"|
|Just prior to the battle|
|"Lola" and a Hell Knights casualty|
|The Armoured Assault Squad takes cover|
|A militia "sniper"|
|The AC10 silenced|
|Scout Squad 1 under fire|
|Scout Squad 2 also taking casualties|
|A mysterious armoured vehicle arrives to support the militia|
|Another strange armoured vehicle|
|The militia field canon scores|
|The mercenary sniper is taken out|
|The Militia fights on|
|More armoured vehicles|
|The mercenaries fall back|
|The riflemen score|
This battle was a decisive victory for the Titania militia and Carson Boon. The Hell Knights lost most of their troops and their tank which was a major blow. It seems the resistance on Titania is much better equipped and much more determined than the mercenaries believed them to be. Will the mercenaries pull out of this operation? It's hard to say but the militia has definitely struck back hard against them.
Notes: This was our second battle in the narrative phase of our Station 42 No Limits campaign. The forces were about equal at close to 1100 points. My wife again played the militia and I played the mercenaries. The battle only lasted three turns and by the end of turn two it was clear the militia were going to win. Giving the militia a fortified position an equal points may have been too much of an upper hand but the mercenaries really devastated the militia at Bunker 1138 so we decided to tip thing in their favor a bit.
My wife really played it smart holding the improvised armoured vehicles in reserve until I had committed my forces. She used to play Orks when we played Warhammer 40,000 so she understands how devastating heavily armed light vehicles can be. She used her heavy guns to go after my tank then brought her more lightly armed vehicles against my infantry. She had some fantastic rolls which helped.